• FF7 Remake is Episodic, Split into multiple parts
    92 replies, posted
Well, I guess they can wait for money; I'm not buying it until the whole thing is out.
[QUOTE=MerkySalt;49262492]I have so many questions. How do you make an RPG episodic without taking out the world map? Will there be a continued soon message after leaving midgar for the first time? Then when episode 2 comes out will they just magically appear in Kalm, Or will there be a message on the cave past the midgar zolom telling you to wait for part 2 before proceeding? Will character saves just import themselves from episode to episode? Will we even be able to go back to past areas in previous episodes or only if they appear in the new episode? I guess it all depends on how big the episode chunks are. Imagine if square releases final fantasy 7 in a dozen bite sized chunks.[/QUOTE] Well actually, it's pretty easy. The 4 discs acted, in a way, as episodic, and the game progressed in a odd natural way so that the further you got, the more you could explore with faster means of exploration. The car, the downed plane, the sub, the Highwind, chocobo breeding. As for character saves and previous areas, who knows. Might just read data from the memory and apply it to the new area, making the game larger and larger. That said, it would not surprise me in the least if they made the game waaaaaaaaaaaay more linear in order to preserve disk space. I'm looking at you, Final Fantasy X and XIII.
Fuck you. squenix that is
[QUOTE=Vaught;49262518]Well actually, it's pretty easy. The 4 discs acted, in a way, as episodic, and the game progressed in a odd natural way so that the further you got, the more you could explore with faster means of exploration. The car, the downed plane, the sub, the Highwind, chocobo breeding. As for character saves and previous areas, who knows. Might just read data from the memory and apply it to the new area, making the game larger and larger. That said, it would not surprise me in the least if they made the game waaaaaaaaaaaay more linear in order to preserve disk space. I'm looking at you, [b]Final Fantasy X[/b] and XIII.[/QUOTE] Hey now, FFX may've been linear but at least it let you do more than just grind and advance forwards, especially once you got the airship. XIII didn't let any of that until the pen-ultimate chapter of the game and it was just one gigantic area to grind in for the final dungeon.
Final Fantasy VII is a ludicrously long game. I somehow can't get angry at them doing this because it somewhat makes sense.
Why am I not surprised that the one Final Fantasy that millions of brain washed individuals will blindly buy is the one that they try to squeeze more cash out of by going episodic? EDIT: I mean seriously, the remakes of IV and VI didn't sell terribly well as is, but if they had tried to make them episodic, they would have almost certainly had negative sales due to already limited appeal.
Barret will remember that. That being said, the episodic model is stupid. By the time the final part is out, people will either be clueless as to what happened or lack the interest they did in the first place.
Like people have said, the dream would be, aside from it not being episodic at all, each episode representing one of the three discs from the original version, but I'm admittedly not very optimistic that is the case, since while that would provide very natural breaking points in the plot, really all that's on that last disc is the final dungeon and the optional end game superbosses/doing stuff like the Chocobo Races, so unless they expand upon that part of the game I'm not sure they'd do that. But if they didn't I'm not really sure where else they'd put the breaks. The end of the opening Midgar section? Maybe, that is a breaking point, but if all the parts were that long there'd be like 30 fucking episodes at least so I dunno if they'd do that either. If they do the 1 Episode = 1 Disc method, I wonder if they'd incorporate some of the cut side quests from the original to help lengthen that last episode. FFVII is a game that didn't get enough development time the [i]first[/i] time around, and had a lot of cut content, so if they could somehow include some of the stuff they couldn't originally that'd actually be pretty amazing.
ep1: assault on shinra ep2: escape from shinra ep3: scorpitron fight this is dumb and just an attempt to milk money. a goodwill remake would be the full game at once, not this crap.
[QUOTE=Anyx;49262573]Final Fantasy VII is a ludicrously long game. I somehow can't get angry at them doing this because it somewhat makes sense.[/QUOTE] It's, on average for a story-focused playthrough, about 40 hours of content generally speaking. Especially since the game loves making you revisit towns and other areas you've been to already for various reasons. It's all the extra side content, going for Knights of the Round and Golden Chocobos, and all the ultimate Limit Breaks among other shit like side-quests, secret items, and so forth that completely and utterly extend FFVII into a massive game.
[IMG]http://i.imgur.com/rRt7Q5o.png[/IMG] this guy is a tech report for the WSJ so i don't think his bullshitting. people are speculating we get until [sp]aerith's death[/sp] and then the rest of the game when asked why they didn't just make it two discs or more [url]https://twitter.com/mochi_wsj/status/673691424487964672[/url] [quote]I asked, and they said: "to maximize great machine capacity of PS4"[/quote] read "we want to get as much money as possible
[QUOTE=theevilldeadII;49262416]IS IT COMNG TO PC.,?![/QUOTE] I'm willing to bet it is. The Original FF7 had a PC port (and still does on steam) Square Enix also has taken to porting a lot of their FF Games to PC, including old ones, 13, Type-0. Its safe to say it'll happen eventually.
