Guise of the Wolf developers, threaten TotalBiscuit over poor review.
422 replies, posted
[QUOTE=Binladen34;43929368]I just hate when he bitches about games not being able to push past 30FPS, or that he says 30FPS is unplayable.
The best I can get out of games is 30FPS, and I've played fucking slide shows before.[/QUOTE]
He probably has a 120hz monitor. I do, and once I got used to 120hz, 30FPS became downright painful to look at. 60 is fine though.
[QUOTE=Binladen34;43929368]I just hate when he bitches about games not being able to push past 30FPS, or that he says 30FPS is unplayable.
The best I can get out of games is 30FPS, and I've played fucking slide shows before.[/QUOTE]
When he complains about that, its more about only being able to get 30FPS with multiple titan cards than a problem with 30FPS itself.
I find 30 FPS to be acceptable for pretty much any genre except first person shooters. 30 is smooth enough for most things, even though I'd prefer as high as possible, but it's just plain gross for first person shooters to me
[QUOTE=Binladen34;43929368]I just hate when he bitches about games not being able to push past 30FPS, or that he says 30FPS is unplayable.
The best I can get out of games is 30FPS, and I've played fucking slide shows before.[/QUOTE]
To be fair that's more a side effect of him being used to 120FPS than anything. 30FPS is fine for me for most games too. But a good example is resolution. I used to use a 1280x1024 monitor then upgraded to a 1080p one. 1280x1024 had been more than enough really. But after upgrading to 1080p I could see just how bad 1280x1024 really was and I couldn't possibly go back to it now. Same with having recently upgraded to a 2560x1440 monitor or having gotten used to having multiple monitors. Single monitor setups just seem completely claustrophobic to me now.
[QUOTE=Binladen34;43929233]I seriously dislike Total Biscuit because he's a total twat. He gets overly butthurt at literally the smallest fucking things, and he's a prick to pretty much everyone who isn't his Yes Men.
But this is hilarious, and his reviews for games are usually pretty funny.[/QUOTE]
His videos are mostly hit when he's reviewing particularly shitty games and mostly miss when he reviews better quality games because he doesn't seem to have any notion of acceptableness. Like, if something is passable or could have been better, but doesn't damage the rest of the game as a whole, then it's acceptable and not worth dissing the game over.
The fact he actually acknowledges his videos as words to live by for any consumer and considers himself a guide on what must or must not be bought, and the fact he actually gets really worked up about it to the point of depression and insane anxiety shows the guy is really over thinking his whole line of work, and giving himself way too much importance.
He should just stick to making fun of shitty games and leave the decision on what to buy and not to buy to actual reviewers who bother going through the whole game, rather than release first impression videos and actually order people on whether or not it's worth picking up, based on rarely more than an hour of gameplay. Even Giant Bomb's quick look is more instructive in that matter because they don't judge the game on any aspect as they go and take as much time as they need to get a good impression of the game.
No one deserves to be put through a shitty fanbase and such, but TB has had the really shitty reflex of acknowledging the shittiest elements of his viewer base and totally fucking respond to them thus giving them more importance than they would ever deserve, plus the fact a lot of his fans act as copy-cats and try to be cool and hip by being arrogant, condescending drones and douchebags that will try to act as angry and douchebaggy as their messiah is and end up causing massive, hilarious drama like that one time he got a bunch of Nvidia cards for a giveaway and ended up cancelling the whole thing because people complained about all the details of the giveaway just like he does. Every youtuber will tell you the same thing : people watch you because they like the personality you're showing and they will assume you are like that in real life, and more than often they will be inspired by you and try to pull off the same kind of attitude : everyone wants to be the friend of that guy you're pretending to be on video to make money - this is the exact reason why Pewdiepie got so popular, he's literally a surrogate whacky friend for people who don't have a whacky friend in real life. So no shit people are going to fucking act like a condescending douchebag to look more like this condescending douchebag they are watching.
