[QUOTE=deadoon;47162344]But a wider aspect ratio in a narrower aspect display will display less, hence the letterboxing.[/QUOTE]
Because the display isn't [I]wide[/I] enough!
[QUOTE=YouWithTheFace.;47162351]You two have been arguing about aspect ratio for two hours now lmao[/QUOTE]
Much like an adult arguing with a child over Santa's existence or debating evolution with an extremely religious individual.
Those two hours were meant to be spent watching Fringe, which just makes this worst than it would have been. Now I have to stay up late to fullfill my 3 episode a day quota.
[QUOTE=CrimsonChin;47162352]Because the display isn't [I]wide[/I] enough!
Much like an adult arguing with a child over Santa's existence or debating evolution with an extremely religious individual.
Those two hours were meant to be spent watching Fringe, which just makes this worst than it would have been. Now I have to stay up late to fullfill my 3 episode a day quota.[/QUOTE]
A 16:9 display with 90 horizontal view should have a fov for vertical of 58 if the display is 2.4:1 you will only have 45 degrees vertical.
Horizontal view in degrees has been unchanged during that whole effect, yet you have lost 13 degrees of view vertically.
Here's my problem with video games that purposefully add letterbox/pillarbox to gameplay.
[t]https://dl.dropboxusercontent.com/u/22953483/wastedscreenspace.png[/t]
Look at ALL that wasted space!
There is no excuse. Those black bars are potentially hiding things from me that I would need to be aware of. Of course only having an hour and a half of actual gameplay, this game is a poor example of limited view. It's just a glorified interactive movie.
And it just looks ugly. I buy a monitor so it can be used. Not so it can have black bars everywhere.
[QUOTE=IceWarrior98;47162462]Here's my problem with video games that purposefully add letterbox/pillarbox to gameplay.
[t]https://dl.dropboxusercontent.com/u/22953483/wastedscreenspace.png[/t]
Look at ALL that wasted space!
There is no excuse. Those black bars are potentially hiding things from me that I would need to be aware of. Of course only having an hour and a half of actual gameplay, this game is a poor example of limited view. It's just a glorified interactive movie.
And it just looks ugly. I buy a monitor so it can be used. Not so it can have black bars everywhere.[/QUOTE]
If the game is built around those bars being there, which it seems to have been, they wont hide anything you [I]need[/I] to be aware of. It's not like a cropping of the image or anything, this isn't The Evil Within, what's rendered between those bars is what you'd see without them, but with even less visible to keep the fov from distorting shit, or bits from the sides being "off" screen.
[QUOTE=hexpunK;47162560]If the game is built around those bars being there, which it seems to have been, they wont hide anything you [I]need[/I] to be aware of. It's not like a cropping of the image or anything, this isn't The Evil Within, what's rendered between those bars is what you'd see without them, but with even less visible to keep the fov from distorting shit, or bits from the sides being "off" screen.[/QUOTE]
The game has many firefights with vertically aligned enemies(enemies on balconies and on the second floor of buildings, or you yourself are on the second floor of a building shooting down), letterboxing like that is an annoyance at best. At one point there were 3-4 levels in which fire could come at you, one of which was below your fov capability at any one time preventing you from watching the area properly. Another point the person had to wander around several times in a dead end before he found he was supposed to climb up a ledge twice to get to the next area.
[QUOTE=hexpunK;47162560]If the game is built around those bars being there, which it seems to have been, they wont hide anything you [I]need[/I] to be aware of. It's not like a cropping of the image or anything, this isn't The Evil Within, what's rendered between those bars is what you'd see without them, but with even less visible to keep the fov from distorting shit, or bits from the sides being "off" screen.[/QUOTE]
You don't understand. It looks fucking ugly and it makes my monitor have pixels that aren't being used. Therefore, it's a piece of shit design choice and should have been scrapped from the get go. If they weren't so damn lazy they'd make the game automatically adjust depending on your aspect ratio. It's not hard. A lot of games allow you to set the screen size and they don't have any issue adjusting to whatever wonky set up you're using.
it's just a design choice, it's supposed to make it look exactly like an interactive movie. actually, I feel like if they did take out the black bars, they'd also have to lower the FOV to make the top and bottom align correctly, or else it's gonna look pretty distorted. so in that sense, it's like the game fakes a wider screen so that you would see more than you would normally; you would actually waste more vision taking out the black bars.
that, and I'm pretty sure they did it because of hardware limitations.
[sp]am i the only one who kinda like the black bars for some reason[/sp]
[QUOTE=deadoon;47162008]And once again you missed the point entirely.
Lock the Horizantal(what you are changing), and increase the vertical. Provided you are properly doing fov in your rendering it will have no distortion.
Games can do that, pictures cannot.
