• Robert Space Industries releases "Star Citizen Imagine" trailer
    64 replies, posted
[QUOTE=Sgt. Khorn;46754485]I've tried both out, probably spent about the same time playing ED and Star Citizen's AC. I still prefer SC current dog fighting over ED. ED feels like I'm trying to play a jousting match.[/QUOTE] And that is funny, as if you play with AI in Star Citizen, they have ships with blades made for ramming :v:
[QUOTE=Intoxicated Spy;46754506]And that is funny, as if you play with AI in Star Citizen, they have ships with blades made for ramming :v:[/QUOTE] Yea, I had one hit me once. Pretty funny having two ships locked together flying opposite ways.
The only thing that bugs me about SC is this culture of buying ships and spending obscene amounts of money on them that the community has encouraged, which should hopefully go away when PU hits. Other than that I can't hate this game. I can't remember the last time PC got a game so dedicated to taking full advantage of the platform which just isn't a thing in the 21st century anymore. Maybe some sims like Arma
i guess im the only one who likes the flight model? it feels really good to me... are you guys just watching videos of it? the videos ive seen don't convey it as well as playing it, the thruster and gravity modelling feels really nice to me, plus yeah the game probably will be delayed, wish people would stop viewing it as an alpha though, right now we have literally an alpha of one very specific but important part of the game, which imo feels really good right now minor some needed balancing edit: okay i guess im not the only one [quote]yes they started development a few months before star citizen, but they are in a position now where they can release their fps and rpg modules to the game and, even if they are mediocre as shit[/quote] a few months? i heard at least a few years
As a small backer, this will either be the greatest game ever or the hugest disappointment ever. And I'm really, REALLY hoping it's the former. I have so much hope for this game.
So, is this finally going to be the new Freelancer? I've been waiting for some kind of spiritual successor for quite some time now.
for people that didn't know. That video was based of this fanmade video. [media]http://www.youtube.com/watch?v=ceBbcT7S2_Q[/media]
I want this to succeed. I really, really do. If they [I]can[/I] pull this off, it will literally be a whole new era of video games. It's one of the most ambitious projects I've ever seen, and if they can do it, it will be incredible.
[QUOTE=ChestyMcGee;46753704]i'm still super skeptical about it. you can say "it's still in progress!" all you want but so far all we've seen is a bunch of features implemented in very mediocre, maybe even amateurish ways what i've heard from most old-school space-sim players, and elite dangerous players, is that the flight mechanics are very lackluster at this point and what we've seen of the fps and rpg elements of the game look weak maybe they'll somehow pull it together but i'm worried that they haven't identified a core mechanic to nail down. it's all well and good being an rpg fps flight-sim but if every aspect is mediocre then the whole game will be mediocre. i prefer the way that elite dangerous has gone about it - they still have plans for fps and stronger rpg mechanics but at least the core of the game, the space flight and combat, is super solid[/QUOTE] Not seeing it. The flight model as it exists is far superior to elite dangerous just because it actually feels like space, i dont know what "old school space sim players" you've been listening to but SC is pretty damn close to the shit we used to fly around, only main is that bullets and speeds are slower to make it so you see the ships your shooting at. It also has many new features such as g-force, and a ton of flight modes to compliment various pilots style, a solid underlying power and heat management system that mainly needs a better UI and of course sectional shielding. ED has none of that, in fact ED's power management system is a joke with silly special boosts based on magic pips that is also associated with power regen because why not we dont have to balance power if we can just have arbitrary pip bonuses amiright. We haven't seen any of the rpg elements, only their design docs which look fine to me as long as they implement them properly. the fps mechanics look early as to be expected, though. more interesting to me was the mechwarrior level detail they are trying to add with so many separate hitboxes for the characters. The main complaints i had about the fps are solvable by tweaking the numbers involved and polishing it. Zero grav could use a more shattered horizon feel. i am usually extremely critical of bad features in games and im just not seeing the basis for the claim that all the features implemented already are mediocre and amateurish. Maybe your new to playing games in alpha, or maybe new to the genre? My main issue is with their eventual plan to have limited UEC purchasing in the PU, there should be none, and their not opening all ships in the AC for testing, though they do that every now and then for a week or weekend. Buying ships before the PU is released is somewhat acceptable because it doesnt affect how youll make further choices ingame after the PU. As for the issue of trying to do too much... well, welcome to mmos and welcome to crazy space sim mmos. Im probably biased because i love games that shoot themselves in the foot trying to do everything (see hazeron). On the other hand, elite dangerous has now been rushed to release as a shell of a game with a microtransaction shop. An online only (because simcity used the same excuse so well), preorder to win game with little multiplayer interaction, broken progression and economic balance, a near atmospheric flight model, and near content free to go with all the progression. I insist that if this game had any released competition and the franchise/braben was not so loved by an aging fanbase it would get torn apart by the community. And guess what? all that shit they talked about adding eventually like planetary landing and walking in your ship is planned to be paid dlc, if it ever releases. The game has fantastic atmosphere and a decent combat and flight model, but no other limbs to stand on.
