• Infinity Ward: Making a new game other than Call of Duty would be "the easy way out"
    232 replies, posted
[QUOTE=HumanAbyss;42035151] That dead space trailer wasn't for kids. People in their 20's have mothers too(generally) and get the humor of that. The voice over on that however is strictly shit.[/QUOTE] *shrugs* I dunno. To me it struck me as trying to appeal to the teenage rebellious phase. Using "Your mother will hate it" as a marketing tactic strikes me as excessively immature, especially when it comes to M-rated content.
[QUOTE=JeanLuc761;42035108]On that subject, remember this? Now THAT was some messed up marketing. The Black Ops 2 'Surprise' trailer also struck me as marketing below the rating of the game, though I enjoyed the trailer a lot. [/QUOTE] I really love fucked up and offensive entertainment. The more people it pisses off the more exciting it is to hear about it. If it's oversensitive "Friendly" comedy, or plain horror, it's boring and doesn't interest me as much. if it isn't afraid to go the extra mile and do what they want it to do, it has a much higher chance of greater quality. Of course, obviously I love light hearted and friendly games, but every now and then I really like some ultra violence. But the way it seemed they marketed simply seemed like they were pointing it to a younger group. Especially seeing how violent the game can be. They'll be fucked up, like me, or something. Dead space didn't seem to be doing that, it just seemed to be going off mentalities like I have. If it makes people gasp, its good. (Many exceptions however)
[QUOTE=JaegerMonster;42025259]Shit analogy Valve has made nothing but new titles for the past few years. No backlash, no lost profits. Half Life 2 came out in 2004 m8[/QUOTE] Yeah I forgot about how Team Fortress [I][B][U]2[/U][/B][/I] was a completely new title. Same with Half Life 2: [B][I][U] Episode 1[/U][/I][/B] or [B][I][U]Episode 2[/U][/I][/B]. Totally new titles, totally nothing like anything before.
[QUOTE=J!NX;42025205]if they do the game right they'd still make more than enough I'm sure but yeah, sticking to one series can't be as fun as a new project people could lose jobs if they fuck up a new game, but, isn't that what being a dev is all about? making new games and tech?[/QUOTE] it's not about what's fun, it's about earning as much as cash as possible. it is a company after all
[QUOTE=deggemannen;42035667]it's not about what's fun, it's about earning as much as cash as possible. it is a company after all[/QUOTE] Obviously its a lot about making cash, but if you focus purely on money, you end up like EA and losing a shitload. Or how much backlash Ubisoft got from DRM, and how much backlash DLC gets. and making games is fun for devs, why else would they even bother? [editline]31st August 2013[/editline] I really hate the idea the games should "Just be about money" that's the biggest issue with the industry today.
[QUOTE=J!NX;42035681]Obviously its a lot about making cash, but if you focus purely on money, you end up like EA and losing a shitload. Or how much backlash Ubisoft got from DRM, and how much backlash DLC gets. and making games is fun for devs, why else would they even bother? [editline]31st August 2013[/editline] I really hate the idea the games should "Just be about money" that's the biggest issue with the industry today.[/QUOTE] I really hate the idea that games "should" be about anything I also really hate the way you express your views as a fact over and over again as if anyone would actually listen to you.. ??
[QUOTE=Juniez;42035707]I really hate the idea that games "should" be about anything[/QUOTE] Yes [URL="https://www.dropbox.com/s/slncqkeebu1t7no/tf2lol%20%281%29.jpg"]so lets remove[/URL] all [URL="https://www.dropbox.com/s/c56b919xbkl4r4p/tf2lol%20%282%29.jpg"]meaning behind[/URL] games [URL="https://www.dropbox.com/s/3y5y2lwlvxh2mqv/tf2lol%20%283%29.jpg"]and not make[/URL] them [URL="https://www.dropbox.com/s/veb7xs2jfxkfjrf/tf2lol%20%284%29.jpg"]for fun as[/URL] well as money lets make all games purely to make quick cash no meaning behind it but making money except the entire point I'm making is you end up pissing a lot of people off if you turn a legitimate series into a cash grab, I'm not even asking for much, I'm literally just saying you need to use a little common sense when you make a game. [QUOTE=Juniez;42035707]I also really hate the way you express your views as a fact over and over again as if anyone would actually listen to you.. ??[/QUOTE] people reply so i reply back and my views as fact the entire time I'm not even asking much, and I never said they were facts. I thought it was just common sense that you can't just make super generic games, you'll not go anywhere. But the entire time you didn't actually listen.
