EA & Visceral to produce Open World Star Wars game
108 replies, posted
[QUOTE=NoobSauce;49351142]Christ, it's like I'm a broken record whenever it comes to this topic.
Battlefront 2, a game from [b]2005[/b], manages to top EA's Battlefront by miles in all criteria. In short, an installment to the series 10 years ago has three times the content than a new installment. There were more maps, more heroes, more vehicles, etc etc. The gameplay in EA's Battlefront is watered-down to all piss compared to Battlefront 2. There were classes and team communication to induce overall team-work and strategic gameplay. Each team felt unique because of this. From the hours I've spent playing this new Battlefront game, I feel like a generic meat-headed soldier that doesn't feel separate from others. There's no health or ammo management, so there goes any sort of motivation to not run n' gun like a moron because there's no consequence in doing so. Vehicles have been downgraded to powerups, and even then there's not a whole lot of variety in the vehicles to begin with. The hard truth sadly is that everyone would being calling this game garbage if it didn't have Star Wars painted over it.
So please explain to me how all of this is okay and how slapping a $60 price tag + $50 for new 'future' content is okay too.[/QUOTE]
None of this makes Battlefront a bad game. It's just a different game dude, get over it already.
[QUOTE=Grandzeit;49348672]So are we just going to constantly get Star Wars games now? Great.
Can't wait to see it be as big as a disappointment as SWTOR was.[/QUOTE]
Until LucasArts went down we [I]were[/I] getting star wars games every single year for over a decade, so to say this is a change from the norm would be strange
[QUOTE=HybridTheroy;49350715]
Battlefront was in development since before TFW was even announced.
[/QUOTE]
Announced to the public, they'll still have told EA about it an expressed that they wanted it out around this time.
I want Petroglyph to make a new Empire at War or something in that vein. Battlecam was epic during those space battles
[media]http://www.youtube.com/watch?v=z9Ys0-t9as0[/media]
This is gonna tank hard just like BF:Hardline and Battlefailure.
The only thing memorable that ever came out of Hardline were the easter egg animations.
[QUOTE=Take_Opal;49351831]None of this makes Battlefront a bad game. It's just a different game dude, get over it already.[/QUOTE]...[i]Yeees[/i], I suppose that a new game in a series with drastically less content than it's predecessors in almost every regard and a $110 pricetag to get everything that actually is there could be classified as "different".
It's going to be quite an uphill climb to prove that it does not [i]also[/i] fit into "bad", though.
[QUOTE=Delta616;49350888]DICE did an incredible job for the time they had to make the game. Why are people insisting Battlefront failed? The game sold well, has a steady rising population on all platforms (XB1 was struggling but their numbers are up significantly, there's Free content including maps already released, ontop of the paid content. The gameplay is very solid for the most part. Battlefront is far a from a failure despite what Gamestop says.[IMG]http://puu.sh/m1ya9/b471d72b1c.jpg[/IMG][/QUOTE]
Battlefront sold because it had the words star wars and battlefront in the title.
It was a bland boring FPS with no substance at all.
[QUOTE=Pennywise;49352616]...[i]Yeees[/i], I suppose that a new game in a series with drastically less content than it's predecessors in almost every regard and a $110 pricetag to get everything that actually is there could be classified as "different".
It's going to be quite an uphill climb to prove that it does not [i]also[/i] fit into "bad", though.[/QUOTE]
Just because you didn't like it doesn't make it bad. Simple as that.
[editline]19th December 2015[/editline]
Will this new game be expensive, packed with DLC, easy to get into and fall into all other triple-A traps? Yeah, most likely; but that doesn't determine if the game plays badly, or is or isn't fun for and neither does it for Battlefront. Battlefront is a quality laser tag game that looks awesome and plays really well and responsively - there's nothing bad about it besides it not meeting your expectations or demands.
EA and Visceral scare me considering how badly Visceral's been neutered in recent years, and I don't remember who Jade is, but Amy was apparently the writer of the Soul Reaver games so that's one positive.
[QUOTE=RikohZX;49353104]EA and Visceral scare me considering how badly Visceral's been neutered in recent years, and I don't remember who Jade is, but Amy was apparently the writer of the Soul Reaver games so that's one positive.[/QUOTE]
Jade Raymond worked on the early (read: good) Assassins Creed games.
Also Battlefield Hardline was a pretty good game. You can debate the price but mechanically it was the most solid Battlefield release I think ever.
I'd want it to be a good game before it's a starwars game. These two things aren't mutual and the IP [I]definitely[/I] deserves more great game titles.
An open world Star Wars RPG. Shouldn't it be called "[B]Open Galaxy[/B]" game?
Will this be like KOTOR?
