Zenimax, the company that owns Bethesda, also owns id Studios, which would interesting, to say the least...
[QUOTE=DudeGuyKT;37019351]But they've been bringing up perfectly valid points that aren't "it's popular therefore it sucks". In the Fallout games, the gunplay is really weak. They approached it as if it was a sword-and-shield RPG, where you can't just hit someone once and kill them, it takes multiple hits. Standing there and holding the left mouse button for several seconds until someone dies isn't very well designed gunplay; it's boring, and means that in most of the gunfights (that I've had, at least) involved me standing there holding the button. There was no fear of getting killed because whenever I got shot I could just click tab and heal up real quick, then continue standing there holding the button. In STALKER, the gunplay is supposed to be frantic and challenging. If you lean out and try to shoot, you should expect the possibility of getting shot in the head and killed. As Doom14 mentioned, it's supposed to translate into "bullets=death". That's one of the biggest things about STALKER: the fact that a single stray bullet can kill you. It adds a sense of danger to the game that the Fallout games were never able to achieve. If you get into a fight against a group of people in Fallout, stand there shooting and when you get hurt, use a few stimpaks and you're good. If you get into a fight against a group of people in STALKER, there's nothing you can do other than a few lucky shots or running, and if you manage to take them all out it's going to take a serious toll on your ammo, suit condition, and your health supplies.[/QUOTE]
that's a perfectly valid point you brought up and honestly, i wouldn't want bethesda to develop stalker either (which they're not, they're publishing it if this is even true)
i'm referring to these kids (tard, caek, honesty) who have no real opinion on the subject besides "fallout and skyrim sux"
[QUOTE=Lord of Ears;37019409]that's a perfectly valid point you brought up and honestly, i wouldn't want bethesda to develop stalker either (which they're not, they're publishing it if this is even true)
i'm referring to these kids (tard, caek, honesty) who have no real opinion on the subject besides "fallout and skyrim sux"[/QUOTE]
Okay, I see what you mean. I just really wanted to talk about that :v:
[QUOTE=Lord of Ears;37019409]that's a perfectly valid point you brought up and honestly, i wouldn't want bethesda to develop stalker either (which they're not, they're publishing it if this is even true)
i'm referring to these kids (tard, caek, honesty) who have no real opinion on the subject besides "fallout and skyrim sux"[/QUOTE]
"I will just ignore the post explaining why the person dislikes the game and simply call him a retard."
Actually, thanks for that, you reassured me your opinion is entirely worthless.
It'll be fine at first, but the STALKER nexus will come up, be riddled with Pony STALKERS and nude Bloodsuckers, Animated Prostitute and hundreds of poor quality addons.
[QUOTE=Awesomecaek;37019481]"I will just ignore the post explaining why the person dislikes the game and simply call him a retard."
Actually, thanks for that, you reassured me your opinion is absolutely worthless.[/QUOTE]
you're welcome, so is yours :smile:
no matter what bullshit argument you whip out, they'll still have a 90+ score on metacritic
I don't really see a big issue here either since we haven't actually seen them broaden their horizon.
I think they have enough sense to know the differences between STALKER and Fallout and it seems unfair to assume that just because they're developing it, that it will be exactly like their other games.
[editline]31st July 2012[/editline]
[QUOTE=borisvdb;37017403]This sounds like a terrible idea.
Fallout 3/NV hardly focused on FPS elements and had little to no realism. It was more about dialogue and silly quests if anything. I like Stalker because it feels like it is made for PC and is much more tactical.[/QUOTE]
If anything that's a good sign because the original Fallouts were less about realism and more about dialogue and silly quests.
That's a sign they know how to stick to a game's strong points.
oi bethesda ur shit skyRIM is turd
[IMG]http://puu.sh/NnNG[/IMG]
I REALLY don't know what to make of this.
Bethesda makes really fun games, but at the same time they tend to fuck up on the software aspect and have their games riddling with bugs that range from, but are not limited to: textures, animations, gamebreaking missions, holes in plots, and contradiction.
