HL3 CONFIRMED? Valve accidently releases hl3.txt with DOTA 2 patch
232 replies, posted
[QUOTE=Trixil;48882149]correction: i'm afraid this file is just something that was being worked on in the past in 2008 or so and was just accidentally put in the update. like i said, call me stubborn, but i don't want to get my hopes up.[/QUOTE]
Yes.
The file referencing Source 2 and referring to their VR set by a name its only gone by since May has any chance of being from 2008.
[QUOTE=insane taco;48879252]Call me an optimistic cunt but how would Valve, a company that is damn good at secrecy, push this file out with an unrelated game? I'm thinking they did this on purpose to generate hype with an impeding announcement.[/QUOTE]
Valve sucks at secrecy, look at all the stuff that people discover because of SteamDB. The file was probably just left there accidentally after someone made changes and fucked up. Development is a messy place, and stuff like this happens.
[QUOTE=itisjuly;48879259]Probably because this file is actually unrelated to hl3 in everything but name.[/QUOTE]
It's like you didn't even read through it.
[QUOTE=Doom14;48880617]Yeah, I mean
It's not like Half Life 2 is in a folder called "hl2" with files named like:
hl2.exe
hl2ep2
hl2mp
surfaceproperties_hl2.txt
Oh wait. :v:
Mocking the fanbase comes from it winding up in a DOTA patch, not the name per se. It's pretty standard naming convention for Valve.[/QUOTE]
Having a mere .txt file called hl3 isn't the same. If it's hl3.exe or a folder called hl3, well no shit then
[QUOTE=RaptorJGW;48884875]Having a mere .txt file called hl3 isn't the same. If it's hl3.exe or a folder called hl3, well no shit then[/QUOTE]
It's obviously an .fgd (or S2 equivalent) for Hammer, meaning in some form or another HL3 exists as a branch. We've known that since forever though, so it's not like this is far reaching speculation.
[QUOTE=RaptorJGW;48884875]Having a mere .txt file called hl3 isn't the same. If it's hl3.exe or a folder called hl3, well no shit then[/QUOTE]
Yeah, it's not like there's a dota.txt either.
[url=https://github.com/SteamDatabase/GameTracking/blob/0dd82bbf7db9c0bde3f045e337544eeeb7038595/381450/game/dota/tools/help/fgd/dota.txt]Oh wait.[/url]
[QUOTE=glitchvid;48884934]It's obviously an .fgd (or S2 equivalent) for Hammer, meaning in some form or another HL3 exists as a branch. We've known that since forever though, so it's not like this is far reaching speculation.[/QUOTE]
These are help files for .fgd's which are still used in S2. See [url=https://github.com/SteamDatabase/GameTracking/blob/master/373301/game/dota/dota.fgd#L9]this line[/url] for where the help file (dota.txt) is referred to in dota's fgd.
[QUOTE=Satane;48885213]wow there's a lot more shit in the dota one. that's disappointing.[/QUOTE]
Cause it's unfinished.
[QUOTE=TheDrunkenOne;48885247]Cause it's unfinished.[/QUOTE]
they're different games entirely, you couldn't really know how unfinished it is.
i'd like to think that the "quests" in HL3 wouldn't be quests in a traditional sense. like, no logbook, just pay attention to what the NPCs are saying or doing and play accordingly. rewards wouldn't be typical RPG rewards like XP or money (pls no half-life rpgs), they'd be guns, ammo, maybe a weapon or health or suit power.
[code]
string m_HelpText = "If you specify a fade in the worldspawn, or if the engine is running under [B]dx7[/B], then the engine will forcibly fade out props even if fademindist/fademaxdist isn\'t specified. This scale factor gives you some control over the fade. Using 0 here turns off the forcible fades."
[/code]
Damn, that's probably a lot of repurposed code.
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