• Treyarch will “kill people with facts” over Black Ops 2 balance complaints
    105 replies, posted
[QUOTE=Silly Sil;38488453]It's not hitboxes following behind you. It's playermodel being displayed with delay on the server, from your point of view. What you see on your screen didn't happen yet on the server. People will see you hide behind cover slightly later than you see yourself doing it. If they kill you during that time it looks like you were shot through a wall from your perspective.[/QUOTE] Exactly. Quake 3 had this problem too and since IW engine is basically Quake 3 on crack then obviously COD would have it too. [editline]17th November 2012[/editline] although, the fact that they still have this problem is strange to me; I thought games past 2003 mostly have lag compensation? And the fact that a lag compensator has already been developed for Quake 3, the same methods would probably work on COD. Then again, I never had problems with lag at all. Even if I was lagging, hits always register for me and even though the killcam shows hacky hitboxes (Tomahawk bounce 3x, hits someone 4 inches away from body, sticks and kills, anyone?) gameplay wise it doesn't affect much.
[QUOTE=Jacam12SUX;38485627]fuck call of duty [editline]17th November 2012[/editline] someone put the cow out of its misery[/QUOTE] wow ur cool and edgy
Well at least nothing is as bad as the MP40
[QUOTE=Da Big Man;38483008]I can't remember any OP weapons in COD4...[/QUOTE] The G3. In SP it was full auto but they made it single shot in MP to balance it. Rebind Fire to mousewheel up + down and walaa you have the best rifle in COD4
[B]CAN'T EVEN CONNECT ONLINE TO EXPERIENCE THE LACK OF BALANCE. WHAT DOES IT MEAN MASON?[/b] oh yeah, activison are cunts, forgot. woah some ps3 players cant connect online release a patch, but don't fix it. GENIUS
I'm gonna get dumbbarded with this but I only ever play CoD casually at a friends house, but aren't all the guns KIND OF THE SAME? Like, it's more who finds who first and splatters them with bullets
[QUOTE=Silly Sil;38484834]Akimbo g18 in MW2. Just aim in general direction of enemy and hold left mouse button. [editline]17th November 2012[/editline] Noobtube with one man army in Mw2.[/QUOTE] Oh man OMA + Danger Close + GL was so much fun I would always group with a bunch of friends and we'd all choose that loadout
[QUOTE=-nesto-;38493071]The G3. In SP it was full auto but they made it single shot in MP to balance it. Rebind Fire to mousewheel up + down and walaa you have the best rifle in COD4[/QUOTE] It still has a fair bit of kick to it, but if you can control it, yes it's good. Assuming you don't get molested by badmins who can't admin a server for shit. The AK47/ AKS-74u/ P90 were much more problematic. The AKs were just powerful, fairly accurate, good penetration weapons. And the P90 with the right class was a major pain in every bodies ass. The AKs are so powerful that (from watching my brother playing semi-competitively), nobody ever really uses anything else once they have it. It makes me all the more happier when kill them if I'm running around with the Skorpion like a muppet.
Wondered why I had a few %'s wedged in the back of my head.
[QUOTE=Rents;38485030]Nothing will match CoD4 with the AK-47, two RPG-7s, sonic boom and martyrdom. Makes you feel like a real terrorist.[/QUOTE] especially when you bomb your own team on hardcore
[QUOTE=ForgottenKane;38496872]especially when you bomb your own team on hardcore[/QUOTE] yeah it was great having the RPG's in cod 4 do a full 180 and kill your entire fucking team like they were engineered by the opposing team
[QUOTE=ForgottenKane;38496872]especially when you bomb your own team on hardcore[/QUOTE] Eh, annoying your own team is pretty easy, annoying the other team with RPG potshots was much more fun.
