Brian Harris Hints at Doom 4 Being a Next-gen Game
41 replies, posted
[QUOTE=Reds;39130501]I'll play Doom 4 if they embrace the nineties original Doom and ignore modern regenerating health cover based shooters.[/QUOTE]
What we really need is another DOOM with the classic gameplay, and a revamped sequel to Rage.
[QUOTE=Doom14;39130641]It was an alright game on it's own, but it wasn't 'Doom' per se. Take it from a guy who uses Doom in almost all his usernames. Without trying to put on too thick of rose-colored glasses, the original Doom games were about fast-paced alien-blasting with little sense of plot. There was a sense of a (hilariously cheesy) story, but the game never forced it on you. And never did it pause you for a pretty mid-game cutscene or stop the action for some story.
Doom 3 turned the rabbit into a turtle. You no longer ran as fast as a cheetah and instead had a semi-jog around a super dark moonbase/hellscapes. The biggest offender of Doom 3 was that it had a slow pacing and rarely more than three enemies on screen at any time. Not only was almost every enemy introduced with a cutscene that let you go mono-e-mono before actually fighting them without warning; but there were never any big brawls. The original Doom games would sometimes pit you against 15, 20, 50 enemies at the same time.
My hope for Doom 4 is that they embrace what made the originals good, take what gave Doom 3 some flavor and plot; and carefully hand-choose what current gen options to put in. Personally, I think they should have a classic-mode where there are no 'way-points', health doesn't regenerate, and so forth - for the benefit of not having to reload. There are some current-gen plagues, though, that we'll just have to live with.
(Personally, regenerating health is fine to a very small extent. Not for a full health bar, but maybe up to 25%. You can tout old-school game mechanics all you want, but you're forgetting how much Doom/Duke/Quake all sucked when you got stuck with 5 health, no way to heal, and hit-scan enemies up a head.)[/QUOTE]
Heed these words, people.
am I the only one who want's a Double - Barrelled Rocket Launcher .?
[QUOTE=demoguy08;39130525]I enjoyed Doom 3 immensely, I don't understand all the flak it's been given. [B]Then again I haven't really played Doom/Doom 2.[/B][/QUOTE]
Doom 3 is nothing like the first two. So how is Doom 3 a Doom game? They don't even have similar visuals (like guns and enemies have no resemblance to the older designs, unlike how 3D Marios you can tell what the 3D version of stuff are)
So why call it Doom? Why not a new IP? Because they wanted to cash in on the name. So Doom 3 really isn't the same franchise
[editline]7th January 2013[/editline]
the gameplay wasn't even similar at all
I could have handled every change in Doom 3, except for one: They "updated" the shotgun to current gaming conventions where it doesn't do anything past spitting range.
That is a cardinal [b]sin[/b].
I wouldn't trust iD with anything other making engines at this point.
[QUOTE=The Baconator;39135720]Doom 3 is nothing like the first two. So how is Doom 3 a Doom game? They don't even have similar visuals (like guns and enemies have no resemblance to the older designs, unlike how 3D Marios you can tell what the 3D version of stuff are)
So why call it Doom? Why not a new IP? Because they wanted to cash in on the name. So Doom 3 really isn't the same franchise
[editline]7th January 2013[/editline]
the gameplay wasn't even similar at all[/QUOTE]
Doom 3 was a reboot of the series, taking the story of the first doom game and making it actually part of the game. It was actually pretty fun overall, and is definitely a title worthy of the name Doom.
(If you're wondering, I do have all the Doom games, and I played through the original ones first, and I do like them better than Doom 3, but Doom 3 gets waaaay too much flak for being a little different)
And if you look at it, the old Doom did have a ton of corridors, and tight spaces, and also dark rooms.... guess what doom 3 has... a ton of corridors, tight spaces, and dark rooms.
Wasn't this confirmed months ago?
[QUOTE=Pennywise;39135904]I could have handled every change in Doom 3, except for one: They "updated" the shotgun to current gaming conventions where it doesn't do anything past spitting range.
That is a cardinal [b]sin[/b].[/QUOTE]
I love useing the Shotgun as a Sniper in older dooms
[editline]8th January 2013[/editline]
[QUOTE=LegndNikko;39136422]Wasn't this confirmed months ago?[/QUOTE]
it's not Confirmed untill we get a Trailer or picture untill then it's talk
[QUOTE=Dysgalt;39130563]It was really different from the original doom games, it was still a good game and an amazing feat of engineering at the time like the first doom. But people disliked it because of how different it was, it did not have the extremely fast shoot em up, eviscerate their corpses in a demonic orgy of spurting blood and splayed organs pace of the first ones. That being said a mix between doom 3 and the original dooms, more lenient to the originals would be awesome for Doom 4, along with a more proper implementation of the sexy graphics RAGE had.[/QUOTE]
It really depends on how you play, I know when I play it, after the first couple slow ass levels everything is exploding if you are playing right.
[QUOTE=Pennywise;39135904]I could have handled every change in Doom 3, except for one: They "updated" the shotgun to current gaming conventions where it doesn't do anything past spitting range.
That is a cardinal [b]sin[/b].[/QUOTE]
yeah but up-close it destroyed pretty much everything.
[QUOTE=SIRIUS;39139761]yeah but up-close it destroyed pretty much everything.[/QUOTE]But the original did that already, with the added bonus of having awesome range. The Doom 3 shotgun didn't even have the effective range of the Super Shotgun, which was in itself one of the first ventures into video-game shotties being melee weapons with ammo.
Doom 3 was fucking fantastic at the time, even though it strayed far from the gameplay of the originals.
[QUOTE=Reds;39130501]I'll play Doom 4 if they embrace the nineties original Doom and ignore modern regenerating health cover based shooters.[/QUOTE]
Honestly, I hope they don't overdo it. A lot of the modern gameplay aspects suck immensly (regenerating health, spending more time in cover than not) IMO,
but the classical Doom games were pretty mindless shoot-em up games (just barely any plot). A hybrid between the two would be great.
I think Doom 3 executed it pretty well; it started off with horror and as the game progressed it turned into more of a shooter than a horror game.
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