If sony would push out a PS4 and launch it right (with good games at launch) then they could fix all of this.
[QUOTE=DrLuckyLuke;38556727]Isn't it funny how xbox seems like more adult console, but it caters to children, while the Wii appeals more to actual adults, even though it was made for children?[/QUOTE]
PS3 seems like the most "mature" one to me.
The Wii only caters to adults if you're talking about soccer moms or 75+ year olds.
PlayStation is the console that has the most exclusives that I care about, with Nintendo being second. While Sony is far from being the best company out there when it comes to their handling of the PlayStation brand, they are more praise worthy in my eyes then Microsoft when it comes to the 360.
That's what they get for killing the Dreamcast.
[img]http://cdn.thegloss.com/files/2011/10/dreamcast.gif[/img]
Sony isn't really superb imho, but we need something to replace the PS3. "the big 3" consoles needs to stay.
Hopefully the legend of Dreamcast will come back but we all know that it'll be abandoned, yet again. Something similar with top quality next-gen hardware ect would be very pleasing.
[QUOTE=OutspokenGolf;38556570]i believe he said "micro$hit"[/QUOTE]
10x more retarded and childish
[QUOTE=DeeCeeTeeBee;38556546]i hope they don't go under if only for the sake of micro$hit not shitting over everything with almost complete freedom[/QUOTE]
[url]http://facepunch.com/fp/browser/windows7.png[/url]
HEY LOOK AT YOU DUDE
[QUOTE=SPESSMEHREN;38557421]one down, two to go, and PC gaming will finally be free to evolve![/QUOTE]
hurr pc mustard race am i rite
[QUOTE=Puni;38557216]Steam Entertainment System (SES)[/QUOTE]
FTFY.
[img]http://i.imgur.com/IZcHs.gif[/img]
And tech companies start consolidating.
Samsung will rule the world.
[QUOTE=legolover122;38557957]If sony would push out a PS4 and launch it right (with good games at launch) then they could fix all of this.[/QUOTE]As far as I recall, Sony's gaming division is a serious sinkhole for them and basically one of the worst sectors in the entire company. Not the best place to work on. Focus on what you do well and cut your loses in the areas you're hopelessly miserable in.
[QUOTE=lulzlalz;38558257]That's what they get for killing the Dreamcast.
[img]http://cdn.thegloss.com/files/2011/10/dreamcast.gif[/img][/QUOTE]
It was really SEGAs' fault for the demise of the Dreamcast. while it was a good console, they eroded their fanbase to almost nothing years before due to the terrible mismanagement of both the Genesis and the Saturn.
The Genesis design was plagued from the start. Instead of making an all new and better design, they opted for backwards compatibility with the SMS, which meant using an outdated and weak TMS99xx VDP. It didn't even make sense for the backwards compatibility since it wasn't 100%, and you had to buy an expensive adapter for it to work.
The Genesis continued to be plagued by lackluster additions to try and extend its life (32x, Sega CD) that had almost no developer support and stuck many people with mostly useless console additions.
The Saturn came later, with the same problems. Like with the 32x, the Saturn hardware was so ridiculously complex that it made it nearly impossible to take full advantage of. Like the 32x, the Saturn placed both SH2s on the same bus (albeit on a 32 bit bus instead of 16) and had slow high latency RAM that further crippled the CPUs. This resulted in high amounts of bus contention if you didn't arbitrate the bus precisely, which many developers didn't bother with and instead opted to only use one SH2 and leave the other idle.
The other large setback was the price. The Saturn was $600 at launch, while the PS1 was only $200 and had more than comparable hardware.
I was a fan of SEGA back in the Genesis days, but the continued idiotic crap they pulled turned me off to them. I do still have my Genesis console and play it from time to time.
[QUOTE=bohb;38566028]It was really SEGAs' fault for the demise of the Dreamcast. while it was a good console, they eroded their fanbase to almost nothing years before due to the terrible mismanagement of both the Genesis and the Saturn.
The Genesis design was plagued from the start. Instead of making an all new and better design, they opted for backwards compatibility with the SMS, which meant using an outdated and weak TMS99xx VDP. It didn't even make sense for the backwards compatibility since it wasn't 100%, and you had to buy an expensive adapter for it to work.
The Genesis continued to be plagued by lackluster additions to try and extend its life (32x, Sega CD) that had almost no developer support and stuck many people with mostly useless console additions.