[QUOTE=Alice3173;43929428]To be fair that's more a side effect of him being used to 120FPS than anything. 30FPS is fine for me for most games too. But a good example is resolution. I used to use a 1280x1024 monitor then upgraded to a 1080p one. 1280x1024 had been more than enough really. But after upgrading to 1080p I could see just how bad 1280x1024 really was and I couldn't possibly go back to it now. Same with having recently upgraded to a 2560x1440 monitor or having gotten used to having multiple monitors. Single monitor setups just seem completely claustrophobic to me now.[/QUOTE]
I've done literally all of this including the FPS drop. It's annoying, but I don't piss blood because of it.
[QUOTE=Binladen34;43929498]I've done literally all of this including the FPS drop. It's annoying, but I don't piss blood because of it.[/QUOTE]
Some things do bug people more than others though. While framerate doesn't bug me nearly as much as it does TB I'm completely anal about whether a game supports my native resolution or at least has windowed mode. I'll outright not play a game if it doesn't support 2560x1440 resolution or at least has a way to play in windowed mode without having to download that one program that can force it in most games. It's just one of the more subjective things he complains about is all. As is the FOV slider thing that people constantly complain about his commenting on, though that one I personally agree with because too low an FOV really ruins games for me.
I don't really like TB, especially when he critics really minor stuff like it was the worst thing in the world (no FOV options = insta crap) even when there are a lot of good qualities. (also, how many worst games ever has he said by now?)
I also don't like how he sometimes critics some indie games as if they were multi-million budget games.
With that said, this "company" is acting like a bunch of assholes and even though they are a bunch of students (presumably), they could have handled this better.
[QUOTE=Alice3173;43929526]Some things do bug people more than others though. While framerate doesn't bug me nearly as much as it does TB I'm completely anal about whether a game supports my native resolution or at least has windowed mode. I'll outright not play a game if it doesn't support 2560x1440 resolution or at least has a way to play in windowed mode without having to download that one program that can force it in most games. It's just one of the more subjective things he complains about is all. As is the FOV slider thing that people constantly complain about his commenting on, though that one I personally agree with because too low an FOV really ruins games for me.[/QUOTE]
The thing is, when you have fairly rare configurations for today's gaming standards like resolutions that go above 1920x1080, or a monitor that's capable of displaying 120FPS, or enough RAM/a good enough GPU to actually withstand a game at a 120FPS, you're not exactly in the standard, and even though it's objectively a better thing to have a bigger resolution and more frames per seconds if only for quality of display's sake, it doesn't make it the standard the moment it's created. It needs some time for transition and TB seems to plain refuse to admit that playing on a jumbo-sized screen with a beefed, state-of-the-art rig is not something most devs actually take into account when coding a game destined to a wide audience.
[QUOTE=Ganerumo;43929554]The thing is, when you have fairly rare configurations for today's gaming standards like resolutions that go above 1920x1080, or a monitor that's capable of displaying 120FPS, or enough RAM/a good enough GPU to actually withstand a game at a 120FPS, you're not exactly in the standard, and even though it's objectively a better thing to have a bigger resolution and more frames per seconds if only for quality of display's sake, it doesn't make it the standard the moment it's created. It needs some time for transition and TB seems to plain refuse to admit that playing on a jumbo-sized screen with a beefed, state-of-the-art rig is not something most devs actually take into account when coding a game destined to a wide audience.[/QUOTE]
Don't get me wrong, I'm not saying that his criticism on those things isn't very subjective or anything. I'm just saying that from his point of view it is indeed valid and he probably doesn't even realize that it's a really subjective thing even if overall quality-wise it's an objective thing.
[QUOTE=bunguer;43929530]I don't really like TB, especially when he critics really minor stuff like it was the worst thing in the world (no FOV options = insta crap) even when there are a lot of good qualities. (also, how many worst games ever has he said by now?)
I also don't like how he sometimes critics some indie games as if they were multi-million budget games.