You will lose vert information going from 16:9 to 2.4:1.[/QUOTE]
Your forgetting that games can render any image they want in a scene, they are not locked by a source image.
and holy fuck the fov determines how much of the picture is shown, no matter what resolution
I don't know if this is your first shooter or not but let me explain to you something. If it looks distorted, then someone fucked up on the FOV slider. It's a poor design choice and hardware limitations are no excuse. You're telling me that a NEXT GEN console can't handle 1920x1080 at 60FPS with a decent FOV? I've been playing games that are more than a decade old that have been able to do this!
[QUOTE=IceWarrior98;47163065]I don't know if this is your first shooter or not but let me explain to you something. If it looks distorted, then someone fucked up on the FOV slider. It's a poor design choice and hardware limitations are no excuse. You're telling me that a NEXT GEN console can't handle 1920x1080 at 60FPS with a decent FOV? I've been playing games that are more than a decade old that have been able to do this![/QUOTE]
that is exactly what I'm telling you. the ps4 is not going to be able to run this game at 1080p @ 60fps. like I've said a few posts back, it's going to take a long time for that shit to be standardized, with the state of the game industry.
also, take your 16:9 display into a game and turn the FOV high. like 150 or so. look unnatural? now visualize bars on the top and bottom. that's the order. obviously I'm guessing 150 degrees but that game isn't some 90 degree FOV or some shit.
like seriously a while back I was playing around with the FOV in fallout 3, and high FOVs look fucking trippy. and it's mostly at the top and bottom that it starts to distort.
[QUOTE=IceWarrior98;47163065]I don't know if this is your first shooter or not but let me explain to you something. If it looks distorted, then someone fucked up on the FOV slider. It's a poor design choice and hardware limitations are no excuse. You're telling me that a NEXT GEN console can't handle 1920x1080 at 60FPS with a decent FOV? I've been playing games that are more than a decade old that have been able to do this![/QUOTE]
I really doubt you could run those at 1080p with 60fps on release.
anyone actually have the game? how are the jaggies? i heard the game uses 4x msaa
[QUOTE=IceWarrior98;47162462]Here's my problem with video games that purposefully add letterbox/pillarbox to gameplay.
[t]https://dl.dropboxusercontent.com/u/22953483/wastedscreenspace.png[/t]
Look at ALL that wasted space!
There is no excuse. Those black bars are potentially hiding things from me that I would need to be aware of. Of course only having an hour and a half of actual gameplay, this game is a poor example of limited view. It's just a glorified interactive movie.
And it just looks ugly. I buy a monitor so it can be used. Not so it can have black bars everywhere.[/QUOTE]
It's okay, you don't have anything to worry about. The game will takeover when you're supposed to shoot someone and let you aim within a small cone around the target so you can't miss.
[QUOTE=deadoon;47162642]The game has many firefights with vertically aligned enemies(enemies on balconies and on the second floor of buildings, or you yourself are on the second floor of a building shooting down), letterboxing like that is an annoyance at best. At one point there were 3-4 levels in which fire could come at you, one of which was below your fov capability at any one time preventing you from watching the area properly. Another point the person had to wander around several times in a dead end before he found he was supposed to climb up a ledge twice to get to the next area.[/QUOTE]
Seems like an interestingly flawed design choice to stick verticality into something that has a massive horizontal space to render in. But that has little to do with the bars, and everything to do with someone in the team not paying attention to what they were designing. The bars still aren't cutting shit off screen.
[editline]18th February 2015[/editline]
[QUOTE=IceWarrior98;47163065]I don't know if this is your first shooter or not but let me explain to you something. If it looks distorted, then someone fucked up on the FOV slider. It's a poor design choice and hardware limitations are no excuse. You're telling me that a NEXT GEN console can't handle 1920x1080 at 60FPS with a decent FOV? I've been playing games that are more than a decade old that have been able to do this![/QUOTE]
To get a game to look this nice (detail wise at least)? Of course the consoles aren't going to run it at 1080p60. Give it a few years when developers find little hacks and workarounds for issues with the APIs Sony provide and we'll start seeing that though.
This happens with every generation and people still don't seem to get it. The first few years of games aren't indicative of the quality for the entire library.
[QUOTE=hexpunK;47165193]The bars still aren't cutting shit off screen.[/QUOTE]
Someone literally just said that they were [I]getting shot at from beyond the black bars[/I]. If they weren't there and the game had a normal FOV you'd be able to see people trying to kill you in those instances. So yes, the black bars actually are cutting shit off the screen.
[QUOTE=haloguy234;47166318]Someone literally just said that they were [I]getting shot at from beyond the black bars[/I]. If they weren't there and the game had a normal FOV you'd be able to see people trying to kill you in those instances. So yes, the black bars actually are cutting shit off the screen.[/QUOTE]
It's not that hard to understand this, really.
If the black bars were removed, where the screen is cut off by them would simply be stretched to fit the screen. It's not as though the game is rendered on the full of the screen and then giant black bars are being placed over rendered bits.
