• Duke Nukem Under-Preforms Expectations And Lowers Take-Two's Revenue Estimates
    142 replies, posted
I don't see how someone who enjoyed Duke Nukem Forever can not be satisfied with 80% of the games that FP hates unless they forced themselves to like it. @above: You couldn't save women in Duke3D, just mercy kill them. However the only response Duke ever had to that was "dammit...".
[QUOTE=The golden;30958949]in 3D they were in green blobs and Duke could save them. In Forever they're being raped and all Duke can do is execute them and then make a childish comment about it. This is not Duke. Duke is supposed to be the savior of women.[/QUOTE] And what exactly were the green blobs doing? Lack of detail doesn't really hide the fact we all can guess what they're doing.
[QUOTE=The golden;30958949]in 3D they were in green blobs and Duke could save them. In Forever they're being raped and all Duke can do is execute them and then make a childish comment about it. This is not Duke. Duke is supposed to be the savior of women.[/QUOTE] Duke kills aliens and kills them well. The President literally attempts to keep Duke from going guns-first. But although one of Duke's goals was to rescue the babes, in Duke Nukem 3D he never actually [i]saved[/i] any of them directly (they stayed where they were, whether they were prostitutes/pole dancers or on the alien incubator things); considering there is probably a couple of hours between the episodic events in 3D, any aliens that Duke didn't obliterate directly or via the end-level bombings (which would've killed the babes too) could've gone right back to incubating them. .. In any case, the Hive was generally a disliked area by lots of players, whether it was too dark [literally] or completely felt out of place with the rest of the game.
[QUOTE=RikohZX;30959123]Duke kills aliens and kills them well. The President literally attempts to keep Duke from going guns-first. But although one of Duke's goals was to rescue the babes, in Duke Nukem 3D he never actually [i]saved[/i] any of them directly (they stayed where they were, whether they were prostitutes/pole dancers or on the alien incubator things); considering there is probably a couple of hours between the episodic events in 3D, any aliens that Duke didn't obliterate directly or via the end-level bombings (which would've killed the babes too) could've gone right back to incubating them. .. In any case, the Hive was generally a disliked area by lots of players, whether it was too dark [literally] or completely felt out of place with the rest of the game.[/QUOTE] No see this is something I can agree with.
i really don't think duke nukem warrants a conversation about morality
[QUOTE=thisispain;30959172]i really don't think duke nukem warrants a conversation about morality[/QUOTE] Sure it does, especially when people are facing actually morally disgusted by a particular level, which...if I was bold enough to say, could be considered an artistic response.
To summarize: Overexaggerated "DUKE NUKEM FOREVER WORST GAME EVER" posts, then countering "it was decent" posts. It was a decent game. Wasn't amazing, but what the fuck did you expect. I got what I expected and got what I paid for.
[video=youtube;Th2z0xT-X5s]http://www.youtube.com/watch?v=Th2z0xT-X5s[/video]
[QUOTE=Swilly;30958855]And thats where I disagree, the game is incredibly fun. Especially at the monster truck portions because it actually [I]feels[/I] like you're driving a fucking monster truck.[/QUOTE]There were a few good parts but everything else was just awful. Especially the first hour or two which was pure torture. I literally had to keep myself from falling asleep as if I was in Math class.
[I][B]I'VE GOT BALLS OF FAIL. [/B][/I]Just sayin.
I feel bad for Take-Two. And for all your motherfuckers who keep bashing that DNF was a bad game, tell me, what were your fucking expectations? What were your fucking expectations on for DNF? They had to make the game more adjustable to today's terms because if they did it DN3D style, it'd be as easy as shit. I've only played the demo since I can't afford atm, but I had a damn good time with that. The demo also gave me the Duke I was wanting for. Seriously, I know DNF isn't GOTY material, but the game looks good (I've seen walkthroughs). And if you want a Duke game to bash on, bash on this one, this one is pure utter shit. [img]http://www.justpushstart.com/wp-content/uploads/2011/05/dncm.jpg[/img]
I'm sorry but are you calling modern FPS mechanics harder than 90s FPS mechanics?
[QUOTE=Sir Colton;30958024]ITT: People who have not played Duke Nukem Forever commenting on how bad it is. It is actually a very fun and humorous game.[/QUOTE] I've beaten it, twice actually. The one liners sometimes are funny in context but the game itself isn't fun at all and it feels like it's not finished.
