Leaked copy of No Man's Sky sells for over $1000, gameplay posted online
69 replies, posted
[QUOTE=phygon;50807682]What he got from this:
1. He's able to legitimately claim that he's the first person to ever own the game, sans the developers
2. He got in the news
3. He gets to post a ton of preview content and get even MORE media attention
Being in the news is pretty fucking cool, and if you have a ton of money to chuck around then 1000 dollars for a game you really want early AND to earn the envy of every other fan seems like it's worth it
I don't even care about the game that much but I can see why someone would do it if they had a job and extra money to spend on "whatever". There's a decent chance that he's either rich or that he didn't want to spend it on anything else.[/QUOTE]
Well I guess there is some sense to it when you put it that way, but those reasons aren't entirely solid.
The first thing isn't a big deal for me because there'll always be people who played it before you unless you're a dev, and then you have more to be proud of than just "haha I spent a bunch of money to get this a week early".
I wouldn't care to be in the news and would likely find it frustrating, but I can imagine someone would enjoy that attention.
I also feel like any preview content he posts will be immediately shut down and with how DRM and everything works these days, I'm surprised the devs weren't able to shut him out of the game or whatever. That's what I'd be worried about anyway. Obviously that hasn't been an issue though.
Like I said, it makes sense, but it isn't something I would be interested in (although I am envious of being able to spend so much on something so trivially valuable).
[QUOTE=phygon;50807682]What he got from this:
1. He's able to legitimately claim that he's the first person to ever own the game, sans the developers
2. He got in the news
3. He gets to post a ton of preview content and get even MORE media attention
Being in the news is pretty fucking cool, and if you have a ton of money to chuck around then 1000 dollars for a game you really want early AND to earn the envy of every other fan seems like it's worth it
I don't even care about the game that much but I can see why someone would do it if they had a job and extra money to spend on "whatever". There's a decent chance that he's either rich or that he didn't want to spend it on anything else.[/QUOTE]
I remember getting spore like 2-3weeks early and i received all those points you've listed and it only costed me like $80aud.
Although pictures of my younger self is still on those news articles which is quite haunting.
I don't think any game is worth $1000+ even if it's an early copy.
[QUOTE=Menien Goneld;50807562][media]https://www.youtube.com/watch?v=qS7nqwGt4-I[/media][/QUOTE]
I see your point, this guy is just trying to rub it in our faces.
[QUOTE=HybridTheroy;50806391]our sun will burn out before no man's sky is completely catalogued[/QUOTE]
Which isn't really that impressive. While obviously not on the same scale due to hardware limitations, the original Elite literally did the same thing back in the 80's. When you have an algorithm you can feed it as many seeds as your hardware allows.
There's exactly the same amount of possible Minecraft worlds as there are No Man's Sky worlds, but we aren't really bragging about it. (2^64, according to the Official Minecraft Wiki and No Man's Sky interviews).
And don't get me wrong, the graphics tech is interesting, but we have seen it done before in numerous games in 2D (Starbound) and of course by Spore in 3D. There's really no point in cataloging it when all of it is going to end up relatively samey, as is the inevitable consequence of procedural generation.
Seeded generation of planets and so forth doesn't really mean anything. Sure, no two planets may be the same, but plenty will be similar enough that it doesn't matter. Replayability can always be augmented by procedual generation, but in the end a lot of it also comes down to player options and reasons to vary up other playthroughs or their playstyle.
If the game is a lot of doing a set of core things over and over, then you could throw me a million worlds and it'd still grow dull because it's fiftieth verse, same as the first but with upgrades.
[QUOTE=RikohZX;50814315]Seeded generation of planets and so forth doesn't really mean anything. Sure, no two planets may be the same, but plenty will be similar enough that it doesn't matter. Replayability can always be augmented by procedual generation, but in the end a lot of it also comes down to player options and reasons to vary up other playthroughs or their playstyle.
If the game is a lot of doing a set of core things over and over, then you could throw me a million worlds and it'd still grow dull because it's fiftieth verse, same as the first but with upgrades.[/QUOTE]
And of course, one you get above a certain amount, it really just doesn't matter. Spore had "only" half a million unique planets, but there was no practical way you'd ever be able to visit them all ever.
The fact that they went with 2^64 just tells me that the amount of planets is just because 64 bit integers are a natural choice of seed. If they wanted they could go with 2^32 or 2^128 and either would still be such a mindbogglingly big number that we could never visit them in our lifetimes.
[QUOTE=CakeMaster7;50814269]Which isn't really that impressive. While obviously not on the same scale due to hardware limitations, the original Elite literally did the same thing back in the 80's. When you have an algorithm you can feed it as many seeds as your hardware allows.
There's exactly the same amount of possible Minecraft worlds as there are No Man's Sky worlds, but we aren't really bragging about it. (2^64, according to the Official Minecraft Wiki and No Man's Sky interviews).
And don't get me wrong, the graphics tech is interesting, but we have seen it done before in numerous games in 2D (Starbound) and of course by Spore in 3D. There's really no point in cataloging it when all of it is going to end up relatively samey, as is the inevitable consequence of procedural generation.[/QUOTE]
I never said it was impressive, I was correcting him.
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