with all this talk about speed mode I assumed that you were talking about it
[QUOTE=Jaehead;28487563]with all this talk about speed mode I assumed that you were talking about it[/QUOTE]
I mentioned that you can still sprint while in speed mode, even when your energy is drained you still sprint faster than when in armor, strength or stealth mode.
It's not a great feature when your on rooftop and you suddenly realize, oh shit, im falling off the side of the building for the TENTH TIME.
[QUOTE=Dakarun;28471933]Holy crap that looks amazing.[/QUOTE]
Your Avatar looks amazing.
[QUOTE=theLazyLion;28487580]I mentioned that you can still sprint while in speed mode, even when your energy is drained you still sprint faster than when in armor, strength or stealth mode.[/QUOTE]
Although now, you can sprint and jump high and do all that crazy fun stuff while cloaked. Sounds like a fair tradeoff to me. Not to mention, I haven't found myself running out of energy sprinting across Skyline or Pier17 like I did hundreds of times on the desert mesa map.
Even though you cannot customize your guns with the x key like you could in the old multiplayer, you can still exchange guns all you wish. A Scar / Sniper rifle combo is surprisingly devastating.
[QUOTE=Leintharien;28488036]Although now, you can sprint and jump high and do all that crazy fun stuff while cloaked. Sounds like a fair tradeoff to me. Not to mention, I haven't found myself running out of energy sprinting across Skyline or Pier17 like I did hundreds of times on the desert mesa map.
Even though you cannot customize your guns with the x key like you could in the old multiplayer, you can still exchange guns all you wish. A Scar / Sniper rifle combo is surprisingly devastating.[/QUOTE]
Yes doing all those things together is fun and seems like an upgrade, however, lack of speed modes features turns me off so much.
Also lack of on the fly customization of your guns in the middle of an MP game just made me even for satisfied for canceling my pre order. Switching my rifle from red dot to acog or lazer to hologram on the fly is a freedom that they didnt need to get rid of.
I don't wanna have to fucking login to play the multiplayer, fuck you. Should of just done with both ways instead.
[QUOTE=johan_sm;28477628]Deferred rendering doesn't play well with AA[/QUOTE]
In DX9. In DX10 and 11 shaders have the ability to lookup individual passes of MRTs which allows anti-aliasing.
Didn't realize this was a Crysis 2 thread. I guess since it has "Cry*" in the title its close enough.
My reaction to the video.
[img]http://naomibroms.com/files/2011/01/me-gusta.png[/img]
But damn that looks amazing!
[QUOTE=theLazyLion;28487507]Oh and I'm not enterly sure but is it possible to use multiple weapon attachments on your gun in the MP of Crysis 2? As in customize your weapon on the fly or was that "streamlined" too?[/QUOTE]
No on-the-fly weapon customization in MP, only in SP. You have to make weapon loadouts up front, like CoD. Kinda sucks.
After playing the editor in the beta I can tell you its not as easy as it looks.
Your very limited to what Crysis 2 has and to get something what the video achieved would take a whole team to complete. Then again it was a beta and I'm sure they'll be adding alot of support when it comes out.
[QUOTE=Doc Diddles;28506154]After playing the editor in the beta I can tell you its not as easy as it looks.
Your very limited to what Crysis 2 has and to get something what the video achieved would take a whole team to complete. Then again it was a beta and I'm sure they'll be adding alot of support when it comes out.[/QUOTE]
They will most likely release an SDK.
But can it run Crysis?
[QUOTE=paul simon;28506773]They will most likely release an SDK.[/QUOTE]
They will release a standalone sdk in summer, yes.
[editline]10th March 2011[/editline]
[QUOTE=munky91;28518277]But can it run Crysis?[/QUOTE]
No, only crysis 2
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