[QUOTE=Aredbomb;30960179]I'm sorry but are you calling modern FPS mechanics harder than 90s FPS mechanics?[/QUOTE] No.
You guys would complain less if it wasn't Duke Nukem, and was Jack Titsface or something. [editline]7th July 2011[/editline] [QUOTE=Madman_Andre;30959653][I][B]I'VE GOT BALLS OF FAIL. [/B][/I]Just sayin.[/QUOTE] I hate pinball
[QUOTE=gk99;30960218]You guys would complain less if it wasn't Duke Nukem, and was Jack Titsface or something.[/QUOTE] I just don't forcefully lower my standards for games I want to like.
gameplay is just: bla bla bla forced and trying too hard to be funny dialogue, walk around looking at and/or playing with things; repeat, with short, generic fighting sequences sometimes. why is it so hard for developers nowadays to make games where you start straight away with a weapon and something to murder around the corner
Well, Pikachu231 does have a point. I looked at gameplay videos of the DS and PSP versions of Critical Mass. DS version is a sidescroller - and the gameplay and graphics shame the system. It's not like Manhattan Project, it's not like any previous games, it just looks atrocious. The PSP version is more akin to Time To Kill (the gameplay trailer even has a reference to that game's title) except it looks worse than said PS1 game, has weird animations, and [while your health doesn't regenerate] it's a run-and-gun shooter with cover mechanics. [b]DS:[/b] [media]http://www.youtube.com/watch?v=-9rG61JZ6rU[/media] [b]PSP:[/b] [media]http://www.youtube.com/watch?v=BoeBuyfz7X4[/media] Onto other discussions, however; Duke Nukem 3D was only easy because anyone that's played it before by this point remember the game well. Considering how much damage you took and how a single Pigcop can take chunks out of your health, a modern game with 3D's gameplay would probably get poor reviews because it's [i]too difficult for modern gamers.[/i] Someone do a test and try to get a person to play Duke Nukem 3D and then Duke Nukem Forever, with the person never having played either before, and see which they do better at.
[QUOTE=RikohZX;30960475]a modern game with 3D's gameplay would probably get poor reviews because it's [i]too difficult for modern gamers.[/i][/QUOTE] bahahhah what?
[QUOTE=thisispain;30960517]bahahhah what?[/QUOTE] What I find funny is that games haven't gotten easier, the average gaming age being 35 points to players getting more skilled but videogame developers not raising the bar because they want to include everyone.
[QUOTE=thisispain;30960517]bahahhah what?[/QUOTE] Today's FPSes are shooting galleries. Move into a room, enemies pop out, shoot them, take cover when injured to regenerate health, shoot them again, rinse and repeat with cutscenes and occasional boss fights or vehicle segments. Duke Nukem Forever fits this perfectly, except maybe the cover part (some players have said that they didn't really need to do it). Duke Nukem 3D forced players to run around levels scavenging ammo and health and also had puzzles, albeit usually simple ones. Although overall things were linear, the design was Doom-like in that there was the whole exploration factor. Put this in with the fact that health is limited and you can lose a lot of it in one fight if you're not careful, and today's audience (filled with 'casuals', as you people vehemently call them) probably would not like it generally.
the game is fun, I didn't notice/care about its flaws
[QUOTE=RikohZX;30960561]Today's FPSes are shooting galleries. Move into a room, enemies pop out, shoot them, take cover when injured to regenerate health, shoot them again, rinse and repeat with cutscenes and occasional boss fights or vehicle segments.[/QUOTE] if you say so [QUOTE=RikohZX;30960561]Duke Nukem 3D forced players to run around levels scavenging ammo and health and also had puzzles, albeit usually simple ones. Although overall things were linear, the design was Doom-like in that there was the whole exploration factor. Put this in with the fact that health is limited and you can lose a lot of it in one fight if you're not careful, and today's audience (filled with 'casuals', as you people vehemently call them) probably would not like it generally.[/QUOTE] today's "audience" probably would like that generally because Doom is still one of the most played games of all time and i don't think we've had many gamer genocides recently Duke Nukem 3D is piss easy, i can beat it in like a few hours and i'm shit at it anyway. doom 2 is probably one of the hardest games to beat of its kind but only because they are massive mases of levels and there are 32 levels of them
From the shitload of gameplay videos I've seen, it's not classic Duke. In Duke 3D, the maps were much more open and you could explore to find secrets and ammo. You weren't told where to go and things you had to activate to pass weren't highlighted. In Duke 3D, you had to find keycards to get through certain doors. IIRC, Duke even said he doesn't use keycards. Also, you didn't have to carry only two guns. And no, this has nothing to do with today's FPS games. It has to do with today's extremely popular FPS games like Call of Duty. It isn't normal for games to be linear with hardly any exploration involved, only the shitty games do that. People keep saying it's classic Duke with a modern flare, when in reality, the only thing that is classic Duke is the humor and it's not a modern flare, it's bad FPS elements mixed in.
