• Bethesda Have Rights To STALKER, Claims Galyonkin
    190 replies, posted
I'm really not seeing the problem here.
[QUOTE=Mingebox;37017255]I hope artifacts would be more interesting, I never thought they lived up to their potential.[/QUOTE] artifacts now have the ability to converse with the player
It's funny how defensive you guys are getting over a game.
[QUOTE=Hellborg 65;37017264]I'm really not seeing the problem here.[/QUOTE] bethdesa's history of shitty art style, shitty story and shitty fps gameplay
fallout was great?
[QUOTE=s0m3_guy;37017297]bethdesa's history of shitty art style, shitty story and shitty fps gameplay[/QUOTE] Now now, that's a little harsh.
Uh, guys. Bethesda doesn't have to make the game. They can publish it. Which basically might even be better than originally intended. The question is if Bethesda hires the Stalker team, maybe they'll get Vostok to do it. Also, i wonder if they'll get the already done work on Stalker 2 the team has been working on.
Rumor. Do not take this serious one bit.
Bethesda couldn't do a STALKER game for the life of them. Through Fallout 3 and Brink, we've seen that Bethesda absolutely cannot do fucking gun combat to save their life. Adding in a neat, pause-and-click buttons VATS didn't improve it, it just masked how glaringly bland it was in the first place. That said, even with each new game, Bethesda is becoming more of a generic big-name developer. I'd love those who played Skyrim to go back and dabble in Morrowind - push aside the engine differences and you'll see a huge difference in the story/quest/for-fun mechanics. Morrowind was a silly, enthusiastic dabble and Skyrim was a cut-and-paste (if very well done) Western RPG with a single main quest, one side quest per town, and a few linear guilds. With this trend, they shouldn't touch STALKER. They shouldn't even be breathing in the same room as it. Bethesda has things they're good at - but not a one of them translates well into the STALKER series. STALKER isn't meant to be fun, or bouncy, or super-customizable with intricate dialog trees and useless skills. STALKER is meant to be a dark, nitty-gritty Survival/FPS with some inventory management. That's it. It's meant to be cruel and with gunplay that translates to "bullets = death." Not, "I have power ar- an exoskeleton and 100 in heavy armor, so I can take 1 damage from anti-material rounds heueu." This rambling aside, it needs to be a Slavic team. The end. There's something about the feel of Russian games - when it comes to game-games and not metal-box-blaster World of Tanks. Even through the bugs and poor optimization, Russian development teams usually have a nice spin on stories and gameplay. They're not afraid to challenge the player or make sections brutally hard - instead of babying us with mid-game difficulty sliders, console commands and cheat codes. That's what STALKER needs. That's what made STALKER fun. Crawling around a field of anomalies with a sliver of health, trying to pick off soldiers while praying they don't nick you - tippy-toeing through a bunker with a sawed-off shotgun ready for the first Bloodsucker you see - things like this. Anyways, college time. Sorry for the winding ramble. A TL;DR version: Bethesda will fuck up STALKER if they're the devs - the rightful ones should at least be Slavic of some nature. [QUOTE=proch;37017383]Uh, guys. Bethesda doesn't have to make the game. They can publish it. Which basically might even be better than originally intended. The question is if Bethesda hires the Stalker team, maybe they'll get Vostok to do it. Also, i wonder if they'll get the already done work on Stalker 2 the team has been working on.[/QUOTE] This is always true, but I thought the original STALKER team disbanded or split - something of that nature?
This sounds like a terrible idea. Fallout 3/NV hardly focused on FPS elements and had little to no realism. It was more about dialogue and silly quests if anything. I like Stalker because it feels like it is made for PC and is much more tactical.
help stalker I have lost my gold amulet a cave which consists of 5 bland separate areas each populated with at least 70 zombies. completing this quest will make me available for marriage.
As much as I want more S.T.A.L.K.E.R., I really don't want Bethesda to do it.
It could be worse. It could be Bioware making it.
Bethesda making a STALKER game? God, no. It doesn't suit their game style. I imagine it all in Gamebryo and I weep.
[QUOTE=s0m3_guy;37017297]bethdesa's history of shitty art style, shitty story and shitty fps gameplay[/QUOTE] Don't forget cruddy UI and broken performance.
[QUOTE=Doom14;37017399]This is always true, but I thought the original STALKER team disbanded or split - something of that nature?[/QUOTE] The original original team, as in the Oblivion Lost team started bickering about gameplay and mechanics and they all left/got fired. New team came on the order of THQ and shifted it's forms year after year up until STALKER 2, when Sergei got extremely unsatisfied with the way the team was managing STALKER 2 and fired the entire development team.
