• Treyarch will “kill people with facts” over Black Ops 2 balance complaints
    105 replies, posted
I just tried Black Ops 2 and I think it's much better then all the last ones and actually has new gameplay elements finally. If you're going to get a modern COD I'm going to vouch for this one.
You can play Pitfall in it, good enough for me.
[QUOTE=kman866;38483115]Another good reason I don't support Treyarch anymore...[/QUOTE] Yeah, I wish Infinity Ward would hurry up with their exciting addition to the series about british and american men shooting russians wearing red camouflage.
[QUOTE=Kirad;38483212]I kinda like this idea. "It's not OP, you just suck"[/QUOTE] TF2 weapons in a nutshell
[QUOTE=Rocâ„¢;38482997]I'd say a weapon only is overpowered if it performs too well beyond its spectrum of effectiveness. Remember MW2's dual 1887? Shotguns in CoD have a certain range of effectiveness, where past a distance, they get weaker, up to the point where they just don't even register the hit. The dual 1887's had a HUGE range, bigger than that of any submachinegun even, and always killed in 1 hit due to firing both at the same time, which would kill faster than an assault rifle at a distance where a shotgun wouldn't even work. Then there was the CM901 with shotgun attachment or whatever on MW3 that fired faster while dealing a heapload of damage per hit, and as always, the UMP.45 on MW2 that killed ANYONE in at the very least 4 hits, even if you didn't have stopping power and had a silencer installed on it, and even at long range. There was also the SCAR that had increadibly precise fire coupled with 2-3 hit kills... The dual FMG-9's on MW3 that could easily wipe out a whole team on its own with its hail of fast shooting and increadibly accurate bullets... The commando perk on MW2 that actually had more range of effectiveness than some shotguns... The FAMAS on BO that SHREDDED people in seconds... And can't really remember anything more, but there were quite a few.[/QUOTE] Akimbo g18 in MW2. Just aim in general direction of enemy and hold left mouse button. [editline]17th November 2012[/editline] Noobtube with one man army in Mw2.
Nothing will match CoD4 with the AK-47, two RPG-7s, sonic boom and martyrdom. Makes you feel like a real terrorist.
[QUOTE=Silly Sil;38484834]Akimbo g18 in MW2. Just aim in general direction of enemy and hold left mouse button. [editline]17th November 2012[/editline] Noobtube with one man army in Mw2.[/QUOTE] Akimbo G18s, OMA/DC with grenade launchers (before OMA was nerfed, anyway), UMP-45 and arguably the ACR were all dodgy in the balance department.
I don't understand what his numbers are supposed to show. K:D ratio of people playing with those guns? Or gun stats? Spread damage and so on?
From the title I thought he meant gun power in real life, I was worried for a second :v:
Aren't guns unbalanced in real life? It'd be kinda fun if they made an MMS with weaponry exactly like the real-world counterparts, so there'd be shitty guns, sort of okay ones, and really good overpowered ones, because it'd end up with masochist "pros" playing with the really shitty guns and showing their e-peen when they rack up kills on people using the "easymode" weaponry. [editline]17th November 2012[/editline] also whenever you dual-wielded large guns you'd break your wrists as soon as you fired a couple shots and get kicked out of the game for 24 hours for being a fucking idiot
[QUOTE=latin_geek;38485150]Aren't guns unbalanced in real life? It'd be kinda fun if they made an MMS with weaponry exactly like the real-world counterparts, so there'd be shitty guns, sort of okay ones, and really good overpowered ones, because it'd end up with masochist "pros" playing with the really shitty guns and showing their e-peen when they rack up kills on people using the "easymode" weaponry. [editline]17th November 2012[/editline] also whenever you dual-wielded large guns you'd break your wrists as soon as you fired a couple shots and get kicked out of the game for 24 hours for being a fucking idiot[/QUOTE] Due to a limited number of major calibers, guns are ultimately fairly balanced in reality. In many cases the similarities between two guns chambered in the same caliber are going to be very small. Guns tend to be produced with certain scenarios in mind, and in those scenarios they perform quite well. For instance, a UMP and a P90 are polar opposites. The UMP hits like a truck on anyone not wearing body armor in reality, but the instant they are clad in virtually any form of protection, the effectiveness is going to drop significantly. The P90 meanwhile is fairly pathetic in terms of stopping power, but cuts through body armor like a hot knife through butter. Each is going to be utterly terrible in the wrong scenario, but they are each excellent in the right situation. The issue is ultimately that you have to model everything pretty damn well in order to effectively bring out the strengths of each weapon. Like anything chambered in 5.56 NATO would have half again as many rounds extra as anything chambered in 7.62x39, due to the differences in the dimensions and weight of the individual cartridges. Meanwhile the 7.62 rounds would cut through armor and cover far more effectively.
It also has to do with the shitty maps. They are all cluttered and full of shit in the way. Its all smg paradise. Theres ONE map you can decently snipe on if you aren't quickscoping.
[QUOTE=latin_geek;38485150]also whenever you dual-wielded large guns you'd break your wrists as soon as you fired a couple shots and get kicked out of the game for 24 hours for being a fucking idiot[/QUOTE]Only dual wieldable guns in blops 2 are secondary pistols.
So many knowledge bombs, this guy must have trouble getting through airport security.
So I tried out this gun people have been complaining about, the MSMC, Indian PDW type thing, if we're following real life stats the TDI Vector should kick it's ass. First round with it, TDM, 20-2. Something fishy going on since most of the time with other guns I get stuff like 15-12 and so on.
