Infinity Ward: Making a new game other than Call of Duty would be "the easy way out"
232 replies, posted
bring back WWII games
[QUOTE=bull3tmagn3t;42049610]bring back WWII games[/QUOTE]
There's like 500 of them from the last shooter fad, go play one of those.
How about Korea? Vietnam? Desert Storm? uhhh the Falkland Islands, South America, Panama, Nicaragua? Shit, I don't know, make something up.
Desert Storm is the best setting.
[QUOTE=FunnyStarRunner;42025111]Infinity Ward is like the polar opposite of Nintendo: instead of taking risks and experimenting with new games, they stick with the same series all the time every time and never change.[/QUOTE]
for the past 20 years nintendo has made the same 10 games over and over again
[editline]2nd September 2013[/editline]
personally I'd like to see more Vietnam, or maybe some Korea. Desert Storm is too recent and in the desert so it really wouldn't be different from like mw2
[QUOTE=milkandcooki;42036222]10 working on an AAA game with a ~30 million dollar budget while the rest of the guys sit around coming up with ideas that will [I]not[/I] make nearly as much.[/QUOTE]
But since all you need to make a good COD are new maps, half assed story, and weapons that look and sound slightly different from the last COD I think it will work quite nicely
[editline]2nd September 2013[/editline]
[QUOTE=butre;42051136]for the past 20 years nintendo has made the same 10 games over and over again
[editline]2nd September 2013[/editline]
personally I'd like to see more Vietnam, or maybe some Korea. Desert Storm is too recent and in the desert so it really wouldn't be different from like mw2[/QUOTE]
First of all, Nintendo actually puts some real spin on their old franchises
to me, the New Super Mario Bros felt like a different game in every respect compared to the "old" one
with COD, they just slap on some new weapons and the like
Second of all, Vietnam has already been done in Black Ops 1. And arguably I think that was the best COD in the series.
[QUOTE=BFG9000;42054317]But since all you need to make a good COD are new maps, half assed story, and weapons that look and sound slightly different from the last COD I think it will work quite nicely[/QUOTE]
thanks for epitomizing gamers that don't understand how game development works
[QUOTE=milkandcooki;42054538]thanks for epitomizing gamers that don't understand how game development works[/QUOTE]
Do you really think every CoD by each successive studio is built from the ground up, every time?
ahahahahahahahahahahaha
and you say someone else doesn't understand game development.
[QUOTE=HumanAbyss;42054655]Do you really think every CoD by each successive studio is built from the ground up, every time?
ahahahahahahahahahahaha
and you say someone else doesn't understand game development.[/QUOTE]
i replied to somebody saying that they should just have [I]ten guys[/I] creating the annual cod while the rest come up with a new game idea
then this dude replies and says "there is no effort put in the game anyways so who cares???"
if that's not understanding how development works then i don't know what is
[QUOTE=milkandcooki;42054731]i replied to somebody saying that they should just have [I]ten guys[/I] creating the annual cod while the rest come up with a new game idea
then this dude replies and says "there is no effort put in the game anyways so who cares???"
if that's not understanding how development works then i don't know what is[/QUOTE]
it absolutely is.
but don't try and act or describe their development pipeline as highly intensive in that aspect. They don't do a whole lot of "from scratch" work and they haven't had to in years. It's just not as cheap to create it all from scratch and you have no logical reason to do so when much of it is more than usable as a foundation for the next game.
[QUOTE=HumanAbyss;42054774]it absolutely is.
but don't try and act or describe their development pipeline as highly intensive in that aspect. They don't do a whole lot of "from scratch" work and they haven't had to in years. It's just not as cheap to create it all from scratch and you have no logical reason to do so when much of it is more than usable as a foundation for the next game.[/QUOTE]
so you're suggesting that it's financially, hell, [I]ETHICALLY[/I] justifiable to have a dozen people working on an entire game with a 1 year development cycle? developers are not robots. you can't seriously expect 10 people to do the following: create art, design, develop maps, animate, model objects (such as guns, houses, foliage, characters, vehicles), create textures, code/program, work on sound design, write scripts, voice act, playtest, bugfix, and market their game?
i know this "durr hurr cod is the same every year" bandwagon is pretty much surgically fused to pc gamers' brains, but try to think this one out for once.