Nothing is being rendered behind the black bars, but that doesn't mean there isn't shit there in the same way that if you look at the ground that doesn't change the fact that there's probably someone shooting you outside of your screen.
Basically what everybody has been saying is that the bars are there so that they can artificially widen the screen and simulate a higher FOV. There's nothing being rendered behind the bars, they are for all intents and purposes exactly the same as the physical screen border, just you know, letterbox bars instead.
[QUOTE=Pretty Obscure;47166409]It's not that hard to understand this, really.
If the black bars were removed, where the screen is cut off by them would simply be stretched to fit the screen. It's not as though the game is rendered on the full of the screen and then giant black bars are being placed over rendered bits.
Nothing is being rendered behind the black bars, but that doesn't mean there isn't shit there in the same way that if you look at the ground that doesn't change the fact that there's probably someone shooting you outside of your screen.
Basically what everybody has been saying is that the bars are there so that they can artificially widen the screen and simulate a higher FOV. There's nothing being rendered behind the bars, they are for all intents and purposes exactly the same as the physical screen border, just you know, letterbox bars instead.[/QUOTE]
so what you're telling me is this game isn't even 1080p at 20fps? [I]hahahahahahaha what the fuck were they thinking holy christ[/I]
what is it then? 1920x700? [I]pffffthahahahhaha[/I]
NEXT GEN
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[QUOTE=Pretty Obscure;47166409]It's not that hard to understand this, really.
If the black bars were removed, where the screen is cut off by them would simply be stretched to fit the screen. It's not as though the game is rendered on the full of the screen and then giant black bars are being placed over rendered bits.
Nothing is being rendered behind the black bars, but that doesn't mean there isn't shit there in the same way that if you look at the ground that doesn't change the fact that there's probably someone shooting you outside of your screen.
Basically what everybody has been saying is that the bars are there so that they can artificially widen the screen and simulate a higher FOV. There's nothing being rendered behind the bars, they are for all intents and purposes exactly the same as the physical screen border, just you know, letterbox bars instead.[/QUOTE]Just because they aren't rendering stuff behind bars does not mean the bars are any good. They could remove them and render the empty spaces.
You're telling me this game runs at 30fps [i]and[/i] they cut down on the amount of pixels they had to render? That's kinda lame.
[QUOTE=Billy2600;47166880]You're telling me this game runs at 30fps [i]and[/i] they cut down on the amount of pixels they had to render? That's kinda lame.[/QUOTE]
At least it's not upscaled 720p. Those were the days
[QUOTE=itisjuly;47166493]Just because they aren't rendering stuff behind bars does not mean the bars are any good. They could remove them and render the empty spaces.[/QUOTE]
then it'll look funky unless they also lower the FOV because the current FOV is going to be too high for the resultant aspect ratio. then you'll realize that you lost vision by taking out the black bars.
unless the point behind that comment was that you'd rather live with shorter vision than black bars then i'd say yeah, they should add that as an option.
2015 better not be as shit as 2014
[QUOTE=Billy2600;47166880]You're telling me this game runs at 30fps [i]and[/i] they cut down on the amount of pixels they had to render? That's kinda lame.[/QUOTE]
To be fair, with these consoles I am impressed that it's 4xMSAA
[QUOTE=haloguy234;47166484]so what you're telling me is this game isn't even 1080p at 20fps? [I]hahahahahahaha what the fuck were they thinking holy christ[/I]
what is it then? 1920x700? [I]pffffthahahahhaha[/I]
NEXT GEN
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G
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I imagine they had a very specific goal in mind for the game's visual fidelity and that 1920x700ish with 4x MSAA was preferable than 1080p or 900p without.
I personally have no issue with the anamorphic aspect ratio or locked 30fps IF the game is good. I'm reserving judgment until I play it on Friday.
If the gameplay videos I've seen are anything to go by, the main issue about the Order is that the actual, you know, videogame action is constantly interrupted by either QTEs or proper cutscenes, leaving the player in control for short windows
That doesn't look promising
Reviews are total shit.Metacritic is 64 right now
[QUOTE=diobono;47171244]Reviews are total shit.Metacritic is 64 right now[/QUOTE]
Yeah, I think I'll do the smart thing and wait for it to go down in price; much as I still want to play it, I can't ignore all those reviews.
[QUOTE=EliaMoroes;47169677]If the gameplay videos I've seen are anything to go by, the main issue about the Order is that the actual, you know, videogame action is constantly interrupted by either QTEs or proper cutscenes, leaving the player in control for short windows
That doesn't look promising[/QUOTE]If that's how they wanted to roll, they should've given player some control over something during cutscenes. That would've been much more interesting than fully static ones.
Even IGN gave it a low rating
And they love that QTE overhyped cinematic bullshit
That or they just forgot to pay their monthly bribe.
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