I wouldn't doubt bethesda could make a game LIKE stalker and that it'd be fun -- but it wouldn't be stalker.
[QUOTE=mysteryman;37020475]I REALLY don't know what to make of this.
Bethesda makes really fun games, but at the same time they tend to fuck up on the software aspect and have their games riddling with bugs that range from, but are not limited to: textures, animations, gamebreaking missions, holes in plots, and contradiction.
I wouldn't doubt bethesda could make a game LIKE stalker and that it'd be fun -- but it wouldn't be stalker.[/QUOTE]
You are also forgetting that stalker games are also buggy as fuck.
I got way more bugs while playing STALKER games than I did in oblivion, fallout 3 and skyrim combined.
[IMG]http://i.imgur.com/OtN8N.jpg[/IMG]
[QUOTE=croguy;37016985]The whole Bethesda Stalker rumor is pretty unreliable, but anything is possible. Anyhow, instead of restarting my arguments from the megathread, I'll just post my current conclusion:
I understand a lot of people getting scared about it, even if IMO Bethesda definitely has the skills to make a game, and they do tend to make rather good games most of the time(Obsidian does it even better than they do), but when it comes to STALKER you're not making an RPG, especially not a Bethesda/Interplay-style RPG, you're making [B]S.T.A.L.K.E.R.
[/B]
Creation Engine isn't that big of a deal, either, and in comparison to the demonic X-Ray SDK [B]developing for Creation Engine is easy work.[/B] What matters, however, is A-Life and Atmosphere.[/QUOTE]Ask any Skyrim modder who wants to do more with it than make regular armour or weapons with new models, or player houses, and you'll find that to be a load of arse. Anything that involves coding, dialogue or quests is a lot more difficult than plonking down houses or custom items from what i've heard; by comparison modding for STALKER is piss-easy, albeit not wrapped up in a nice shiny UI package.
[QUOTE=Sgt Doom;37020995]Ask any Skyrim modder who wants to do more with it than make regular armour or weapons with new models, or player houses, and you'll find that to be a load of arse. Anything that involves coding, dialogue or quests is a lot more difficult than plonking down houses or custom items from what i've heard; by comparison modding for STALKER is piss-easy, albeit not wrapped up in a nice shiny UI package.[/QUOTE]
I've dabbled with the Creation Kit, and yeah anything that isn't map editing is kind of a bitch. I can make a [url=http://cloud.steampowered.com/ugc/577836849415579066/0DAAA4DF7A057EFEFE63F049BB1236543E865C4C/]city[/url] littered with details in 20 minutes, yet making unique NPCs with dialog trees would take hours.
[QUOTE=DudeGuyKT;37019351]But they've been bringing up perfectly valid points that aren't "it's popular therefore it sucks". In the Fallout games, the gunplay is really weak. They approached it as if it was a sword-and-shield RPG, where you can't just hit someone once and kill them, it takes multiple hits. Standing there and holding the left mouse button for several seconds until someone dies isn't very well designed gunplay; it's boring, and means that in most of the gunfights (that I've had, at least) involved me standing there holding the button. There was no fear of getting killed because whenever I got shot I could just click tab and heal up real quick, then continue standing there holding the button. In STALKER, the gunplay is supposed to be frantic and challenging. If you lean out and try to shoot, you should expect the possibility of getting shot in the head and killed. As Doom14 mentioned, it's supposed to translate into "bullets=death". That's one of the biggest things about STALKER: the fact that a single stray bullet can kill you. It adds a sense of danger to the game that the Fallout games were never able to achieve. If you get into a fight against a group of people in Fallout, stand there shooting and when you get hurt, use a few stimpaks and you're good. If you get into a fight against a group of people in STALKER, there's nothing you can do other than hope for a few lucky shots or running, and if you manage to take them all out it's going to take a serious toll on your ammo, suit condition, and your health supplies.[/QUOTE]
In theory you could make Fallout 3/New Vegas much more similar to the s.t.a.l.k.e.r. franchise just by editing keyvalues for health/weapon damage/armor durability, as well as making the tab menu not pause the game. New Vegas is a lot better in the aspect that you can't just patch yourself up with stimpacks constantly because they're ridiculous to find/buy.
