Game Informer does an interview with an anonymous Valve employee on HL3
241 replies, posted
[QUOTE=catbarf;51661211]The most likely scenario here is that someone at Valve is trying to make HL3 or L4D3, but the company structure ensures it probably won't see the light of day before it crashes yet again.[/QUOTE]Based off of what? What in the hell has you so damned convinced? One interview from mid 2015 and a few people working on their personal project but being unable to see it through to completion?
[QUOTE]It's just not their line of business anymore.[/QUOTE]
Then why have they been developing a new video game engine that they have made virtually no effort to market to other devs?
[QUOTE]Actually, while we're on CS:GO, it's incredible to me that Activision can publish a new Call of Duty every year that's essentially the same game with a new story and multiplayer content and get called unoriginal cash grabs, while Valve releases CS:GO which is essentially CS:S with new multiplayer content and microtransactions and people seriously hold it up as evidence that Valve still makes games like they used to.[/QUOTE]That is because as a publisher they just do it annually, originally bouncing back and forth between two devs each year. Although now they have I believe three teams they swap between, giving each one a little extra time to work. They also have created a flooded market, and especially in the case of titles like Ghosts, they were such failures of design they were forgotten about in a hurry. Its not about it being similar to previous titles, its about them being fired out one after the other with little down time.
[QUOTE=catbarf;51661211]Yeah, well, I don't know what else to call this smug 'valve can do no wrong' shit coming from a guy who seems clinically unable to interpret my posts as anything other than abject hatred for the company:[/QUOTE]
I interpret it as being obstinately uninformed, anything else stems from that.
While it's sad that Half-Life 3 is going through this development hell (if the allegations are true), I'd rather have a good game after a long time rather than something shitty done quickly (and it looks like they're during another attempt at HL3, so maybe this time will be the charm!).
Aside from that I'd also want to see them making a whole new IP which would be as innovative as other Valve games (perhaps create something out of F-STOP?).
[QUOTE=VintageCat;51660603]Got ya' covered.
[video=youtube;DVXxl86qyeY]https://www.youtube.com/watch?v=DVXxl86qyeY[/video][/QUOTE]
I [I]almost[/I] forgot about this trash.
ALMOST. :why:
[QUOTE=Doctor Zedacon;51661312]Based off of what?[/QUOTE]
Lack of any story-focused AAA title since Portal 2, which is almost six years old. Lack of any continuation of the Half-Life franchise in almost ten years, or the Left 4 Dead franchise in over seven years. No announcement of any ongoing projects relevant to in-development games. Multiple former employees criticizing the flat hierarchy and 'popularity contest' nature of the studio. Overt developmental focus on hardware and the Steam platform. Evidence that exactly what I'm suggesting has happened before, [I]repeatedly[/I].
Why should I believe that this is just an odd streak for Valve, and they're actually still developing HL3 or L4D3 with a good chance of it releasing this time?
[QUOTE=Doctor Zedacon;51661312]Then why have they been developing a new video game engine that they have made virtually no effort to market to other devs?[/QUOTE]
Considering Valve's development methodology I would be [I]more[/I] surprised if they were actively marketing an engine that might never see the light of day in its current form. Plus it is entirely possible, given the flat structure ethos, that Valve will develop a fully-fledged engine intending to use it themselves, but the people involved in the project will go off to other things, and the company will do nothing with it until it gets licensed out. Or, it's also possible that they'll just use it to make CS:GO2. I don't see the development of an engine as proof positive that Valve intends to return to their roots, and the very nature of a company where everyone works on whatever they want undercuts any speculation about long-term motives.
[QUOTE=Atlascore;51661228]
Where did I say they didn't try? Also, who cares if they made an attempt? Attempting something, then failing, doesn't matter unless they learned something from it. So let's hope they did.[/QUOTE]
Do you know how many businesses, businessmen, innovators, etc. failed and failed and failed until they succeeded? You say it doesnt matter unless they learned something from it but you have no way of knowing if they did or didnt so why bother even trying to point at it, say its a failure, and say because its a failure and theres no way of knowing if they learnt from it that it wasnt an attempt or actual innovation?