[QUOTE=Doom14;37017399]Bethesda couldn't do a STALKER game for the life of them. Through Fallout 3 and Brink, we've seen that Bethesda absolutely cannot do fucking gun combat to save their life. Adding in a neat, pause-and-click buttons VATS didn't improve it, it just masked how glaringly bland it was in the first place. That said, even with each new game, Bethesda is becoming more of a generic big-name developer. I'd love those who played Skyrim to go back and dabble in Morrowind - push aside the engine differences and you'll see a huge difference in the story/quest/for-fun mechanics. Morrowind was a silly, enthusiastic dabble and Skyrim was a cut-and-paste (if very well done) Western RPG with a single main quest, one side quest per town, and a few linear guilds. With this trend, they shouldn't touch STALKER. They shouldn't even be breathing in the same room as it. Bethesda has things they're good at - but not a one of them translates well into the STALKER series. STALKER isn't meant to be fun, or bouncy, or super-customizable with intricate dialog trees and useless skills. STALKER is meant to be a dark, nitty-gritty Survival/FPS with some inventory management. That's it. It's meant to be cruel and with gunplay that translates to "bullets = death." Not, "I have power ar- an exoskeleton and 100 in heavy armor, so I can take 1 damage from anti-material rounds heueu." This rambling aside, it needs to be a Slavic team. The end. There's something about the feel of Russian games - when it comes to game-games and not metal-box-blaster World of Tanks. Even through the bugs and poor optimization, Russian development teams usually have a nice spin on stories and gameplay. They're not afraid to challenge the player or make sections brutally hard - instead of babying us with mid-game difficulty sliders, console commands and cheat codes. That's what STALKER needs. That's what made STALKER fun. Crawling around a field of anomalies with a sliver of health, trying to pick off soldiers while praying they don't nick you - tippy-toeing through a bunker with a sawed-off shotgun ready for the first Bloodsucker you see - things like this. Anyways, college time. Sorry for the winding ramble. A TL;DR version: Bethesda will fuck up STALKER if they're the devs - the rightful ones should at least be Slavic of some nature. This is always true, but I thought the original STALKER team disbanded or split - something of that nature?[/QUOTE] Stalker is quite different to the kind of games Bethesda usually do, so obviously they would approach it differently and we don't know how they would approach it. Just because of their past games doesn't mean you can judge how they will make a new one. I swear, Facepunch has the largest collection of psychics on the internet.
[QUOTE=s0m3_guy;37017297]bethdesa's history of shitty art style, shitty story and shitty fps gameplay[/QUOTE]Atleast they don't have the gun models in your hand facing the wrong way making them spew superheated brass casings in your face.
[img]http://www.blogcdn.com/www.joystiq.com/media/2012/06/howardheader.jpg[/img] [B]Infinite artifacts![/B]
You guys imply that Bethesda has provided us with nothing but shit. Fallout 3 and Skyrim were FAR from bad games.
[QUOTE=AJisAwesome15;37017689]You guys imply that Bethesda has provided us with nothing but shit. Fallout 3 and Skyrim were FAR from bad games.[/QUOTE] Skyrim was boring and hyped. Shit stopped being fun after 'slaying' like the 3rd dragon. Oh come on? How about all the things it was missing?
stalker by bethesda: watch out for draugr edition
[QUOTE=AJisAwesome15;37017689]You guys imply that Bethesda has provided us with nothing but shit. Fallout 3 and Skyrim were FAR from bad games.[/QUOTE] Personally, I'll be outright saying Bethesda cannot approach the Stalker IP and make a good game from it at all up until they actually prove me wrong. They can't cut and paste formulas from one IP and put it onto stalker like they did with their past few games.
[img]http://i.imgur.com/iShT2.jpg[/img] And another one bites the dust. [sp]I assume.[/sp]
Bethesda replied to this with "No comment" by the way. Also how come everyone is already going batshit about this? Sure Bethesda has a hard time making a decent shooter but i'm sure that Bethesda knows about how much the STALKER playerbase cares about the franchise.
The good thing about the Creation engine is it's ability to adapt to different gameplay and visual styles. I think that Bethesda could 100% make this work, the feel I got from Skyrim was completely different to the feel I got from Fallout 3. I think Bethesda are smart enough to hire authentic voice actors for the job, too. I'm looking forward to seeing another adaptation of S.T.A.L.K.E.R.
Hopes for a new engine?
And then Bethesda ruins another series.
Skyrim with guns and radiation? Please, no.
[QUOTE=Honesty;37018146]Skyrim with guns and radiation? Please, no.[/QUOTE] Oblivion with guns and radiation did pretty well.
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