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Sounds neat.
However, if the only way to get new cards is with actual money, count me out.
I've been waiting for a [b]good[/b] CCG computer game that has an in-game economy. My biggest problem with physical CCGs is that I'm a cheap motherfucker, and shelling out a dollar or two for a pack of nine or ten cards just isn't worth it to me. Especially since out of then ten cards, six of them will be crap, two of them possibly okay, one of them a bit more than okay, and maybe, [b]maybe[/b], if you're lucky, the last card will actually be worth the money.
Unfortunately, this seems to be what happens with a lot of companies, particularly early on. They make one product that takes the market by storm, then assume that, because their first product was loved so much, that no matter what they do, people will still love their work. They put so much time and effort in to it only for it to be a complete failure when its released and it devastates them as a company. They get more wrapped up in trying to make something that appeals to their personal niche, and ignore the larger market, believing that the market will go along with it.
[QUOTE=Lazor;28377580]who ever said it was a follow up to minecraft?
i'm pretty excited for this tbh, and it's nice to see diversity from an indie studio[/QUOTE]
It is a follow-up, its the next IP from Mojang is what i meant, probably poor choice of words on my part.
I want them to finish Minecraft before they start anything new. Notch said himself he never finishes his pet projects.
More like a [b]bored[/b] game.
[QUOTE=CodeMonkey3;28378245]I want them to finish Minecraft before they start anything new. Notch said himself he never finishes his pet projects.[/QUOTE]
notch isn't even working on this game
[editline]2nd March 2011[/editline]
[QUOTE=ItsGary;28378254]More like a [b]bored[/b] game.[/QUOTE]
hurr
How bout actually finishing Minecraft first?
Don't turn into another Cortex Command please
[QUOTE=Zeddy;28378193]Unfortunately, this seems to be what happens with a lot of companies, particularly early on. They make one product that takes the market by storm, then assume that, because their first product was loved so much, that no matter what they do, people will still love their work. They put so much time and effort in to it only for it to be a complete failure when its released and it devastates them as a company. They get more wrapped up in trying to make something that appeals to their personal niche, and ignore the larger market, believing that the market will go along with it.[/QUOTE]
actually the article said that if people don't like the game then they will probably just not release it
[QUOTE=Zeddy;28378193]Unfortunately, this seems to be what happens with a lot of companies, particularly early on. They make one product that takes the market by storm, then assume that, because their first product was loved so much, that no matter what they do, people will still love their work. They put so much time and effort in to it only for it to be a complete failure when its released and it devastates them as a company. They get more wrapped up in trying to make something that appeals to their personal niche, and ignore the larger market, believing that the market will go along with it.[/QUOTE]
THANK GOD Valve didnt do that :ohdear:
[QUOTE=dude2193;28378284]THANK GOD Valve didnt do that :ohdear:[/QUOTE]
Valve had the potential to though. If after they did Half-Life, they had screwed around, it could have prevented them from becoming what they are today. Honestly, they'd probably have been shutdown within the last five years because of budget issues. Instead, they saw what their consumers wanted, not just what they wanted, and worked from that.
[QUOTE=Zeddy;28378354]Valve had the potential to though. If after they did Half-Life, they had screwed around, it could have prevented them from becoming what they are today. Honestly, they'd probably have been shutdown within the last five years because of budget issues. Instead, they saw what their consumers wanted, not just what they wanted, and worked from that.[/QUOTE]
itt: we talk about the internal workings of a business when we actually know jack shit
People joke a lot about Valve doing a Left 4 Dead 3. While it is possible, I believe it is terribly unlikely.After the problem with the people boycotting the game, they will probably never release another Left 4 Dead game.
[QUOTE=Zeddy;28378387]People joke a lot about Valve doing a Left 4 Dead 3. While it is possible, I believe it is terribly unlikely.After the problem with the people boycotting the game, they will probably never release another Left 4 Dead game.[/QUOTE]
yeah because the L4D2 boycott was such a big hit to sales
[QUOTE=Lazor;28378377]itt: we talk about the internal workings of a business when we actually know jack shit[/QUOTE]
Because you have your doctorate in Business, right? Everyone pull up a seat, Lazor is going to explain to us imbeciles how dem cum-po-nees work.
[QUOTE=dude2193;28376614]Mojang really should have as newbs said, work on getting minecraft to a proper bug free playable stable state, and recode in something other than java.