[QUOTE=J!NX;42035735]Yes [URL="https://www.dropbox.com/s/slncqkeebu1t7no/tf2lol%20%281%29.jpg"]so lets remove[/URL] all [URL="https://www.dropbox.com/s/c56b919xbkl4r4p/tf2lol%20%282%29.jpg"]meaning behind[/URL] games [URL="https://www.dropbox.com/s/3y5y2lwlvxh2mqv/tf2lol%20%283%29.jpg"]and not make[/URL] them [URL="https://www.dropbox.com/s/veb7xs2jfxkfjrf/tf2lol%20%284%29.jpg"]for fun as[/URL] well as money lets make all games purely to make quick cash no meaning behind it but making money except the entire point I'm making is you end up pissing a lot of people off if you turn a legitimate series into a cash grab, I'm not even asking for much, I'm literally just saying you need to use a little common sense when you make a game.[/QUOTE] I didn't say making games should be about making money so what are you even going on about [QUOTE=J!NX;42035735] and my views as fact the entire time I'm not even asking much, and I never said they were facts. I thought it was just common sense that you can't just make super generic games, you'll not go anywhere. But the entire time you didn't actually listen.[/QUOTE] lmao "I didnt say my views were facts, I just said my views were common sense!! there's a difference you know!!"
[QUOTE=J!NX;42035735]no meaning behind it but making money[/QUOTE] Uhhhhh...he never said that. You're awful at this "posting" business. He said why should games be about about anything in particular, as in, why should development teams be restrained to making games deep, story driven epics, or free to play, freemium model shooters? Why not let the developer decide how they want to approach the industry as with any other artistic medium?
[QUOTE=hexpunK;42035782]Uhhhhh...he never said that. You're awful at this "posting" business. He said why should games be about about anything in particular, as in, why should development teams be restrained to making games deep, story driven epics, or free to play, freemium model shooters? Why not let the developer decide how they want to approach the industry as with any other artistic medium?[/QUOTE] uh..... because video games absolutely must be about making the GREATEST and LATEST all the time??
[QUOTE=Juniez;42035776]I didn't say making games should be about making money so what are you even going on about[/QUOTE] Then what are you even ARGUING? The entire time you seem to be arguing against me but at the same time I'm not actually saying what you're arguing against yes games should be what the devs make it to be but the fact is you need to try to be somewhat different to go anywhere [QUOTE=hexpunK;42035782]Uhhhhh...he never said that. You're awful at this "posting" business. He said why should games be about about anything in particular, as in, why should development teams be restrained to making games deep, story driven epics, or free to play, freemium model shooters? Why not let the developer decide how they want to approach the industry as with any other artistic medium?[/QUOTE] And I never said they have to be deep story driven epics all I've said is you simply can't copy another game and expect it to be any good all you have to do is make it least have some variance. [QUOTE=Juniez;42035797]uh..... because video games absolutely must be about making the GREATEST and LATEST all the time??[/QUOTE] and you don't have to revolutionize the industry to do that just do what you want to do, but don't copycat others and try to become super rich off something that worked "Just because its common"
[QUOTE=Juniez;42035797]uh..... because video games absolutely must be about making the GREATEST and LATEST all the time??[/QUOTE] But...but...my games MUST HAVE the BEST stories and ULTIMATE gameplay with the MOST AWESOME particle effects or they just aren't games!!!!
[QUOTE=J!NX;42035804]Then what are you even ARGUING? The entire time you seem to be arguing against me but at the same time I'm not actually saying what you're arguing against yes [B]games should be what the devs make it to be[/B] but the fact is you need to try to be somewhat different to go anywhere And I never said they have to be deep story driven epics all I've said is you simply can't copy another game and expect it to be any good all you [B]have to do[/B] is make it least have some variance. and you don't have to revolutionize the industry to do that [B]just do what you want to do,[/B][U][I] [B]but[/B][/I][/U] don't copycat others and try to become super rich off something that worked "Just because its common"[/QUOTE] "yeah sure you can do whatever you want, as long as it's also what[I] I[/I] want......."