With that said, this "company" is acting like a bunch of assholes and even though they are a bunch of students (presumably), they could have handled this better.[/QUOTE]
Adding an FOV option for video games really isn't difficult. Most games don't let you change it via normal means simply because the developers are lazy/want to save time. Usually they do it to hide the fact that the view models are poorly done.
The "WTF is..." video was pretty amazing. :v: Too bad I can't watch the "Let's NOT play..." video somewhere.
[QUOTE=Coffee;43929608]Adding an FOV option for video games really isn't difficult. Most games don't let you change it via normal means simply because the developers are lazy/want to save time. Usually they do it to hide the fact that the view models are poorly done.[/QUOTE]
It's not just about being difficult or lazyness, it's about allocating resources. The view models are not poorly done if they look good with the FOV they want you to see, they don't have time to make everything perfect.
Adding a feature like that could break the game in certain situations, and it's not always easy to predict where it happens or how or even if. You can't assume changing something like the FOV won't have secondary effects, and you need to do a lot of testing and possible refinement.
All of this takes precious time and money that could be used to fix bugs or add features, which is arguably more important than that FOV setting that only a minority of players care about.
[QUOTE=bunguer;43929641]You can't assume changing something like the FOV won't have secondary effects, and you need to do a lot of testing and possible refinement.[/QUOTE]
More often than not, in my experience at least, the biggest issue that happens with changing FOV is that higher FOVs can cause the camera to clip through things a little. And as someone who tend to prefer a far higher FOV than the default in most games that's something I'm personally 100% okay with tolerating because it's a lesser problem to me than playing a game feeling like I'm wearing horse blinders. (Which honestly, for me at least, really does more to ruin the immersion for me than something like camera clipping.)
Edit:
[QUOTE=Nestophales;43929702]He, and many other gamers, can become physically ill from certain FOV settings. Don't really think thats a [I]minor[/I] thing to him.[/QUOTE]
This too. I've described it as claustrophobic before. I'm not really a claustrophobic person but this is the feeling I honestly get from too low an FOV and it makes me feel slightly ill and like I'm suffocating.
[QUOTE=bunguer;43929530]I don't really like TB, especially when he critics really minor stuff like it was the worst thing in the world (no FOV options = insta crap) even when there are a lot of good qualities. (also, how many worst games ever has he said by now?)[/QUOTE]
He, and many other gamers, can become physically ill from certain FOV settings. Don't really think thats a [I]minor[/I] thing to him.
[QUOTE=Alice3173;43929671]More often than not, in my experience at least, the biggest issue that happens with changing FOV is that higher FOVs can cause the camera to clip through things a little. And as someone who tend to prefer a far higher FOV than the default in most games that's something I'm personally 100% okay with tolerating because it's a lesser problem to me than playing a game feeling like I'm wearing horse blinders. (Which honestly, for me at least, really does more to ruin the immersion for me than something like camera clipping.)[/QUOTE]
And that I understand, which is why many games have consoles and they let you change that type of setting there with commands for more "advanced" gamers.
The thing is that they can't put that as an option by default, because then you would have people like TB criticizing a game for having clipping issues, when all they wanted to do was to make it easier for everyone without wasting to much time.
[editline]16th February 2014[/editline]
[QUOTE=Nestophales;43929702]He, and many other gamers, can become physically ill from certain FOV settings. Don't really think thats a [I]minor[/I] thing to him.[/QUOTE]
That's a good argument, but I'd say that doesn't happen very often or developers would notice it on QA, making it once again a low priority feature.
With that said, FOV controls may be one of those things we will start seeing more and more, I just can't agree when he puts so much value into it when only a minority of players care about it.
[QUOTE=TheHydra;43925594]man, what's with all these dickhead game companies popping up on steam lately?[/QUOTE]
It's become much easier for people who have zero business sense (that includes PR) to get on steam. Think of them as adult versions of kids who make something in game maker and then defend it like it's the best thing ever against "trolls"
[QUOTE=bunguer;43929716]And that I understand, which is why many games have consoles and they let you change that type of setting there with commands for more "advanced" gamers.