Alright look, I may have exaggerated a bit but the point is they can delegate the task to a portion of their force without any noticeable effect on quality, just as long as they work a bit harder and stick to the formula
[QUOTE=milkandcooki;42054839]so you're suggesting that it's financially, hell, [I]ETHICALLY[/I] justifiable to have a dozen people working on an entire game with a 1 year development cycle? developers are not robots. you can't seriously expect 10 people to do the following: create art, design, develop maps, animate, model objects (such as guns, houses, foliage, characters, vehicles), create textures, code/program, work on sound design, write scripts, voice act, playtest, bugfix, and market their game?
i know this "durr hurr cod is the same every year" bandwagon is pretty much surgically fused to pc gamers' brains, but try to think this one out for once.[/QUOTE]
Every CoD is an expansion from the last
its not the exactly same every year but it's the closest series to "Same every year" you can get.
that being said if you compared mw1 to blops2, you don't need to play it to know there's going to be a lot of changes. But it's not even close to the difference between many other games, and their sequels.
and thus, people calling it the same every year was born out of that.
[editline]2nd September 2013[/editline]
also, something tells me like 90% of all games aren't made from scratch. Instead they reuse old resources but later replace them.
[QUOTE=J!NX;42055034]Every CoD is an expansion from the last
its not the exactly same every year but it's the closest series to "Same every year" you can get.
that being said if you compared mw1 to blops2, you don't need to play it to know there's going to be a lot of changes. But it's not even close to the difference between many other games, and their sequels.
and thus, people calling it the same every year was born out of that.
[editline]2nd September 2013[/editline]
also, something tells me like 90% of all games aren't made from scratch. Instead they reuse old resources but later replace them.[/QUOTE]
i'm not denying that call of duty gamers are very same-ey. they're very similar to sports game in that respect, but there's nothing wrong with that. games don't need to be completely remade from the ground up and don't need insane alterations to the game's core. people buy call of duty because of familiarity, so they keep it the same.
call of duty uses the same engine and frequently reuses props, but that doesn't mean an indie-sized development team can create it.
[editline]2nd September 2013[/editline]
[QUOTE=BFG9000;42055000]Alright look, I may have exaggerated a bit but the point is they can delegate the task to a portion of their force without any noticeable effect on quality, just as long as they work a bit harder and stick to the formula[/QUOTE]
10 people
[I]"work harder"[/I]
do you have any idea how hard game developers, especially ones pushing for annual release, have to work? if all of the work that goes into current call of duty games was planted on 10 guys, they would [I]literally die.[/I]
[QUOTE=milkandcooki;42055173]i'm not denying that call of duty gamers are very same-ey. they're very similar to sports game in that respect, but there's nothing wrong with that. games don't need to be completely remade from the ground up and don't need insane alterations to the game's core. people buy call of duty because of familiarity, so they keep it the same.
call of duty uses the same engine and frequently reuses props, but that doesn't mean an indie-sized development team can create it.[/QUOTE]
if I made a sequal damnit no why would I do it from scratch SCREW THAT
I'm reusing as many old assets and replacing them later on, it's both very time saving and thus money saving. Also, I won't go insane.
The only reason to truly make a game from scratch is if you want to refine the entire experience without simply just modifying the experience. You know the formula to its success, its just a matter of making it truly "New". That's not very practical with a short amount of time. That's a 6+ year thing.
and to be fair, look at Serious Sam 3, for an insanely limited budget they did a lot. They only spent $500,000 and it was pretty much well redone. Indie devs could easily recreate it, but not in a year I think.
[QUOTE=milkandcooki;42055173]10 people
[I]"work harder"[/I]
do you have any idea how hard game developers, especially ones pushing for annual release, have to work? if all of the work that goes into current call of duty games was planted on 10 guys, they would [I]literally die.[/I][/QUOTE]
the only way they could work harder really is by doing it over a longer period of time. But that's impossible with annual releases.
working harder isn't working harder, it's working longer.