[QUOTE=hexpunK;42035807]But...but...my games MUST HAVE the BEST stories and ULTIMATE gameplay with the MOST AWESOME particle effects or they just aren't games!!!![/QUOTE] lol, you said I'm awful at this posting thing literally you completely missed everything I've said this entire time do not you have eyes or something? [QUOTE=Juniez;42035822]which one[/QUOTE] Why can't it be both? Do what you want, but, obviously you can't just try and copy call of duty or minecraft
[QUOTE=J!NX;42035804]And I never said they have to be deep story driven epics all I've said is you simply can't copy another game and expect it to be any good all you have to do is make it least have some variance.[/QUOTE] I never said you said that, I used them as examples of what people always seem to bitch about. Games are what the developers want them to be, if they want it to be about the money, so be it, if they want it to be a story driven epic, go nuts. Variance doesn't have to happen if the developer feels safe with what they develop. Shit, even the ex-IW guys are making another fast paced shooter (Titanfall) because that's their comfort zone. [editline]31st August 2013[/editline] [QUOTE=J!NX;42035830]lol, you said I'm awful at this posting thing literally you completely missed everything I've said this entire time[/QUOTE] I wasn't replying to you, I was parodying the usual noise.
[QUOTE=J!NX;42035830]Why can't it be both? Do what you want, but, obviously you can't just try and copy call of duty or minecraft[/QUOTE] It can, but it doesn't have to be I'm sure even you can differentiate between "can" and "have to"
[QUOTE=hexpunK;42035807]But...but...my games MUST HAVE the BEST stories and ULTIMATE gameplay with the MOST AWESOME particle effects or they just aren't games!!!![/QUOTE] Uh don't call someone a shitposter and then almost immediately do this it makes you into a tool who can't follow ones own advice. [editline]31st August 2013[/editline] [QUOTE=hexpunK;42035838]I never said you said that, I used them as examples of what people always seem to bitch about. Games are what the developers want them to be, if they want it to be about the money, so be it, if they want it to be a story driven epic, go nuts. Variance doesn't have to happen if the developer feels safe with what they develop. Shit, even the ex-IW guys are making another fast paced shooter (Titanfall) because that's their comfort zone. [editline]31st August 2013[/editline] I wasn't replying to you, I was parodying the usual noise.[/QUOTE] Titanfall has more than a few standouts from a run of the mill modern war shooter though [editline]31st August 2013[/editline] [QUOTE=hexpunK;42035838] I wasn't replying to you, I was parodying the usual noise.[/QUOTE] [QUOTE=hexpunK;42035782]You're awful at this "posting" business.[/QUOTE] yeah you were?
A good company never cares solely about profits. Profits are always the bottom line, but they aren't the only priorities. For example, some CEOs also want to use their corporation in order to give back. They might have a social agenda where they donate to charities, Churches, and PACs. Or they might want to contribute back to the field they work in - a medical company might want to fund research on abnormal disorders, both to sell new medicine and further understand how psychological disorders operate. We see this a lot with video game companies, too. Valve loves to push the envelope and explore what they can do with games. And there's a high priority for the Valve Corporation to actually provide an experience - not just a profit - in their creations. Again, these goals often lead to a bigger profit, but sometimes fulfilling these goals is an end in its own right. The problem with EA, Ubisoft, and Activision is that they don't have other priorities but the bottom line. They're willing to sacrifice the experience in order to make more money. This creates a trickle down effect which culminates in a situation very similar to HumanAbyss's description: the employees are burnt out, constantly under pressure, uninspired, and cycled through very quickly. There's no end goal in mind besides pushing out something that's going to make money, and "making money" is virtually the bare minimum in running a corporation. "We made a profit" is essentially as noteworthy as a Hollywood film having an editor. There needs to be more than just the bottom line in order for a corporation to create a positive, healthy environment. Otherwise, a corporation just perpetuates itself by clinging onto current trends - and that's no way to assure longevity.
