• Meet the Sniper's Assets
    44 replies, posted
[QUOTE=Dlaor;17957467]No...?[/QUOTE] [b]camper[/b] van.
[QUOTE=Nick Nack;17954900]"The word "apricot" is sniper terminology for the medulla oblongata, a "sweet spot" snipers aim for where the brain and brain stem meet. Hence the Old Geezer holding apricot brandy. During playtests, though, the apricot reference was discovered to be just a touch too obscure; more importantly, nobody had any idea who the old guy was. (Santa?)"[/QUOTE] while the ratings may disagree I can read and did read I mean when did this come around, I don't remember it in Meet The Sniper and it's a bit strange to bring it out of the blue [editline]11:13AM[/editline] yeah it was in the beta trailer but so what if people didn't get it then what's going to make it so amazing now [editline]11:21AM[/editline] & who the hell came up with that as a reference
Someone make Camper Van driveable. PLEASE.
[QUOTE=Boba_Fett;17951742]Headshot 101? What a lame pun.[/QUOTE] Quit shit posting.
[QUOTE=Ryu-Gi;17958422]Someone make Camper Van driveable. PLEASE.[/QUOTE] And the ability to go inside.
[QUOTE=borisvdb;17958539]And the ability to go inside.[/QUOTE] Perfect for Machinima and posing! :D
Wait, so they released the player model source files too? Then where are they? I looked in my SDK content and there were just a bunch of empty folders with names of the different classes. There were no files inside.
[QUOTE=simkas;17959217]Wait, so they released the player model source files too? Then where are they? I looked in my SDK content and there were just a bunch of empty folders with names of the different classes. There were no files inside.[/QUOTE] Open Source SDK and click "refresh SDK content"
[QUOTE=simkas;17959217]Wait, so they released the player model source files too? Then where are they? I looked in my SDK content and there were just a bunch of empty folders with names of the different classes. There were no files inside.[/QUOTE] Look in the GCF [media]http://i35.tinypic.com/2hzr9km.jpg[/media]
[QUOTE=SteveUK;17959291]Look in the GCF [media]http://i35.tinypic.com/2hzr9km.jpg[/media][/QUOTE] You have 616 messages
[QUOTE=Kondor;17959450]You have 616 messages[/QUOTE] oh really?! i was wondering what that number over the gmail logo was thanks for clearing this up
[QUOTE=Memobot;17956757]No I didn't. I asked where the models can be found in Garry's Mod and no one has answered. My Source SDK has updated, but then what?[/QUOTE] Garry's Mod =/= Source SDK.
Im sure theres gonna be so many people putting a buggy inside the snipers van in garrysmod. Including me. :q:
By the way, is it just me or did valve actually forgot to include the .qc files, THE MAIN FUCKING REASON WE NEEDED THE GODDAMN SOURCES FOR, for all the player models? Cause there's only a few .qc files which don't actually seem to be .qc files, cause the way they're put together is completely different from normal ones.
[QUOTE=Risonhighmer;17954877]Does this mean we get em in Garry's Mod too? Or do we have to do some digging to get them working in it?[/QUOTE] You need to do some digging. Extract sourcesdk.gcf\game_content\team fortress 2\tf and copy it into steamapps\<user>\team fortress 2\
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