[QUOTE=milkandcooki;42054839]so you're suggesting that it's financially, hell, [I]ETHICALLY[/I] justifiable to have a dozen people working on an entire game with a 1 year development cycle? developers are not robots. you can't seriously expect 10 people to do the following: create art, design, develop maps, animate, model objects (such as guns, houses, foliage, characters, vehicles), create textures, code/program, work on sound design, write scripts, voice act, playtest, bugfix, and market their game?
i know this "durr hurr cod is the same every year" bandwagon is pretty much surgically fused to pc gamers' brains, but try to think this one out for once.[/QUOTE]
you're annoying
you continually reply to me, but never with having read and comprehended my post.
I didn't depreciate how they make games. That's how they do it. And the fact is, they get burnt out doing what they do as it is, as I have always brought up in these arguments with you.
The point is the creation of games at the level of AAA with yearly iterations and high quality is going to burn out artists and it's going to create iterative samey games because yearly release titles are bad for the developers.
You keep defending the weirdest aspects of the games industry.
[QUOTE=milkandcooki;42055173]
10 people
[I]"work harder"[/I]
do you have any idea how hard game developers, especially ones pushing for annual release, have to work? if all of the work that goes into current call of duty games was planted on 10 guys, they would [I]literally die.[/I][/QUOTE]
IIRC there was an entire reused building from COD4 in either Black Ops or MW3.
Yeah its a lot of work modeling and stuff, IF and Treyarch are actually pretty good at it, but damn, entire buildings is a bit much, especially from 4 titles ago.
That's just one example of how much they cut corners. Valve is famous for that kind of shit and they at least TRY to not make it horrendously obvious sometimes.
[QUOTE=JCDentonUNATCO;42055587]IIRC there was an entire reused building from COD4 in either Black Ops or MW3.
Yeah its a lot of work modeling and stuff, IF and Treyarch are actually pretty good at it, but damn, entire buildings is a bit much, especially from 4 titles ago.
That's just one example of how much they cut corners. Valve is famous for that kind of shit and they at least TRY to not make it horrendously obvious sometimes.[/QUOTE]
[media]http://www.youtube.com/watch?v=b5dsOn06w1s[/media]
yeah, they did. big deal. this one building in a singleplayer mission doesn't affect the quality of the final product at all, i don't see why the hell people are bitching.
[QUOTE=milkandcooki;42055795][media]http://www.youtube.com/watch?v=b5dsOn06w1s[/media]
yeah, they did. big deal. this one building in a singleplayer mission doesn't affect the quality of the final product at all, i don't see why the hell people are bitching.[/QUOTE]
As if that one building is the only example.
[QUOTE=milkandcooki;42055795]
yeah, they did. big deal. this one building in a singleplayer mission doesn't affect the quality of the final product at all, i don't see why the hell people are bitching.[/QUOTE]
first you complain you don't see why people call them samey
someone tells you exactly why they find the games samey
you dismiss their criticism
Maybe that's why you don't see why there's complaints.
[QUOTE=HumanAbyss;42055847][b]first you complain you don't see why people call them samey[/b]
someone tells you exactly why they find the games samey
you dismiss their criticism
Maybe that's why you don't see why there's complaints.[/QUOTE]
where exactly have i done this?
[editline]2nd September 2013[/editline]
if you've been reading the thread you would have noticed that i explained why the game is samey
[QUOTE=milkandcooki;42055173]i'
10 people
[I]"work harder"[/I]
do you have any idea how hard game developers, especially ones pushing for annual release, have to work? if all of the work that goes into current call of duty games was planted on 10 guys, they would [I]literally die.[/I][/QUOTE]
I guess you either weren't paying attention or you just didn't get the memo
[quote]Alright look, I may have [B][U][I]exaggerated[/I][/U][/B] a bit but the point is they can delegate the task to a portion of their force without any noticeable effect on quality, just as long as they work a bit harder and stick to the formula
[/quote]
So realistically of fucking course it would be bigger
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