• Journalist asks indies what they'd do if tasked with making the next CoD, Indies prove they're artsy
    99 replies, posted
i still want this [video=youtube;h7mBp9jSlQA]http://www.youtube.com/watch?v=h7mBp9jSlQA[/video]
I'd make it have realistic as all shit mechanics in an arcade environment. Cue you finding out that aliens have cloned all of earth's special forces and are pitting them against each other in tournaments where they fight to the death, then get cloned again.
[QUOTE]Mike Bithell (Thomas Was Alone, Volume) Call of Duty: Peacekeeper. I'd dump the campaign and focus on creating a much deeper multiplayer, with more opportunities for non-combat play. I'd introduce a third AI team of civilians to muddy the waters and make combat have a more chaotic and stressful feel. I'd also add a fourth class – journalists – who would be playable on your death and who get to document the fights with video, audio and still images… The "good guys" would essentially play peacekeepers, and have similar tools like sniffer dogs to find bombs, riot gear, barricades to 'contain' a panicked populace. But I'd be very keen to make sure it all depends on the player's deployment of the tools they're given. Riffing on that, I'd encourage the "baddy" team to try to disrupt things for the civilians as well as the good guys – bombs, sabotage, etc. The idea being that the bad guys want as much media attention as possible, while the good guys are always trying to bend the rules without being caught on camera so as to cut off the terrorist threat and deny them the attention. This could all make for some amazing emergent gameplay and truly memorable scenarios.[/QUOTE] This actually sounds like a good idea.
All of these are dumb ideas in concept because they are trying to undermine or entirely change the core formula of the series. Even if you aren't a fan of the games, there are millions of people who are and alternating the core formula would alienate them. That's not what a yearly cycle game is, or what it should even be trying to do. As much as I am not a CoD fan, I probably wouldn't change too many aspects of the game if I were working on a sequel. For the most part the fans are happy with the games, and that is what really matters. Content should be expanded, but core formulas that make a series enjoyable for fans in the first place should not. There are enough users to where the company does not need to innovate in order to reach out to customers who would never be interested otherwise.
[QUOTE=Trogdon;44779398]All of these are dumb ideas in concept because they are trying to undermine or entirely change the core formula of the series. Even if you aren't a fan of the games, there are millions of people who are and alternating the core formula would alienate them. That's not what a yearly cycle game is, or what it should even be trying to do.[/QUOTE] That's not really the point of the article. At all.
[QUOTE=TurtleeyFP;44779406]That's not really the point of the article. At all.[/QUOTE] There's satirical bullshit (most all of them), and then there's legitimate suggestions which would be fine on their own, but not as Call of Duty titles.
Yeah i still wonder why activision keeps making single player for Cod. Let's face it, no one plays it. It's a waste of disk space and devs could easily add more zombie and pvp maps without it
I'd so totally play a Call of Duty puzzle game.
[QUOTE=Batandy;44779427]Yeah i still wonder why activision keeps making single player for Cod. Let's face it, no one plays it. It's a waste of disk space and devs could easily add more zombie and pvp maps without it[/QUOTE] The singleplayer for Black Ops 2 was pretty good, it had a branching story which allowed you to fail without just restarting.
[QUOTE=Batandy;44779427]Yeah i still wonder why activision keeps making single player for Cod. Let's face it, no one plays it. It's a waste of disk space and devs could easily add more zombie and pvp maps without it[/QUOTE] If they didn't, it would be a hard sell for full price and the cinematic stuff make for good promotional material. It'd be a better solution to just make it not shit, so even if you didn't play the multiplayer it makes the purchase worthwhile. It's not hard to do that with their budget, it just means they need to stop taking it seriously and just make something decent.
[quote]The player is a military contractor working as a remote operator of an unmanned drone aircraft. You begin your day by driving to work and sitting in a server room, watching a video screen and pressing buttons to send commands to the drone. You get 10,000 points for blowing up an enemy militant or military hardware, but be careful because you lose one point if you hit a civilian. -Bennett Foddy (Girp, Qwop)[/quote] holy shit that is hilarious
We should just make the next CoD secretly control drones in afghanistan while people play, so when they shoot a terrorist in the game they die irl.
