It's nice to see that Congress is having fun trying to find scapegoats, like assault weapons and violent video games, instead of tackling the [i]actual sources of the problems[/i] of shootings like this, like the lack of good mental health care in this country.
Here are some meta-studies showing a weak to negative correlation to the proposed link that violence video games breeds aggression.
[editline] ^_^ [/editline]
[quote]
[B]Objective [/B]
To conduct a meta-analytic review of studies that examine the impact of violent media on aggressive behavior and to determine whether this effect could be explained through methodological problems inherent in this research field.
[B]Study design [/B]
A detailed literature search identified peer-reviewed articles addressing media violence effects. Effect sizes were calculated for all studies. Effect sizes were adjusted for observed publication bias.
[B]Results [/B]
Publication bias was a problem for studies of aggressive behavior, and methodological problems such as the use of poor aggression measures inflated effect size. Once corrected for publication bias, studies of media violence effects provided little support for the hypothesis that media violence is associated with higher aggression. The corrected overall effect size for all studies was r = 0.08
[B]Conclusions [/B]
Results from the current analysis do not support the conclusion that media violence leads to aggressive behavior.
It cannot be concluded at this time that media violence presents a significant public health risk. (J Pediatr 2009;154:759-63)
[quote]
[B]Title:[/B] The Public health risks of media violence: A meta-analytic review.
[B]Journal:[/B] Journal of Pediatrics.
[B]Author(s):[/B] Ferguson. C. J., & Kilburn, J.
[B]Year:[/B] 2009
[/quote]
[/quote]
That's good enough for me.
[editline] ^_^ [/editline]
[quote]
[B]Conclusions [/B]
Overall, the meta-analysis suggests several conclusions.
First, there is a small effect of video game play on aggression, and the effect is smaller than the effect of violent television on aggression.
Next, within the range of games studied, the type of violence contained in the games is a predictor of aggression, with human and fantasy violence being associated with stronger effects than sports violence.
Third, there is a trend suggesting that longer playing times result in less aggression.
Finally, the studies provide mixed support for various theories of aggression due to television viewing.
Further research is needed to explore the relationships among a variety of variables implicated in the potential violent video game and aggression connection. Relationships requiring further exploration address treatment strength of the violent video game induction, including a closer
analysis of the effects of different game attributes (e.g. action, graphicness, difficulty, human qualities) and a more complete range of game exposure times. An early video game experiment that provides a prototype for this type of research (Anderson & Ford, 1986) was a two-stage design in which games were first rated by a pool of subjects on violent content and graphics, action, lack of pauses, difficulty, enjoyment, and frustration. A separate pool of subjects then took part in an experiment using games that differed by level of violence (mildly aggressive vs. highly aggressive), but were relatively homogenous on the other dimensions. A similar experiment using a broad range of games varying on theoretically salient dimensions will reveal game characteristics that best predict aggressive outcomes. Information gained from such a study can be applied to an additional experiment in which the most important dimensions are examined with varying playing times.
In order to understand the social significance of video games, we must understand the mechanisms by which the aggressive behavior is caused.
If observed aggression after playing video games is due to arousal and priming of associative networks, the effects of violent video games should be limited in temporal duration and are of greatest concern primarily where the game playing takes place (home or arcades). Parents can expect their children to be aroused in the short term after game playing and can make rules accordingly. Arcade owners are confronted with patrons who are primed to act aggressively, thus exacerbating some of the social problems traditionally associated with arcades. New research needs to probe the mechanisms of these theories, not simply demonstrate behavioral effects.
In addition, researchers in this area will need to develop new theories that acknowledge experiential and social differences between video game use and television viewing. These theories will need to account for differences in engagement, concentration, modeled versus actual rewards, and time spent with games. Further, such theories will need to acknowledge the social settings in which the games are played and the meaning that accompanies the games. Video games are often played in groups with social status accorded to those who score highest or beat their friends.
Whereas stories (e.g., folk narrative to television) have been used to educate people about socially appropriate behavior since the beginning of oral culture, games (e.g., chess to video games) have served a different purpose. What is the social purpose of game play and how does it relate to the video game experience? These questions need to be addressed at a theoretical level before we can adequately explain the effects of violent video games.
[quote]
[B]Title:[/B] The Effects of Violent Video Games on Aggression: A Meta-Analysis.
[B]Journal:[/B] Human Communication Research.
[B]Author(s):[/B] John Sherry
[B]Year:[/B] 2001
[/quote]
[/quote]
PM me if you want the PDF's of those journals.
[QUOTE=Bradyns;38902561]Pretty sure there have been some conclusive meta-studies showing a weak on negative correlation to the proposed link that violence video games breeds aggression and conditions gamers.
Let me look for some.[/QUOTE]
i think that the link has been shown to be similar to violent movies. i don't think video games are worse than any other violent media, but i think there has been quite a bit of evidence showing violent media influences the aggression levels in people.
aggression also doesn't necessarily lead to violence(especially like this), but parents should definitely be aware of the potential effects media can play on a child's development.