I don't know how I feel about this. I don't have much experience with episodic games, the only worry in my mind is that being episodic will somehow have an effect on how much content you can experience when you finally get to the overworld and the episodes aren't divided the same way the discs were on the original console version. Unless they're absolutely insane, the absolute minimum episodes I can see is three just like the three disc thing, with each being 20 dollars. Worst case scenario, 6 episodes, each ten dollars, and I'm sure that wouldn't be a good sign in any way. If the total cost of all episodes exceeds the usual 60 dollar triple A game price, then I'm honestly not interested.
[QUOTE=ClauAmericano;49262362]Kind of ironic how FF7 originally ended up on the PS1 cause they could fit the entire game on the disc easier, yet now they are doing this episodic business.[/QUOTE] Technically, it's on three separate discs on the PS1 version due to size.
[QUOTE=Anyx;49262573]Final Fantasy VII is a ludicrously long game. I somehow can't get angry at them doing this because it somewhat makes sense.[/QUOTE] no it doesn't now it will be essentially demos of different parts of the game.
[QUOTE=Anyx;49262573]Final Fantasy VII is a ludicrously long game. I somehow can't get angry at them doing this because it somewhat makes sense.[/QUOTE] so long as the price is fair aka the whole thing cost $60/CAN$80
[QUOTE=The Duke;49262798]Technically, it's on three separate discs on the PS1 version due to size.[/QUOTE] Actually, its multi-disk due to all of the CG sequences. Using a gameshark to access the debug room, you can access essentially every area in the game while on the first disk. All of the game, save for the respective CGs is there and on all three disks as well.
I can't help but feel pessimistic about this. If they remove my overworld I will not be happy, if they remove my sidequests I will not be happy. I really hope it's not a ham-fisted, rushed playthrough of the main storyline with pretty graphics. When I hear 'Episodic', regarding something like Final Fantasy I think 'dumbed-down, linear'
They're saying that if the game was one gigantic title, they'd have to remove content, so they're using an episodic nature to be able to consistently keep most content and so forth. Not sure if a thin excuse or what.
[QUOTE=Kyo;49262628]Like people have said, the dream would be, aside from it not being episodic at all, each episode representing one of the three discs from the original version, but I'm admittedly not very optimistic that is the case, since while that would provide very natural breaking points in the plot, really all that's on that last disc is the final dungeon and the optional end game superbosses/doing stuff like the Chocobo Races, so unless they expand upon that part of the game I'm not sure they'd do that. But if they didn't I'm not really sure where else they'd put the breaks. The end of the opening Midgar section? Maybe, that is a breaking point, but if all the parts were that long there'd be like 30 fucking episodes at least so I dunno if they'd do that either. If they do the 1 Episode = 1 Disc method, I wonder if they'd incorporate some of the cut side quests from the original to help lengthen that last episode. FFVII is a game that didn't get enough development time the [i]first[/i] time around, and had a lot of cut content, so if they could somehow include some of the stuff they couldn't originally that'd actually be pretty amazing.[/QUOTE] Probably make the optional things, like Yuffie's place, the Knights of the Round summon, fighting the weapons, getting Ultima Weapon, and maybe some Gold Saucer minigames as DLC. Easiest cash grab there. Also a part of me feels like the overworld will either be gutted and replaced with the FFX map travel thing that eliminated the overworld, or keep the goofy polygonal world character in the world
[QUOTE=Vaught;49263369]Probably make the optional things, like Yuffie's place, the Knights of the Round summon, fighting the weapons, getting Ultima Weapon, and maybe some Gold Saucer minigames as DLC. Easiest cash grab there. Also a part of me feels like the overworld will either be gutted and replaced with the FFX map travel thing that eliminated the overworld, or keep the goofy polygonal world character in the world[/QUOTE] this honestly makes me depressed
The original game was already split in 4 CDs so if they want to split the game episodically they can just follow that and split the game roughly based on where each CD stopped, or to the closest point that the story would allow. FF7 is a fucking huge game and if the trailer has shown us anything, it's that they're not half-baking the remake. People theorized for years before the official announcement that a FF7 remake would likely never happen because they'd run out money before completing it and it's partially true - Square Enix needs some form of financial backing to actually release the full remake and making it episodic seems like a perfect way to make it. Of course it's to get more money, but that's not a nefarious purpose - it's their fucking job as publishers. If they pull a DNF and take eons to make the game only to run out of cash and go bankrupt because the game was eating up too much of their budget and they couldn't handle its funding (even with parallel releases of other games, which all take ages to be made and released by the way), then nobody would be pleased either. [editline]a[/editline] The way it'll probably work is that the world map is available from the first episode onward but quests in them unlock based on probably about four acts, which will be released one after the other to ease up the workflow and actually release the game at a sensible date. There is no reason to believe stuff like the side quests will somehow be relegated to DLC and not simply distributed to each of the episodes, based on how far you would normally encounter these side activities in the base game.