The Saturn came later, with the same problems. Like with the 32x, the Saturn hardware was so ridiculously complex that it made it nearly impossible to take full advantage of. Like the 32x, the Saturn placed both SH2s on the same bus (albeit on a 32 bit bus instead of 16) and had slow high latency RAM that further crippled the CPUs. This resulted in high amounts of bus contention if you didn't arbitrate the bus precisely, which many developers didn't bother with and instead opted to only use one SH2 and leave the other idle.
The other large setback was the price. The Saturn was $600 at launch, while the PS1 was only $200 and had more than comparable hardware.
I was a fan of SEGA back in the Genesis days, but the continued idiotic crap they pulled turned me off to them. I do still have my Genesis console and play it from time to time.[/QUOTE]
Well that was the obvious reason, they did eventually get it right with the Dreamcast but people grew weary of their previous business practices. It is quite funny how what would have been the 32X in between the brief few month gap from the Saturn was going to be a standalone 32X, from what I heard they were actually planning to launch a console and end it in less than a year.
[QUOTE=Sourcegamer8;38569466]Well that was the obvious reason, they did eventually get it right with the Dreamcast but people grew weary of their previous business practices. It is quite funny how what would have been the 32X in between the brief few month gap from the Saturn was going to be a standalone 32X, from what I heard they were actually planning to launch a console and end it in less than a year.[/QUOTE]
Yeah the Dreamcast had a great CPU (200 MHz SH4) and a great GPU, but the proprietary GD-ROM format hurt the console overall due to being more expensive and not supporting DVDs for video. It was a great anti-piracy measure though.
The standalone 32x was to be known as the Sega Neptune. There were a handful of prototype units that were made, but never released.
[QUOTE=Doctor Zedacon;38561259]As far as I recall, Sony's gaming division is a serious sinkhole for them and basically one of the worst sectors in the entire company. Not the best place to work on. Focus on what you do well and cut your loses in the areas you're hopelessly miserable in.[/QUOTE]
Release PS4 with free devkit.
Offer places in Sony market for reasonable fee.
Print money.
Well seeing as their TVs are dead, PSP Go was a pile of shit, PS3 and Vita launched terribly, Xperia phones and tablets are not doing as hot as they can, not hearing much from their MP3 players, and other factors make this more believable.
[QUOTE=GunFox;38570161]Release PS4 with free devkit.
Offer places in Sony market for reasonable fee.
Print money.[/QUOTE]
I'd buy one if they offered a free devkit.
[QUOTE=DeeCeeTeeBee;38556546]i hope they don't go under if only for the sake of micro$hit not shitting over everything with almost complete freedom[/QUOTE]
2004 called
even they think you're a square
[QUOTE=bohb;38570127]the proprietary GD-ROM format hurt the console overall due to being more expensive and not supporting DVDs for video. [b]It was a great anti-piracy measure though.[/b][/QUOTE]
hee hee. I see what you did there.
The joke here is, people could still simply throw a dreamcast game onto a re-writable CD, and pretty much be able to play any game in the entire collection without even modifying the console itself.
Id be extremely sad is Sony does go under but as people have said it's unlikely.
I see Nintendo as the geek who sits in a corner thinking of ways to create and people love his products more as a trusted brand name because they grew up with it. Created a product so revolutionary back in the day and continue to innovate even if the general public isn't all too pleased.
I see Microsoft as the star athlete that everyone loves. Started strong in his rookie years became prone to injury when he got an overhaul but after some training hes back up to speed. People pay to see his games and rarely does he fail to deliver.
And I see Sony as the crazy scientist. Always creating different products that were ahead of the rest. Creating things, then looking at them saying "I can do better". No one knows what crazy thing he'll spew out next. Once a clear mind now so dim. if only he could think.
I'm more worried about the fantastic First party developers they have.
They've been shielded by Sony so far, just look at what happened to Insomniac as soon as they went multiplatform. Raped.
[QUOTE=lulzlalz;38571813]hee hee. I see what you did there.
The joke here is, people could still simply throw a dreamcast game onto a re-writable CD, and pretty much be able to play any game in the entire collection without even modifying the console itself.[/QUOTE]
Yeah but you forget that Dreamcast ISOs weren't always available, someone had to rip them to begin with. I remember back in the day when people were discussing how GD-ROMs worked and how to copy data from them. It took people a good while to come up with methods to do it, especially later on when the DRM got more sophisticated.
The three most common methods were to either use a PlayStation (since the disc drive was dumb and the MIPS CPU controlled it with poking, though this didn't work on larger discs), swapping discs on an open drive to get a long TOC or using a modified drive firmware to switch between CLV and CAV modes of reading.
Much later on after the console was long dead, someone figured out a way to exploit Windows CE to dump the contents of the disc over the network in raw form.
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