• Oculus founder Palmer Luckey secretly funds a pro-Trump organization dedicated to "shitposting"
    172 replies, posted
[QUOTE=ZachPL;51099050]Are people not reading? It's not supporting Trump, its funding a white supremacy trolling group.[/QUOTE] memes.
[QUOTE=*Freezorg*;51097532] What's he gonna do when some issue arises, some bug or something, where he needs to have a Touch with him to identify and fix the problem? "Sorry Oculus users, but I can't fix the issue with the product I sold to you, not because I don't have the technical capabilities but because I decided to be a misguided tightwad about politics"? I hope he gains some sense before then.[/QUOTE] To be fair, if an Oculus+Touch user buys H3VR, and, as stated in the video quoted by you, he doesn't put official support into the game and the little Oculus Rift+Touch icon doesn't appear on the Steam page, then it'd be like yelling at oculus for not supporting your Vive even though the Oculus store doesn't support the Vive and you had to use ReVive in order to use the Oculus store in the first place. No official support for your device = don't complain when it don't works. I don't agree with that, but whatever.
[QUOTE=geel9;51099029]Yeah I fail to see why him supporting Donald Trump is fucking news.[/QUOTE] media is trying to scare people from showing their support of DJT i assure you that if he donated to a clinton shitposting PAC instead, the news would be 100% positive, if present at all
[QUOTE=ClarkWasHere;51099244]To be fair, if an Oculus+Touch user buys H3VR, and, as stated in the video quoted by you, he doesn't put official support into the game and the little Oculus Rift+Touch icon doesn't appear on the Steam page, then it'd be like yelling at oculus for not supporting your Vive even though the Oculus store doesn't support the Vive and you had to use ReVive in order to use the Oculus store in the first place. No official support for your device = don't complain when it don't works. I don't agree with that, but whatever.[/QUOTE] The dev is acting like a baby because he clearly had to have some intention of doing Oculus development since he is now returning Oculus hardware. Apparently the dev also removed mod support since he was afraid people would put in human target models, so yeah. Acting in this kind of manner doesn't seem new to him. (Haven't been able to verify this after posting)
[QUOTE=Thlis;51099427]The dev is acting like a baby because he clearly had to have some intention of doing Oculus development since he is now returning Oculus hardware.[/QUOTE] Whether you agree with his decision or not, its no harm no foul seeing as he's clearly stating there's no official support and even returning the developer hardware. If somebody decides to buy the game with no support, that's on them.
[QUOTE=Thlis;51099427]Apparently the dev also removed mod support since he was afraid people would put in human target models, so yeah. Acting in this kind of manner doesn't seem new to him.[/QUOTE] with how close to simulation he's getting with the way weapons work I don't blame him for treading so goddamn lightly, he's probably already a prime target for the media to nail to a cross if it turns out some school shooter had a VR set
So are you now a racist if you purchase an Oculus Rift? Is it on the level of posting Pepe now?
[QUOTE=Thlis;51099427]Apparently the dev also removed mod support since he was afraid people would put in human target models, so yeah. Acting in this kind of manner doesn't seem new to him.[/QUOTE] Source or I don't believe you. In fact, there was never any modding support in the first place [I]to[/I] remove, so there goes the first part of your information. because I'm sure the reason mod support isn't happening any time soon is because he needs to finalize all the mechanics and code before they can become modular enough to be modifiable.
Here's the funniest thing about this giant anti-Trump, anti-Oculus shit [url]https://www.engadget.com/2016/09/09/facebook-co-founder-20-million-clinton-trump/[/url] they're literally removing funding from Hilary's campaign by HUNDREDS OF TIMES more than they're defunding Trump's campaign by.
[QUOTE=ClarkWasHere;51099600]Source or I don't believe you. In fact, there was never any modding support in the first place [I]to[/I] remove, so there goes the first part of your information. because I'm sure the reason mod support isn't happening any time soon is because he needs to finalize all the mechanics and code before they can become modular enough to be modifiable.[/QUOTE] Original spot I saw it from was a reddit post but I can't find anything concrete to confirm it. [quote]This dev is a good guy, mostly. Players would ask him for realistic people targets but he refuses because he doesn't want human targets in his game. He has a creative vision and is sticking to it. I say mostly good, because he has also refused to add workshop support because he doesn't want people to mod realistic targets into his game. That was his reason. So no mod support because some people would add realistic human targets into the game they bought, paid for, and own. Honestly it made me regret buying, as the game is ripe for mods, there is no way the dev could add every gun people want on his own. This doesn't surprise me that he would drop rift support over this, even though Facebook which actually owns Oculus is a huge supporter of his side of politics. [/quote] I still think this guy is acting like a div regarding the Oculus support. Also if Palmer is being honest, $10,000 is not a lot when you look at billboard prices.
