• Capcom planning development for Street Fighter 5, considering pay-for-advantage system
    48 replies, posted
[QUOTE=J!NX;45074317]fighting games are [B]all reaction timing[/B][/QUOTE] actually, a big, big part about fighting games is reading, predicting enemy movements. obviously having fast reactions is useful but fighting games are a lot less chaotic than what people make them out to be, particularly the SF series, where there is stuff like option selects, safejumps, frametraps and so on that can be kind of awkward to react to (and in fact in some cases is looking for you to react to them so they can abuse that). even the standard "tech", preventing a throw by inputting a throw yourself at the beginning of the enemy's throw animation is more often than not predicted, rather than reacted. experience and mechanical ability (which encompasses a lot of stuff, consistency, knowing exactly what to input, doing rather complicated combos by muscle memory, and the more complicated stuff SFIV throws in like kara throws, kara cancels and the whole family of option selects) is actually far more important than reaction times in most fighting games. the player who plays more will always have an advantage over the one that just can react quickly. I suppose that Capcom is trying to fix that, to make the series more approachable but frankly adding a handicap is not gonna help anybody, you won't get better at the game with training wheels.
I don't understand, capcom is responsible for so many amazing games and even game series, how are they falling so fast into a bottomless pit of failure? I feel like if DMC3 was made today it would have much lazier design, and numerous pieces of DLC adding instakill weapons for shit players and content intentionally cut from the original game
[QUOTE=UberMunchkin;45074475]I'll wait a few years for [I][B]Mega Hyper Turbo Power Super Street Fighter Five: Collector's Anniversary Edition: Arcade Edition[/B][/I][/QUOTE] sadly I would belive they would make this also if they think this is a good idea that means they will most likely fuck Resident Evil as well.
They are planning on introducing a pay to win system. Wouldn't the people who would be most likely to use such a system be the long-time fans and enthusiasts who would be more willing to drop money on their hobby? Wouldn't that mean that any advantages a new player would have thanks to such a system would be made totally null and void because most of the already skilled players will have bought it too?
[quote] will allow new players to cover for their lack of skill in matches.[/quote] What happens when skilled players pay for advantage then hmm? Vicious cycle?
like I said, fighting games are a lot more about experience than reaction. you have to learn a LOT to play them correctly because there are a lot of abilities, a lot of concepts, a lot of systems and a lot of little tricks that can potentially give you an edge. shit like this is impossible to react to [media]http://www.youtube.com/watch?v=Lq1ey4-ewyQ[/media] Daigo (Ken) parried Justin Wong's (Chun Li) super move, all of it, a parry involves inputting a forward motion at the exact moment the movement hits, the super combo for Chun Li involves 16 hits, daigo parries ALL of them including a midair one (he cannot block as he has no health left, and blocking a move costs health, while parrying deflects all damage), and actually lands in a good enough position to take out Chun Li with a single combo. it's absolutely impossible to react to shit like that, believe me, practice is the only way to be able to perform ridiculous shit. I'm not saying that the average Street Fighter online player does crap like that, but the advantage just knowing more than your opponent gives in fighting games is real. Capcom is right in wanting to solve this, it's just that, like always, their execution is fucking abysmal and end up making media disasters like this. they could have just made way better tutorials that actually explained advanced concepts of the game and it would have been enough.
[QUOTE=Sam Za Nemesis;45076477]Inafune was already out of Capcom by the time, the worst part was that this was unfortunate to announced merely days after they cancelled Megaman Legends 3, basically giving the biggest finger possible to the fans[/QUOTE] People need to realize that it [i]was[/i] Inafune's idea. He'd planned it as a joke alongside Bad Box Art Megaman being in Megaman Universe. Then Universe got cancelled, followed some time later by Legends 3. It was a series of misfortunate and unpredictable circumstances that was blown out of proportion due to Capcom not deviating from the plan whatsoever to handle it well.