Sure, wasnt a success, but it was an interesting project that could open the door down the road for another attempt at something similar.
[QUOTE=Atlascore;51661228]
If they wanted to "try and market PC gaming to a broader, more casual console audience" they should've released a single machine that runs Windows for $400. Then market it like a console, it easily could've competed with the PS4 and Xbox One.[/QUOTE]
But the whole point of SteamOS is literally the opposite of this, its a push to make it so Windows ISNT the only major operating system used for gaming. Packaging a copy of windows into a system designed to consolefy PC gaming would be the exact opposite of the purpose behind the existence of SteamOS and by extension the Steam Machines.
Like, dude.
And you cant make a one size fits all for PC gaming because of the single fact that games can be customized in the options menu with different resource intensive settings and PC games are getting bigger and more detailed every year because theres no set hardware limitations like consoles, ideally it'd be a small series of systems, but it cant be one system without becoming outdated in a year at most.
Look at games like The Last Guardian that run like total ass on normal PS4s compared to PS4 Pros for example.
[QUOTE=Atlascore;51661228]Instead we got what, half a dozen differently configured machines? With no real marketing and prices starting at $450 and going up to $1100.. and it runs SteamOS, an obscure custom made Linux distro, so not only did you alienate the average computer user (who is familiar with Windows), but you also alienated the handful of people that use Linux. Good job.[/QUOTE]
To my knowledge, SteamOS is designed to be ready to use when it boots up. Yes, they fucked up marketing it, but again, you missed the entire reason SteamOS exists in the first place.
[QUOTE=Atlascore;51661228]You completely missed the point. My point is that somebody making a game engine doesn't better the industry unless it actually brings something new to the table, so far Source 2 is just another run of the mill engine. And with how slow Valve is chances are by time it comes out it'll be out of date.[/QUOTE]
We cant know that until its finished, though. To claim it wont is a moot, invalid point.
[QUOTE=AaronM202;51661495]
Look at games like The Last Guardian that run like total ass on normal PS4s compared to PS4 Pros for example. [/QUOTE]
TLG runs like shit on the Pro too if you use the 4K mode
[QUOTE=catbarf;51661211]One year is fast (and Valve has done it- 1 year for L4D2). Two years is the standard for all major AAA publishers. Three years is long. Four or more is entering development hell.[/QUOTE]
And everyone complained and still complains about L4D2, a lot of people feel like its a glorified expansion pack on L4D1, precisely because of this. iirc its half because people at Valve got annoyed at the Valve Time thing to begin with.
[QUOTE=catbarf;51661211]If Valve said they were working on it and it were taking a long time, that might be one thing, but when the message coming out of Valve is that they keep trying and keep abandoning it and making no apparent progress, that doesn't seem promising. TF2 was in development a long time, but Valve was working on other projects that were actively being released. HL2 took a long time, but they had material to actively show off during development that they spent the development cycle building from. It wasn't radio silence for six years and the project being 'rebooted' multiple times, it was a slow development with changes along the way.[/QUOTE]
Since 2007, Valve has released L4D2, Portal 2, Dota 2, CS:GO, then focused on VR, SteamOS, etc. with things like The Lab going with VR, as well as a new engine (Source 2), to say that they havent been working on anything simultaneously with any iteration of HL3 is a straight up lie my dude.
[QUOTE=catbarf;51661211]The only evidence that Valve is actually making new games now comes from snippets of information extracted from leaks, while ex-employees describe the company's management structure as a popularity contest wholly non-conducive to something like Half-Life 3, and the company's other current projects point to a shift towards hardware and the 'infrastructure' of games rather than games themselves. [/QUOTE]
Fair enough, and while your opinion may vary on it, Gabe has mentioned before why theyve kept quiet, precisely due to how topsy turvy twisty their cycles can be.
