• Counter-Strike: Global Offensive loses cross-play, Releases this Summer
    62 replies, posted
[QUOTE=The very best;35012607]What the hell kind of post is this? This is a terrible post, you need to stop. It's a pretty commonly known concept that it's easier to aim and navigate with a mouse and keyboard than with a controller by a substantial amount.[/QUOTE] he's joking
[QUOTE=The very best;35012607]What the hell kind of post is this? This is a terrible post, you need to stop. It's a pretty commonly known concept that it's easier to aim and navigate with a mouse and keyboard than with a controller by a substantial amount.[/QUOTE] commonly known by PC peeps and pretty much no-one else
Evenly matched a mouse user would be faster than a controller user, but obviously good players will beat bad players regardless of interface advantages.
[QUOTE=fruxodaily;35012603]But we'll be able to speak to them on steam for ps3 .. right?[/QUOTE] I don't see why not. You'll still be on Steam, but you're just not playing cross-platform.
Kind of sucks for console players they'll have no one to play with. most console players have never even heard of counter strike
[QUOTE=GhettoGeek;35013281]Kind of sucks for console players they'll have no one to play with. most console players have never even heard of counter strike[/QUOTE] I think the question that remains is: Will PS3 users get a Steam download code?
FUCK DAMMIT I wanted to steamroll those 12 year olds.
[QUOTE=thisispain;35012636]commonly known by PC peeps and pretty much no-one else[/QUOTE] Well, PC peeps and game devs themselves. [QUOTE]Now, ask any gamer who has played a shooter on both the PC and a console and they will tell you that mouse and keyboard is infinitely better than a console controller. PC players long for a game that they can play on a PC versus people playing on a console just for the pwnage of console newbie meat. We accept this as a universal truth. But why? Why is a mouse and keyboard so much better than a controller? Here’s my theory and analysis. It all comes down to how each input mechanism affects your ability to turn. On a console, the angle in which a player can turn is a function of both time and displacement of the thumb stick. No matter how far players want to turn, they have to pay a time cost. Even at the highest controller sensitivity, there is a time cost to be paid. On a PC the angle of turn is a direct mapping of how far you move the mouse. The time cost is variable and the better players get that time cost to approach zero. Now, on consoles we use an array of aim helping mechanisms all in an attempt to help with this time cost. View acceleration allows that time cost to not be linear from distance the thumb stick is moved. It’s an attempt to guess that if players jam their thumb stick to one side and hold it they want to spin quickly, but if they slam it to one side and release they want to make a fast minor adjustment. So at the beginning of the time cost the rate of turn is slower and it speeds up exponentially, to a cap, as time goes by. View friction slows down the player’s turn speed when an enemy passes in front of their cursor. This makes it so they can shortcut that time cost by allowing players to turn up the sensitivity, thus lowering the time cost, but make it so that the turn rate slows down when you have an enemy in their sights. Hopefully, this makes it easier to get a target in the crosshairs. View adhesion, which will cause the player’s cursor to adhere to enemies passing in front of the player, is an attempt at taking the time cost away. This mechanic tries to match the player’s turn rate to a target moving in front of the player. Thus trying to remove the time cost for moving targets that should be easily hit. Aim attraction is the last console helping mechanism. This is a system that takes a shot you make, sees if it’s going to be close to a target, and adjust that shot ever so slightly so that it hits. This doesn’t directly affect the time cost but does give some perceived precision to shooting on a console. Now, all these systems sound like cheating but they all revolve around the same concept; make the time to aim as small as possible. None of these systems are needed on the PC because that time can get to be nearly zero by sheer player skill.[/QUOTE]
I remember a few months ago when Gabe said he was against cross-platforming. To bad I can't play with my friends. I will just convince one of my friends to PC gaming, but he's against it.
But now I can't settle the bet I had with my brother that I, part of the PC Master Race, will easily defeat the console peasants that play CS:GO.
[QUOTE=certified;35013373]I think the question that remains is: Will PS3 users get a Steam download code?[/QUOTE] Doesn't matter, it's going to be free to play like Dota 2.
[QUOTE=The Baconator;35013812]Doesn't matter, it's going to be free to play like Dota 2.[/QUOTE] Good one.
