EA Investor Conference: Next gen games will probably cost $10 more, more microtransactions and socia
99 replies, posted
[QUOTE=falcont2t;39740916]what a cheap excuse to raise up game prices
"ohoh you know, for the next generation its a WHOLE NEW THING of making games, its a step, not a slow procress"
balls, the development techniques did not change from a day to another, and didnt get more expensive from that, in fact, should be easier now that you guys have more powerful consoles? they try to make us think this whole generation bullshit is ruled by NEW CONSOLES? get shot.[/QUOTE]
It doesn't make it easier, if anything it gets harder. Your developers have to get used to the new system, they have to learn all the little quirks, the specifics of the console. They have to do that while developing the game as well. They have to find out what works and what doesn't work, what mistakes will bite them in the ass for their next game.
[QUOTE=darkrei9n;39740422]Why do you expect the prices of games to go down if the costs of development are only rising?[/QUOTE]
Sales numbers going up.
[QUOTE=darkrei9n;39741218]It doesn't make it easier, if anything it gets harder. Your developers have to get used to the new system, they have to learn all the little quirks, the specifics of the console. They have to do that while developing the game as well. They have to find out what works and what doesn't work, what mistakes will bite them in the ass for their next game.[/QUOTE]
While that's pretty much true it's not a massive industry breaking thing, and even when all the devs are totally comfortable with the new tech it's not as if the prices are going to go down again.
[QUOTE=Killuah;39741228]Sales numbers going up.[/QUOTE]
Sales will only increase so far. That's why companies are turning to DLC and microtransactions.
[QUOTE=darkrei9n;39741218]It doesn't make it easier, if anything it gets harder. Your developers have to get used to the new system, they have to learn all the little quirks, the specifics of the console. They have to do that while developing the game as well. They have to find out what works and what doesn't work, what mistakes will bite them in the ass for their next game.[/QUOTE]
yeah, at the beggining, then it should be easier.
What i am trying to say is that the technology is already here, since 5 or 6 years ago, they make it sound like they are currently creating new forms of gaming or whatever, which is not.
[QUOTE=Tucan Sam;39740743]So you want Bethesda and Treyarch to make the games? I realize graphics aren't everything but it does help set the atmosphere for the game, same goes for Voice Acting, nothing is worse than in Fo3/FO:NV/Skyrim than hearing the 6 or 7 same Voice actors in their monotone voice "Ahh a dragon/ghoul/Bad guy!"[/QUOTE]
erm. I think by "spend more money making the games fun to play" he also was adressing that problem.
[editline]28th February 2013[/editline]
[QUOTE=darkrei9n;39741248]Sales will only increase so far. That's why companies are turning to DLC and microtransactions.[/QUOTE]
No that's why they turn to social gaming.
Also China + India
EA can lick my sweaty asshole.
[QUOTE=Kuro.;39741093]But most of the time, and especially in EA's case, most of the game's budget goes to marketing and these days it's not uncommon to hear about publishers jewing the devs out of money they deserve by firing them all before a milestone so they don't have to pay bonuses or some other incredibly underhanded tactic.
If the publishers didn't spend so much damn money on (in most cases) blatantly misrepresenting their product, maybe they wouldn't have to raise prices and piss their dwindling consumer base off even more.[/QUOTE]
plus the digital versions should cost less, considering that they don't have to produce a disk
You guys obviously don't remember just how much you had to pay old NES games.
Adjusted for inflation now, NES and Super NES games would cost 90-100 dollars or more.
Some were that much back then even.
[img]http://www.1up.com/media/03/9/4/0/lg/103.jpg[/img]
How do game development costs compare to movie development costs?
Because I can buy movie tickets, the dvd, and the blueray and it will cost less than $60
I can't buy the new Simcity because it's so damn expensive, then they wonder why piracy goes through the roof...
[QUOTE=jaredop;39741585]How do game development costs compare to movie development costs?
Because I can buy movie tickets, the dvd, and the blueray and it will cost less than $60[/QUOTE]
You get an hour and a half to three hours of entertainment from watching a movie, which is a static product that doesn't change at all. Videogames can last you anywhere from 3 to 300 hours, depending on length, how much you like it, and how long multiplayer stays active. Pretty much one of the cheapest forms of digital "new" entertainment out there.
Which is more worth your money?
[QUOTE=darkrei9n;39740422]Why do you expect the prices of games to go down if the costs of development are only rising?[/QUOTE]
the costs of distribution are effectively zero now
$60 is almost gouging, $70 is fucking ridiculous. And why the fuck are they letting EA decide this shit?
I think prices are fine as they are. a bit steep sure, but not retardedly high.
Im getting worried i wont be able to afford games soon.
[QUOTE=fulgrim;39741784]I think prices are fine as they are. a bit steep sure, but not retardedly high.
