Game by Ex-Ubisoft devs tries to recreate entire earth.
130 replies, posted
[QUOTE=bdd458;43779310]I had an idea for sometihng like this when I was a kid. Except it was in first person.[/QUOTE]
Holy shit, and I though I was the only one who wanted a world-sized FPS.
Now it has to happen even more.
Did anybody last long enough to actually see the "gameplay" in the video?
It's seemingly top down prerendered/photographic RPG like original Fallout. And I am pretty sure the footage is just fake animated stuff, nothing actually ingame.
The premise is shit and even their fake rendition of the premise is shit.
[editline]4th February 2014[/editline]
They are justifying RIDICULOUSLY overpriced oversold thing that has completely zero gameplay idea by the gimmick of "it has entirr worrrdl. Yeah, at what scale? At what accessibility?
Eurotruck Simulator 2 with the expansion also has "most of europe" and it's not like you can go see *your* house in there.
It's sensationalist attempt to sell something unimaginative and boring.
[QUOTE=ElectricSquid;43780224]I'd like a survival game set on something like an alien planet and you have to figure out the ecosystem and shit and you have no idea how anything works.
Maybe it would be frustrating if you go "I wonder if this plant is edible" and it turns you inside-out and the only way you learn this is by trial and error, though.[/QUOTE]
I saw a game (in development) on ModDB a year or two ago. I haven't seen it since, despite searching. Anyone happen to know it?
Too ambitious, I really can't think that they will pull it off.
Wow I can finally be the lone wofl survivor I always wanted to be.
Well good luck with that, I'm not hyped at all. In no way in the world would they be able to pull it off. It's borderline impossible task, and even actually doing it will take years. And what kind of machine would be able to store and process this amount of data? Maybe with time, more advanced tech will appear, but wouldn't it also make their work become more and more obsolete? They'll drop it.
That is not going to happen. I'd be extremely happy to be proven wrong, but I doubt it's going to happen.
[Quote=The mouse;43781401]I was interested until they showed the gameplay. They're going with top down third person after going through all this effort to create such detailed environments?[/QUOTE]
"We're going to make a beautiful, detailed recreation of earth and make sure [I]YOU CAN NEVER SEE IT[/I]
[Media]http://youtube.com/watch?v=JfUM5xHUY4M[/media]
This screams future drama about it being a gigantic scam then never coming out.
Honestly feel sorry for the people throwing money at them
[QUOTE=mchapra;43781890]This screams future drama about it being a gigantic scam then never coming out.
Honestly feel sorry for the people throwing money at them[/QUOTE]
Oh no, it will come out, but people will find out they spent fat sums on a glorified flash game.
I wish it was a FP POV
[QUOTE=Awesomecaek;43781928]Oh no, it will come out, but people will find out they spent fat sums on a glorified flash game.[/QUOTE]
I actually find this as the most likely thing to happen. And all the people who shove money down devs' throats based on promises deserve nothing short of that.
Bit of a shame they'll be doing a top-down game. I'd love to see this in an FPS instead.
[editline]4th February 2014[/editline]
[QUOTE=Killuah;43781596]I would kill for a SimEarth 2.0[/QUOTE]
Oh god yes, I still play that from time to time
of course, every time I do play I just make it my ultimate goal to heat up the planet so much multi-cellular life ceases to exist, but I wanna do it in [I][B]HD!!![/B][/I]
Nice idea and really cool, but the game demo they've got there looks totally shite.
To make use of this tech properly it needs to be first person.
[QUOTE=Sluggbuck 99;43779539]another open world survival action rpg with crafting
sounds boring[/QUOTE]
Because interesting game concepts and mechanics, are technically allowed to be bogged by conga lining genre playing follow the leader.
[QUOTE=ironman17;43779336]Pretty ambitious if you ask me. Also good luck mapping out China or North Korea.[/QUOTE]
Oh man I can't wait for North Korea and China DLC.
Also why does this remind me of what Ubisoft did for Mighty Quest?
Interesting and ambitious game with unique concept, takes gameplay from another game, have to buy to get in, game more or less sucks and has a bloated community.
[QUOTE=Pvt. Martin;43782168]Also why does this remind me of what Ubisoft did for Mighty Quest?
Interesting and ambitious game with unique concept, takes gameplay from another game, have to buy to get in, game more or less sucks and has a bloated community.[/QUOTE]
Hm yeah now that you mention it, Mighty Quest actually sucked.
[QUOTE=SCopE5000;43782185]Hm yeah now that you mention it, Might Quest actually sucked.[/QUOTE]
I should know, payed $10 to get in because I was interested.
Every castle is a cheap whore that uses cheap fucking tactics to make you run out of time, and fail to get the treasure.
It's all grindy bullshit with no real reward.
Oh and I almost forgot another pointer that make these two games identical.
Facebook eqsue mechanics.
[QUOTE=Pvt. Martin;43782198]I should know, payed $10 to get in because I was interested.
Every castle is a cheap whore that uses cheap fucking tactics to make you run out of time, and fail to get the treasure.
It's all grindy bullshit with no real reward.
Oh and I almost forgot another pointer that make these two games identical.
Facebook eqsue mechanics.[/QUOTE]
Yeah it was audacious that they charge you money to play, and then you make 0% progress before they incite you to pay MORE money.
And if you pay? You realise that the stuff you bought sucks and wasn't worth it.
this looks as disappointing as shitting your pants
downloadable data set pls
First thing I'd want to do is find where my house is and see how the area looks ingame.
If you truly wanted to have a game in a 'real world' setting would it not be better to map out a small island, like Hawaii or Cuba, and put as much detail into that as you can? I mean even a small country is many times larger than the game worlds most games put us in. You also wouldn't have ridiculous ideas like mapping out all 510 million kilometres of the Earth 1 kilometre at a time.
This is anything but down to earth.
"Smart" idea to make the setting apocalyptic, it allows the artist to make certain places look nothing like real life but they can still work off of references and don't have to do any original worldcrafting.
Quotation marks because real life's (generally) a boring setting and post-apocalyptic has been done so frequently at this point it has a hard time at spicing up the formula. And even if they somehow found a way to make that interesting, surely "quanitity > quality" is a big risk written into the premise.
I guess most people will get into it interested in checking out their hometown, then just find some generic ruins with uninteresting loot and wonder "well what did I expect".
[QUOTE=FlakTheMighty;43782592]First thing I'd want to do is find where my house is and see how the area looks ingame.[/QUOTE]
This is one thing I have to very much question about this game. How will they do houses? Will they just fill it with generic furnishings? Make it like Sir, You Are Being Hunted where you can't go in, just looting from the doors?
This has that certain creepily ambitious feel of a game that will either never be released or, by some odd time paradox, thought up by Peter Molyneux.
Ambitious, but somebody has to do stuff like this thats how things get better.
If it's accurately made, I'd be content just exploring the entirety of New York City, it's a fucking huge place.
What's the point of saying you're going to model the entire world for a game then deciding to make that game a shitty top-down RPG? Not interested at all in this.
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