Doom will not get mod support in addition to SnapMap
78 replies, posted
[QUOTE=ForgottenKane;48359630]Not only does the game look slow and ~cinematic~ they also decide to kill the modding scene, which has allowed the original to live till this day.
Certainly not buying this game now, it's basically a console port at this point.[/QUOTE]
Even selecting weapons is on a wheel shaped GUI, it's going to be call of doom lmao.
Note: posted this in DOOM thread but,
[QUOTE]Sound's like Zenimax Shareholders want paid for DLC Map packs...
No Seriously... THIS HAPPENED to MODDING TOOLS in Call of Duty. As soon as they started charging for the Map Packs, Activision shut down mods... Heck the last mod tools were Black Op 1 which never included the GTKRadiant version the game had.
Note: John Carmack Confirmed that there were more advanced Modding tools as well as snap map... but guess what... never going to land in the publics hands.
[/QUOTE]
[QUOTE=Re1nhardt;48359982]Even selecting weapons is on a wheel shaped GUI, it's going to be call of doom lmao.[/QUOTE]
Didn't they already confirm that the wheel is optional on the PC?
[QUOTE=Re1nhardt;48359982]Even selecting weapons is on a wheel shaped GUI, it's going to be call of doom lmao.[/QUOTE]
cod doesn't have weapon select on a wheel so i don't get the comparison
wheel weapon select is only bad if they don't number them and don't let you use hotkeys otherwise i see no issue with it
[QUOTE=itisjuly;48359266]Why would you even preorder a game if you're doing it for mods? No game comes out with an SDK anyway so wait for release and you might even get a discount.[/QUOTE]
...To support the devs?
Man, I dunno, guess I'll better pirate everything then or something :excited:
Despite the obvious fact that the modding scene of Doom is perhaps one of Dooms biggest assets that granted the first game such a long life span, I'm still looking forward to this game. We don't know any details as of this point if they release the SDK later.
Although I'm fairly sure that they will just include Snapmap and never truly release a full SDK of some sorts. Saying that it isn't worth buying then is a bit exaggerated in my opinion, the game will probably still offer a lot considering that it's actually being released with some sort of editor. Especially in the console version. As long as Snapmap is solid, I'm somewhat optimistic.
Alright let's all settle down for a bit. Over at QC Marty talked about how Snapmap was not a replacement for proper mod tools though that still doesn't confirm if we are getting them. However Pete Hines did come out to give a proper response to the whole mod tool debacle
[img]http://puu.sh/jnp6E/d7168683ce.png[/img]
(source: [url]https://twitter.com/DCDeacon/status/627894816991485952[/url])
So the idea of mod tools is still up in the air and we'll more than likely get confirmation on if we're getting them or not later in the future so just settle down. Not to mention every ID game prior has had mod tools (Rage received them around a year later though no one used them.)
Also for people saying that Snapmap goes against what old Doom was and how the old devs would never do this, just remember that Snapmap was Carmacks idea
[img]http://puu.sh/jnpcT/a4f6e98397.png[/img]
(source: [url]https://twitter.com/ID_AA_Carmack[/url])
This is no doom of mine.
[QUOTE=maniacykt;48360173]...To support the devs?
Man, I dunno, guess I'll better pirate everything then or something :excited:[/QUOTE]
There exists a region between preordering and piracy where you just buy the game after it is released.
[QUOTE=3noneTwo;48359412]Psst, everyone:
Modding tools won't launch with Doom. Expect them sometime after launch.[/QUOTE]
If you read the rest of the article you'd find Pete Hines justifying the complete absence of a SDK more than enough time to make it clear that we are not getting one at all.
[QUOTE=Re1nhardt;48359982]Even selecting weapons is on a wheel shaped GUI, it's going to be call of doom lmao.[/QUOTE]
I said it before but: the new Call of Duty is faster and more twitch than the new Doom.
[QUOTE=KillerJaguar;48361003]I said it before but: the new Call of Duty is faster and more twitch than the new Doom.[/QUOTE]
Advanced Warfare just plays like a 90s arena shooter, I'd recommend it to everyone.
Thanks consoles
Doom 4 looked crap anyway dont get the hype, I can understand console users being hyped for it, but we PC users have too much choice to get hyped over this game.