[editline]4:44[/editline]
For a proof of concept, google the JSawyer mod for New Vegas. It's basically one of the dev's opinions of how hardcore mode [I]should've[/I] been.
Guys, you are panicking.
Once again, [B]Bethesda may be only the publisher.[/B]
It is not known who will develop it.
[editline]31st July 2012[/editline]
[QUOTE=RichyZ;37020699]itt fp doesnt know what the fuck a publisher is[/QUOTE]
THIS, Sir. Thank you.
[IMG]http://puu.sh/NoIZ[/IMG]
It does seem like something Beth does though. They often pick up game to publish, giving unknown Devs a chance.
Often the games aren't too good, but it's still very nice of them to do so. But if Beth gives the Stalker job to the right developer then Stalker might as well be in a better position than it was originally, since Bethesda as publisher doesn't seem to rush, or even try to control the development of their publishing games in a jeopardizing scale.
[QUOTE=Lord of Ears;37019503]you're welcome, so is yours :smile:
no matter what bullshit argument you whip out, they'll still have a 90+ score on metacritic[/QUOTE]
You might have a point if video game journalism wasn't so terrible
[editline]31st July 2012[/editline]
[QUOTE]UPDATE: Currently they are saying “No comment.”[/QUOTE]
welp
[QUOTE=RichyZ;37020699]itt fp doesnt know what the fuck a publisher is[/QUOTE]
Or has any clue that Fallout never was an attempt at a straight up shooter. People are too fucking thick sometimes. They present their arguments and support them with immediate pillars. But what good is it too build a house on a rock, if said rock is on sand and said sand is being eroded by the ocean?
None! Shallow points lead nowhere when people can think further than those points.
[QUOTE=Lambeth;37022178]You might have a point if video game journalism wasn't so terrible[/QUOTE]
uh you know how metacritic works right
Well.
I liked Oblivion. I liked Skyrim. I liked Fallout 3.
And even I know they can't handle a STALKER game.
GET OUT OF HERE STALKER YOU'VE VIOLATED THE LAW! YOUR STOLEN ARTIFACTS ARE NOW FORFEIT.
I hope that this will never happen (very unlikely anyway), Bethesda won't be able to handle a STALKER game. No studio other than the one that originally worked on stalker would do it right, there's a style to it that no one can copy.
Hopefully if this is true they will be working VERY closely with the original development team.
[QUOTE=doommarine23;37019225]I honestly wouldn't mind seeing Bethseda publish/fund or even develope off the bones of STALKER 2. It wouldn't be perfect, but its a lot better than nothing at all. Every game they've done has clearly been a learning progress with every one of them having better and better gameplay, you guys also fail to realize they're still a publisher with lots of money.
Look at Dishonored, they had nothing to do with it besides publishing and I assume funding it. Think of STALKER built by an awesome team (originals or not) with a great budget.
I see only greatness:dance:[/QUOTE]
I'd rather have no STALKER 2 at all than have a butchered piece of shit.
[QUOTE=Lord of Ears;37024395]uh you know how metacritic works right[/QUOTE]
It aggregates reviews from several different magazines and websites, the averages them into a metacritic score.
[QUOTE=Honesty;37019228]Fallout 3 and NV are garbage.[/QUOTE]
3, I'd agree with you on. But NV is another matter altogether.
Also, I had an idea. Not STALKER on Creation... but Fallout 4 built on a modified version of the STALKER engine?
So when did Facepunch decide they hated all things Bethesda?
[QUOTE=Character;37026582]So when did Facepunch decide they hated all things Bethesda?[/QUOTE]
Never, that didn't happen
[QUOTE=Character;37026582]So when did Facepunch decide they hated all things Bethesda?[/QUOTE]
never
but it has been a well known and understood consensus that bethesda are terrible and lazy when it comes to a lot of things
Sorry, you need to Log In to post a reply to this thread.