It was hard to take a lot of them seriously, but a few of them seemed like really interesting concepts in of themselves but they just wouldn't be CoD games
If I were to somehow be able to make Call of Duty as I wanted without limitations? Cyberpunk. Take what Advanced Warfare is doing and turn it to 11. You get cybernetics, you fight in massive urban environments with towering starscrapers. Instead of being soldiers, it's corporate security and punks. For singleplayer, you get to pick which faction you want to play as, you get to upgrade and customize yourself by buying new weapons and cybernetics and such, you can do little sidemissions and can do many missions in your own order, there is a lot of focus on the political side of it all, and your actions greatly influence the story. For the multiplayer, more focus on objectives, massive maps with vehicles, little restriction in the gear you can have, non-linear obtaining of gear with the high levels not being the source of all the good gear, balance. Sometimes the battles are gangs of punks fighting for territory, sometimes punks fighting with a corporation, sometimes its two corporations fighting each other for whatever. And a greater focus on the objectives than just killing everything, with a lot of environmental interaction. So basically the singleplayer would be almost CDPR's Cyberpunk. And the multiplayer would be Titanfall crossed with Dystopia crossed with good Halo crossed with Battlefield. Like I said, if I had no limitations on what I could do. The multiplayer will literally never happen. But at least we have CDPR's Cyberpunk. [editline]11th May 2014[/editline] [QUOTE=Fhenexx;44779508]It was hard to take a lot of them seriously, but a few of them seemed like really interesting concepts in of themselves but they just wouldn't be CoD games[/QUOTE]I love the UKIP one. Someone needs to make it real. [editline]11th May 2014[/editline] [QUOTE=Janus Vesta;44779437]The singleplayer for Black Ops 2 was pretty good, it had a branching story which allowed you to fail without just restarting.[/QUOTE]I think the best part is that early on in the story, you could fuck the entire thing up and not even know it unless you were really attentive. I really hope Sledgehammer has been consulting exclusively with Treyarch and completely ignored everything Infinity Ward has tried to tell them. That would be their best hope of getting me to buy it.
I think if I wanted to design it, I'd take it back to WW2, the twist is you're a German. At first you'd be a Nazi supporter, praising the heroes that pulled Germany from depression, and telling the Entente to fuck off with their reparations and land grabs at Germany's expense. You'd participate in the invasion of Poland and finally meet up with the Soviets. Later you'll participate in the Battle of France, then the North Afrika Campaign. Then Operation Barbarossa, where during the Battle of Stalingrad you begin to question the whether the current leadership is [I]really[/I] what Germany needed... You watch Africa fall to the Allies, and the Soviets march across Europe while you turn tail and run. You watch all of Germany's allies turn their backs, Italy, Romania, Bulgaria, one by one. And you don't blame them, you're growing more and more disillusioned with the cause as well. You take part in Operation Market Garden and the Battle of the Bulge, the last major Axis offensives. In the closing days of WW2 you and your remaining squad mates surrender to the Americans, and the game ends. Then for a bonus mission, you and your squadmates take part in Battle for Castle Itter alongside a small number of American Soldiers and French POW's against a Waffen-SS Panzergrenadier division, finally letting them know what you really think of them and their fascist ideals. Alternatively, to break up the monotony, the campaign could take place across 2 German soldiers, each in different theaters for different consecutive levels (West, then East, then Africa, then East, then West, etc), with one surrendering to the Soviet Army and being summarily executed by a Russian Soldier, and the other surrendering to the Americans and getting the 'bonus' mission.
[QUOTE=Sitkero;44779085]This actually sounds weirdly entertaining[/QUOTE] It's Pokemon Snap but in war times [editline]11th May 2014[/editline] Call of Duty: Snap Shooter [editline]11th May 2014[/editline] Sleight of Hand pro to quickly reload film/SD cards. Steady aim to get sick shots without image stabilization. 360 No Viewfinder Shot [editline]11th May 2014[/editline] 3 burst image capture
[quote]Ian Bogost (Cow Clicker, Simony) Clearly the next CoD should be set near Bournemouth and feature a retired colonel whose lawn has been trampled. Having spoken about this to his second wife, Miriam, he sets out for bloody revenge.[/quote] GOTYAY
Why do people have such a hard time thinking of a good scenario for a shooter game without it being pretentious. One I can think of is to set it back in WWII again. You get to play as the Germans this time. The campaign starts off at the beggining of the war where you and your squad are having a cake walk across the Europe, conversations are light-hearted, atmosphere is relaxed, ammo a plenty. Gradually as the war progresses everything becomse darker with every mission, some of your squad mates dies in the process, there are more defensive missions, less ammo to find around etc. It would also make for a natural difficulty increase along the game. A German Band of Brothers I suppose? But of course we can't have Germans being portrayed as human, because every Werhmacht soldier was a Nazi, right? [editline]11th May 2014[/editline] [QUOTE=Mr. Someguy;44779562]I think if I wanted to design it, I'd take it back to WW2, the twist is you're a German. At first you'd be a Nazi supporter, praising the heroes that pulled Germany from depression, and telling the Entente to fuck off with their reparations and land grabs at Germany's expense. You'd participate in the invasion of Poland and finally meet up with the Soviets. Later you'll participate in the Battle of France, then the North Afrika Campaign. Then Operation Barbarossa, where during the Battle of Stalingrad you begin to question the whether the current leadership is [I]really[/I] what Germany needed... You watch Africa fall to the Allies, and the Soviets march across Europe while you turn tail and run. You watch all of Germany's allies turn their backs, Italy, Romania, Bulgaria, one by one. And you don't blame them, you're growing more and more disillusioned with the cause as well. You take part in Operation Market Garden and the Battle of the Bulge, the last major Axis offensives. In the closing days of WW2 you and your remaining squad mates surrender to the Americans, and the game ends. Then for a bonus mission, you and your squadmates take part in Battle for Castle Itter alongside a small number of American Soldiers and French POW's against a Waffen-SS Panzergrenadier division, finally letting them know what you really think of them and their fascist ideals. Alternatively, to break up the monotony, the campaign could take place across 2 German soldiers, each in different theaters for different consecutive levels (West, then East, then Africa, then East, then West, etc), with one surrendering to the Soviet Army and being summarily executed by a Russian Soldier, and the other surrendering to the Americans and getting the 'bonus' mission.[/QUOTE] Wow, are you me?