100% of [b]all[/b] criminals breathe a substance that we normally call air. Should this be investigated?
If I ever go insane and shoot up some place, I'm gonna fill my house with fake snuff films like Cannibal Holocaust and horrible books about how to make bombs and the effects of poison on human anatomy, and then just put Viva Pinata and Angry Birds on my games shelf. Blame [b]that[/b] on the video games, why don't you.
[QUOTE=NoDachi;38899266]There is nothing wrong with studying this kind of thing.
There isn't a need to get all hysterical and defensive as long as it's a fair study.
I mean, we already know there is a positive correlation between spree-shooters and their consumption of violent media like games and films.[/QUOTE]
I agree.
Personally I think it goes both ways.
If a young child is subject to loads of extremely violent video games then its going to mess their head up, but on the other hand you could have someone who is already messed up by other means and their over consumption of violent media is just a result of that.
[QUOTE=valkery;38899236]I love how every time a person goes on a killing spree it's imperative to know what video games he was playing before he went on his rampage. They don't care what movies he was watching, the people he was in contact with, what particular brand of music he was listening to, etc. Nope. All that matters is whether or not his video game skills were top quality or not.
Since he used this particular brand of popular media, he became a mass killer.[/QUOTE]
He ate a McDouble from McDonalds, therefor McDonalds is now responsible for this horrible mess.
Rumor has it he was drinking some substance known as Dihydrogen monoxide. While we don't know much about this mystery liquid, it must be banned and destroyed.
[sp]its water if you didn't know[/sp]
ban 50 shades of grey
it's violent as fuck
The kinds of games that inspire violence aren't games like GTA, Saints Row, Call of Duty or such. It's games like New Super Mario Brothers Wii.
[QUOTE=trotskygrad;38907910]ban 50 shades of grey
it's violent as fuck[/QUOTE]
A violent ass fuck?
[QUOTE=Red scout?;38908378]The kinds of games that inspire violence aren't games like GTA, Saints Row, Call of Duty or such. It's games like New Super Mario Brothers Wii.[/QUOTE]
I would say Mario party is the main culprit.
"I swear if you take my star I will punch you in the god damn face!"
Theres a reason why its called the destroyer of friendships.
[QUOTE=Tall Russian;38901425]I think that this is relevant. [video=youtube;5uwAo8lcAC4]http://www.youtube.com/watch?v=5uwAo8lcAC4[/video][/QUOTE]
Exactly. TB knows what he's talking about; he knows what's up, and what's up is that the inferior medium is trying to delay it's death as long as possible by denouncing the more advanced modern mediums at every turn.
Let's not forget the riots caused by a team losing at some sport which fuck up a lot of stuff in a whole town...
I used to go on murder rampages in GTA. I must be a real life spree killer right?
I just watched "The Tale of Scrotie McBoogerballs" episode of south park and it contrasts to this situation so well.
Seriously, go watch it with "video games = violence" in your mind.
[QUOTE=JumJum;38903068]100% of [b]all[/b] criminals breathe a substance that we normally call air. Should this be investigated?[/QUOTE]
Not only that, most of them ate [B]bread[/B] and rank [B]water[/B].
[quote]"Recent court decisions demonstrate that some people still do not get it, [...] They believe that violent video games are no more dangerous to young minds than classic literature or Saturday morning cartoons. Parents, pediatricians and psychologists know better."[/quote]
Yeah, sure. There are millions of gamers who know better than any politician or parents who never even played video games, but who gives a shit.
[QUOTE=Speedhax;38909088]I used to go on murder rampages in GTA. I must be a real life spree killer right?[/QUOTE]
Soon enough, that wont be enough to quench your thrist for blood, and you'll move on to shooting people in real life.
[QUOTE=Red scout?;38908378]The kinds of games that inspire violence aren't games like GTA, Saints Row, Call of Duty or such. It's games like New Super Mario Brothers Wii.[/QUOTE]
They never talk about the great turtle massacre of '86. Kids everywhere were putting turtles on the edge of steps and jumping on them in an effort to obtain infinite lives(or piece of cloud8 lives). They just swept it under the rug and wrote Super Mario Bros. as family fun. I still have burn marks from trying to throw fireballs as well, since I was an impressionable kid. Then again, video games were only making a come back back then, not nearly as big as they are today.
[QUOTE=NoDachi;38899266]There is nothing wrong with studying this kind of thing.
There isn't a need to get all hysterical and defensive as long as it's a fair study.
I mean, we already know there is a positive correlation between spree-shooters and their consumption of violent media like games and films.[/QUOTE]
I would also like to remind you that correlation =/= causation.
Also, people who insist violent vidya games cause people to murder people will ignore a serious study and look at one that confirms their beliefs. (It's called confirmation bias :V)
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