[QUOTE=catbarf;51661211]The most likely scenario here is that someone at Valve is trying to make HL3 or L4D3, but the company structure ensures it probably won't see the light of day before it crashes yet again. It's just not their line of business anymore. And [I]I'm okay with that[/I] (wild and dangerous opinion: I think many of Valve's games are good, but overrated), but people are acting like nothing's changed because CS:GO exists and any day now Gabe Newell is going to suddenly announce HL3, and I think that's directly at odds with the evidence.[/QUOTE]
I dont necessarily see where you're coming from on that front. While its true they've shifted towards hardware and infrastructure and whatnot, most of the people working on that make up a very small portion of the actual company, most of them are still specialized for making, like, video games. So i dont think its the structure or intent change thats keeping the game from being released.
[QUOTE=catbarf;51661211]Actually, while we're on CS:GO, it's incredible to me that Activision can publish a new Call of Duty every year that's essentially the same game with a new story and multiplayer content and get called unoriginal cash grabs, while Valve releases CS:GO which is essentially CS:S with new multiplayer content and microtransactions and people seriously hold it up as evidence that Valve still makes games like they used to.[/QUOTE]
I'd attribute that to how frequently they come out, resulting in oversaturation and fatigue.
[editline]12th January 2017[/editline]
[QUOTE=Fox Powers;51661541]TLG runs like shit on the Pro too if you use the 4K mode[/QUOTE]
Ah.
Decade well spent :v:
Since some you call steam os / steam for Linux a failure, this is what an ex valve employee wrote on his blog:
[QUOTE]A few weeks after this post went out, some very senior developers from Microsoft came by for a discreet visit. They loved our post, because it lit a fire underneath Microsoft's executives to get their act together and keep supporting Direct3D development. (Remember, at this point it was years since the last DirectX SDK release. The DirectX team was on life support.) Linux is obviously extremely influential.
[B]It's perhaps hard to believe, but the Steam Linux effort made a significant impact inside of multiple corporations.[/B] It was a surprisingly influential project. Valve being deeply involved with Linux also gives the company a "worse case scenario" hedge vs. Microsoft. It's like a club held over MS's heads. They just need to keep spending the resources to keep their in-house Linux expertise in a healthy state.[/QUOTE]
[url]http://richg42.blogspot.co.at/2017/01/the-faster-zombies-blog-post.html?m=1[/url]
[QUOTE=joshuadim;51660910]DOTA 2 is leaps and bounds ahead of all other mobas, in terms of complexity, technical skill required, and in business model.[/QUOTE]
Lets be honest, Valve simply bought Dota and ported it to Source + maintenance and bug fixing. Dota was done a long time ago.
[QUOTE=AaronM202;51661547]
Ah.
Decade well spent :v:[/QUOTE]
On the 1080p mode though I think it runs better
[QUOTE=Atlascore;51661059]Aside from VR what are they actually doing to better the Games industry? Serious question.
Steam Controller? The market is already flooded with controllers.[/QUOTE]
They created the best PC game controller ever made, and even by Valve's standards they saw that it performed way above expectations. It was in the top 100 best grossing things on Steam in the past year. Their new controller API paradigm has the chance to revolutionize how input devices work from many vendors, unifying and simplifying the controller on PC experience, and has made some exciting strides towards making things like the X360 and DS4 controllers much more powerful on the PC.
The Steam Controller was objectively a success.
[QUOTE=Atlascore;51661059]SteamOS has accomplished absolutely nothing, nobody has been convinced to move over to Linux, since it's release the number of people using Linux on Steam has been trending downward.