Almost anything with the letters EA on it has me cautious as fuck.
[editline]20th December 2015[/editline]
[QUOTE=Delta616;49350888]DICE did an incredible job for the time they had to make the game. Why are people insisting Battlefront failed? The game sold well, has a steady rising population on all platforms (XB1 was struggling but their numbers are up significantly, there's Free content including maps already released, ontop of the paid content. The gameplay is very solid for the most part. Battlefront is far a from a failure despite what Gamestop says.[IMG]http://puu.sh/m1ya9/b471d72b1c.jpg[/IMG][/QUOTE]
I don't know what Gamestop says about it, but there are two good things about Battlefront: 1) how it looks and 2) how it sounds.
Otherwise it's... garbage.
So all I read in reply is "I don't like the game, it's sucks" People forget opinions vary. You either like it or you don't. The game released stable, when the hell have we seen an EA game do that recently? They only thing to criticize is the lack of content upon release. DICE choice quality over quantity in the window they had to make the game. They could have released a fuck ton of broken content, instead they focused on stability and presentation, and succeed in making a game that looks and feels like i'm playing the OT. It's a bland boring FPS? That's all you can say in response? What makes you feel it's bland and boring in comparison to the other Battlefronts, because the mechanics aren't very much different, better in some ways. This isn't a FreeRad BF, get over yourselves and stop trying to ruin it for everyone else. In regards to pricing, what do you except from EA? Atleast we're getting free content ontop of the paid content.
[QUOTE=Delta616;49353999]So all I read in reply is "I don't like the game, it's sucks" People forget opinions vary. You either like it or you don't. The game released stable, when the hell have we seen an EA game do that recently? They only thing to criticize is the lack of content upon release. DICE choice quality over quantity in the window they had to make the game. They could have released a fuck ton of broken content, instead they focused on stability and presentation, and succeed in making a game that looks and feels like i'm playing the OT. It's a bland boring FPS? That's all you can say in response? What makes you feel it's bland and boring in comparison to the other Battlefronts, because the mechanics aren't very much different, better in some ways. This isn't a FreeRad BF, get over yourselves and stop trying to ruin it for everyone else. In regards to pricing, what do you except from EA? Atleast we're getting free content ontop of the paid content.[/QUOTE]Listen to yourself. [i]Listen to yourself[/i]. Your argument in favor of Battlefront is that it isn't inherently, fundamentally [I]broken[/I]. To not rock the boat about ludicrous prices, because getting gouged this hard is the norm with these games and bringing it up might upset other people. That you should be satisfied with how much they managed to get done despite getting shoved out the door for a quick buck, instead of getting upset at the concept of quick-buck-shoving in of itself.
What is this? No, really, what [I]is[/I] this? Saying that it's good if you keep in mind the horrible, horrible things it's been burdened with is not the same as just saying that it's good. It's saying that if you are able to keep your hand on the stove until the nerves in your palm die, then you won't mind being burned by it any more and will get to enjoy the smell of meat cooking in peace.
[QUOTE=Take_Opal;49351831]None of this makes Battlefront a bad game. It's just a different game dude, get over it already.[/QUOTE]
No its insistence that having a "team" element be totally destroyed is what makes it a bad game. Team communication is the worst possible in a modern AAA shooter
We need a open world sandbox starwars game
Open world? No thanks. Give me a good linear to semi-linear star wars adventure like the Jedi Knight games.
[QUOTE=BenJammin';49354709]Open world? No thanks. Give me a good linear to semi-linear star wars adventure like the Jedi Knight games.[/QUOTE]
There's no adventure in linear
Last thing they said, was that this game would be 'like' 1313, so it sounds pretty promising to me.
[QUOTE=Delta616;49353999]So all I read in reply is "I don't like the game, it's sucks" People forget opinions vary. You either like it or you don't. The game released stable, when the hell have we seen an EA game do that recently? They only thing to criticize is the lack of content upon release. DICE choice quality over quantity in the window they had to make the game. They could have released a fuck ton of broken content, instead they focused on stability and presentation, and succeed in making a game that looks and feels like i'm playing the OT. It's a bland boring FPS? That's all you can say in response? What makes you feel it's bland and boring in comparison to the other Battlefronts, because the mechanics aren't very much different, better in some ways. This isn't a FreeRad BF, get over yourselves and stop trying to ruin it for everyone else. In regards to pricing, what do you except from EA? Atleast we're getting free content ontop of the paid content.[/QUOTE]
You make it sound as if quality AND quantity is impossible to achieve
Ummm in this case the quantity in battlefront is really lacking so people have been getting bored or maybe they will just balance and add content with maps in time I hope
[quote]Joining her is Uncharted writer Amy Hennig.[/quote]
Amy Hennig was the writer for the Legacy of Kain series, this can only be a good thing.
