• Razer Announces 400$ Open Source VR Headset, 2160x1200 screen, IQE, 90 FPS, no motion controller
    34 replies, posted
[QUOTE=Pat.Lithium;50517599]no motion controllers is a deal breaker for me[/QUOTE] Get the headset and later on when more motion controllers hit the market you get a motion controller, still got a better deal in the end [editline]14th June 2016[/editline] Important thing, [B]Razer is one of the few partners[/B] that support OSVR, OSVR is a company on itself but they have partnered with Razer, Intel, Motion Leap, Gearbox, Intel and more to develop and release it. Y'all getting stressed its called "Hacker dev kit" but Razer probably didn't even decide that name. You can also run Oculus games on it through Revive
[QUOTE=meppers;50515246]John Carmack is working on that for next-gen gear vr, the system will use the phone's camera and the objects and walls around you as reference points[/QUOTE] Google and AMD as well. Makes you wonder if the Vive setup is going to be superfluous soon. I wonder what they'll do when you get close to walls, though. Back facing camera as well?
[QUOTE=pentium;50517943]At $400 it's the best VR bang for your buck. It indeed isn't cheap enough to buy two or three and fuck about with them until you get really weird hardware hacks but at almost half the price of the competition it begs for people to just buy one and fuck around with it.[/QUOTE] Not really? It's worse build quality with no real first party support and no motion controls. It's far from the best for your money.
[QUOTE=srobins;50521135]Not really? It's worse build quality with no real first party support and no motion controls. It's far from the best for your money.[/QUOTE] Very true for the most part. I wouldn't doubt bad build quality coming from Razer, but they do have the habit of making a great product for the launch model then completely fucking it up in later revisions. If it's half decent I'd probably pick it up because the only reason I'm looking at VR headsets if for cockpit type games. No need for the increased tracking area and no need for motion controllers when I already have sticks and racing wheels.
[QUOTE=srobins;50521135]Not really? It's worse build quality with no real first party support and no motion controls. It's far from the best for your money.[/QUOTE] You want to experience VR, you don't want to shell out 600 (no motion controller) or 800 dollars for something you might not really like eventually or think that it might die out, you just want a good VR experience without the low quality AR Google Cardbox devices. Then the this 400$ is fucking perfect. [editline]14th June 2016[/editline] [QUOTE=Levelog;50521153]Very true for the most part. I wouldn't doubt bad build quality coming from Razer, but they do have the habit of making a great product for the launch model then completely fucking it up in later revisions. If it's half decent I'd probably pick it up because the only reason I'm looking at VR headsets if for cockpit type games. No need for the increased tracking area and no need for motion controllers when I already have sticks and racing wheels.[/QUOTE] Razer did financing and design as far as i know. The whole production process might be done by some other company, now you can only assume Razer does it.
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