[QUOTE=Sgt. Khorn;46754485]I've tried both out, probably spent about the same time playing ED and Star Citizen's AC. I still prefer SC current dog fighting over ED. [B]ED feels like I'm trying to play a jousting match.[/B][/QUOTE] This analogy is pretty damn spot on. You just drive past one another, and then turn around to do it again. I haven't tried any other ships in ED, but the Sidewinder is quite clunky. Which I'm guessing is by design.
Y'know sometimes I think a lot of people are as excited to see the space sim genre finally getting some love again as I am. And then I read threads like these. There's no rivalry or competition between the two companies but apparently the community from either game think there has to be because... why? It's quite saddening to see really. I'm excited to see where Elite is going to go over the following months and years, it's got a pretty solid base and in my opinion is very enjoyable to play already. But I'm also looking forward to the release of Star Citizen, it might be further away but it has a lot of money behind it and a very obviously motivated team working on the game. I donno about you folks but I really wanna play and see more of both games because I love the genre. Not like this is gonna help but I figured I'd give my two cents about the situation, trailer looks cool.
The trailer was actually fanmade, the guys at RSI contacted the guy and asked for his permission to remake the trailer and touch it up.
[QUOTE=Demoness;46757016]Y'know sometimes I think a lot of people are as excited to see the space sim genre finally getting some love again as I am. And then I read threads like these. There's no rivalry or competition between the two companies but apparently the community from either game think there has to be because... why? It's quite saddening to see really. I'm excited to see where Elite is going to go over the following months and years, it's got a pretty solid base and in my opinion is very enjoyable to play already. But I'm also looking forward to the release of Star Citizen, it might be further away but it has a lot of money behind it and a very obviously motivated team working on the game. I donno about you folks but I really wanna play and see more of both games because I love the genre. Not like this is gonna help but I figured I'd give my two cents about the situation, trailer looks cool.[/QUOTE] I agree, there shouldn't be any unneeded competition between the two rather they should evolve in their own way without having to worry about having a better X than Y. I have to say evolve does look quite nice but there's something about Star Citizen that reminds me of the X3 games I still play today. I am only completely disappointed with X Rebirth so hopefully SC will make up for that
[QUOTE=Korova;46753874]Well I got a press release and it's showing off a lot of new planetside module assets.[/QUOTE] Should have probably been posted in the Videos section though, this isn't really news at all. News = actual news, trailers aren't that. The only trailer recently posted I would argue qualifies as any kind of news would have been that star wars reveal trailer, only because its literally the first reveal of the new star wars movie and it actually had accompanying news articles reporting on it.
This game looks more disappointing the more I learn about it. The dogfighting module had ridiculous mechanics and basically worked like any airplane combat sim except with space as the background. The FPS combat is standard old ironsights low-movement low-TTK CODclone shit. It's pay-to-win on top of all this. I think Star Citizen's release is going to be the single largest source of tears in human history.