[QUOTE=rampageturke 2;49355124]You make it sound as if quality AND quantity is impossible to achieve[/QUOTE]
When you work for EA, yes. Look at the launch build of every game DICE released recently.
Why don't they just get visceral to make a dead space like game set in the star wars universe. You know, the kind of game they're good at making.
[QUOTE=wauterboi;49348711]I'm just afraid of the Star Wars burnout.[/QUOTE]
You do realize Star Wars games have been churned out almost yearly ever since video games became a mainstream thing right
I wouldn't worry about a burnout.
[QUOTE=Delta616;49353999]So all I read in reply is "I don't like the game, it's sucks" People forget opinions vary. You either like it or you don't. The game released stable, when the hell have we seen an EA game do that recently? They only thing to criticize is the lack of content upon release. DICE choice quality over quantity in the window they had to make the game. They could have released a fuck ton of broken content, instead they focused on stability and presentation, and succeed in making a game that looks and feels like i'm playing the OT.[/QUOTE]
If the standards are a bare-bones game that works or a content-rich game that doesn't, maybe the standards could use some bumping up. I'm happy DICE finally launched a game that wasn't horribly crippled out of the gate but I'm not going to praise them for making a game that [I]works[/I].
[QUOTE=Delta616;49353999]It's a bland boring FPS? That's all you can say in response? What makes you feel it's bland and boring in comparison to the other Battlefronts, because the mechanics aren't very much different, better in some ways.[/QUOTE]
Name one mechanic that works better in the new Battlefront.
Not very different? The entire game other than the fact that you are shooting rebels with laser guns is different. I could break down how there is no space battles, how there is no real class structure, the lack of vehicles, the lack of a true conquest mode but the problems with Battlefront run even deeper than that. The game fundamentally fails to remain compelling as a shooter. No ammo management, no classes, no recoil, random cone of fire spread. From a strategic point of view, random pick ups, random spawns. Battlefront pushes the envelope for casual shooters in a way no Call of Duty has even approached. Black Ops 3 looks like a massively complex game of tactics and strategy compared to Battlefront. It falls far short of Battlefield or even the older Battlefront games which were themselves fairly casual but not to this degree.
[QUOTE=Delta616;49353999]This isn't a FreeRad BF, get over yourselves and stop trying to ruin it for everyone else.[/QUOTE]
Hey maybe people expected something similar to the previous Battlefront games based on the fact that is called fucking Star Wars: Battlefront. If EA/DICE want to make a super casual barebones noncompetitive unbalanced game to sell to 8 year olds that's fine. They have all the rights in the world to pursue projects they think will generate revenue. But you can't possibly expect to attach one of the most beloved franchise titles to it and expect there not to be backlash when you get a game that's not only wildly different in a bad way.
[QUOTE=Delta616;49353999]In regards to pricing, what do you except from EA? Atleast we're getting free content ontop of the paid content.[/QUOTE]
I'm not going to touch the season pass argument because personally I think Premium for BF3 and BF4 were both excellent (other than Second Assault for BF4 which I feel was a blatant copout) but I will suggest that nobody buy it because that shits going to be[I] dead as fuck[/I] if Hardline is anything to go off. Considering Battlefront sold even worse on PC it doesn't look good.
[editline]20th December 2015[/editline]
If DICE wanted to make a super casual FPS that 8 year olds could play from their couch and called it Star Wars: Galactic Conflicts or Star Wars: Assault or some shit then it wouldn't have gotten so much backlash. But EA/DICE felt the need to make it a Battlefront title, hoping to cash in on the nostalgia that old and current fans feel for the game, while developing a game they had to know wasn't going to live up to expectations.
Can we get like another rogue squadron with bigger maps and bigger ships online
[QUOTE=Coyoteze;49355458]You do realize Star Wars games have been churned out almost yearly ever since video games became a mainstream thing right
I wouldn't worry about a burnout.[/QUOTE]
There hasn't been a good one in 10 years though.
[QUOTE=BenJammin';49354709]Open world? No thanks. Give me a good linear to semi-linear star wars adventure like the Jedi Knight games.[/QUOTE]
Nothing wrong with linear games, say Half-lives. They range from crawling in air vents all the way to bigger open spaces with some vehicles and such, yet it's a pure pipe-runner.
But they are otherwise kind of an old medium for adventure games..? imo anyway.
Now if done right, open world could work with almost anything. Star Wars, Warhammer 40K, even Dredd-universe (it has a wasteland and "megacities" that's all I know, and it's all I need to know.)
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