[QUOTE=Demolitions2;38485398]It also has to do with the shitty maps. They are all cluttered and full of shit in the way. Its all smg paradise. Theres ONE map you can decently snipe on if you aren't quickscoping.[/QUOTE] I got a few kills hard scoping in nuketown 2025, just go prone at the sides of the houses (y)
fuck call of duty [editline]17th November 2012[/editline] someone put the cow out of its misery
since there are so many corners and barrels to shoot around and over, all you have to do is equip an smg and start firing before you even round the corner. you have a much higher chance of killing a dude as opposed to you having a standoff the moment you see them. this is fps weapon balance and design 101
[QUOTE=Burgervich;38484171]I just tried Black Ops 2 and I think it's much better then all the last ones and actually has new gameplay elements finally. If you're going to get a modern COD I'm going to vouch for this one.[/QUOTE] Yeah, Treyarch always seems to try innovation and usually brings something new to the table. This game actually feels like *gasp* it is different from the others!
The only balance problem I've had is some of the SMG's seem a bit too effective. They do slightly less damage than assault rifles, have no recoil, and higher rates of fire. It's not as bad as MW2 or 3 weapon balance with the 1887s, Glock 18s and FMGs though that just won every single engagement. Overall pretty balanced game, which isn't surprising considering Black Ops 1 had almost perfect balance.
[QUOTE=Ermac20;38483106]desert eagle was essentially a direct upgrade when you got it but then again it was unlocked really late[/QUOTE] It was utter crap compared to the USP. [editline]17th November 2012[/editline] [QUOTE=Raidyr;38486093]The only balance problem I've had is some of the SMG's seem a bit too effective. They do slightly less damage than assault rifles, have no recoil, and higher rates of fire. It's not as bad as MW2 or 3 weapon balance with the 1887s, Glock 18s and FMGs though that just won every single engagement. Overall pretty balanced game, which isn't surprising considering Black Ops 1 had almost perfect balance.[/QUOTE] Oh almost forgot those glock18's. And dual wielding revolvers. Accurate as fuck. [editline]17th November 2012[/editline] [QUOTE=nikomo;38483475]The weapons and such are fine, it's the netcode that sucks dicks, hitboxes lag like 300ms behind you.[/QUOTE] What? I have NEVER had this problem with CoD. It was actually the reason I traded counter strike source for CoD as my "go-to shooter", since in counter strike, you might be able to pull shit like a headshot from an ak at point-blank range and only give 30 damage, or spray 2 magazines at close range and somehow only 2 hits being registered, on a server without lag. Although, I do confess mw2 had those problems, but only because it was p2p servers or whatever instead of dedicated servers, that insisted on putting me in games with what seemed to be polish people, giving me 150 latency and not being able to hit anything. This made CoD4 the game with probably the best netcode ever for me. It just plays perfectly well, even at almost 100 ping, and your bullets aren't ignored.
[QUOTE=Da Big Man;38483008]I can't remember any OP weapons in COD4...[/QUOTE] AK74U and P90 [editline]17th November 2012[/editline] [QUOTE=nikomo;38483475]The weapons and such are fine, it's the netcode that sucks dicks, hitboxes lag like 300ms behind you.[/QUOTE] I don't know what platform you are playing on but on PC it's almost perfect, and the hitbox issues that do occur are just general online FPS gameplay in 2012. Happens in CoD, happens in CS, happens in TF2, happens in BF3.
If only DICE had this attitude
Most of these guns you people are talking about are on MW, Treyarch didn't have anything to do with MW, I found Black Ops weapons to be well balanced, I haven't tried Black Ops 2 but I'm assuming it's the same kind of jig?
I am so glad that arma dont needs to deal with this since recoil is real and every gun freaking kills.
[QUOTE=Da Big Man;38483008]I can't remember any OP weapons in COD4...[/QUOTE] M16 Then again I only played hardcore mode so it didn't matter, you played with what you enjoyed
p90 akimbo double tap with only damage perks and a shield + throwing knife or whatever the blops2 equal is
[QUOTE=Ericson666;38483154]I always thought the MP5 was kinda OP[/QUOTE] rofl
[QUOTE=Raidyr;38487290]I don't know what platform you are playing on but on PC it's almost perfect, and the hitbox issues that do occur are just general online FPS gameplay in 2012. Happens in CoD, happens in CS, happens in TF2, happens in BF3.[/QUOTE] I'm on the PC, and I will die even though I've taken cover at least a couple of times in every match, and when I check the killcam I can see that they did not shoot the cover, so wall penetration is not the issue. On that subject though, the amount of penetration that you can get out of a weapon in this game is extremely insane, and honestly needs tuning. This is from a match my friend played (and his clip, I just recorded it and uploaded it): [media]http://www.youtube.com/watch?v=mMOvNIu-AlI[/media]
[QUOTE=nikomo;38487900]I'm on the PC, and I will die even though I've taken cover at least a couple of times in every match, and when I check the killcam I can see that they did not shoot the cover, so wall penetration is not the issue[/QUOTE] It's not hitboxes following behind you. It's playermodel being displayed with delay on the server, from your point of view. What you see on your screen didn't happen yet on the server. People will see you hide behind cover slightly later than you see yourself doing it. If they kill you during that time it looks like you were shot through a wall from your perspective.
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