Steam Machines are literally just pre-built PCs, a concept that has existed for decades.[/QUOTE]
I'll address these to together but Valve's contributions in this space have actually made an impact. Linux adoption was never going to happen overnight, but since Valve made the serious push into the Linux space, you're beginning to see more and more AAA and Indie developers alike work on native Linux games. The Linux game library has expanded substantially over the past few years, and I think that Valve's work in this space has gone a long way towards this along with other developments like Vulkan. Valve's efforts in making their games run on OpenGL for their Linux projects, and surpassing the DirectX renderers, also had widespread impact in forcing Microsoft's DirectX team to actually get off their asses and finally do something, leading to DirectX 11 updates and 12. Even if you don't recognize it immediately, Valve's work in this field has had tangible, critical impacts on the industry at large.
Nobody was going to get the Linux ball rolling without an industry giant making the push, probably at loss, and Valve got that ball rolling. Serious widespread adoption among gamers may be as soon as 10 years out thanks to all of these efforts. Just don't fool yourself into thinking this will happen overnight.
[QUOTE=Atlascore;51661059]Source 2? It brings nothing new to the table, the industry already has great, free to use engines like Unity, and Unreal Engine 4.[/QUOTE]
I'll give this one.
[QUOTE=Atlascore;51661059]The crate system? It's unregulated gambling plain and simple, it's done nothing but harm both the industry and consumers. Countless people have become addicted to what amounts to gambling because of this shit.[/QUOTE]
Not touching this with a ten-foot pole, I find that whole debate ridiculous.
[editline]12th January 2017[/editline]
I guess I just don't see how Half-Life 3 not happening makes one of the most wealthy, powerful, and influential companies in the entire industry a total failure. Okay, they can't commit to a project. But people are insisting that this means that their company is failing when... I just haven't seen the proof of that yet, that's all.
I'm disappointed in Half-Life 3 not happening too, guys, I really want it. The franchise will always hold a special place in my heart because Half-Life 2, Garry's Mod, Half-Life, and Sven Coop are the reasons why I even got into PC gaming in the first place. I'm just as hurt as you. But I'm not gonna run out and call their entire business flawed and doomed to fail when the proof says they will only continue to grow and gain more power. Their business has a different philosophy that allowed them to be supremely flexible, but also lead to many weaknesses just like any other business model has strengths and weaknesses. Valve does things differently, and that sometimes results in letting us down. News flash, all companies will let you down and you should never [B]ever[/B] become this emotionally invested in a single corporation. I fail to see how this means their whole company is a complete failure, and doomed to fail. (This is in regards to the inherent weaknesses to their model, not criticisms against, say, poor customer service or communication, which remain inexcusable.)
This doesn't seem very believable to me honestly, even when Valve shelved F-STOP many elements/assets still made their way into Portal 2 proper. This article seems to imply not only has there been multiple HL3 projects, but that one even made significant progress before being shelved entirely? Doesn't really fit with how iterative Valve does development in my opinion.
What makes more sense to me, is that HL3 simply isn't a priority and not many people want to work on it - with the entire project gated behind a "finished" Source 2 release. Most people at Valve are obsessed with VR or Dota.
Given the recent news climate and obsession with "fake news", I really wonder if this isn't just an ex-employee fucking with the author to make a point.
[QUOTE=xagnu;51661921]This doesn't seem very believable to me honestly, even when Valve shelved F-STOP many elements/assets still made their way into Portal 2 proper. This article seems to imply not only has there been multiple HL3 projects, but that one even made significant progress before being shelved entirely? Doesn't really fit with how iterative Valve does development in my opinion.
What makes more sense to me, is that HL3 simply isn't a priority and not many people want to work on it - with the entire project gated behind a "finished" Source 2 release. Most people at Valve are obsessed with VR or Dota.
Given the recent news climate and obsession with "fake news", I really wonder if this isn't just an ex-employee fucking with the author to make a point.[/QUOTE]
The interview with the ex-employee happened quite a way in the past - the author of the article decided not to publish it, in hopes of getting another person to verify it. Sadly, because it was already hard to get this interview in the first place, the interviewer couldn't get another person to speak up, so they decided to release what they had. I think there is a lot of credibility in the story, considering the interviewer's approach to the matter, and the fact that what is stated in the interview is pretty much what a lot of people expected in the first place.
