• DICE threatens to ban BF3 users who use color-correction
    266 replies, posted
this modifies game files, the injector just modifies the path between the game and the monitor.
[QUOTE=JohnnyMo1;37899963]I think the color mod looks good in some places and bad in others. Most of Wake looks good, most of Sharqi looks bad, Karkand is like half and half.[/QUOTE] I think it's still too saturated in some areas. It makes the colors way too bold. In some cases, like a Pacific island, bright colors work well. Other places, like a shelled out city center, making the grass and sky as vivid as possible is a bit extreme. That being said, with some tweaking it'll be perfect, but it's already wayyy better than the vanilla game.
They go from Mirrors edge which was vibrant and awesome to shitty lens flared blue grunge.
It's not that they're changing the colors or some shit, it's the way they're doing it. The tool used also gives them acces (stupidly enough) to weapon variables like recoil damage and so forth, so you can't really make sure that nobody uses color correction and not no recoil instant kill hacks. On the other hand, that IS a pretty stupid way to say it. What they SHOULD do however, is take their current bluefilter and halve the effect it has. Still looks unique, but doesn't interfere with gameplay as much by making everything a messy shade of black.
[QUOTE=Dark-Energy;37899847]Man BF3 looks a hell of a lot better with that color mod. Holy shit. IMO the blue-greenish tinge always had me really turned me off from buying it originally (that and Origin). I really don't understand why game developers have the need to fuck around with colors in the first place. It's stupid. Leave your fucking game to how it naturally looks and stop with all this post processing bullshit. Honestly if you need to use color gradients for your game it probably means it looks like shit without it (in this case no).[/QUOTE] Because it must compete with Call of Duty by being [B][I][U]DARK EDGY AND GRITTY!!!![/U][/I][/B]
Artistic vision is cool and all, but it doesn't QUITE work in multiplayer shooters, of all things. In SP it's no issue though.
Holy wow that makes the game look a trillion times better.
I was running low on Hard drive space and I was wondering what to get rid off. this made my decision easier. I haven't opened origin in months anyway.
I cannot even begin to describe the absurdity of the fact that they are actually banning people for making the game have more than one color. Really, that shit sounds like it would be in an ~edgy~ gaming webcomic.
DICEaturation
oh dice what happened to you dice you were in the top when you made mirrors edge...you were in my heart but now you are in my fucking ass
Also I disagree that it looks the game look better, yeah the blue tint can be annoying at times but I'd rather have that over the ugly over-saturated look that makes everything look like someone just cranked up the saturation in photoshop to 200%.
[QUOTE=simkas;37900153]Also I disagree that it looks the game look better, yeah the blue tint can be annoying at times but I'd rather have that over the ugly over-saturated look that makes everything look like someone just cranked up the saturation in photoshop to 200%.[/QUOTE] It doesn't look great in all areas but particularly Wake looks outstanding.
[QUOTE=werewolf0020;37900149]oh dice what happened to you dice you were in the top when you made mirrors edge...you were in my heart but now you are in my fucking ass[/QUOTE] I personally think Mirror's Edge is shit apart from the visuals. No idea why it's held in such high regard.
[QUOTE=Scot;37900233]I personally think Mirror's Edge is shit apart from the visuals. No idea why it's held in such high regard.[/QUOTE] because it's not "shoot a brown dude till he died". it was original and made risky moves to the point that EA had to interfere and say "Hey you don't shoot enough brown dudes in this game!!"
i remember when dice weren't complete fucking cocksuckers
Just use the mod, they won't bad, guarantee
[QUOTE=Scot;37900233]I personally think Mirror's Edge is shit apart from the visuals. No idea why it's held in such high regard.[/QUOTE] I think people like it so much because that it was different. EA had managed to allow a dev to produce and sell something that wasn't in the box of usual EA games. Plus it was pretty fun and had decent graphics as well.
I can only imagine how boring his life must be for him to say it's too colorful.
[QUOTE=thisispain;37900273]because it's not "shoot a brown dude till he died". it was original and made risky moves to the point that EA had to interfere and say "Hey you don't shoot enough brown dudes in this game!!"[/QUOTE] While I agree it's original that doesn't automatically equate to good.
