• Bethesda Have Rights To STALKER, Claims Galyonkin
    190 replies, posted
[QUOTE=AJisAwesome15;37017689]You guys imply that Bethesda has provided us with nothing but shit. Fallout 3 and Skyrim were FAR from bad games.[/QUOTE] no one (besides a few nutters) is saying that. but STALKER is on a different caliber than Fallout 3/NV, it just is. Bethesda's only gunplay focused games have really, really poor gunplay - which is fine. But Stalker is supposed to feel tight, which FO simply doesn't.
I liked skyrim, but just did not enjoy fallout at all. Im not confident at all that they could pull of a stalker game, if this is true. In fact i don't think anyone but the original creators could, other than 4A and [I]possibly[/I] BIS given the great stalker mod on their engine.
[QUOTE=zeldar;37018158]Oblivion with guns and radiation did pretty well.[/QUOTE] Fallout is an RPG. STALKER is a heavily nuanced FPS/Survival horror with radiation. I thought we'd been over this.
[QUOTE=BrickInHead;37018171]no one (besides a few nutters) is saying that. but STALKER is on a different caliber than Fallout 3/NV, it just is. Bethesda's only gunplay focused games have really, really poor gunplay - which is fine. But Stalker is supposed to feel tight, which FO simply doesn't.[/QUOTE] What games ? Bethesda's only game with guns is fallout 3.
[QUOTE=Hellborg 65;37017655]Stalker is quite different to the kind of games Bethesda usually do, so obviously they would approach it differently and we don't know how they would approach it. Just because of their past games doesn't mean you can judge how they will make a new one. I swear, Facepunch has the largest collection of psychics on the internet.[/QUOTE] I fail to see how that's 'psychic.' This is what most game developers do. Their games quote-unquote "feel" the same. Sometimes there's a big leap, but that usually takes many years. (Doom 2 to Doom 3) When you measure it in short time, they're usually fucking similar though. Maybe some progression, but the "feel" stays the same. (Wolfenstien, Doom/Doom 2, Hexen, Heretic, Strife - Daggerfall, Morrowind, Oblivion, [Fallout 3], Skyrim - Half Life, Half Life 2, Portal, Portal 2, Left 4 Dead, Left 4 Dead 2) Now, some of this is due to being on similar or slightly-upgraded engines, yes. Actually that has a ton to do with it (UT3 Games,) but it is not the entire process. In no way do I hate Bethesda, I just simply do not wish to see them take hold of the STALKER series because they are not the right type of developer (in my eye) to do it. That's like trying to take a romantic-adventure-comedy author and getting him to write Stephen King. It most likely won't work. To say that developers going to make a huge, risky leap off their successful formula (no matter how much we hark on them) - now that's psychic.
thank god it was just a rumour GSC didn't do an amazing job in terms of not-buggy stuff but if bethesda had their hands in Stalker 2 it'd just be one big bug simulator coupled with endless bunkers filled with draug- i mean bandits
there is nothing confirming that if this is true, then Bethesda is both the publisher and the developer stop with the "lol it'll be a bugfest", it's stupid
[QUOTE=Doom14;37017399] Brink[/QUOTE] Just one quick thing, Brink was developed by Splash Damage, not Bethesda. Also, quick question for everyone, if a stalker sequel was to be developed by another company, which company/engine would you prefer it on?
[QUOTE=Grasp;37018712]Just one quick thing, Brink was developed by Splash Damage, not Bethesda. Also, quick question for everyone, if a stalker sequel was to be developed by another company, which company/engine would you prefer it on?[/QUOTE] Valve. It's an FPS. They have a bit of experience with the european sceneries and mainly excellent atmospherics (HL2, Portal). If not them, maybe id software.
[QUOTE=Awesomecaek;37018953]Valve.[/QUOTE] source engine is not for something like stalker
[QUOTE=Bumgall;37018986]source engine is not for something like stalker[/QUOTE] Maybe, still ten billion times better than gamebryo or whatever they call their pile of turd nowadays.
[QUOTE=Awesomecaek;37018953]Valve. It's an FPS. They have a bit of experience with the european sceneries and mainly excellent atmospherics (HL2, Portal). If not them, maybe id software.[/QUOTE] what no valve has experience making linear, arcade style shooters bethesda is more suited to the job than valve is
Bethesda doesn't make shooters though, they make Fantasy Pseudo RPG Sight Seeing games, and the one game they made that had guns had terrible gameplay. The only devs I would trust would be Vostok Games, or the makers of Metro 2033, 4A.
i didn't say they were suited to the job i just said they were more suited to it than valve is
[QUOTE=Lord of Ears;37019049]what no valve has experience making linear, arcade style shooters bethesda is more suited to the job than valve is[/QUOTE] I would rather a tad bit more linear FPS like Metro than another bloated RPG with awful combat and atmosphere like Skyrim or Fallout 3.
ahahahah what both of those games were fucking fantastic
"people dislike my favorite kind of games, time to look down on them"
except the people who dislike bethesda are a very small, incredibly vocal minority, who rarely (if ever) use logic in their arguments, other than "it's popular therefore it sucks"
If Bethesda has the rights to it, it doesn't necessarily mean that they will be making a STALKER game, Bethesda can publish it and get some other company to do it for them, I'd be ok with Arkane Studios doing it.