Obviously, some assets and code would possibly carry over to other attempts at making HL3 - shelving doesn't mean that everything just gets erased forever. Some obvious HL3 content finds its way to CSGO or DOTA updates, for example, although more of a leak form than re-purposed assets.
[QUOTE=xagnu;51661921]This doesn't seem very believable to me honestly, even when Valve shelved F-STOP many elements/assets still made their way into Portal 2 proper. This article seems to imply not only has there been multiple HL3 projects, but that one even made significant progress before being shelved entirely? Doesn't really fit with how iterative Valve does development in my opinion.
What makes more sense to me, is that HL3 simply isn't a priority and not many people want to work on it - with the entire project gated behind a "finished" Source 2 release. Most people at Valve are obsessed with VR or Dota.
Given the recent news climate and obsession with "fake news", I really wonder if this isn't just an ex-employee fucking with the author to make a point.[/QUOTE]
well, the author in the article clearly states it's an unverified source, and just because someone can confidently talk about hl3 doesn't mean they actually know anything about it. i've seen people on 4chan saying they're someone important, talking with the same kind of confidence, but that doesn't make their stories true.
Wow someone on gameinformer managed to write a convincing HL3 article...
And I'm convinced...
[QUOTE=Doctor Zedacon;51660798]Based on what on any level? They haven't made games that you like in a while? They have things in those games that you don't like? Oh christ all-fucking-mighty there's a fucking crate and a key, just blow my dick off because the world is coming to an end. Ignore the fact that this system when copied by other, smaller teams has helped to provide a profit line for games that otherwise might not ever see a player-base but they can exist in a free-to-play or cheap form when the crate system supplements it. Ignore the fact that Valve didn't even pioneer the crate system, they just made it a household concept.
And what exactly is wrong with them trying to expand and pioneer in other fields? The Vive looks to be the most popular enthusiast grade VR HMD despite being second to Oculus and more expensive. The Steam controller was designed to allow easy compatibility with games and a massive range of customization, as well as allowing a more casual "living-room" experience for players. Steam Machines and Steam OS are entirely about eliminating the dependency on Windows for the majority of games, trying to inspire devs to switch off Direct X to other platforms so you don't have to always be buying the latest Windows iteration to access the latest Direct X version, and to give other OSes a wider library. Steam was a massive revolution for PC gaming, one that to this day still greatly shapes the market. Consider how other digital distributors now do their big holiday sales and freebie events and similar. These are things Valve did before them and they followed on, and which have been tremendous boons for the consumer side.
Even assuming that Valve is just done being a game developer, a completely stupid and absurd line of thought but I'll humor it. They are still trying to grow the industry and promote it. People can say they are anti-consumer for having shit support or crap refund policies or microtransactions, but the reality is that they have done more for the consumers than most will ever come close to understanding. Few people consider how the dependency on Direct X and Microsoft impacts them, although they're starting to more now than before, but its still tremendously small compared to those who are completely oblivious. Many don't pay attention to what Steam has brought about in the availability of games to the market, how it has made finding and promoting them so much easier and how many games would never have existed without the existence of Steam. Valve is one of the biggest influences in the gaming industry, especially on PC, and has been a massive boon to the consumers.
So bluntly put, who fucking cares if maybe they're not developing video games any more?[/QUOTE]
Valve hasn't made games AT ALL in years. DOTA 2 came out three and a half years ago, and it was released early access two years before that. It's not stupid and asinine to think that they're done making new games. There's no guarantee by any stretch but it's an entirely reasonable possibility.