Personally I don't think CoD needs any changes on a conceptual level. It's being the dudebro shooter it's striving to be. I don't think that many of the "haters" actually mind that. I don't think they even mind it's suffering from sequelitis because it's not their type of game anything. CoD does however affect the type of games they do like, and that's the "real problem" with it in my opinion. The overblown budgets of AAA games already stifle creativity and reinforce the necessity of sequels and franchises combined. Combine that with Follow The Leader mentalities that create inferior clones in hopes of reaching an audience that's already invested in another franchise - a mentality continuously fostered by many big publishers for reasons stated above. Together you get a recipe for a lot of dead horse beatings, heartless clones and franchise-reputation-ruining reboots. So basically I don't think a lot of people that hate CoD hate the game [b]itself[/b], but rather the thought of it indirectly ruining games they'd actually like. The kinda nightmare that turned Overstrike into Fuse. Personally tho I don't think the system hinges on CoD - if CoD dies, I believe a different game or genre will take its place.
WWI please.
call of duty: gun porn simulator featuring the gun nut 2nd amendment edition, includes functional special edition colt .45
I'd make a Call of Duty where you see your friend playing Call of Duty and you realize there's a new one out but you forgot to reserve it so you go to the mall and then, and then the object of the game is to find parking.
[QUOTE=Sir_takeslot;44779051]I dunno, I found this one pretty funny.[/QUOTE] a V For Vendetta type setting actually sounds like it would be super interesting
[QUOTE=Wii60;44779144]i wonder why there hasn't been a proper civillian warfare game yet. would like to play a stealth game where your trying to leave the city, it's open world randomized and stuff.[/QUOTE] I feel like [url=https://en.wikipedia.org/wiki/The_Saboteur]The Saboteur[/url] falls within striking distance of your idea. You play as a civilian in open world Nazi France, and you go around ambushing and sabotaging German forces. A fair bit of stealth can be employed to these ends.
I actually like the idea of being a civilian during the war. Also I don't think the point of this article was to actually get suggestion for the next Call of Duty game rather indie developers being asked what they would create with a billion sollar franchise name. Some of you guys take things too seriously.
in the year 2543, whatever's left of america and russia are fighting over the moon low gravity CoD with laser weapons
Should have asked Peter Molyneux "You hold hands with your squad mates to improve their emotional well being. Guns have their own AI personality that can be shaped by talking to it via kinect. It will keep track of positive/negative vocabulary even when the game is off so it's like raising a child but it's a gun."
If I were in charge of a CoD project, I'd set the damn thing in space, give it a proper health system and level design, carry over the cool gadgetry and tech-heughery from Black Ops 2 and Advanced Warfare (step it up a bit tech-wise to reflect the future), and theme it around colonial independence combined with the perils of a new frontier and competition with the Eastern Coalition's space program, possibly with medieval era xenos caught in the crossfire for that extra touch of "American Revolution/New World exploration, but in space this time". Oh, and it would be called Call of Duty: Above and Beyond. So basically like Red Faction/Titanfall only with more content at launch and a singleplayer campaign that isn't a complete throwaway Michael-Bay-meets-Tom-Clancy brand novelty condom.
You're fighting as normal, when you notice your buddy on your team has gotten a killstreak. He activates it. His armor disintegrates off, his body becomes pure white light, and bubbles and flowers and rainbows start spewing forth. Designer boots appear on his legs, then long gloves on his arms. A strapless blouse covers his chest, then a big poofy skirt on his waist. Finally, a brilliant jeweled tiara adorns his head, and the lightshow stops. Your buddy now has control over fire, due to the killstreak perk he chose. Call of Duty: Magical Girlfare
nvm snip
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