• The Witcher 3 is ninth game ever to get a GameSpot 10/10
    108 replies, posted
[QUOTE=CrumbleShake;47720192]Sorry for off topic, but I found the story of GTA4 to be much better than 5. The stories were well written and engaging where you actually felt like you were developing as a character and it had a series of interesting, changing relationships with loads of different characters (in five there's way less characters and your circumstances don't really change as much), the ending [sp]was actually good, rather than 5's totally unsatisfying 'kill all the separate bad guys really easily and insignificantly in one go because we can't be bothered to tie these stories up properly there done the end. Like they could have really made something out of those kills, it could have been really satisfying to kill the FIB guy. From the moment I met him I thought, man it's gonna be awesome when this turns round and I kick his ass, but no it's just a shot from a sniper rifle then done, move on, next bad guy. And why did Michael go and kill Franklins bad guy? There should have been a mission where Franklin and Lamar go and get their revenge, Michael had no actual connection with the guy[/sp], the female characters weren't just awful like they were in 5 (there were like three women in the whole story and they were dull caricatures) and I fucking love Nico. A good story really compliments the gameplay, and amplifies every bit of satisfaction by giving you more personal motives for what you do and building up to events properly, and it gives you more investment into the player's character, and the other characters, so you feel more gratification when they do well, and more vengeful when something bad happens to them. I just didn't get that as much from 5. But 5 is way more fun in every other way.[/QUOTE] On why Micheal killed Franklin's dude [sp]He explicitly says he'll do it because he has no ties to the guy, so that way Franklin won't end up as a suspect[/sp].
[QUOTE=Map in a box;47723997]source games have the best movement[/QUOTE] different kind of movement
[QUOTE=bdd458;47724157]On why Micheal killed Franklin's dude [sp]He explicitly says he'll do it because he has no ties to the guy, so that way Franklin won't end up as a suspect[/sp].[/QUOTE] But that sucks. [sp]If Franklin did it, there'd be a lot more motivation from the characters and room for some actual emotion for us to connect with, and it would feel way more significant an event. If Franklin and Lamar showed up at this guys house, shot their way through a load of important Ballas, and found the guy cowering in his room, then talked to him for a little bit about what a dick he is, before shooting him in the face, that would have been a way more satisfying end to that part of the story. But all we got was a simple, easy, insignificant, detached assassination. This is the end of the game, it needs more significance than that. The same was true for Trevor and the Triad guy. If he was such a big threat before, why is it that we can just turn around one day and kill them. It sucked how you just decide one day, let's go and kill all those important bad guys in a few minutes, with no real build up to it, and with no particular reason to have not done it any earlier. If it was that easy to get the FIB guy, for example, why didn't they do it earlier? Why not do it as soon as he started fucking them around? It's not like they ever worried too much about assassinations being traceable back to them before[/sp]
[QUOTE=BrickInHead;47723848]tbh that's not a problem imo for two reasons: 1.) it falls under "if I want to, I can" - there's nothing forcing you to do that, but you can if you want. 2.) there's a pretty easy way of explaining it in your brain - you're climbing. that's often what it felt like if I did something like that, which didn't pull me out of it at all.[/QUOTE] The climbing thing sort of works but it definitely takes you out of the game when you need to tell yourself that the current weird glitching that's happening is just a metaphor for mountain climbing
[QUOTE=Zeke129;47725021]The climbing thing sort of works but it definitely takes you out of the game when you need to tell yourself that the current weird glitching that's happening is just a metaphor for mountain climbing[/QUOTE] I agree that it is pretty "gamey" and can hurt immersion, but because it facilitates whatever I'm trying to do, I don't find it nearly as frustrating at something that hurts immersion because it is an artificial barrier to what I'm trying to accomplish.
[QUOTE=Zeke129;47720555]I think Bethesda had the opposite problem where you could scale entire mountains by just finding a seam in the terrain and spamming jump.[/QUOTE] I'd prefer that though, it's just as immersion breaking but much less time consuming.
[IMG]http://fav.me/d75k3l0[/IMG] [editline]17th May 2015[/editline] [IMG]http://fav.me/d75k3l0.jpg[/IMG]
Okay, I'll make this quick-- I've never played the Witchter series. I don't know what it's about, but I've been dying to try it. Do I need to play the first two games? And what's the difference between something like this and, say, Skyrim?
[QUOTE=Monkah;47740883]Okay, I'll make this quick-- I've never played the Witchter series. I don't know what it's about, but I've been dying to try it. Do I need to play the first two games? And what's the difference between something like this and, say, Skyrim?[/QUOTE] I'm a huge TES fan and I've been playing since Morrowind but for me personally, The Witcher 2 blew me away. I never got into the first one and you didn't really need to for the second game and so I'm sure its the same for the 3rd. That said I definitely reccomend the second gamez Major difference I think is that The Witcher is a more focused experience, the storyline is tight, the combat feels betterl, the set pieces are more impressive, and the choices and consequence make much more of an impact on the game. You don't create you're own character but you definitely get to create your own play style much like Skyrim. I'd liken it more towards Mass Effect than Skyrim.
I recently tried replaying the Witcher 2 and found the controls REALLY wonky. I didn't remember them being so awkward to play with my first time through, so I either got used to it or wasn't playing on a mouse and keyboard. Is it recommended to play with a controller? Or are there any special settings I need to change to make it feel ess floaty and strange?