The thing is that they can't put that as an option by default, because then you would have people like TB criticizing a game for having clipping issues, when all they wanted to do was to make it easier for everyone without wasting to much time.
[editline]16th February 2014[/editline]
That's a good argument, but I'd say that doesn't happen very often or developers would notice it on QA, making it once again a low priority feature.
[B]With that said, FOV controls may be one of those things we will start seeing more and more, I just can't agree when he puts so much value into it when only a minority of players care about it[/B].[/QUOTE]
It used to be a standard. It should have stayed that way. When something in your game can make players physically sick, its not okay to exclude options to prevent that.
I really don't understand how people can defend not having FOV options, but I can only guess it's because it's they don't get sick from it themselves. I love having FOV options because it means I can play for more than 30 minutes without having to take a walk.
If you think not adding FOV options is ok just because it only affects a subset of consumers, you're also justifying studios not fixing game-breaking bugs because only a small subset of users are affected by it. That kind of attitude is pretty fucking lame.
[QUOTE=Greenen72;43929861]I really don't understand how people can defend not having FOV options, but I can only guess it's because it's they don't get sick from it themselves. I love having FOV options because it means I can play for more than 30 minutes without having to take a walk.
If you think not adding FOV options is ok just because it only affects a subset of consumers, you're also justifying studios not fixing game-breaking bugs because only a small subset of users are affected by it. That kind of attitude is pretty fucking lame.[/QUOTE]
That's a loaded assumption, it's not that simple, developers are not there to make players hate the game or be sick. They love when people enjoy their game, but sometimes they have very tight schedules (you can blame producers or publishers) and they have to make hard choices - a game breaking bug could make the sales be a disaster, not having FOV options doesn't usually cause a sales disaster.
Remember that changing the FOV is not always simple.
It's still unfortunate some players don't get to enjoy the full experience though.
[QUOTE=Nestophales;43929702]He, and many other gamers, can become physically ill from certain FOV settings. Don't really think thats a [I]minor[/I] thing to him.[/QUOTE]
Playing in games with a 75 FOV makes me really uncomfortable and has already brought me near vomiting once due to motion sickness but I found out that a better solution than bitching about the lack of slider was to stand away from the screen, light up the room as much as possible and play calmly until I get used to it. It's really not hard to get used to a low fov.
Don't get me wrong though if a game lets me do it I'll crank the FOV up to 90 or above because it feels so much better, but if it doesn't I won't cry about it, I'll get used to it if I can't find a workaround and play the game keeping that detail in mind.
[QUOTE=bunguer;43929915]That's a loaded assumption, it's not that simple, developers are not there to make players hate the game or be sick. They love when people enjoy their game, but sometimes they have very tight schedules (you can blame producers or publishers) and they have to make hard choices - a game breaking bug could make the sales be a disaster, not having FOV options doesn't usually cause a sales disaster.
Remember that changing the FOV is not always simple.
It's still unfortunate some players don't get to enjoy the full experience though.[/QUOTE]
you keep implying that the amount of players affected by motion sickness due to shitty FOV's is small
it's not small
[QUOTE=WillerinV1.02;43929954]you keep implying that the amount of players affected by motion sickness due to shitty FOV's is small
it's not small[/QUOTE]
It might not be, and in that case it only makes sense to put that setting in future games. This is something that QA and market/community research will understand if it's indeed an issue.
[QUOTE=bunguer;43930081]It might not be, and in that case it only makes sense to put that setting in future games. This is something that QA and market research will understand if it's indeed an issue.[/QUOTE]
Shitty developers usually don't bother about QA testing and market research.
The thing with low fov is, it's not an issue if the game is calibrated around it. However the cases where it's really shitty are the cases where the game isn't built with the lower fov in mind, which are generally the worst games around that you'll simply not play to begin with.
[QUOTE=Ganerumo;43930103]Shitty developers usually don't bother about QA testing and market research.
