Crysis director Cevat Yerli: "If you predict how hardware evolves at the current speed of evolution,
148 replies, posted
[QUOTE=carcarcargo;39633803]Wasn't Crysis 2 the game with the awful graphics optimisation? With only 3 options labeled as 'gamer', 'hardcore' and 'advanced' that literally made no sense.[/QUOTE]
Originally in the beta, yes. That was fixed long before it came out.
[QUOTE=areolop;39633761]"Your game is no longer challenging my PC, what the fuck is going on"[/QUOTE]
Dammed if you optimize your game, dammed if you don't
[QUOTE=chunkymonkey;39633447]This is actually explained in-game by a dude helping you. You're wearing a bright red Hawaiian shirt. You're supposed to be harder to see if you have body armor on but I never noticed if it made much of a difference.
That said, you CAN be stealthy.[/QUOTE]
Yeah, let's get a body armor from a highly protected mercenary camp instead of ripping off the hawaiian shirt and find some clothing lying around.
I always loved Crytek's logic.
[QUOTE=carcarcargo;39633803]Wasn't Crysis 2 the game with the awful graphics optimisation? With only 3 options labeled as 'gamer', 'hardcore' and 'advanced' that literally made no sense.[/QUOTE]
Actually, Crysis 2 was very well optimized for what it was. Crysis 1 still makes my PC whimper every now and again because of how unoptimized it is, but Crysis 2 runs smooth.
all I can say is fuck graphics
I want longer games, that have more content, and replay ability to it
not sparkly shit
granted, if the sparkly shit is good sparkly shit, then it's good shit
[QUOTE=Marik Bentusi;39632704]Great graphics, okay gameplay?
I'd like to see those priorities swapped.[/QUOTE]
No.
There needs to be a company whose sole task is to push technology forward no matter what.
[QUOTE=catbarf;39633471]I don't get this idea that good gaming PCs are $3000+ monstrosities that look like the Obelisk from 2001 standing in the corner of the room. I built my PC for about $1000 five years ago, since then the only thing I have replaced is the graphics card (another $300). You don't need a fantastic PC to beat consoles.[/QUOTE]
well, he's talking in terms of how things will stack up with the next gen consoles coming soon- they'll finally be up to snuff, but will still fall short on their [i]potential capacity[/i] to run things. As much as it will hurt wallets, I'm kind of excited to see a fresh explosion of high-requirement games come out now that the dreaded restrictions companies gave themselves to cater to consoles will at least have its bar raised to a modern standard. I want people developing major titles [i]with PC in mind again[/i], something to justify spending even that 1,000 on a machine that can run moderately well, but give legitimate reasons for people to purchase rigs with far beefier stats.
[QUOTE=JeanLuc761;39633846]Actually, Crysis 2 was very well optimized for what it was. Crysis 1 still makes my PC whimper every now and again because of how unoptimized it is, but Crysis 2 runs smooth.[/QUOTE]
crysis 2 runs good because props past 50 cm is low poly lod and past 62cm doesn't render at all its ridiculous to see massive walls materialize after you couldn't snipe the guy to the other side
[QUOTE=Bliblixe;39633845]Yeah, let's get a body armor from a highly protected mercenary camp instead of ripping off the hawaiian shirt and find some clothing lying around.
I always loved Crytek's logic.[/QUOTE]
Makes about as much sense as a plumber stomping on turtles, or sucking on your thumbs to pump bullets out of your body.
[QUOTE=Kecske;39633880]No.
There needs to be a company whose sole task is to push technology forward no matter what.[/QUOTE]
Yeah but it's always nice to have a good story and some nice gameplay attached.
[editline]18th February 2013[/editline]
[QUOTE=rosthouse;39634030]Makes about as much sense as a plumber stomping on turtles, or sucking on your thumbs to pump bullets out of your body.[/QUOTE]
Or biting a bullet out your arm when you get hit with an RPG.