[QUOTE=Demoness;46757016]Y'know sometimes I think a lot of people are as excited to see the space sim genre finally getting some love again as I am. And then I read threads like these. There's no rivalry or competition between the two companies but apparently the community from either game think there has to be because... why? It's quite saddening to see really. I'm excited to see where Elite is going to go over the following months and years, it's got a pretty solid base and in my opinion is very enjoyable to play already. But I'm also looking forward to the release of Star Citizen, it might be further away but it has a lot of money behind it and a very obviously motivated team working on the game. I donno about you folks but I really wanna play and see more of both games because I love the genre. Not like this is gonna help but I figured I'd give my two cents about the situation, trailer looks cool.[/QUOTE] I dont wanna start a "he started it" thing but any time theres SC news I see people generally saying it's never gonna happen and Elite is better, maybe SC people do that on Elite news, I havent really checked
Fuck yeah FPS action sign me up [editline]20th December 2014[/editline] Maybe a bit of flying as well [editline]20th December 2014[/editline] Also fuck off skeptics, it's gonna be good. Out of all the games you guys pre-order and hype only for the final products to fucking suck ass, this ain't one of 'em. [editline]20th December 2014[/editline] And I'm not even much for piloting ships, unless I can have a self-explode function.
[QUOTE=hrak;46758150]This game looks more disappointing the more I learn about it. The dogfighting module had ridiculous mechanics and basically worked like any airplane combat sim except with space as the background. The FPS combat is standard old ironsights low-movement low-TTK CODclone shit. It's pay-to-win on top of all this. I think Star Citizen's release is going to be the single largest source of tears in human history.[/QUOTE] I'd like you to go into detail on how Star Citizen is pay to win.
Please explain how a game like Star Citizen is Pay-to-win when there is no clear objectives. If anything, there will just be alot of people with fancy-ass ships that they don't know how to fly properly on day one up for grabs to pirate.
[QUOTE=hrak;46758150]This game looks more disappointing the more I learn about it. The dogfighting module had ridiculous mechanics and basically worked like any airplane combat sim except with space as the background. The FPS combat is standard old ironsights low-movement low-TTK CODclone shit. It's pay-to-win on top of all this. I think Star Citizen's release is going to be the single largest source of tears in human history.[/QUOTE] Not sure where you got your info about the flight mechanics, if anything it's more realistic than most in terms of simulating actual space flight, even Elite Dangerous feels more like flying an aeroplane than a spaceship since they artificially limit your yaw speed. (EDs flight model is great and feels solid, but I feel like SC is a lot more exciting and dynamic personally, it definitely has a lot of potential once it's been polished). We've only seen an early preview of the FPS combat so there's no way to properly judge it, although the devs have said that it was made a little faster paced than it usually would have been for the sake of the demo.
[QUOTE=BANNED USER;46758409]I'd like you to go into detail on how Star Citizen is pay to win.[/QUOTE] There is little detail required. Star Citizen offers ingame advantages in exchange for cash. That's what pay to win means.
[QUOTE=hrak;46758150]This game looks more disappointing the more I learn about it. The dogfighting module had ridiculous mechanics and basically worked like any airplane combat sim except with space as the background. The FPS combat is standard old ironsights low-movement low-TTK CODclone shit. It's pay-to-win on top of all this. I think Star Citizen's release is going to be the single largest source of tears in human history.[/QUOTE] are you trolling
[QUOTE=hrak;46758702]There is little detail required. Star Citizen offers ingame advantages in exchange for cash. That's what pay to win means.[/QUOTE] What are these supposed in game advantages? I'm coming up with nothing here, considering anything that you buy with cash now you can get in the game later without having to pay real money to do it.