[QUOTE=The golden;30958142]I agree Yeah, watching those naked women bound and raped inside the alien hive thing and haveing Duke blow their brains out was so fun and humorous! :rolleyes:[/QUOTE] yeah but the same thing happens in 3D so I don't get why people are using that and it's not like 3D in the same argument
[QUOTE=RikohZX;30960561]Today's FPSes are shooting galleries. Move into a room, enemies pop out, shoot them, take cover when injured to regenerate health, shoot them again, rinse and repeat with cutscenes and occasional boss fights or vehicle segments. Duke Nukem Forever fits this perfectly, except maybe the cover part (some players have said that they didn't really need to do it). Duke Nukem 3D forced players to run around levels scavenging ammo and health and also had puzzles, albeit usually simple ones. Although overall things were linear, the design was Doom-like in that there was the whole exploration factor. Put this in with the fact that health is limited and you can lose a lot of it in one fight if you're not careful, and today's audience (filled with 'casuals', as you people vehemently call them) probably would not like it generally.[/QUOTE] You mean like how Doom and Duke Nukem coined the phrase, "run n gun" gameplay? Which was done over time and time again, same with having to search everywhere, and everything else that makes those games great. At the time, those games were just like one another. Hell, Doom, Half Life and Quake can have all of their stories generalized into secret science facilities where something goes wrong and a gateway to OH FUCK WHAT I DON'T KNOW is opened.
anyone that thinks duke nukem was a serious series to begin with and thus a game to be taken seriously is pretty dumb
[QUOTE=Swilly;30960785]You mean like how Doom and Duke Nukem coined the phrase, "run n gun" gameplay? Which was done over time and time again, same with having to search everywhere, and everything else that makes those games great. At the time, those games were just like one another. Hell, Doom, Half Life and Quake can have all of their stories generalized into secret science facilities where something goes wrong and a gateway to OH FUCK WHAT I DON'T KNOW is opened.[/QUOTE] Well, opinions differ I guess. But in my opinion, while Duke Nukem 3D has similarities (and one or two shared designers I think) with Doom, they're both different for their own values. Doom was literally run-and-gun; only five enemies out of about 10-15 can outright hurt you from across a map with hitscan (five because of Archvile and Spider Mastermind, and neither are common). Duke Nukem 3D, things were much more lethal with the standard enemies having either hitscan or fast projectiles, and everything else generally had ways of fucking you up especially in enclosed areas (besides the bosses). Also, Doom forced injured players to go and look for health scattered in the level; DN3D let you carry a portable medkit with limited usage, which severely changed combat tactics (if you can consider strafing and jumping repeatedly 'tactics' for some). But i'm reading too much into it. I'll stop buggering the issue here. v:v:v
[QUOTE=Swilly;30960785]You mean like how Doom and Duke Nukem coined the phrase, "run n gun" gameplay? Which was done over time and time again, same with having to search everywhere, and everything else that makes those games great. At the time, those games were just like one another. Hell, Doom, Half Life and Quake can have all of their stories generalized into secret science facilities where something goes wrong and a gateway to OH FUCK WHAT I DON'T KNOW is opened.[/QUOTE]doom and half life you can lump into similar archetypes maybe but quake hardly fits just sayin
I think it's really funny how one of my former friends who is a massive PC elitist thinks DNF is amazing. She was a fan of 2010 Medal of Honor too :v:.
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