[QUOTE=SGTNAPALM;45077135]"If you can't cook, you really shouldn't be trying to cook." "If you can't fly a plane, you really shouldn't be learning how to fly a plane." "If you aren't good at fighting games, you really shouldn't be playing fighting games." This is something I like to call the Quake effect. For some games, the only people actually playing it are the ones who have been doing it for several years. If you tried to play those games as a new player you would get torn apart because you are so new and these people have decades of experience on you. This creates an incredibly elitist community that perpetuates bullshit like "If you aren't good at something, you shouldn't be trying to do it." The problem with fighting games isn't the skill gap, it's people like you who would rather new players not even try so that they can keep their elitist circlejerk. If you don't have good reaction time then you fucking practice until you get good reaction time. For what is perhaps a more familiar example, let's look at the Pyro in TF2. The Pyro can reflect any projectile back. Some people are so good they can reflect the projectiles back at point blank ranges almost instantly. Guess what, these people didn't get such great reaction times and situational awareness skills overnight. These people fucking worked for it. They are people who, when they were told "You don't have good reaction time, you really shouldn't be trying," ignored the naysayers and kept going and became skilled. Also, more on topic, they are planning on introducing a pay to win system. Wouldn't the people who would be most likely to use such a system be the long-time fans and enthusiasts who would be more willing to drop money on their hobby? Wouldn't that mean that any advantages a new player would have thanks to such a system would be made totally null and void because most of the already skilled players will have bought it too?[/QUOTE] I worded that like shit, but to clarify what I wanted to try and say, if you practice and practice and try guides and even still cannot get good at it, and/or just resort to cheating / pay 2 win then that's the point where you might not belong in that game, at least when it comes to multiplayer. If your reaction timing is bad enough that you cannot excel in the game then it's too hard for you. also, when it comes to elitism, I'm shit at those games from what I recall, and don't particularly like them. obviously if you practice you'll get better but if even that doesn't help,will you really learn? and before you say "With that attitude you'll never get better", some people are just shit at cooking food no matter how much they are educated or try. I really don't like the plane example though, as people can legitimately die. If you want to play a game that you can't get better at and just genuinely are bad at, whatever, who cares, but its probably not your thing. This is why I've partly given on PvP shooters. of course me saying "If you suck don't bother" is kind of shitty attitude about it though :v: but if you really try and be a master chef but can't even cook an egg after years of trying to master the art of food preparation, something is off. Also removing that from post to note that I don't totally agree with what I said.
[QUOTE=LTJGPliskin;45076525]I still don't see why Capcom doesn't just develop a new Mega Man game. It's basically money that's sitting on the table, and Capcom's refusing to take it.[/QUOTE] Let's hope that Mighty no 9 becomes a success, and slaps some sense into Capcom's hard head.
[QUOTE=J!NX;45077617]I worded that like shit, but to clarify what I wanted to try and say, if you practice and practice and try guides and even still cannot get good at it, and/or just resort to cheating / pay 2 win then that's the point where you might not belong in that game, at least when it comes to multiplayer. If your reaction timing is bad enough that you cannot excel in the game then it's too hard for you. also, when it comes to elitism, I'm shit at those games from what I recall, and don't particularly like them. obviously if you practice you'll get better but if even that doesn't help,will you really learn? and before you say "With that attitude you'll never get better", some people are just shit at cooking food no matter how much they are educated or try. I really don't like the plane example though, as people can legitimately die. If you want to play a game that you can't get better at and just genuinely are bad at, whatever, who cares, but its probably not your thing. This is why I've partly given on PvP shooters. of course me saying "If you suck don't bother" is kind of shitty attitude about it though :v: but if you really try and be a master chef but can't even cook an egg after years of trying to master the art of food preparation, something is off.[/QUOTE] Fair enough. I would like to clarify the plane analogy, though; nobody is born knowing how to fly a plane. That's sort of the idea I was going for. Most people would be bad flying a plane on their first try, that's why they practice and learn. I wouldn't expect someone to know how to fly a plane on their first try nor would I expect them to be a master at TF2 on their first try. :v: [editline]11th June 2014[/editline] I should point out that I agree with you on principle. I also don't think this is the best way to go about it. If you're losing and you need to pay money to feel good about yourself then something is wrong.
You used to be cool Capcum. Not so much these days.
[url]https://twitter.com/Yoshi_OnoChin/status/476840797719904256[/url] SF producer Yoshinori Ono says it's not accurate and not planned
It's fine Capcom will just follow Squeenix and make SF5 mobile only.
This thread is kind of moot now.
[QUOTE=LTJGPliskin;45076525]I still don't see why Capcom doesn't just develop a new Mega Man game. It's basically money that's sitting on the table, and Capcom's refusing to take it.[/QUOTE] I don't trust them with it at this point. They've shown a blatant disregard for the franchise and Id MUCH rather for a company like Nintendo to acquire his license and make games for him. A man can dream.
[QUOTE=SGTNAPALM;45077682]Fair enough. I would like to clarify the plane analogy, though; nobody is born knowing how to fly a plane. That's sort of the idea I was going for. Most people would be bad flying a plane on their first try, that's why they practice and learn. I wouldn't expect someone to know how to fly a plane on their first try nor would I expect them to be a master at TF2 on their first try. :v: [editline]11th June 2014[/editline] I should point out that I agree with you on principle. I also don't think this is the best way to go about it. If you're losing and you need to pay money to feel good about yourself then something is wrong.[/QUOTE] pretty much yeah it's even worse when people are losing and they have to pay third parties for 10-20$ hack software to make them gods if you have to pay money to cheat that hardcore to feel great you don't belong in video games period. in dark souls if I feel lucky even if I get absolutely shit on I'll have great fun - after putting myself at risk by draining my estus flask. 80% of the time I lose this way in PVP and its VERY FUN regardless. Even if I get shit on I laugh. and then there are the people in that game with unlimited health. This pay to win model (however it is not true but still) easily condones cheating. It's confirmed fake, again, but there's no way that games aren't eventually going to try it.
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