EA Planning to charge for "extended demos," regular demos will still be free
171 replies, posted
Probably just dumb accountants making these decisions.
Can't wait until the make you pay to let your game go on HIGH graphical settings.
[B]NOW YOUR STUCK WITH MEDIUM, UNTIL YOU PAY! HAVE FUN!!!!!!
[/B]
And just when I thought EA was becoming okay...
[QUOTE=FullStreak12;20898383]Can't wait until the make you pay to let your game go on HIGH graphical settings.
[B]NOW YOUR STUCK WITH MEDIUM, UNTIL YOU PAY! HAVE FUN!!!!!!
[/B][/QUOTE]
I play everything in a windowed 1024 by 1080 resolution, so I wouldn't care.
The average console gamer would pay for these
What's next, paying extra fees for installing the game I bought?
[editline]07:51PM[/editline]
Or will I have to pay another 5$ to play through the game more than once?
[QUOTE=JustExtreme;20898436]The average console gamer would pay for these[/QUOTE]
That's the idea.
My god EA why must you always be so stupid.
It's almost like they're [I]promoting[/I] piracy.
[QUOTE]Electronic Arts plans to grow its digital game business to become one-third of their total revenue over the next few years and that includes starting to charge for what one analyst described as very long game demos.
The comments came during an analyst visit to Electronic Arts' Redwood City headquarters and meetings with the company's executives.
One of Electronic Arts strategies will be to release what they call "premium downloadable content" on the Playstation Network and Xbox Live for $10 to $15 and then later release the full game for a full price, EA Group General Manager Nick Earl told Wedbush analyst Michael Pachter during the recent meeting.
Pachter writes in his report of the meeting that this premium downloadable content would "essentially be a very long game demo, along the lines of 2009's Battlefield 1943." The "full-blown packaged game" would released shortly after the download version, he writes.
Earl told Pachter that the strategy would allow the company to limit the risk of marketing the full game and would "serve as a low-cost marketing tool."
A marketing tool that it sounds like you'll be paying $10 to $15 for. We've contacted Electronic Arts for comment and clarification, but have not yet heard back. We'll update this story when and if we do.
During the same meeting at EA, John Riccitiello, the company's CEO, told Pachter that the "company had
performed poorly over the first years of his tenure, and admitted that the turnaround of the company was taking longer than he originally expected."
Riccitiello estimated that Electronic Arts was about two-thirds of the way through its turnaround, and one-third of the way through its "transformation to the distribution of intellectual property through multiple channels."
He added that he expects the company to grow its digital business to one-third of EA's revenues within the next few years.
Another major way that EA plans to achieve that goal, Riccitiello told Pachter, is for EA to "exploit all of its
packaged games with ancillary digital revenue streams."[/QUOTE]
Rest of the article because the OP only included the first sentence.
[quote=Kotaku]During the same meeting at EA, John Riccitiello, the company's CEO, told Pachter that the "company had
performed poorly over the first years of his tenure, and admitted that the turnaround of the company was taking longer than he originally expected."[/quote]
And they think this will help?
Amazing how EA can go from being a better company than they were ........ back to an absolute shit-fest yet again in the space of 3 days......
Xbox live is already charging for everything (What happened to game earned avatar clothes/props, instead you have to pay for loads of useless clothes for your stupid avatar)
The second game demos have a price tag the number of demo downloads will drop probably 80%
lolno
Ah the GT5 Prologue method.
[QUOTE=Drasnus;20897204]EA need to get their heads and out their asses.[/QUOTE]
what
I almost want to think this is some kind of ploy to set up people to pirate their shit so in some way, they can catch them in the act and sue the hell out of every last one of them.
I mean, no one can be this stupid, so they must be up to something, right?
Who was the idiot at EA that fired the guy that was actually trying to do good for EA?
Honestly.
Valve can keep games from 2007 constantly updated and [i]free.[/i] Plus they add in stuff their community [i]made.[/i]
EA? Not so much.
I don't get it. Doesn't EA already make ungodly amounts of money?
EA was doing so good, too... back to rehab. :sigh:
[QUOTE=The Left Wing;20896929]Who the fuck would even pay for a demo in the first place?[/QUOTE]
Xbox live users
[QUOTE=BloodYScar;20899745]Xbox live users[/QUOTE]
I wouldn't/
That's it, I'm starting my own game company. Anti DRM Games. ADG. Sound very professional.
[editline]09:01PM[/editline]
ADG's first game: [b]Fuck Shit Up.[/b]
EA: Hey, we removed SECUrom. (Or however it's spelled.)
Crowd: You guys kick ass!
EA: Oh and, you're gonna have to pay for demo's for now on.
Crowd: Fuck you.
[QUOTE=smurfy;20896921]EA came close to being the best of the Big Three but then they were like "Uh oh the public is starting to like us! Quick Pete, put out some stupid bullcrap! ... I don't know, anything! Paying for demos or something"[/QUOTE]
EA
Actiblizzard
And who?
What happened to "Try before you buy"?
more like what happened to reading the article
[quote]Pachter writes in his report of the meeting that this premium downloadable content would "essentially be a very long game demo, along the lines of 2009's Battlefield 1943." The "full-blown packaged game" would released shortly after the download version, he writes.[/quote]
as you can see, they don't plan on making you pay for demos, they just plan on releasing more small games like BF1943.
That's just so dumb :saddowns:
[b]EA: We Will Not Charge For "Traditionally Free Game Demos"[/b]
[quote=Kotaku]Electronic Arts tells Kotaku that while they're exploring different downloadable game strategies, they do not plan to charge gamers for "traditionally free game demos."
The clarification comes after word hit via analyst Michael Pachter's visit to Electronic Arts, that the company planned to grow their digital game business in part by release what EA called "premium downloadable content" on the Playstation Network and Xbox Live for $10 to $15. Pachter described that content as "essentially be a very long game demo, along the lines of 2009's Battlefield 1943." The "full-blown packaged game" would later be released at a full retail price.
EA Group General Manager Nick Earl told Pachter during the recent meeting that the strategy would allow the company to limit the risk of marketing the full game and would "serve as a low-cost marketing tool."
Responding to request for comment, EA's Jeff Brown said that the publisher and developer is working on a "number of projects for delivering premium content to consumers before, during, and after the launch of a packaged-goods version of the game."
"EA SPORTS, EA Games and EA Play are each experimenting with download strategies that deliver fresh game content in formats players want to experience," he writes. "To date, there is no set pricing strategy for the entire EA portfolio. And many of the proposals include free-to-play content on models similar to Madden Ultimate Team, Battlefield Heroes and Battlefield 1943."
"None of the proposals" Brown wrote, "call for charging consumers for traditionally free game demos."
Speaking at the Game Developer's Conference earlier this month Ben Cousins, general manager of free to play Battlefield Heroes, told a gathering of designers that EA is becoming increasingly interested in free-to-play or "freemium" games.[/quote]
Source: [url]http://kotaku.com/5499421/ea-we-will-not-charge-for-traditionally-free-game-demos[/url]
Can this be added to the OP to avoid further confusion?
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