Im getting worried i wont be able to afford games soon.[/QUOTE]
$70 plus DLC plus microtransactions, sounds completely affordable to me.
So this means that I would be paying $130-$140 for a game in Australia.
Fuck that I don't think I will be getting a Playstation 4 now.
[QUOTE=darkrei9n;39740422]Why do you expect the prices of games to go down if the costs of development are only rising?[/QUOTE]
because the market is larger than it ever has been in history and developers can now sell their products directly to the consumer without sharing profit with a hardcopy publisher and retail stores
hence why companies like netflix and Steam can sell their services for pennies, because each sale is pure profit and the internet allows them to have millions of people buy stuff and get it instantly without leaving the house
ideally we'd see a drop in price with the introduction of digital sales on consoles
I haven't ever paid more than 50€ for a game.
[QUOTE='[sluggo];39741577']You guys obviously don't remember just how much you had to pay old NES games.
Adjusted for inflation now, NES and Super NES games would cost 90-100 dollars or more.
Some were that much back then even.
[/QUOTE]
But you have to add in the cost of just producing game cartridges, which was very high in comparison to discs that cost like a nickel
If development costs are only going up then you have an unsustainable business model.
[QUOTE=Foda;39741529]plus the digital versions should cost less, considering that they don't have to produce a disk[/QUOTE]
No. That's undercutting retailers who can only sell physical copies.
[editline]28th February 2013[/editline]
[QUOTE=Animosus;39741868]So this means that I would be paying $130-$140 for a game in Australia.
Fuck that I don't think I will be getting a Playstation 4 now.[/QUOTE]
Where the hell are you shopping, you can get any new game (PC or console) for less than $90 if you avoid EB Games, I don't think EA are going to throw an extra $50 on the price any time soon. But if you are really poor, just go to ozgameshop.com or cdwow.com.au.
A lot of people here are claiming that console titles on release can get to $120. How about shopping around first because you can get a game like Black Ops 2 on the Xbox for only $88 at BigW [url]http://www.bigw.com.au/entertainment/video-games-consoles/xbox360/xbox360-games/bpnBIGW_AID115133/xbox-360-call-of-duty-black-ops-2[/url]
We don't care about microtransactions. We don't care about networking.
We want fucking decent games!
Do something sensible like allowing the smaller studios to publish without you fucking them upside-down before they even finish the pitch.
[QUOTE=Sector 7;39743789]because the market is larger than it ever has been in history and developers can now sell their products directly to the consumer without sharing profit with a hardcopy publisher and retail stores
hence why companies like netflix and Steam can sell their services for pennies, because each sale is pure profit and the internet allows them to have millions of people buy stuff and get it instantly without leaving the house
ideally we'd see a drop in price with the introduction of digital sales on consoles[/QUOTE]
Except the industry is in a shitty situation. Major publishers are going out of business, other ones are laying people off like crazy. Even selling the product directly to a consumer apparently is not working.
EA just fucking stop already.
WTF prices going up over time?!?! Guys what is inflation how do I economcis
[QUOTE=catbarf;39745089]WTF prices going up over time?!?! Guys what is inflation how do I economcis[/QUOTE]
it's not inflation, it's the EVIL OF EA!1!!!
[QUOTE=milkandcooki;39745103]it's not inflation, it's the EVIL OF EA!1!!![/QUOTE]
Yeah of all the things to complain about with EA, them proposing an increase on prices really isn't a huge deal.
Doom cost $45 when it came out in 1993. That has the buying power of just over $70 today. It's not like most people here line up to buy new releases at full price anyways, if you're going to wait for it to hit $20 on a sale what do you care how much the release price is?
[editline]28th February 2013[/editline]
[QUOTE=Sector 7;39743789]because the market is larger than it ever has been in history and developers can now sell their products directly to the consumer without sharing profit with a hardcopy publisher and retail stores
hence why companies like netflix and Steam can sell their services for pennies, because each sale is pure profit and the internet allows them to have millions of people buy stuff and get it instantly without leaving the house
ideally we'd see a drop in price with the introduction of digital sales on consoles[/QUOTE]
Where are you getting this idea that services like Steam or Origin are free to the company that runs them? They require large teams of developers, QA personnel, and testers to continually update and maintain. On top of that, they have [i]enormous[/i] resource requirements in terms of servers, electricity, and bandwidth. It's a far cry from 'pure profit'.
They're not saving a bunch of money by not going through retailers, they're just doing it themselves.
I'm not really bothered by the "$10 more" thing, AAA game prices fluctuate all the bloody time anyways, so it's not too far-fetched or surprising. This microtransaction and ~social gaming~ shit needs to piss off, though. I don't mind if it those stay in the little niche they've got carved out, but when you start to introduce Farmville-esque microtransactions into the game I already paid full price for, that shit starts to look really fishy (And can also devalue the experience of your game quite a lot in the long run).
I rarely play games anymore, this doesn't affect me.
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