Holy crap. They'll be just a short train ride away from me!
[QUOTE=Delta616;38824388]Virginia would be a terrible place for a game studio. The 4 places gaming and similar companies thrive in the US are Washington State, California, Austin Texas, and Cary/Raleigh NC. You go where the money and success is.[/QUOTE]
what the hell does this even mean? why would the location of a [I]software[/I] company depend on something like that, especially one as prestigious as valve? a studio like valve would bring money and success to whatever region it went to, lol
[QUOTE=Ryu-Gi;38824738]Holy crap. They'll be just a short train ride away from me![/QUOTE]
They'll be a short car drive away from me.
[QUOTE=J!NX;38824477]either software, ports, or (hopefully) very different styled games compared to their own.[/QUOTE]
Part of me thinks it's going to be their hardware division
[editline]14th December 2012[/editline]
[QUOTE=BrickInHead;38824804]what the hell does this even mean? why would the location of a [I]software[/I] company depend on something like that, especially one as prestigious as valve? a studio like valve would bring money and success to whatever region it went to, lol[/QUOTE]
There's a reason most software companies cluster in those specific areas: for Texas, it's because it's much cheaper for companies, for example
All Hail Valve!!!!
[QUOTE=BrickInHead;38824804]what the hell does this even mean? why would the location of a [I]software[/I] company depend on something like that, especially one as prestigious as valve? a studio like valve would bring money and success to whatever region it went to, lol[/QUOTE]
Those areas are big for software development because it's cheaper (more money to fund your company), and a high density of people experienced in the fields of software dev (more resources.) Again, you go where you get the most money and resources are.
[QUOTE=Fujitechs;38824135]God damn it. I was hoping it was going to be San Diego, all I could see was "San" from the homepage[/QUOTE]
Southern California is much better than Northern California, it should be situated here.
Silly Valve.
My Uni is at NorCal and my home is at SoCal.
They should do LA or SD as well. Then I will have Valve everywhere I live for the next few years.
Ah shit I live not too far from San Francisco. Wonder if there will be any jobs there I might be able to get
[QUOTE=Delta616;38824866]Those areas are big for software development because it's cheaper (more money to fund your company), and a high density of people experienced in the fields of software dev (more resources.) Again, you go where you get the most money and resources are.[/QUOTE]
cheaper in what way? taxes, operating costs? and why, precisely, are they cheaper than any other type of company in any other area?
and a "high density of people in your field" again, means nothing when you're talking about a prestigious institution - people would come from anywhere to apply. people that specialize in software go to those areas because there's lots of companies there to apply for, not the other way around.
[editline]14th December 2012[/editline]
the cheaper in what way is a genuine question, btw
[QUOTE=BrickInHead;38825243]cheaper in what way? taxes, operating costs? and why, precisely, are they cheaper than any other type of company in any other area?
and a "high density of people in your field" again, means nothing when you're talking about a prestigious institution - people would come from anywhere to apply. people that specialize in software go to those areas because there's lots of companies there to apply for, not the other way around.[/QUOTE]
Taxes operate differently in different states, so it can be more financially viable to set up shop in one state over another.
And a close physical proximity to schools and other institutions that mould artists and developers makes it easier to scope out potential employees, as well as makes you an easy place for potential employees to visit.
Just look at how many people in this thread are excited about being able to physically visit Valve without paying out the butt for plane tickets and whatnot.
There's good reason places like Silicon Valley exist
[QUOTE=Maloof?;38825255]Taxes operate differently in different states, so it can be more financially viable to set up shop in one state over another.
And a close physical proximity to schools and other institutions that mould artists and developers makes it easier to scope out potential employees, as well as makes you an easy place for potential employees to visit.
Just look at how many people in this thread are excited about being able to physically visit Valve without paying out the butt for plane tickets and whatnot.
There's good reason places like Silicon Valley exist[/QUOTE]
california has some of the highest state level taxes in the country tho lol
legitimately i think it's the third or fifth highest iirc
[QUOTE=Supacasey;38824360]Could this mean that Californians will have to start paying sales tax through Steam...?[/QUOTE]
That's a really good question.
and again, i say for the comment on scoping out people: valve doesn't need to scope out people, they're effectively an MIT or a Harvard. i'm not saying they should UP AND LEAVE AND GO TO VIRGINIA but there's no reason why they SHOULDN'T open a studio there beyond a bit of time difference!
I wonder if they'd do some sort of split where one location is focused on game development and the other location is dedicated solely to steam. Seems logical to me.
[QUOTE=BrickInHead;38825278]california has some of the highest state level taxes in the country tho lol
legitimately i think it's the third or fifth highest iirc[/QUOTE]
Taxes for corporations aren't the same as personal income taxes; New Zealand offers massive tax breaks to foreign film studios, for instance.
There must be a reason Valve is doing this and I'm gonna go ahead and trust that they know what they're doing
[QUOTE=Maloof?;38825315]Taxes for corporations aren't the same as personal income taxes; New Zealand offers massive tax breaks to foreign film studios, for instance.
There must be a reason Valve is doing this and I'm gonna go ahead and trust that they know what they're doing[/QUOTE]
i think the reason valve is sticking with the west coast has absolutely nothing to do with it and more to do with the fact that gaben didn't want to move across the country
and ps [url=http://taxfoundation.org/sites/taxfoundation.org/files/docs/state_corp_income_rates_2000-2012-20120216.pdf]i'm talking about corporate taxes ;)[/url]
Ricochet 2 is really coming from the ground now is it
Oh boy, get your applications ready, talented boys and girls
Will be interesting how this will be managed. They cannot possible use the same way Valve HQ does, or can they?
Wonder if they'll actually do any game dev there. Their whole system is based on that employees can just move their desk to whatever project they feel like working on, so people need to be in the same building.
[QUOTE=download;38823638][url]http://www.valvetime.net/threads/valve-opening-studio-in-san-francisco.242933/[/url]Valve is growing...[/QUOTE]Maybe it will grow fatter than Gabe Newell.
[QUOTE=CanadianBill;38823867]I'm okay with Google and Valve running the world from California[/QUOTE]
The new office will get started on it in a couple years
aww yeah
I wonder how this works out with Valve's corporate culture. Did some guys just randomly decide to start up an office?
Come my future developer brethren residing in California, now's our chance to make some killer money off of an economy based solely around hats!
Valve San Fran, eh? I wonder what it'll be used for; maybe helping manage some IPs? (by that I mean work on something like a new Left 4 Dead or Half-Life/Portal or something else)
Valve likes its employees under one roof so they can work in a cabal environment. I'm assuming this be be a misconception, until valve officially says otherwise.
[QUOTE=theLazyLion;38824142]This is great news, I'm in San Fran about to graduate under visual development, might apply for a small internship position or something once I finish my portfolio.[/QUOTE]
I heard Valve likes to hire people with something special about them. So if you want to get in, I think you would have to put A LOT of effort into making something unique and show them, but that's just me.
[QUOTE=GlebGuy;38831691]I heard Valve likes to hire people with something special about them. So if you want to get in, I think you would have to put A LOT of effort into making something unique and show them, but that's just me.[/QUOTE]
Not sure about all positions, but having programming experience is a requirement, typically your're working in teams can from one project to another your place in that team changes including coding that wasn't in your degree.
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