In response to "Valve is doing [I]other stuff[/I] so who cares about new games?", they're completely separate issues. Like, I don't even get what your point is here. People like Valve games. Working on like, a VR headset or improving steam functionality, for all the benefits it might have, doesn't provide a Valve game. If no more Valve games are being made, when people like Valve games, people are going to miss having new Valve games. It doesn't make them the worst company in the country but it does mean that something is lost. Of course people are going to care.
[QUOTE=Nexosz;51661962]The interview with the ex-employee happened quite a way in the past - the author of the article decided not to publish it, in hopes of getting another person to verify it. Sadly, because it was already hard to get this interview in the first place, the interviewer couldn't get another person to speak up, so they decided to release what they had. I think there is a lot of credibility in the story, considering the interviewer's approach to the matter, and the fact that what is stated in the interview is pretty much what a lot of people expected in the first place.
Obviously, some assets and code would possibly carry over to other attempts at making HL3 - shelving doesn't mean that everything just gets erased forever. Some obvious HL3 content finds its way to CSGO or DOTA updates, for example, although more of a leak form than re-purposed assets.[/QUOTE]
I think to say "some assets" is somewhat underplaying it, to use the F-STOP example again: Cave Johnson and Aperture were re-purposed and altered for the final version of Portal 2, that's some fairly hefty reuse for a significant shift.
Moreover, it doesn't sit well with me that Valve would've pursued wildly different designs for HL3 after the past debacle with F-STOP as the article alleges.
[QUOTE=Mort Stroodle;51662019] It's not stupid and asinine to think that they're done making new games. [/QUOTE]
Actually yeah it kind of is dumb to think that considering most of their employees consist of people specialized in video game development and they're making a new game engine for video games.
[QUOTE=GameAdict;51661350]I [I]almost[/I] forgot about this trash.
ALMOST. :why:[/QUOTE]
I think this mod is a nice response to "just release ep3 as it is, even if it's not an innovative or nice game" people.
Twin Peaks is getting more of a closure than Half-Life.
And that took 20+ years.
By now I barely have any standards for a Half-Life 3, and I'll quote RegularCars on something here,
"It's like banging the high school ball queen except she's a few kids deep and 40 years older, but you do it anyways just so you can say you did"
If it's got VR and a humble story worth maybe 20 hours of adventure, then sure I'll even buy whatever VR headset you want Valve.
[QUOTE=Atlascore;51661059]Aside from VR what are they actually doing to better the Games industry? Serious question.[/QUOTE]
Hahaha, I have no idea how you can write this sentence seriously and think that makes perfect sense. "Aside from pioneering the games industry in a whole new field, what are they doing to contribute to the games industry?" Like what? Did you even read your sentence?
Every thread about Valve always spirals into this "they're not making games I want anymore so they pretty much do nothing if I just disregard everything they've worked on recently" which is incredibly dumb. Not to mention the fact that no one here works at Valve so they could be working on 100 new games or 0 new games for what anyone knows, but, you know, it seems everyone here saying Valve does nothing is an expert on Valve's internal workings and developments.
It's incredible how Valve hasn't released a game in years and suddenly everyone overlooks the fact that they're contributing to a whole new field of technology (with the end goal being to innovate games), are developing a new game engine (what?? but i thought they don't make games anymore!!), are updating and maintaining their most recently released games, are working on tons of hardware projects, and are updating their massive distribution platform, not to mention working on projects that [I]​absolutely no one knows about[/I]. Obviously none of that stuff matters if they're not releasing games every year. I cannot fathom how backwards this line of thinking is.
Real quick update to this, but Gabe did an AMA today and had this to say:
[quote][quote][–]Baldemoto 1909 points an hour ago*
Hello Mr. Newell,
I asked other users what they wanted to hear most from you (other countries included),and I compiled this list. We are going to sticky them here to prevent spam. Please answer at your own discretion.
What is the status of Half Life 3/Half Life 2 Episode 3?
Is Valve still working on any fully-fledged single player games?