[QUOTE=Leg of Doom;39634003]crysis 2 runs good because props past 50 cm is low poly lod and past 62cm doesn't render at all its ridiculous to see massive walls materialize after you couldn't snipe the guy to the other side[/QUOTE]
no crysis 1 runs terrible because of all the unnecessary foliage and vegetation everywhere.
seriously if you think Crysis 1 isn't linear than you've got to get your head of of your ass. 90% of the action happens if you follow a linear path. Pretty much 10% of the 'open level' is actually used for progression and action.
[QUOTE=Ericson666;39633827]Dammed if you optimize your game, dammed if you don't[/QUOTE]
A good Crytek game *is* optimized and still doesn't run well on the average hardware on it's release date.
[QUOTE=redBadger;39634208]no crysis 1 runs terrible because of all the unnecessary foliage and vegetation everywhere.
seriously if you think Crysis 1 isn't linear than you've got to get your head of of your ass. 90% of the action happens if you follow a linear path. Pretty much 10% of the 'open level' is actually used for progression and action.[/QUOTE]
The story and progression is linear, yes, but they designed gameplay to allow for many approaches. And people can scream "tech demo" all they want but they did a really good job on that if you ignore that the AI was not that good at times.
[QUOTE=BuffaloBill;39633818]Originally in the beta, yes. That was fixed long before it came out.[/QUOTE]
When I played the retail at launch it still had that. Maybe it was removed in a later patch? I haven't touched the game since.
[QUOTE=Pierrewithahat;39634034]Or biting a bullet out your arm when you get hit with an RPG.[/QUOTE]
I remember a video where someone was playing that game and they just stood out in the water taking hit after hit for five straight minutes from the same guy with an smg or something, and he kept pulling random sticks and pieces of shrapnel out of his thighs and such. Classic
[QUOTE=daijitsu;39634503]I remember a video where someone was playing that game and they just stood out in the water taking hit after hit for five straight minutes from the same guy with an smg or something, and he kept pulling random sticks and pieces of shrapnel out of his thighs and such. Classic[/QUOTE]
Sounds like Far Cry 2.
[QUOTE=daijitsu;39634503]I remember a video where someone was playing that game and they just stood out in the water taking hit after hit for five straight minutes from the same guy with an smg or something, and he kept pulling random sticks and pieces of shrapnel out of his thighs and such. Classic[/QUOTE]
[media]http://www.youtube.com/watch?v=enb0zWbYUik[/media]
it was just a water mechanic?
wow
[QUOTE=daijitsu;39634987]it was just a water mechanic?
wow[/QUOTE]Yeah, there were no special damage types for water, so it went with generic environmental damage.
[QUOTE=Dead Madman;39634573]
[/QUOTE]
I though the shrapnel were leeches
[QUOTE=JeanLuc761;39633846]Actually, Crysis 2 was very well optimized for what it was. Crysis 1 still makes my PC whimper every now and again because of how unoptimized it is, but Crysis 2 runs smooth.[/QUOTE]
If Crysis 2 is well optimized and everything, then why the fuck it doesn't run on my Geforce 6600 gt?
Crysis 1 runs well on this card, the only problem it has is how the game handles interior levels, as the alien nogravity level grinds my fps to halt when a terrain full of foliage and shit runs well.
Now all my constant pointless upgrading is coming to fruition.
Let's just hope that the resulting game will be unrunnable from the amazingly detailed graphics and not horrible optimization.
Actually you know what? Don't even optimize it. Just make it and throw it at us.
[QUOTE=BuffaloBill;39632767]I think he means that Crytek is basically saying you shouldn't develop for the lowest common denominator (consoles being decidedly worse than the average PC in terms of performance).[/QUOTE]
Yeah, there was a whole thread in Videos and Flash Movies and That Kind of Crap about how Skyrim could've been better if they didn't develop it for the consoles as well. It's absolutely true.