Also, who in their right mind would follow up minecraft with a game like Scrolls, Notch seriously should have considered alternate routes, maybe adding an ingame poll to find out what the userbase of minecraft actually likes before going off and making a new game. Because lets be honest unless you already own minecraft and therefore know of Mojang, who the fuck else will buy this game ?[/QUOTE]
Who said that he's trying to appeal to the minecraft community? Sure it's a hit and a big money puller, but that doesn't mean that him and his team can't make a game that's completely different.
[QUOTE=Zeddy;28378419]Because you have your doctorate in Business, right? Everyone pull up a seat, Lazor is going to explain to us imbeciles how dem cum-po-nees work.[/QUOTE]
um what
you're the one pulling shit out of your ass
[QUOTE=Zeddy;28378419]Because you have your doctorate in Business, right? Everyone pull up a seat, Lazor is going to explain to us imbeciles how dem cum-po-nees work.[/QUOTE]
um what
you're the one pulling shit out of your ass
I was hoping they'd put editable scrolls in Minecraft. :frown:
[QUOTE=Lazor;28378418]yeah because the L4D2 boycott was such a big hit to sales[/QUOTE]
Well, considering the movement gained ten of thousands of supporters, media attention, and attention from Valve itself, it most likely did have an impact on them. A boycott is refusal to provide patronage, thereby hurting profit. But its effect are farther reaching.
I have to admit this sounds very interesting, but starting with a set of cards and the only way of getting more is buying them... Ehh...
I mean if they did some spinoff '8 bit' board game with minecraft characters in some of the cards, I would dig that, along with, I would say, every hour you play a new card you have a chance to get. :v:
[QUOTE=Zeddy;28378471]Well, considering the movement gained ten of thousands of supporters, media attention, and attention from Valve itself, it most likely did have an impact on them. A boycott is refusal to provide patronage, thereby hurting profit. But its effect are farther reaching.[/QUOTE]
tens of thousands of supporters? that's a drop in the bucket of millions of sales, even if that number is true. The L4D2 boycott is barely a blip in Valve's history at this point, and it certainly isn't going to prevent them from doing another one.
[QUOTE=Lazor;28378430]um what
you're the one pulling shit out of your ass[/QUOTE]
Argumentum ad hominem.
[QUOTE=Zeddy;28378564]Argumentum ad hominem.[/QUOTE]
i do not think that means what you think it means
[QUOTE=Lazor;28378532]tens of thousands of supporters? that's a drop in the bucket of millions of sales, even if that number is true. The L4D2 boycott is barely a blip in Valve's history at this point, and it certainly isn't going to prevent them from doing another one.[/QUOTE]
The main Steam group had over 40,000 supporters when I stopped checking before the game came out. That doesn't include other groups not associated with the main one, and people who didn't even join a group.
They split the team half and half, one part is working on Minecraft and the other on Scrolls. If you guys actually read the article you would know that you don't have to worry about them abandoning Minecraft.
[QUOTE=Lazor;28378573]i do not think that means what you think it means[/QUOTE]
Hah, you know, I think it does, but clearly we disagree. So how about a change of pace and you show how I am wrong, instead of just claiming I am wrong.
[QUOTE=Zeddy;28378586]The main Steam group had over 40,000 supporters when I stopped checking before the game came out. That doesn't include other groups not associated with the main one, and people who didn't even join a group.[/QUOTE]
your number also doesn't account for people who joined and then bought it later but forgot to leave the group, or people making multiple accounts to inflate the size of the group, or any number of things.
you have no reasonable premise to your argument that L4D3 won't happen because of the boycott, seeing as L4D2 was immensely profitable and L4D3 would be as well.
Neat idea, but it doesn't sound like something I'd enjoy. I think it would be a very niche-market.
I would say the reason Minecraft is so popular is because it appeals to just about every person, because everyone enjoys creating things, and Minecraft is a very accessible way to do that.
These kinds of card games are what the 4-5 nerd kids in an entire school would play :v:
[QUOTE=Zeddy;28378586]The main Steam group had over 40,000 supporters when I stopped checking before the game came out. That doesn't include other groups not associated with the main one, and people who didn't even join a group.[/QUOTE]
By the way I joined that steam group, but I ended up pre-ordering the game :v:. So it would be even less than 40000 sales lost
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