what made treyarch think it was a good idea to add target finder
[QUOTE=GunFox;38485220]Due to a limited number of major calibers, guns are ultimately fairly balanced in reality. In many cases the similarities between two guns chambered in the same caliber are going to be very small. Guns tend to be produced with certain scenarios in mind, and in those scenarios they perform quite well. For instance, a UMP and a P90 are polar opposites. The UMP hits like a truck on anyone not wearing body armor in reality, but the instant they are clad in virtually any form of protection, the effectiveness is going to drop significantly. The P90 meanwhile is fairly pathetic in terms of stopping power, but cuts through body armor like a hot knife through butter. Each is going to be utterly terrible in the wrong scenario, but they are each excellent in the right situation. The issue is ultimately that you have to model everything pretty damn well in order to effectively bring out the strengths of each weapon. Like anything chambered in 5.56 NATO would have half again as many rounds extra as anything chambered in 7.62x39, due to the differences in the dimensions and weight of the individual cartridges. Meanwhile the 7.62 rounds would cut through armor and cover far more effectively.[/QUOTE] haha, how ironic, I coded a mod for CS2D that does just that yesterday. the ~numbers~ {91,40,40,40,0.90,0.10,1,4,3,4,1}
[QUOTE=AJisAwesome15;38499686]what made treyarch think it was a good idea to add target finder[/QUOTE] I dun haz BlopsToo, pls exprain pls
[QUOTE=BFG9000;38506502]I dun haz BlopsToo, pls exprain pls[/QUOTE] Severely restricts your field of view, adds a border (kinda like scopes), and highlights enemies within your field of view with a marker from what I can research (seriously, did you even look it up?). Doesn't seem horrendously overpowered, massive tunnel vision and all that.
[QUOTE=Demolitions2;38485398]It also has to do with the shitty maps. They are all cluttered and full of shit in the way. Its all smg paradise. Theres ONE map you can decently snipe on if you aren't quickscoping.[/QUOTE] There's a few maps with "sniper positions" but they're all incredibly open with multiple entrances and are generally a pain in the ass to defend. Plus killcams give you away immediately so you can't really stick around and actually be a sniper. but they really should tone down how insanely accurate SMGs are. even without the laser sight they can still wreck you from across the map.
[QUOTE=Samiam22;38485031]Akimbo G18s, OMA/DC with grenade launchers (before OMA was nerfed, anyway), UMP-45 and arguably the ACR were all dodgy in the balance department.[/QUOTE] I kick ass with the UMP-45, and I sort of suck so I'm certain its overpowered.
I don't think the weapons are overpowered. The lag compensations a bitch though, I'd have 4 shots off and die and on the kill cam I'd hardly have 1 or 2.
[QUOTE=Period;38507655]I kick ass with the UMP-45, and I sort of suck so I'm certain its overpowered.[/QUOTE] It's fairly overpowered. The damage dropoff ensures a 3 hit (at most) kill at any range. Which for an SMG class weapon is pretty ridiculous. The recoil is non-existent for the most part, due to the low fire rate. And being an SMG, switching to and from it is pretty quick.
[QUOTE=geoface;38493248][B]CAN'T EVEN CONNECT ONLINE TO EXPERIENCE THE LACK OF BALANCE. WHAT DOES IT MEAN MASON?[/b] oh yeah, activison are cunts, forgot. woah some ps3 players cant connect online release a patch, but don't fix it. GENIUS[/QUOTE] Been playing all weekend on PS3. The MP7 is pretty fun.
[QUOTE=Raidyr;38486093] Overall pretty balanced game, which isn't surprising considering Black Ops 1 had almost perfect balance.[/QUOTE] I'm sorry but Black Ops had probably the worst balance in the series after the MP40 in WaW. In Black Ops it was basically all assault rifles. There were one or two SMGs that were alright and there was maybe one map you could snipe on, but the sniper rifles weren't really that great. And of the assault rifles, the famas would just cut people down like a scythe. MW2's balance actually got sorted out alright after the 1887's got nerfed to bits. CoD4 was probably the most balanced, but the M16 was probably the most OP in my opinion, one burst with stopping power was enough to kill someone at long range, and at very short range, firing from the hip sprayed the burst out a bit like a semi-auto shotgun, but you still could beat it fairly easily at medium range. Didn't play MW3 so I can't really judge that.
[QUOTE=Hiccuper;38511099]I'm sorry but Black Ops had probably the worst balance in the series after the MP40 in WaW. In Black Ops it was basically all assault rifles. There were one or two SMGs that were alright and there was maybe one map you could snipe on, but the sniper rifles weren't really that great. And of the assault rifles, the famas would just cut people down like a scythe. MW2's balance actually got sorted out alright after the 1887's got nerfed to bits. CoD4 was probably the most balanced, but the M16 was probably the most OP in my opinion, one burst with stopping power was enough to kill someone at long range, and at very short range, firing from the hip sprayed the burst out a bit like a semi-auto shotgun, but you still could beat it fairly easily at medium range. Didn't play MW3 so I can't really judge that.[/QUOTE] The only assault rifles people used in Black Ops were the famas and the galil. The famas had p much no recoil and the galil supposedly did a lot of damage according to the stats. The only SMG people really used was the AK74U because it had assault rifle stats with the bonus of running fast like you had an SMG.