so pretty much it's gonna completely linear in order to railroad the game into an episodic model thanks for nothing dickheads
[QUOTE=TheHydra;49263501]so pretty much it's gonna completely linear in order to railroad the game into an episodic model thanks for nothing dickheads[/QUOTE] It doesn't have to be though ? They can just put the overworld and simply render areas from further episodes inaccessible. It's entirely possible the game's assets and world design will mostly be done by the time the first episode comes out and that they're going to use the extra time to work on balance, animations, the actual content of the quests and other such finetuning. I mean if you look at games like TES, Fallout and Dark Souls the presence of further DLC does not make the base game any more linear, it simply means some areas are designed to be revisited with DLC added to them later.
[QUOTE=Ganerumo;49263517]It doesn't have to be though ? They can just put the overworld and simply render areas from further episodes inaccessible. It's entirely possible the game's assets and world design will mostly be done by the time the first episode comes out and that they're going to use the extra time to work on balance, animations, the actual content of the quests and other such finetuning. I mean if you look at games like TES, Fallout and Dark Souls the presence of further DLC does not make the base game any more linear, it simply means some areas are designed to be revisited with DLC added to them later.[/QUOTE] Those are optional instances you can pay to add, not actual -episodes- that force you to wait to progress. I'm sure there's ways the FF7 remake can go well, but there's just as many ways to floob the entire thing into a complete and utter failure.
Since Square Enix is rather open to feedback and typically listens to its consumer base (see how they swiftly cancelled the whole Mankind Divided preorder campaign after the especially horrible reception), I think it's fair to assume they'll know how to handle this to a satisfying extent.
[url]http://www.neogaf.com/forum/showthread.php?t=1152062[/url] [quote] - About the details of splitting the game into episodes, please tell us more. Kitase: From the beginning, we have considered it impossible to remake FF7 into one single game. Althought it's impossible to tell you the details about the splitting at the moment, please wait for our further announcement. [B]Nomura: If we tried to stuff the whole game into one release, some part of the game would have to appear as digests. We'd have to remove some contents from the game, and it would be difficult to add more to the game. Considering that a full remake of the original game must be achived, we have decided to split the game into episodes.[/B] [B]Kitase: Taking the No.8 street shown in the video this time, even just this is already highly dense. If we are to remake the content of the original version at that quality, it would have been impossible to do with a single release.[/B] Splitting the original version into episode with nothing dropped, as well as adding complements, and remaking the game the game in its full volume is what we are thinking. - How will the battle system look like? Kitase: Unlike the encounter battles in the original version, we were aiming for a seamless active battle like shown in the video. Nomura: Regarding the speed of the combat, as well as the sensation of tempo, we have considered something alongside Dissidia FF that you can play without stress. The degree of action would feel like Dissidia FF > KH > FF7 Remake. We are trying to make a new action combat system that definitely demand no action technique, and let you consider your strategy during the combat. - What would the elements in the battle system from the original version become? Nomura: Since the game is based on FF7, elements like ATB gauge and limitbreak will appear but with new useage. Please wait for our further announcements on how they would evolve. - Are you going to adjust the story in order to maintain connection to other compilations of the game, as well as adapting to the modern age? Nomura: We are planning some mechanism to dig deeper into each episodes. Players who have played the original version surely would know everything from the beginning to the end of the game, including some very important moments. And we are planning to give even such users surprises. Kitase: We are not going to remake a game so you only play for nostalgia. We want to make the hearts of the original fans pump. We are adjusting the storyline with this idea in mind. [/quote]
they will include moral choices [I]"that affect your progression through episodes"[/I]. i can already smell it. and sell a shitton of minigames as dlc. also "so the game can include more content" its a terrible excuse. Its a remake nobody ever asked even though everyone would gladly take(they could easily remain silent for other two years and relase the full game once it was complete). announcing it even before it could be completely finished sounds like an awfully bad decision made by the marketing team rather than from the development team in order to cash in the game as soon as posible.
Well can only wait and hope for the best, once all episodes are released then perhaps i'll make the purchase. We've definetly moved on in times since the original's release so there's nothing stopping me from watching someone else play the game before making the purchase and finding out where the content stops. What surprises me most is that they're chosen now to release the game - a time where DLC content is prevalent in almost all new games (or AAA games at the least).
[QUOTE=Metaru;49263981]Its a remake [b]nobody ever asked[/b] even though everyone would gladly take[/QUOTE] Uhh... People have been begging Squeenix for this since the PS3 tech demo.
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