[QUOTE=Helix Snake;51099645]Here's the funniest thing about this giant anti-Trump, anti-Oculus shit [url]https://www.engadget.com/2016/09/09/facebook-co-founder-20-million-clinton-trump/[/url] they're literally removing funding from Hilary's campaign by HUNDREDS OF TIMES more than they're defunding Trump's campaign by.[/QUOTE] If palmer keeps true to his word, then buying Oculus products in the future would provide $0 to the trump campaign from Palmer, because he said that he wouldn't be giving any more money to the group anyway :v: [editline]24th September 2016[/editline] [QUOTE=Thlis;51099656] I still think this guy is acting like a div regarding the Oculus support.[/QUOTE] I don't disagree with you on this though. I just wanted some evidence that Anton was being a puss and not adding in official mod support because artistic vision Especially because all it does is screw over the consumer. All he'd need to do to protest this is just not have H3VR on Oculus Home. But you'd have to forgive me for my skepticism of a random redditor's post and how I just don't really believe it.
[QUOTE=ClarkWasHere;51099659] But you'd have to forgive me for my skepticism of a random redditor's post and how I just don't really believe that.[/QUOTE] I should have looked into that better.
[QUOTE=Thlis;51099681]I should have looked into that better.[/QUOTE] Don't worry, I've sent anton a PM on reddit. We'll see what he says if he responds. [editline]24th September 2016[/editline] [Img]http://imgur.com/BOLOuTS.png[/img] Maaaaybe the content validation is it. Nothing definitive, and i dont want to press him for info.
Regarding the H3VR thing, apparently it's more complex than just Palmer supporting trump: [QUOTE]So, there are a couple things to speak to on this issue. warning, I'm two margarita's into my evening at 1:30am, so this might be a little less coherent than my usual prose To start, I haven't at any point confirmed that a native Oculus SDK port was ever in the cards for H3. It has been up until this point something I had entertained the idea of post-Early-Access, but has become less and less likely for several categories of reasons: To do a true native port would mean recoding/rebuilding the entire input system of the game, patching everything single object/class to use the new input coming in, completely rebuilding the 'Player Rig' to accommodate whichever structure 'makes sense' in their API setup, and then fixing hundreds of bugs likely to arise from this whole process. Following this, I would have to ensure that the OpenVR stuff was not present/accessible, and that the game would only run in the Oculus Home store context. This is likely 150-200 hours of work assuming everything goes well, and no substantive design changes resulting from necessary API changes occur. Following this, there's the fact that Oculus's back end and suite of supporting services is well.. what you would expect of a new marketplace. It pales in comparison to the robustness (that translates to preposterous amounts of time and money saved) of steam, because well... every backend for anything I've ever used does. Between the steam forums, workshop, ancillary features, build submission system, I shudder to think just how much time it is saved, and will save especially when we start doing user-generated content. To bring the game to Oculus Home, especially if it was still in an early access/frequent update state and I wanted the full parity of experience/community stuff, I would likely need at least another half-time person's effort to handle that. Ain't cheap, and have to build a bunch of shit from scratch that comes ready to go from Steamworks. Note I'm not blaming Oculus here for not just magically having all this right now, but its a serious extra cost and burden on me as a developer, as the consume expectation will be to deliver equivalent feature-sets. Also, not to put to fine a point on it, but pretty much everyone that owns a Rift has Steam installed. This isn't a case like... the IOS App Store, where this is the only place to get applications for the device is that marketplace. So when we talk about 'new' customers here that a platform opens up, this is only partially the case for the effort that goes into developing for the platform. Lastly, for most of the time I've been working on H3 (including the one moment it would have been like... you know.. convenient to just build the whole input system generic), Oculus looked to be aiming at standing/sitting 180 degree tracking setups. This still appears to be what they're focused on. H3 is a room-scale game to the core, and the chatter for months was that Oculus was looking for games that could be played 'fully' in the 180 degree config. To speak bluntly, I think Oculus has treated their customer base really crappily. If I ever treated my customers that way, I would hope folk would stop buying my