[QUOTE=BANNED USER;46758720]What are these supposed in game advantages?[/QUOTE] You can purchase access to, and lifetime insurance for, ships using real-life money. This includes ships like the Scythe which are extremely difficult for free players to obtain. These ships will be granted on game release, while free players will most probably have to grind for them for a long time. Did you notice during the dogfighting test that the smaller ships were not only smaller, but also much weaker overall and got slapped around by people with larger and more expensive ships? This is a good indication that the game will follow an RPG-style 'carrot on a stick' model of progression, with players having to do a lot of work to progress from the shitty, small space ships to the large, expensive and powerful ones that pay-to-win players had access to as soon as the game started. This constitutes an ingame advantage offered in exchange for money, which is what pay to win means.
lifetime insurance doesn't give any pay to win benefit, they've already said insurance for ships will be hardly any work, and in game advantage != pay to win, some of the cheapest ships (in game as well as out of game) are the best fighters, if you're talking about the big beefy ships then you should probably fly away
[QUOTE=hrak;46758702]There is little detail required. Star Citizen offers ingame advantages in exchange for cash. That's what pay to win means.[/QUOTE] Yah, but that also implies there is a clear objective you would get an advantage to. Which in Star Citizen there isn't because the game allows for a multitude of roles and careers that don't center around being competitive. Sorry your afraid of getting blasted by guys in carriers. They will be rare, and you can join an organization with the same resources like any nerd with social skills.
[QUOTE=Smt;46758806]lifetime insurance doesn't give any pay to win benefit, they've already said insurance for ships will be hardly any work, and in game advantage != pay to win, some of the cheapest ships (in game as well as out of game) are the best fighters, if you're talking about the big beefy ships then you should probably fly away[/QUOTE] >some of the cheapest ships (in game as well as out of game) are the best fighters, if you're talking about the big beefy ships then you should probably fly away I'm not understanding what you're saying here. You say that some of the cheapest/smallest vessels are the best at combat, then later you say that if a small/cheap vessel encounters a 'big beefy ship' it should fly away, presumably to avoid an encounter with the superior combat vessel. These statements contradict one another. Also, the ship-stats as applied during the dogfighting module test certainly imply the larger and more expensive vessels to be better at combat - they have more munitions, more defenses, and I think one can even launch a secondary vessel to assist it in combat. The only advantage to the smaller/less expensive ships is their size and relative agility, and if you go look up some video of the dogfighting module test, you'll see that wasn't a factor. >and in game advantage != pay to win If you don't agree that 'pay to win' should be defined approximately as 'offering ingame advantages in exchange for real-life currency or goods', what's a definition you think is more appropriate? >lifetime insurance doesn't give any pay to win benefit, Sorry, maybe I was unclear - what I'm calling pay-to-win right now specifically is the fact that large, expensive and powerful ships can be obtained instantly by paying players on release, while free players will almost surely have to 'grind' (farm - repeatedly carry out monotonous actions for the gain of some resource) for a long time to gain access to them.
I think some people are forgetting that once the PU launches, the cash shop is closing entirely. That's going to change some things.
[QUOTE=Tudd;46758829]Yah, but that also implies there is a clear objective you would get an advantage to. Which in Star Citizen there isn't because the game allows for a multitude of roles and careers that don't center around being competitive. Sorry your afraid of getting blasted by guys in carriers. They will be rare, and you can join an organization with the same resources like any nerd with social skills.[/QUOTE] >[the offering of ingame advantages isn't a factor] because the game allows for a multitude of roles and careers that don't center around being competitive For anyone who does wish to fight other players and be 'competitive' they will have to compete against people given an unfair advantage in exchange for real-life currency. One could almost say those players will be 'paying to win'. [editline]20th December 2014[/editline] [QUOTE=woolio1;46758855]I think some people are forgetting that once the PU launches, the cash shop is closing entirely. That's going to change some things.[/QUOTE] 1) The advantages offered beforehand will still remain. 2) They have stated that while the ability to directly purchase ships in exchange for real-life money will be taken away when the game launches, players will still have the option to purchase ingame money (which can be used to purchase ships or anything else) with real-life money.
Honestly as a backer I can totally see where hrak is coming from. I've echoed the same fears myself about how when the persistent universe launches it's going to be a bunch of newbies who just bought the game in Auroras getting griefed by people in Hornets and Avengers who, because of their lifetime insurance, can just keep doing it. To say nothing of the effect that groups like the Goons and Reddit can have when they have an effective monopoly on day 1 capital ships like carriers and destroyers. Just seems like they are shooting themselves in the foot to raise more money than they really need. This policy of stratifying the playerbase to such a degree is going to backfire at some point.
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