The thing with low fov is, it's not an issue if the game is calibrated around it. However the cases where it's really shitty are the cases where the game isn't built with the lower fov in mind, which are generally the worst games around that you'll simply not play to begin with.[/QUOTE]
If it's something that clearly is wrong or a lot of players complained about, then the developers should do something about it, even if it's after release. If they would rather ignore their community, then I think they deserve the hate they get.
I think the community is real important in these type of issues, and I still feel that the majority of players don't care about the FOV setting and that's why developers prefer to use their time on other stuff.
The game looks like it was made in a slightly modified FPS Creator X9.
[QUOTE=bunguer;43929915]Remember that changing the FOV is not always simple.[/QUOTE]
In pretty much any modern engine the worst issue it should cause is the clipping effect I mentioned earlier. The only real exceptions would be something like League of Legends I think it was which actually doesn't even have geometry for their models on the sides facing away from the camera. A high FOV there could cause issues since it could end up with those missing parts being in view along the edges of your screen. Though that's really no worse than the clipping effect still.
[QUOTE=Ganerumo;43929951]Playing in games with a 75 FOV makes me really uncomfortable and has already brought me near vomiting once due to motion sickness but I found out that a better solution than bitching about the lack of slider was to stand away from the screen, light up the room as much as possible and play calmly until I get used to it. It's really not hard to get used to a low fov.
Don't get me wrong though if a game lets me do it I'll crank the FOV up to 90 or above because it feels so much better, but if it doesn't I won't cry about it, I'll get used to it if I can't find a workaround and play the game keeping that detail in mind.[/QUOTE]
This may work for you but it doesn't for everyone. I always play in a well lit room and use things such as f.lux to avoid eye strain as much as possible but it still causes me issues because I have eye problems. If I don't play a game under the right conditions I'm basically guaranteed to get a headache at the very least and get extremely nauseous at worst. I can't play games at all if they disable f.lux because it almost immediately gives me a headache. Low FOVs and motion blur as well as too much bloom all make me feel kind of ill. The only way to solve that is to just let me fix the FOV even if I have to find and edit a config file to do so. (Though if it's editable in the first place then adding a slider with a warning that it might bug out is stupidly easy compared to adding a configurable FOV in the first place.)
[QUOTE=Alice3173;43930481]In pretty much any modern engine the worst issue it should cause is the clipping effect I mentioned earlier. The only real exceptions would be something like League of Legends I think it was which actually doesn't even have geometry for their models on the sides facing away from the camera. A high FOV there could cause issues since it could end up with those missing parts being in view along the edges of your screen. Though that's really no worse than the clipping effect still.
This may work for you but it doesn't for everyone. I always play in a well lit room and use things such as f.lux to avoid eye strain as much as possible but it still causes me issues because I have eye problems. If I don't play a game under the right conditions I'm basically guaranteed to get a headache at the very least and get extremely nauseous at worst. I can't play games at all if they disable f.lux because it almost immediately gives me a headache. Low FOVs and motion blur as well as too much bloom all make me feel kind of ill. The only way to solve that is to just let me fix the FOV even if I have to find and edit a config file to do so. (Though if it's editable in the first place then adding a slider with a warning that it might bug out is stupidly easy compared to adding a configurable FOV in the first place.)[/QUOTE]
Does this only happen on PC games? Or does it happen in consoles/tv too? How about on mobile games?
[QUOTE=bunguer;43929530]I don't really like TB, especially when he critics really minor stuff like it was the worst thing in the world (no FOV options = insta crap) even when there are a lot of good qualities. (also, how many worst games ever has he said by now?).[/QUOTE]
Sore eyes and headaches aren't fun.
[QUOTE=bunguer;43930541]Does this only happen on PC games? Or does it happen in consoles/tv too? How about on mobile games?[/QUOTE]
I don't watch tv but headaches definitely do happen when I do watch tv. (The headaches are generally from eyestrain.) I rarely play mobile games but when I do play my DS or my Gameboy Micro I don't really have issues so long as I keep the brightness down. I'd assume it would happen pretty much wherever, I just spend far more time on pc than those other things.
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