[b]An unidentified anonymous source at Valve has said that Half Life 3 has been cancelled. Is that source legitimate?[/b]
How many people are now working on CS:GO? The community is frustrated at the lack of updates and the fact that most of the bugs haven't been fixed.
How long will it be until Valve adds CS:GO servers in other parts of the world (such as Russia)?[/quote]Hi. I'm Gabe Newell. AMA. by GabeNewellBellevue in The_Gaben
[–]GabeNewellBellevue[S] 1229 points 27 minutes agox2
The number 3 must not be said. Yes.[b] I personally believe all unidentified anonymous sources on the Internet.[/b] 20-30. Same as always. We're adding servers all the time.[/quote]
Looks like its bumpkiss.
Needless to say, im not really surprised.
[QUOTE=sirdownloadsalot;51659055]The whole lead-up to the interview sounds like some real Deepthroat shit[/QUOTE]
The Valvegate scandal
Too bad -gate now sounds awful because people use it for everything, like pizzagate or gamergate
[QUOTE=AaronM202;51686386]Real quick update to this, but Gabe did an AMA today and had this to say:
Looks like its bumpkiss.
Needless to say, im not really surprised.[/QUOTE]
Not really, look at what was said. The guy asking the question obviously didn't understand what the interviewee was saying, i.e., HL 3 was never cancelled, it just never got off the ground, and Gabe just made a sarcastic remark and never actually addressed the issue. None of that disproves the story. Besides which, the information in the interview is at least a year old, if not considerably older, considering that the source wished to remain anonymous so there's no telling when they worked at Valve.
[QUOTE=Pitchfork;51687933]Not really, look at what was said. The guy asking the question obviously didn't understand what the interviewee was saying, i.e., HL 3 was never cancelled, it just never got off the ground, and Gabe just made a sarcastic remark and never actually addressed the issue. None of that disproves the story. Besides which, the information in the interview is at least a year old, if not considerably older, considering that the source wished to remain anonymous so there's no telling when they worked at Valve.[/QUOTE]
Fair enough.
That said however, given the big fuss that was raised, i'd have to assume Gabe knew what he was referring to, and in any case he made an implication about not trusting unverified anonymous sources.
[QUOTE=AaronM202;51687961]Fair enough.
That said however, given the big fuss that was raised, i'd have to assume Gabe knew what he was referring to, and in any case he made an implication about not trusting unverified anonymous sources.[/QUOTE]
I'd assume that Gabe's just performing damage control and giving an ingenious quote that doesn't actually say anything either way but on a superficial inspection appears to discredit the interview. This way he doesn't make any statements that he can be held to in the future about the validity of the story and he can sit back and watch people start the backlash against it without having overtly implied anything about the state of a new Half-Life. Especially considering that this AMA comes within a week of the GI article and marks the first time Gabe has been remotely open in the last five years.
[QUOTE=Pitchfork;51688009]I'd assume that Gabe's just performing damage control and giving an ingenious quote that doesn't actually say anything either way but on a superficial inspection appears to discredit the interview. This way he doesn't make any statements that he can be held to in the future about the validity of the story and he can sit back and watch people start the backlash against it without having overtly implied anything about the state of a new Half-Life. Especially considering that this AMA comes within a week of the GI article and marks the first time Gabe has been remotely open in the last five years.[/QUOTE]
Eh, maybe, but actual leaks havent really budged them before, who knows.
Im happy just hearing some stuff about how they work and what they're up to. I think someone from Valve said at Dev Days that they're planning on announcing something this year and hinted it wasnt VR, might be that new singleplayer game? Could be L4D3, could just be more VR, iunno, im interested in any event. 2017 could be a big year.
[QUOTE=Rocâ„¢;51686406]The Valvegate scandal
Too bad -gate now sounds awful because people use it for everything, like pizzagate or gamergate[/QUOTE]
Valvegate, more like watervalve
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