product and physically slap me in the face. Between the half truths, lack of communication at critical moments, really oblivious messaging on many occasions, and well.. a litany of things I've heard in confidence from other devs, I flatly just don't think they treat anyone very well. Their playbook feels like the most noxious fusion of Apple and a console manufacturer. Note I don't think the company as a whole is like this. I've met many a wonderful folk who work for them. But something is wrong with the company culture, and from what I can see the issues come from the top. I don't know.... exhale, I think content creators need to be choosier and hold platform-holders to higher damn standards instead of just being walked on. The platform dies without anything worth playing on it. I don't get what the hell the point of being indie is, if one just has to roll over relative to a sometimes incompetent, sometimes abusive structure above oneself anyhow. If I wanted to compromise myself for the profit of another, I'd go work in AAA, or write software for banks. So to do the full monty, Oculus Native port, ATW, etc. isn't a small endeavor at all. And in doing so it would be frankly to do a lot of back-breaking labor to surrender a cut to well.. a company I don't think very highly of at all, to be in their little walled garden. And I'm so soured on them right now, I don't want their hardware, I don't want their software with its open port to facebook servers on my damn computer, I don't want them in my life right now. I could keep going on this, but I shouldn't. I hope this gives you an idea that this is a far more complex decision that just Sandal-twit's poor taste in everything. Apologies if any of this comes across as overdramatic. Really frigging exhausted after today.... goes back to my drinking and pringles[/QUOTE] [URL="https://www.reddit.com/r/oculus/comments/5485le/the_developer_of_h3vr_will_be_returning_their/d7zxtij"]https://www.reddit.com/r/oculus/comments/5485le/the_developer_of_h3vr_will_be_returning_their/d7zxtij[/URL] it was the last straw for him apparently
[QUOTE=Clavus;51098873]It really just sucks for Oculus. They were back on the good-news train, Oculus Connect 3 is coming up, and there are plenty of great people working there. Now this shit.[/QUOTE] this really has nothing to do with Oculus itself and more Palmer Luckey
[QUOTE=Svinnik;51101273]Regarding the H3VR thing, apparently it's more complex than just Palmer supporting trump: [URL="https://www.reddit.com/r/oculus/comments/5485le/the_developer_of_h3vr_will_be_returning_their/d7zxtij"]https://www.reddit.com/r/oculus/comments/5485le/the_developer_of_h3vr_will_be_returning_their/d7zxtij[/URL] it was the last straw for him apparently[/QUOTE] "I don't want their software with its open port to facebook servers on my computer" What the hell is this guy talking about, all he does is spout buzzword shit with sprinkles to make it sound reasonable.
anton is literally the model game developer for me. for how well he's handled h3vr and the amount of content he adds each [I]week,[/I] i think i can forgive him for reacting the way he does. it's actually really weird having people call him a baby and shit when he's so dedicated to his game, considering that opinions were pretty favorable about him until he pulled potential future oculus support.
I mean, before I was appalled that it was bought by facebook and that's why I originally didn't get one. This however, wants me to make malware that bricks these things until they stop pulling shady shit.
[QUOTE=space1;51102299]I mean, before I was appalled that it was bought by facebook and that's why I originally didn't get one. This however, wants me to make malware that bricks these things until they stop pulling shady shit.[/QUOTE] All that would do is hurt Facebook, who is shamelessly Pro-Hillary.
[QUOTE=J!NX;51101324]this really has nothing to do with Oculus itself and more Palmer Luckey[/QUOTE] Wasn't saying it's Oculus' fault. But it's still affecting their news cycle and PR, as you can see with the developer drama right above your post. Or shit like this: [QUOTE=space1;51102299]I mean, before I was appalled that it was bought by facebook and that's why I originally didn't get one. This however, wants me to make malware that bricks these things until they stop pulling shady shit.[/QUOTE] People just don't seem to care about the details, but rather to go with their initial assumption.
[QUOTE=Monkah;51099385]media is trying to scare people from showing their support of DJT i assure you that if he donated to a clinton shitposting PAC instead, the news would be 100% positive, if present at all[/QUOTE] I seriously doubt that, considering how hard the media harped on the clinton emails.
I'm just annoyed they went after the girlfriend who was not involved at all.
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