[QUOTE=Scot;37900346]While I agree it's original that doesn't automatically equate to good.[/QUOTE] good is subjective, original is objective to a certain degree
[QUOTE=rampageturke 2;37900293]Just use the mod, they won't bad, guarantee[/QUOTE] Yeah go ahead and hack the game, they won't ban you, sure.
[QUOTE=trotskygrad;37899613][url]http://www.pcgamer.com/2012/10/03/dice-hints-bans-color-correcting-battlefield-3-mo/[/url] yeah fuck off DICE kthx.[/QUOTE] I love PCGamer putting that sensationalist twist on their headline and everyone eating that shit up. There is no direct threat, he says you'll get banned for using hacks. Many of these visual mods, including FXAA Injector, use the same techniques to modify the game as actual game hacks.
[QUOTE=usaokay;37899679]Using color grading and lens flare in the base game were bad ideas in the first place. [img]http://i.imgur.com/ItOBu.jpg[/img] ffs[/QUOTE] It's because it allows for greater freedom in map design while maintaining consistency. For instance, look at some of the official TF2 videos about map design, Valve truly emphasizes how absolutely important it is to maintain that color scheme because it really adds a sense of professionalism and makes the game feel better. Though Valve did later turn this on its head with the addition of hats and some exotic maps that broke these rules, which was almost unanimously agreed upon as a bad move on Valve's part. Now, it's significantly easier with TF2 as the designers are already given quite a bit of creative freedom as the game is "cartoony" in nature which means no one will care if that guy's wearing a bright-blue fire retardant suit or that there's two headquarters of mutually opposing forces built right next to each other. Having a realistic game with a emphasis on color means you can't have a map take place on a tropical beach in the middle of the day when the rest of the game takes place in a middle-eastern ghetto where the palette consisted of grey, brown and more grey without the palm trees and clear blue water looking [i]really out of place.[/i] Why is Schindler's List black and white even though color film was the standard for the time? Why is every other building eye-blindingly clean neon green in Mirror's Edge? Why is Altair's costume bright white in Assassin's Creed when he's trying to [i]avoid[/i] bringing attention to himself? It's all for the sake of this effect you can achieve with the proper use of color. Using a filter allows the map designers to have this variety of locations with naturally different palettes while maintaining a set palette and realism.
Colorful -> Rainbows -> Gay -> Ban -> Dice hates gay people Mystery solved
[QUOTE=koeniginator;37900435]It's because it allows for greater freedom in map design while maintaining consistency. For instance, look at some of the official TF2 videos about map design, Valve truly emphasizes how absolutely important it is to maintain that color scheme because it really adds a sense of professionalism and makes the game feel better. Though Valve did later turn this on its head with the addition of hats and some exotic maps that broke these rules, which was almost unanimously agreed upon as a bad move on Valve's part. Now, it's significantly easier with TF2 as the designers are already given quite a bit of creative freedom as the game is "cartoony" in nature which means no one will care if that guy's wearing a bright-blue fire retardant suit or that there's two headquarters of mutually opposing forces built right next to each other. Having a realistic game with a emphasis on color means you can't have a map take place on a tropical beach in the middle of the day when the rest of the game takes place in a middle-eastern ghetto where the palette consisted of grey, brown and more grey without the palm trees and clear blue water looking [i]really out of place.[/i] Why is Schindler's List black and white even though color film was the standard for the time? Why is every other building eye-blindingly clean neon green in Mirror's Edge? Why is Altair's costume bright white in Assassin's Creed when he's trying to [i]avoid[/i] bringing attention to himself? It's all for the sake of this effect you can achieve with the proper use of color. Using a filter allows the map designers to have this variety of locations with naturally different palettes while maintaining a set palette and realism.[/QUOTE] The difference being that TF2 doesn't have a horrible looking filter over everything.
Seriously... too colorful? Not everybody likes over exposed super bloom washed out colors.
This is what you get for locking your game down. People will bitch when they can't use legit mods. I can understand the DICE's warning, the hack is on a fine line between visual tweaks and cheat tweaks.
[QUOTE=Raidyr;37900457]The difference being that TF2 doesn't have a horrible looking filter over everything.[/QUOTE] Did you even read my post?
I like that wake island looks more like the 1943 one with the new colors
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