[QUOTE=hexpunK;42035838]I never said you said that, I used them as examples of what people always seem to bitch about. Games are what the developers want them to be, if they want it to be about the money, so be it, if they want it to be a story driven epic, go nuts. Variance doesn't have to happen if the developer feels safe with what they develop. Shit, even the ex-IW guys are making another fast paced shooter (Titanfall) because that's their comfort zone. [/QUOTE] Still, I really don't see how Devs get into the mentality that they can just copycat another game and expect good results. There are exceptions, but, as fun as they can be, I guess I'll never get why they want to emulate them so badly. [QUOTE]I wasn't replying to you, I was parodying the usual noise.[/QUOTE] literally no one here is doing that
[QUOTE=J!NX;42035906]Still, I really don't see how Devs get into the mentality that they can just copycat another game and expect good results.[/QUOTE] they..... don't? where did you pull this out
[QUOTE=hexpunK;42035807]But...but...my games MUST HAVE the BEST stories and ULTIMATE gameplay with the MOST AWESOME particle effects or they just aren't games!!!![/QUOTE] yeah and any developer who doesn't [I]try their hardest and use their magical abilities to make me a GOOD GAME[/i] are only in it for the money!
[QUOTE=Juniez;42035872]It can, but it doesn't have to be I'm sure even you can differentiate between "can" and "have to"[/QUOTE] You say "I also really hate the way you express your views as a fact over and over again as if anyone would actually listen to you" but then you do the same thing to me, without actually taking your time to actually try and EXPLAIN what your saying. If you want me to stop repeating myself then you should probably actually try and read what I'm trying to say. You can do what you want, but if you want to actually get any where or have ANY recognition, you need at least something small to stand out. All dev's I know of want their game out there and played. Kind of hard to do that with lets say, movies, if all you do is turn it into a low budget gimmick. [QUOTE=Juniez;42035927]they..... don't?[/QUOTE] [url]http://gameblaster64.xandorus.com/list-of-minecraft-clones[/url] give or take how extremely close they are to minecraft, minecraft clones try and replicate the game into their own fashion but do it too closely [QUOTE=milkandcooki;42035928]yeah and any developer who doesn't [I]try their hardest and use their magical abilities to make me a GOOD GAME[/i] are only in it for the money![/QUOTE] Lol gotta love when people exaggerate to shit ironic shitposting is still shit posting
[QUOTE=milkandcooki;42035928]yeah and any developer who doesn't [I]try their hardest and use their magical abilities to make me a GOOD GAME[/i] are only in it for the money![/QUOTE] you're not even trying anymore
[QUOTE=milkandcooki;42035928]yeah and any developer who doesn't [I]try their hardest and use their magical abilities to make me a GOOD GAME[/i] are only in it for the money![/QUOTE] Speaking of which, I feel like there's a massive public disconnect between publishers and developers when it comes to a shitty product. Shitty products aren't necessarily the dev's fault. Sometimes very skilled teams create a bad product because of the constraints given to them by the publisher. A bad publisher is almost always going to publish a bad video game, no matter how skilled the dev team. Although that's not always the case. LA Noire literally would've fallen apart if it wasn't for Rockstar swooping in and saving LA Noire from, essentially, its own abusive developer.
