• New Bioshock Infinite Details - 3 Discs on PC, About the Same Length as The Original Bioshock, and W
    61 replies, posted
[QUOTE=Paul McCartney;39125408]Pc version gets textures that are bigger than 640x480.[/QUOTE] Texture resolutions are different from screen resolutions. I can say 99% no game has ever had a texture that was at a resolution like that.
[QUOTE=TestECull;39127916]Bah. Try living with rural DSL that tops out at a whopping 350KB/s down. You'll think your economy-tier Comcast is hot shit after living with my DSL for a few months.[/QUOTE] That's like the same thing? Mb, not MB...
My home town is the most technology deprived town in all of Europe. We have like 300 kb/s in our DL's still. The cables are from the 1920s... I think I am gonna buy the discs for this one.
[QUOTE=simkas;39128097]Texture resolutions are different from screen resolutions. I can say 99% no game has ever had a texture that was at a resolution like that.[/QUOTE] yeah he should have said 512x512 I think most current gen consoles use lower res than that though :suicide:
Would buy it on Steam, with my mighty 35 Mbps it won't be too much of a problem.
-snip-
[QUOTE=The Baconator;39128120]yeah he should have said 512x512 I think most current gen consoles use lower res than that though :suicide:[/QUOTE] Depends on the engine, but most console games running on Unreal Engine 3 seem to use 512x512 and 1024x1024 for most characters and a good chunk of the world textures, with some skyboxes being up to 4096x2048 if you're lucky.
[QUOTE=JeanLuc761;39128263]Depends on the engine, but most console games running on Unreal Engine 3 seem to use 512x512 and 1024x1024 for most characters and a good chunk of the world textures, with some skyboxes being up to 4096x2048 if you're lucky.[/QUOTE] A 1024x1024 texture can usually cover an entire cave in Skyrim.
[QUOTE=ZombieDawgs;39128276]A 1024x1024 texture can usually cover an entire cave in Skyrim.[/QUOTE] Those would be tiled textures though just to be clear.
[QUOTE=Pvt. Martin;39126123]I stand corrected, I was probably thinking of Bioshock 2. Bioshock 1 was long enough to be great, though it did kinda drag at a point [sp]Arcadia anyone?[/sp].[/QUOTE] That's not where it dragged. The game had a reasonable ending [i]and then it continued for at least two hours after that[/i]
[QUOTE=Atlascore;39125372]They still make discs for PC games? Whoa.[/QUOTE] I still buy newly released games on discs because it's cheaper than Steam 99% of the time.
[QUOTE=YouWithTheFace.;39126176]not everyone has fast internet connections you know. people for some reason like to pretend fast speeds are the norm for some reason.[/QUOTE] In Europe it sort of is. Unless we're talking eastern bloc countries or rural areas in like Spain, pretty much everyone has access to ADSL2 speeds. Also, at least here in Sweden, 8Mbps to 30Mbps is only a 25% price increase.
Relax guys it's 1 disc on steam.
[QUOTE=Atlascore;39125372]They still make discs for PC games? Whoa.[/QUOTE] A friend of mine bought me Max Payne 3 retail for PC. It was a bajillion disks. Or at least four. She bought it for herself on Steam though so I don't get why she couldn't have just gotten me it on Steam. Still t'was nice of her. But all those disks man. All those disks.
[QUOTE=mac338;39130528]A friend of mine bought me Max Payne 3 retail for PC. It was a bajillion disks. Or at least four. She bought it for herself on Steam though so I don't get why she couldn't have just gotten me it on Steam. Still t'was nice of her. But all those disks man. All those disks.[/QUOTE] I wonder when and if we'll actually stop using discs and start using flash drives maybe some sort of USB-game-station where you buy the game and load it up on your own flashdrive i just dont like discs [editline]7th January 2013[/editline] you can't reuse em, they are easy to break and they need to be severely mass produced
[QUOTE=ManiacKiller;39125357]3 discs? I thought 2 discs was huge enough. [editline]6th January 2013[/editline] wait, how big would that make the game exactly?[/QUOTE] 45,785,985 MB Estimated download time: 36 days, 6 hours, 32 minutes
I wonder if this joins the over-30GB -club with Max Payne 3 and Age of Conan. Age of Conan came on 4 discs though, so I don't think this will be over 30GB.