[QUOTE=Awesomecaek;37018953]Valve. It's an FPS. They have a bit of experience with the european sceneries and mainly excellent atmospherics (HL2, Portal). If not them, maybe id software.[/QUOTE] Hell to the know. I like Valve and all, but they don't have the same style as the Ukrainians. Valve focuses on a sort of quirkiness in all of their games that aren't meant to be taken too seriously and have that sort of atmosphere that provokes a life/death situation in-game. GSC and 4A provide that pretty well, with GSC doing it best. Things are dismal and grim from the start, with basically no tutorial and the worst starting equipment, and only a very rare easter egg or reference. You're expected to die quite a bit to learn the ropes, unlike a Valve game, which shows you the steps until you master it. I can honestly only see GSC or 4A developing STALKER. Anyone else will just butcher the style of it.
i don't mind this as long as they work together on it
Valve doesn't make big games. Source engine doesn't handle large environments well. They wouldn't do it. End of story.
I honestly wouldn't mind seeing Bethseda publish/fund or even develope off the bones of STALKER 2. It wouldn't be perfect, but its a lot better than nothing at all. Every game they've done has clearly been a learning progress with every one of them having better and better gameplay, you guys also fail to realize they're still a publisher with lots of money. Look at Dishonored, they had nothing to do with it besides publishing and I assume funding it. Think of STALKER built by an awesome team (originals or not) with a great budget. I see only greatness:dance:
[QUOTE=zeldar;37018158]Oblivion with guns and radiation did pretty well.[/QUOTE] Fallout 3 and NV are garbage.
[QUOTE=Honesty;37019228]Fallout 3 and NV are garbage.[/QUOTE] nope
[QUOTE=Doom14;37017399]This is always true, but I thought the original STALKER team disbanded or split - something of that nature?[/QUOTE] The owner of the Stalker IP decided GSC wasn't capable of making Stalker 2. Somehow that resulted in GSC splitting into two different companies.
[QUOTE=s0m3_guy;37017272]artifacts now have the ability to converse with the player[/QUOTE] Jellyfish artefact +3 Perception +5 Luck
[QUOTE=Lord of Ears;37019157]except the people who dislike bethesda are a very small, incredibly vocal minority, who rarely (if ever) use logic in their arguments, other than "it's popular therefore it sucks"[/QUOTE] Oblivion and Skyrim have one of the worst combats I have ever bothered with in a game. 99% of battles with everything are "kick shins back and forth until one dies" with almost MMO feel to it. Ironically, I found Fallouts slightly better because VATS made it playable as actual RPG and one didn't have to deal with the godawful gunplay most of the time. The games are still godawful both movement and attack wise, and fighting is not fun, it's a chore. The games would fare better as turn based or whatever. Their action gameplay is shit tier. Always.
[QUOTE=Lord of Ears;37019157]except the people who dislike bethesda are a very small, incredibly vocal minority, who rarely (if ever) use logic in their arguments, other than "it's popular therefore it sucks"[/QUOTE] But they've been bringing up perfectly valid points that aren't "it's popular therefore it sucks". In the Fallout games, the gunplay is really weak. They approached it as if it was a sword-and-shield RPG, where you can't just hit someone once and kill them, it takes multiple hits. Standing there and holding the left mouse button for several seconds until someone dies isn't very well designed gunplay; it's boring, and means that in most of the gunfights (that I've had, at least) involved me standing there holding the button. There was no fear of getting killed because whenever I got shot I could just click tab and heal up real quick, then continue standing there holding the button. In STALKER, the gunplay is supposed to be frantic and challenging. If you lean out and try to shoot, you should expect the possibility of getting shot in the head and killed. As Doom14 mentioned, it's supposed to translate into "bullets=death". That's one of the biggest things about STALKER: the fact that a single stray bullet can kill you. It adds a sense of danger to the game that the Fallout games were never able to achieve. If you get into a fight against a group of people in Fallout, stand there shooting and when you get hurt, use a few stimpaks and you're good. If you get into a fight against a group of people in STALKER, there's nothing you can do other than hope for a few lucky shots or running, and if you manage to take them all out it's going to take a serious toll on your ammo, suit condition, and your health supplies.
Oh god, this is going to bring the horrifying modding community with it. S.T.A.L.K.E.R. Nexus here we come
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