[QUOTE=The Baconator;35013812]Doesn't matter, it's going to be free to play like Dota 2.[/QUOTE] I don't ever remember that being confirmed. Stop being a imbecile and reeling off rumours like they are fact. They're usually so off the mark it's unreal. Actually, just stop posting in this section in general, your "news" topics are usually rumours.
[QUOTE=thisispain;35011045]i'm guessing the reason they didn't bother is because when they want to update something on the PC it's quick and on their own platform, while on the consoles it has to go through that long process in Live or PSN which could delay the update for a long while, basically making the cross-play difficult to even work with.[/QUOTE] Not only that. PC players would completely decimate console players aswell since its increadibly easy to play with a mouse compared to the consoles controllers. Even worse when its Counter Strike, where the twitchiest of people with the best cyborg like accuracy and speed rule the game.
[QUOTE=Sourcegamer8;35011699]Although Valve games on consoles have a really awkward feeling when using the thumbsticks, like aiming is especially slippery, it's relatively hard to explain. [sp]Or it's just most likely me being a faggot[/sp][/QUOTE] For me console gaming is all about muscle memory, and was something I never really picked up well on. You have to react quick enough to swivel your view over an enemy and stop just in time before you swivel to far and can't shoot accurately. I'm much better with a mouse where you can precision aim, especially as a sniper.
[QUOTE=dass;35013948]Not only that. PC players would completely decimate console players aswell since its increadibly easy to play with a mouse compared to the consoles controllers. Even worse when its Counter Strike, where the twitchiest of people with the best cyborg like accuracy and speed rule the game.[/QUOTE] since it's incredibly easy for ps3 users to just switch control options...
But. I play shooters way better with a controller. :(
[QUOTE=mixshifter;35011191]PC players would have annihilated most controller users. No console elitism, it's just a simple fact that reaction speeds are much faster and more precise when using a mouse.[/QUOTE] Except the PS3 has support for mice and keyboards
[QUOTE=hexpunK;35013918]I don't ever remember that being confirmed. Stop being a imbecile and reeling off rumours like they are fact. They're usually so off the mark it's unreal. Actually, just stop posting in this section in general, your "news" topics are usually rumours.[/QUOTE] Gabe said F2P is the next big thing, TF2 was a test.
[QUOTE=The Baconator;35014581]Gabe said F2P is the next big thing, TF2 was a test.[/QUOTE] That doesn't mean CS:GO will be free.
But I was counting on cross platform to make me look better then I am! Oh well, back to being dominated I guess.
Easy decision. Quality Gameplay and Compatability > Cross Platform Play
[QUOTE=Banhfunbags;35014626]That doesn't mean CS:GO will be free.[/QUOTE] You're right. [I]Free to play[/I] :eng101:
[QUOTE=koeniginator;35014501]Except the PS3 has support for mice and keyboards[/QUOTE] that doesn't mean everyone is going to use them
Damnit! I thought Valve was going to wreck boundaries with cross-platform online capability and advance video games. I guess we'll have to wait a few more years until a DEV steps up to the plate. Let down imo. This will just go down along like Condition Zero did; just a reskin which people would be less likely to purchase. I thought perhaps the cross-platform capability would allow for some fresh experiences and never-ending enemies to fight. Would have been cool to play with my brother who has a really great PC while I use my PS3 away from home.....:(
[QUOTE=sHiBaN;35016248]Damnit! I thought Valve was going to wreck boundaries with cross-platform online capability and advance video games. I guess we'll have to wait a few more years until a DEV steps up to the plate. Let down imo. [B]This will just go down along like Condition Zero did; just a reskin which people would be less likely to purchase.[/B] I thought perhaps the cross-platform capability would allow for some fresh experiences and never-ending enemies to fight. Would have been cool to play with my brother who has a really great PC while I use my PS3 away from home.....:([/QUOTE] Exactly, since it will be F2P.
[QUOTE=The Baconator;35016743]Exactly, since it will be F2P.[/QUOTE] My god man. They haven't even announced if the game will be F2P or not.
Imagine two versions, sort of like TF2 and TF2 beta. One that gets updated when ps3 version does and one that gets updated when valve feels like it.
Welp, there goes my only chance to actually get kills in a Counter-Strike-game.
Aw dammit. I wanted to 1 on 1 a friend who is a console gamer to show him how much better PC gaming is.
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