[QUOTE=Jeep-Eep;39125482]... Definitely buying this on disc if I get it. This thing would make a serious bite in my download limits, judging by the disc count.[/QUOTE] ...wait, there are still ISPs that have DOWNLOAD LIMITS?! What terrifying corner of the world do you hail from good sir; what twisted border-dimension without unlimited broadband do you call home? That being said, it actually does make sense to not download it, since even though broadband limits aren't a problem for me, time is an issue, in that there just aren't enough hours in the day to spend on downloading all that data at your average download rate measured in megabits. Hopefully one's disc drive is faster than one's download speed; that being said I don't think I've actually used a disc drive in quite a while, since I get all my games digitally. Well, that's not completely true; I've used the disc drive on my sister's Wii to pop in Twilight Princess when I actually have time spare to play Zelda.
[QUOTE=MightyLOLZOR;39130767]45,785,985 MB Estimated download time: 36 days, 6 hours, 32 minutes[/QUOTE] By my calculations you're using 2 bridged dialup lines
Ah. Discs... I remember them, especially WoW disks, all nine or so of them. [B]FUCK WOW DISCS AND DISCS IN GENERAL.[/B]
[QUOTE=JeanLuc761;39128263]Depends on the engine, but most console games running on Unreal Engine 3 seem to use 512x512 and 1024x1024 for most characters and a good chunk of the world textures, with some skyboxes being up to 4096x2048 if you're lucky.[/QUOTE] true but [I]allot[/I] of games that had PC versions earlier used 512x512 minimum for things, then when the whole "PC gaming is irrelevant" thinking popped up in ~2008ish, suddenly lots of games that got PC versions suddenly used 256x256. Even if they were [I]sequels[/I] to a PC game. Like the 2nd Call of Juarez (2009) had worse textures than the first one which was PC focused (2006).
Even with moderately fast internet, installing from optical media is still faster. It takes an hour to download a DVD with 10 Mb per second.
[QUOTE=Silikone;39135952]Even with moderately fast internet, installing from optical media is still faster. It takes an hour to download a DVD with 10 Mb per second.[/QUOTE] 10Mb/s is really slow, though.
[QUOTE=ironman17;39131844]...wait, there are still ISPs that have DOWNLOAD LIMITS?! What terrifying corner of the world do you hail from good sir; what twisted border-dimension without unlimited broadband do you call home? That being said, it actually does make sense to not download it, since even though broadband limits aren't a problem for me, time is an issue, in that there just aren't enough hours in the day to spend on downloading all that data at your average download rate measured in megabits. Hopefully one's disc drive is faster than one's download speed; that being said I don't think I've actually used a disc drive in quite a while, since I get all my games digitally. Well, that's not completely true; I've used the disc drive on my sister's Wii to pop in Twilight Princess when I actually have time spare to play Zelda.[/QUOTE] Canada. Fuck Rodgers with a rusty rake.
[QUOTE=The Baconator;39135295]true but [I]allot[/I] of games that had PC versions earlier used 512x512 minimum for things, then when the whole "PC gaming is irrelevant" thinking popped up in ~2008ish, suddenly lots of games that got PC versions suddenly used 256x256. Even if they were [I]sequels[/I] to a PC game. Like the 2nd Call of Juarez (2009) had worse textures than the first one which was PC focused (2006).[/QUOTE] Still surprises me today that PC games from 2005 have better textures than games from 2012.
[QUOTE=zombojoe;39136317]Still surprises me today that PC games from 2005 have better textures than games from 2012.[/QUOTE] yeah for sure. Of course it all depends on the game, some developers actually do a PC version justice.
I presume that texture artists create the textures at a high res anyway so its not like its effort to give them to the pc version.
[QUOTE=Shadaez;39136011]10Mb/s is really slow, though.[/QUOTE] Speedtest.net says that the global average is 12.73 Mb/s, though. Are you sure you're just not spoiled by whatever connection you might have?
[QUOTE=alien_guy;39141431]I presume that texture artists create the textures at a high res anyway so its not like its effort to give them to the pc version.[/QUOTE] They're always higher res from what I've read, iirc I even read that Bioshock's were originally 4k before being downsized.
thats a lot of gigglebites
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