[QUOTE=The golden;39633132]Crysis 2/3 are visually good looking games but they're not the computer-crushers that their predecessor was. They're also MUCH more linear, the maps are smaller, and corners cut for console support. They don't have that "holy shit this game is so ahead of its time" look to them. In fact, in many areas Crysis 1 not only looked better but was more feature-filled.[/QUOTE]
Crysis 1 had the illusion of greater non-linearity because it looked like you were on an island, not in a city with roadblocks and such. De facto there's always a rock or cliff or something in your way.
Crysis 2 to my knowledge had way better multipathing and just to double-check I'm not tripping balls decided to replay parts of it:
The instance just before you get to the crashed space ship in the beginning:
- you start in little tower and the game kinda hints you should snipe everyone with a silencer. There's also objects for environmental kills put in convenient places (cars, red barrels).
- you can ignore these enemies completely and make yourself down the road and take a left turn to the crash site. There's also a little catwalk for some time if you want to stay on top of things.
- you can follow the road for some time and then take a shortcut through some underground garage thing that'll get you into the middle of the crash site.
- you can take the stairs down the tower/jump off of it and climb the building across the street to get behind the crash site, which will give you a good sniping spot.
or the chapter where you're just before the ex-Crynet conspiracy professor's house:
- game starts you off with a sniper rifle on a building, so kinda suggested you start sniping people.
- you can jump down and go through the middle building to take the frontal approach. There's tons of red barrels on the way and a mounted gun on the roof of that middle building to support that playstyle.
- you can jump down and flank enemies from the left path where it's easy to sneak-kill the patrol.
- you can jump down and take a dive to your right and bypass large chunks of the entire map.
It's the HL2 approach (more noticeable in the second episode), connecting "arenas" with more linear paths during which collectibles and exposition are scattered. The city gives the game some much needed vertical level design where the first game needed to drop a Korean base for the same effect. I'm not saying Crysis 2 was the second coming of Sandbox Jesus or something. In fact I think it was a good-looking, solid but ultimately forgettable shooter. But every time someone thinks the entire game got dumbed down because filthy console peasants I find myself defending it.
[QUOTE=carcarcargo;39633803]Wasn't Crysis 2 the game with the awful graphics optimisation? With only 3 options labeled as 'gamer', 'hardcore' and 'advanced' that literally made no sense.[/QUOTE]
The labels are silly, but it runs way smoother than C1 on my machine.
[QUOTE=Kecske;39633880]There needs to be a company whose sole task is to push technology forward no matter what.[/QUOTE]
I'm all for pushing technology. I just think we should stop with focusing on graphics so much. How about some steps forward in level design, world building, game mechanics, interactive storytelling or AI complexity? I've yet to hear a big push in tech being hyped with these incentives and although these things usually improve as well, sometimes games are still making steps backwards in actual mechanics because so much of the bloated budget was spent on visuals and marketing that they forgot about core gameplay. Rage's famous for this, but there's tons of modern FPS that still haven't learned to teach their NPCs to look at the player properly, which is at least as old as Half-Life 2 (released nine friggin years ago).
Also, Crysis 2 offered much more vertical movement. Something Crysis 1 had almost none of.
My pc is so like a fridge I keep my bacon in it. Take that xbox! No bacon for you!
[QUOTE=redBadger;39636270]Also, Crysis 2 offered much more vertical movement. Something Crysis 1 had almost none of.[/QUOTE]
Crysis 2 had absolutely amazing stages with lots of cool vantage points and whatnot, but basically shat all over it's own face by pointing each and every one of them out to you [i]every time[/i].
The first Crysis had jack-all in terms of tactical variety but at least it let you figure things out on your own.
we should stop rewarding developers for making interactive wallpaper
[QUOTE=SatansSin;39633871]all I can say is fuck graphics
I want longer games, that have more content, and replay ability to it
not sparkly shit
granted, if the sparkly shit is good sparkly shit, then it's good shit[/QUOTE]
graphics plays into immersion, which is a important gameplay aspect.
[QUOTE=laserguided;39639394]graphics plays into immersion, which is a important gameplay aspect.[/QUOTE]
so why do people complain about games not being as immersive as they used to be
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