[QUOTE=J!NX;42035941] [url]http://gameblaster64.xandorus.com/list-of-minecraft-clones[/url] [/QUOTE] LMAO starmade: free blockade runner: you build spaceships masterspace: free scrumbleship: "Hi! I'm Dirkson. I'm trying to make the most accurate space combat simulation. Ever" MAKE: [t]http://www.vergegamestudio.com/wp-content/uploads/2013/03/screens_MaK_gravity2.jpg[/t] hm yes this looks like minecraft starforge: [t]http://www.starforge.com/screenshots/pic9.jpg[/t] yeap minecraft hm yes 7 days to die: [t]http://7daystodie.com/wp-content/uploads/2013/05/7DTD_Screenshot_05.jpg[/t] uh huh. minecraft yeap not even going to bother with the rest honestly I don't know how you can say Call of Duty and Battlefield is "innovative" and turn around and call these clones
[QUOTE=milkandcooki;42035928]yeah and any developer who doesn't [I]try their hardest and use their magical abilities to make me a GOOD GAME[/i] are only in it for the money![/QUOTE] stop with the useless posts and post responses to actual arguments or something these sarcastic remarks are not a good way to discuss things with people, just a good way to be dismissed as a cock
[QUOTE=Reimu;42035951]Speaking of which, I feel like there's a massive public disconnect between publishers and developers when it comes to a shitty product. Shitty products aren't necessarily the dev's fault. Sometimes very skilled teams create a bad product because of the constraints given to them by the publisher. A bad publisher is almost always going to publish a bad video game, no matter how skilled the dev team.[/QUOTE] There are some cases of developers pulling off good games despite having little time and funding or a shitty publisher. Fallout: New Vegas and Metro Last Light come to mind. Generally I like to believe that it's up to the developer to make a good game or not, but having a lot of funding and time to develop sure as hell helps. There are good games funded by bad or dying publishers (what I listed above) and awful games by rich publishers (like sim city 5.) [editline]31st August 2013[/editline] [QUOTE=HumanAbyss;42035984]stop with the useless posts and post responses to actual arguments or something these sarcastic remarks are not a good way to discuss things with people, just a good way to be dismissed as a cock[/QUOTE] check the last page
[QUOTE=Reimu;42035951]Speaking of which, I feel like there's a massive public disconnect between publishers and developers when it comes to a shitty product. Shitty products aren't necessarily the dev's fault. Sometimes very skilled teams create a bad product because of the constraints given to them by the publisher. A bad publisher is almost always going to publish a bad video game, no matter how skilled the dev team.[/QUOTE] you can also end up publishing a bad game and still make a shitload of money from it, it really depends but generally games with a unique quality are made by devs that simply want to make a game, nothing more. Whether they want money or not doesn't matter, they put themselves into it. DNF is a good example of people wanting to put their heart into it but because of a lot of reasons the team is bad and the budget is bad and its just a downhill battle of "We have the worst luck in the world" [QUOTE=milkandcooki;42035991]There are some cases of developers pulling off good games despite having little time and funding or a shitty publisher. Fallout: New Vegas and Metro Last Light come to mind. Generally I like to believe that it's up to the developer to make a good game or not, but having a lot of funding and time to develop sure as hell helps. There are good games funded by bad or dying publishers (what I listed above) and awful games by rich publishers (like sim city 5.) [editline]31st August 2013[/editline] check the last page[/QUOTE] The dev is a massive, massive contribute to if the game fails or succeeds [QUOTE=Juniez;42035979]LMAO not even going to bother with the rest[/QUOTE] "give or take how extremely close they are to minecraft, minecraft clones try and replicate the game into their own fashion but do it too closely" And Starforge kind of has a shitty reputation from what I know there are more games that people try to replicate
[QUOTE=HumanAbyss;42035876]Titanfall has more than a few standouts from a run of the mill modern war shooter though [editline]31st August 2013[/editline] yeah you were?[/QUOTE] Titanfall does look interesting, don't take that as me slamming it. But it is a fast paced shooty-shoot. Something the IW devs are clearly quite happy to make and (honestly) aren't too bad at making. At least there is another layer of gameplay in there with the titans themselves, which could be pretty cool. And yes, I was parodying the usual noise we get in these threads? Have anything saying otherwise? Are parodies not allowed any more?
[QUOTE=J!NX;42036008]you can also end up publishing a bad game and still make a shitload of money from it, it really depends but generally games with a unique quality are made by devs that simply want to make a game, nothing more. Whether they want money or not doesn't matter, they put themselves into it. DNF is a good example of people wanting to put their heart into it but because of a lot of reasons the team is bad and the budget is bad and its just a downhill battle of "We have the worst luck in the world" "give or take how extremely close they are to minecraft, minecraft clones try and replicate the game into their own fashion but do it too closely" And Starforge kind of has a shitty reputation from what I know there are more games that people try to replicate[/QUOTE] none of those are close at all - honestly I don't know how you can say Call of Duty and Battlefield is "innovative" and turn around and call these clones
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