[QUOTE=JustGman;38511162]The only assault rifles people used in Black Ops were the famas and the galil. The famas had p much no recoil and the galil supposedly did a lot of damage according to the stats. The only SMG people really used was the AK74U because it had assault rifle stats with the bonus of running fast like you had an SMG.[/QUOTE] Famas suppressed was a complete over kill, so was the Gali, I racked up a lot of XP with those two weapons because of how OP they were [editline]19th November 2012[/editline] [QUOTE=AJisAwesome15;38499686]what made treyarch think it was a good idea to add target finder[/QUOTE] To me it's on par with the heartbeat sensor from mw2/3 except the real difference is that you have an external display on your weapon so you need to estimate where they could be and it updates every so often I haven't used the target finder in MP yet but from the campaign anything in your scope will have a square over it and updates constantly (This may be completely different with MP I have no idea). Treyarch just wanted to add these cool gadgets but they need a tune down
I'm hearing tons of people are just sticking to SMG's which are apparently oerpowered. Not a surprise bu it's fairly common in CoD games for the SMG's to be ridiculous at least from the games I've played (COD4 and MW2; UMP in MW2 was a joke). This would be the third Call of Duty game I've ever bought, and on my PS3 so I hope the balance isn't that bad.
why don't they have the stats all online for everyone to see for themselves? ( ͡° ͜ʖ ͡°)
[QUOTE=Jacam12SUX;38485627]fuck call of duty [editline]17th November 2012[/editline] someone put the cow out of its misery[/QUOTE] Hmm, I'm afraid this Is not youtube.
[QUOTE=hexpunK;38507839]It's fairly overpowered. The damage dropoff ensures a 3 hit (at most) kill at any range. Which for an SMG class weapon is pretty ridiculous. The recoil is non-existent for the most part, due to the low fire rate. And being an SMG, switching to and from it is pretty quick.[/QUOTE] It has a relatively slow reload for an SMG and the third slowest rate of fire of all the automatic guns in the game (despite being an SMG), it clearly has recoil if you don't fire in bursts, it has a quite high spread when firing from the hip (and especially so with akimbo)
[QUOTE=Hiccuper;38511099]I'm sorry but Black Ops had probably the worst balance in the series after the MP40 in WaW. In Black Ops it was basically all assault rifles. There were one or two SMGs that were alright and there was maybe one map you could snipe on, but the sniper rifles weren't really that great. And of the assault rifles, the famas would just cut people down like a scythe. MW2's balance actually got sorted out alright after the 1887's got nerfed to bits. CoD4 was probably the most balanced, but the M16 was probably the most OP in my opinion, one burst with stopping power was enough to kill someone at long range, and at very short range, firing from the hip sprayed the burst out a bit like a semi-auto shotgun, but you still could beat it fairly easily at medium range. Didn't play MW3 so I can't really judge that.[/QUOTE] I don't see how it was basically all assault rifles. The FAMAS was an easy to use gun that was overnerfed, and the AK74U was perhaps a little too good (and it was an SMG) but all weapon classes had a role. Sniper rifles worked better in Black Ops than most of the other modern CoD games because most maps actually had sightlines, though MW2 was good about this too. Weapon balance was overall about the same as CoD4, with both games having one or two powerful guns, maybe one gun that was kind of pointless, but dozens of guns that were plenty useable and effective in the right hands. Perk balance was far better in Black Ops though. Every perk was a counter to something else, and it was the first game to remove Stopping Power which I always thought was a pointless addition to the series. Black Ops 2 continues this trend by making weapon effecting perks from previous games into weapon attachments, and perks into just character modifiers. This is a much better way of doing it in my opinion.
I'd love to have a seat here and just bitch and moan my ass off about what is in my opinion the most exstensively milked, trite game franchise in existence, but then I remember I have all the CoD's from MW1 to MW3. Then I curl up in my room and weep gently into my bedsheets.
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