[QUOTE=Big Dumb American;47740998]I recently tried replaying the Witcher 2 and found the controls REALLY wonky. I didn't remember them being so awkward to play with my first time through, so I either got used to it or wasn't playing on a mouse and keyboard. Is it recommended to play with a controller? Or are there any special settings I need to change to make it feel ess floaty and strange?[/QUOTE] One of the developers released a combat mod that alters the combat in it pretty significantly. I don't know if this is the most recent version or not: [url]http://www.nexusmods.com/witcher2/mods/635/?[/url]
[QUOTE=BrickInHead;47720449]because all it does is create an incredible and unnecessary restriction on player movement (which is already bad considering the lack of jumping, and geralt's slow fucking pace that made moving around the world a chore) that just padded the hell out of travel time, which made parts of the game [B]incredibly[/B] laborious. i would've absolutely loved TW2 if it were not for that. the structure of how movement was handled was so piss poor that it constantly pulled me out of the game and I'd just sit there thinking "seriously? i have to walk 300 meters around a bend when i could easily just do a quick hurdle over this fallen tree?" it's a perspective that's highly influenced by bethesda RPG's which emphasize freedom of movement over directed storytelling. that provides a significantly more open feeling experience that makes you feel less restricted and by extension facilitates your immersion into the world. in Beth RPG's if you feel like you should be able to move your character somewhere, chances are you can. that's not so in TW2, and it suffers immensely for it imo. i'm hopeful that this isn't an issue in TW3 because everything else about the game was wonderful. if they improved feel of movement then the game will be incredible.[/QUOTE] My favourite thing about TW2 was that upgraded roll is faster than running. So, as soon as I got that, which was like, halfway through the game? It turned into hours of mind numbing "HUAHH HUAHH HUAHH HUAHH" as I sanic-rolled my way through the levels. The only issue was that you had to have swords drawn and that made the guards antsy so you had to be a bit careful and occasionally conceal them for a moment, but it still made the game much faster.
[QUOTE=Big Dumb American;47740998]I recently tried replaying the Witcher 2 and found the controls REALLY wonky. I didn't remember them being so awkward to play with my first time through, so I either got used to it or wasn't playing on a mouse and keyboard. Is it recommended to play with a controller? Or are there any special settings I need to change to make it feel ess floaty and strange?[/QUOTE] Controls are definitely frustrating and take time to get used to, but hey, I finished the game myself twice, which means I got over many issues and enjoyed the game.
[QUOTE=Monkah;47740883]Okay, I'll make this quick-- I've never played the Witchter series. I don't know what it's about, but I've been dying to try it. Do I need to play the first two games? And what's the difference between something like this and, say, Skyrim?[/QUOTE] Besides what everyone else said, one of the really impressive things in the Witcher games and possibly the one thing unique to them is the decisions and moral choices. I think TES games don't get enough appreciation for how your actions and choices permanently affect the world- you kill someone and he stays dead for the rest of the game. You help someone and he'll comment on it the next time he sees you, and maybe the rest of town will too. It's pretty impressive when you compare it to static worlds like in Dgagon Age Inquisition. The Witcher games take it to a whole different level. When you make a choice you may not even immediately see the outcome. But half a game later the game is going to go "remember that thing you did?" and then you find out that guy you saved went on a murder spree, and now some guy you're looking for is dead. In fact, the entire second chapter of TW2 is completely different (location, characters, everything) depending on the choices you make on the first chapter. And the real kicker about most of these choices is that there are no right/wrong or good/evil choices. Just a whole lot of messed up situations that demand that you make a choice, and almost always end up fucking someone over down the road. Like Geralt, you end up wishing you could just remain neutral and not be forced into being involved with everything, but you don't have a choice, and have to deal with the outcomes. And that, I think, makes the plot and the way you navigate through it a lot more involved and emotional than most games., certainly TES games.
The killing monsters trailer is very true to the type of thing you would see in a witcher game.
[QUOTE=ScumBunny;47742025]Besides what everyone else said, one of the really impressive things in the Witcher games and possibly the one thing unique to them is the decisions and moral choices. I think TES games don't get enough appreciation for how your actions and choices permanently affect the world- you kill someone and he stays dead for the rest of the game. You help someone and he'll comment on it the next time he sees you, and maybe the rest of town will too. It's pretty impressive when you compare it to static worlds like in Dgagon Age Inquisition. The Witcher games take it to a whole different level. When you make a choice you may not even immediately see the outcome. But half a game later the game is going to go "remember that thing you did?" and then you find out that guy you saved went on a murder spree, and now some guy you're looking for is dead. In fact, the entire second chapter of TW2 is completely different (location, characters, everything) depending on the choices you make on the first chapter. And the real kicker about most of these choices is that there are no right/wrong or good/evil choices. Just a whole lot of messed up situations that demand that you make a choice, and almost always end up fucking someone over down the road. Like Geralt, you end up wishing you could just remain neutral and not be forced into being involved with everything, but you don't have a choice, and have to deal with the outcomes. And that, I think, makes the plot and the way you navigate through it a lot more involved and emotional than most games., certainly TES games.[/QUOTE] I'm convinced! Game bought.
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