• CEO of Gogogic Says Single-Player is a 'Gimmick'
    70 replies, posted
[QUOTE=AJisAwesome15;38215001]sorry for making fun of your face[/QUOTE] I'll live ;)
I understand the point he's making and agree and all of the irritation I felt toward him is now directed solely at the publisher of this article.
I think the problem with his social gaming is that he's appealing to a very casual crowd, and they don't have huge attention spans. Just look at Zynga.
Well, after hearing from the creator himself, I now feel like a bad person :( Sorry for being swept up by the media.
I feel the need to throw my two cents in here. I've been a gamer for most of my life and I've always loved shooters, racing, and others. Where I disagree with this guy for the most part, he did touch up on something I agree with. I like single player games, I'm a huge fan of Half-Life, Max Payne, the first Halo, and plenty of others. But its very rare that I find a single player game that I want to play through twice. Most single player games don't pull off providing gameplay that motivates me to play the same storyline, the same levels, the same fights again. A game to me always feels stale after I've beaten it on the hardest difficulty. The motivation to grow skill is thrown out the window. And no, this isn't all single player games, just most. I am a huge multiplayer fanatic. Nothing beats the feeling you get when you bounce between 4 enemies as a scout in TF2, skillfully dodging human intelligence controlled shots, landing your meatshots, and taking them all out. Single player can never give me this feeling. I don't feel that a game should revolve around its story, it should always revolve around its gameplay. If I wanted to experience a good story, I'd go see a movie. And the best part about (good) multiplayer is that its less repetitive than playing the same storyline over and over again. You don't know where your enemies are coming from, you have to develop this skill. You have people to socialize with and appreciate what you can pull off. And you feel motivated to keep playing and get better. Valve knows this too. L4D would have been horrible if they never included an AI director, and that's why they included one. But what bugs me is that people will snap at me when I tell them I prefer multiplayer to singleplayer. Keep in mind that I never said that singleplayer is bad, or a gimmick. I just feel that our loyalty to the campaign part of games is a little inflated. For $20, I bought TF2, a game which I have over 1,000 hours on and still love. For $45, I got Alan Wake, which I enjoyed, but will probably not play past two playthroughs. I probably picked the wrong place to write this, but maybe somebody will feel my reasoning on this.
[QUOTE=HyperVyper;38217046]I feel the need to throw my two cents in here. I've been a gamer for most of my life and I've always loved shooters, racing, and others. Where I disagree with this guy for the most part, he did touch up on something I agree with. I like single player games, I'm a huge fan of Half-Life, Max Payne, the first Halo, and plenty of others. But its very rare that I find a single player game that I want to play through twice. Most single player games don't pull off providing gameplay that motivates me to play the same storyline, the same levels, the same fights again. A game to me always feels stale after I've beaten it on the hardest difficulty. The motivation to grow skill is thrown out the window. And no, this isn't all single player games, just most. I am a huge multiplayer fanatic. Nothing beats the feeling you get when you bounce between 4 enemies as a scout in TF2, skillfully dodging human intelligence controlled shots, landing your meatshots, and taking them all out. Single player can never give me this feeling. I don't feel that a game should revolve around its story, it should always revolve around its gameplay. If I wanted to experience a good story, I'd go see a movie. And the best part about (good) multiplayer is that its less repetitive than playing the same storyline over and over again. You don't know where your enemies are coming from, you have to develop this skill. You have people to socialize with and appreciate what you can pull off. And you feel motivated to keep playing and get better. Valve knows this too. L4D would have been horrible if they never included an AI director, and that's why they included one. But what bugs me is that people will snap at me when I tell them I prefer multiplayer to singleplayer. Keep in mind that I never said that singleplayer is bad, or a gimmick. I just feel that our loyalty to the campaign part of games is a little inflated. For $20, I bought TF2, a game which I have over 1,000 hours on and still love. For $45, I got Alan Wake, which I enjoyed, but will probably not play past two playthroughs. I probably picked the wrong place to write this, but maybe somebody will feel my reasoning on this.[/QUOTE] I feel the exact opposite. I play through singleplayer campaigns many times - Half Life 2, Red Faction Guerrilla, Half Life 1, Hitman: Blood Money - but I don't play multiplayer games very often, and I don't play them for long. It probably comes down to what I like in a game - if I'm playing CS:S, I want to be able to plan out a method to neutralize the other team the easiest and fastest. But that's not possible with humans - they know that it's a game and they'll just run everywhere and shoot everyone, nevermind that CS:S lacks a good stealth mechanic. If I'm playing TF2, I don't want to run as fast as I can into the other base, I want to sneak it undetected. But I can't do that - everyone knows it's a game, and they know the tricks around it (hitting someone with a wrench to make sure they're on your team does not work in real life). I want to play roleplay in Garry's Mod, but I can't - some idiot is going around shooting everyone and taking everything. Singleplayer doesn't have these issues. I can sneak around and execute a complex maneuver stealthily in Deus Ex. I can sneak in undetected and complete an objective in Hitman: Blood Money. I can roleplay (to some degree) in many RPGs, such as the Elder Scrolls series. These are things I like in a game, and these are things I can't get in multiplayer (unless they're really awesome players). So that's probably why I enjoy singleplayer more.
[QUOTE=Jantonsson;38214971]Lesson learnt.[/QUOTE] media (specifically and especially game media) makes a lie and still smells like doodoo in other news the sky is blue and the media continues to be batshit insane. FP continues to sensationalize. I've seen way worse from the founder of other indie games at least. [SUB][SUp](Fez / Terreria / Minecraft)[/SUp][/SUB]
[QUOTE=ElectroMagnet;38207857]It took so long for video games to be seen as some sort of art form and now these publishers and developers want to throw that away for more $$$.[/QUOTE] I won't consider video games art until game design is considered more important than graphics and style.
you're right gogogic multiplayer games are the future which is why you're so famous, make tons of money, and EVERYONE KNOWS YOU. right? [editline]hi[/editline] ...right..?
Maybe sometimes people need some gaming time to themselves???
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