• South Park: The Fractured but Whole announced at Ubisoft conference
    43 replies, posted
Stick of Truth was cool but if this is just gonna be more of the same gameplay I think I'll pass.
[QUOTE=simkas;47978175]Stick of Truth was cool but if this is just gonna be more of the same gameplay I think I'll pass.[/QUOTE] I think it's fairly implicit from the trailer that the gameplay will be different
[QUOTE=proboardslol;47978036]In the trailer they said "That was barely even an RPG; the combat sucked", but I really like the combat. Not enough games with Paper Mario-style combat.[/QUOTE] The combat was enjoyable, but it got pretty stale and repetitive after a while. It's good that they want to mix it up. Still, Stick of Truth was such an amazing game, especially for South Park fans. I hope this game is able to live up to Stick of Truth.
Since, both Matt Stone and Trey Parker are avid gamers. I am confident they would be able to pick developers that would stay faithful to the spirit of the show.
[QUOTE=Altimor;47976945]I hope there's no more 30 fps cap, it's obnoxious when the camera is moving. It had nothing to do with making it more TV like, there was an ini option that controlled it and broke the game heavily if it was changed.[/QUOTE] the 30 fps cap is actually a good thing for this game, and actually made sense every other game though should have uncapped frames, there's no excuse unless you're REALLY pushing it like South Park did.
Didn't SoT run at higher than 30 fps but it used something to look like it had the same framerate as the show?
[QUOTE=J!NX;47980028]the 30 fps cap is actually a good thing for this game, and actually made sense every other game though should have uncapped frames, there's no excuse unless you're REALLY pushing it like South Park did.[/QUOTE] The framerate cap makes sense and looks fine when the camera is still like it usually is in the show, when you're walking around and scrolling it looks choppy as hell. If the game is designed to run at any framerate it can easily just be locked at 24/30/whatever you want.
[QUOTE=Silentfood;47977725]iirc the engine they used to make the game is the same software they made southpark in, it's probably a limitation of the software.[/QUOTE] South Park is produced in Maya, which has no frame limit. [editline]16th June 2015[/editline] [QUOTE=fruxodaily;47976968]If you watch interviews about video games with Matt and Trey, they'll say that with the early SP games that were released on N64, they had 0 involvement and they hated them So when they had control over stick of truth, the game turned out to be really good because it was done in their vision Same will be said for this, new developers doesn't matter as long as their there watching and making sure it all goes to plan[/QUOTE] Yes, but Matt and Trey don't really do the gameplay and all dem RPG elements. That's the shit I;m worried about. The actual game part.
I absolutely loved the Stick of Truth, but as a fighter, the game just became too fucking easy as soon as I bought the Sweet Katana. Everything just stopped being funny when I was plowing trough enemies like wildfire through dry grass
What if this isn't an rpg at all but turns out to be a batman arkham asylum clone :v:
[QUOTE=Velocet;47972842]Like? Even the Rare collection was leaked. Actually, that pirate survival MMO from Rare was pretty unexpected but that's it.[/QUOTE] Not exactly a good one but Blastball sure was a surprise.
Stick of Truth was fun til you got OP weapons (rubber ball) that bounced between multiple enemies stacked with bleeding attachments. Rubber ball was fucking OP, it bounced NINE times and each one stacked like 4 stacks of bleeding or something stupid. Enemies would die on their next turn.
[QUOTE=DuCT;47982849]South Park is produced in Maya, which has no frame limit. [editline]16th June 2015[/editline] Yes, but Matt and Trey don't really do the gameplay and all dem RPG elements. That's the shit I;m worried about. The actual game part.[/QUOTE] [quote] Obsidian was granted access to 15 years' worth of Maya assets that were used in the making of the series; specific sequences (such as the show's distinctive walking animations) were reverse engineered and integrated into the game. The game runs on the Dungeon Siege III engine, which had to be heavily retrofitted to display the desired two-dimensional graphics. [/quote] [url]http://southpark.wikia.com/wiki/South_Park:_The_Stick_of_Truth[/url] Not much citation on there and the Onyx Engine is referenced on other sites to be the main game engine, but if they did reverse the scenes it kinda makes sense that they had a 30fps cap as the show would have been rendered at ~30fps for TV.
[QUOTE=Silentfood;47989039][url]http://southpark.wikia.com/wiki/South_Park:_The_Stick_of_Truth[/url] Not much citation on there and the Onyx Engine is referenced on other sites to be the main game engine, but if they did reverse the scenes it kinda makes sense that they had a 30fps cap as the show would have been rendered at ~30fps for TV.[/QUOTE] The animations still play correctly if you raise the framerate cap, characters get stuck when they try to walk though.
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