The more I see of these games, the more I fear what Half-Life 3 will become. and I bet Valve is feeling the exact same way.
[editline]3rd August 2015[/editline]
[QUOTE=RichyZ;48361231]the ttk is pretty ridiculous atm, and i doubt at this point they're going to patch it out, imagine quake except 200% speed and you die almost instantly when you see any enemies[/QUOTE]
Isn't the CoD engine a really distant relative to Id Tech 3?
Kind of weird for being
1) a doom game
2) for being a bathesda game
Both are well known for their fully fledged modding tools
[QUOTE=Megadave;48363191]The more I see of these games, the more I fear what Half-Life 3 will become. and I bet Valve is feeling the exact same way.
[editline]3rd August 2015[/editline]
Isn't the CoD engine a really distant relative to Id Tech 3?[/QUOTE]
Yeah, but in pretty much the same way that Quake 1 is to Source 1 or 2. At this point it's probably completely different.
[QUOTE=Antlerp;48362461]Doom 4 looked crap anyway dont get the hype, I can understand console users being hyped for it, but we PC users have too much choice to get hyped over this game.[/QUOTE]
This is just fucking stupid.
[QUOTE=Dantz Bolrew;48363225]Yeah, but in pretty much the same way that Quake 1 is to Source 1 or 2. At this point it's probably completely different.[/QUOTE]
Nope Still using an Modified Old Engine... so much that people are a able to successfully port ADVANCED WARFARE stuff and mechanics to Custom Zombies aka WAW
That's fucking bullshit. I have very fond memories of Doom 3's short lived modding community. It was an incredibly interesting engine to work with, and I loved that the editor, the same editor used to build the game, mind you, is accessible directly from launching Doom 3. It also had quite a few really interesting mods, due to the ease at which you could mod the game.
This SnapMap crap sounds nothing more than the level editor from Far Cry 2, where you can literally just build maps and there's no way to import new assets to actually change the game in anyway. If that's the case, there goes just about all my respect for the developers.
Hopefully the game itself is at least as interesting as its recent trailers.
[QUOTE=junker154;48364141]This is just fucking stupid.[/QUOTE]
the game looks pretty lame tbh
everything released about it has been underwhelming and offputting to a large portion of the audience, or at least the overwhelmingly vocal minority. Sure, it'll probably be an ok game and whatever, and I'm sure some people will be into it, but I know I'm not spending my money on it, and i know a fuckton of people who are saying the same. It's not out of any sort of entitlement or sense of being betrayed by Id, the game just looks like shit imho
Game already looked a little silly.
Now it's an instant no-buy,
Guys, read the thread
I like how no one is reading the thread, games like Doom always get their mod support months after initial release. Like Fallout and Skyrim, hell even Pete Hines confirmed we would be getting Mod support for Doom
[QUOTE=Mio Akiyama;48366633]I like how no one is reading the thread, games like Doom always get their mod support months after initial release. Like Fallout and Skyrim, hell even Pete Hines confirmed we would be getting Mod support for Doom[/QUOTE]
Tbh it makes sense that they would wait to release mod support
Just another remind that the AAA gaming industry needs a quick death, a second gaming crash.
[QUOTE=SpotEnemyBoat;48366949]Just another remind that the AAA gaming industry needs a quick death, a second gaming crash.[/QUOTE]
lmao
"Hey guys we're not having mod tools at launch...but we've got this sickass editor you can use to make mp actually last longer than my dick" somehow means an entire industry needs to collapse and (in this day and age at least) have little chance of bouncing back fully? Indie titles wont sustain the industry as it is if AAA fell over.
Also mod tools are a gift of sorts from developers, don't expect them with every single game ever and you might actually enjoy video games for once. "ughh no mod tools fuck this pirating it" is not the right response to a dev saying "hmm maybe we wont have them on launch" or "we really dunno how to do this shit right so we'd rather not fuck it up".
I was willing to purchase it as long as there was mod support. I was excited to modify the game and get it just how I wanted it.
However now I see no point of getting it if all we're getting is some prefab based map maker. That's not modding.
[edit]
I'm totally aware of rumours of proper tools coming later. I've been following this game since it was unofficially announced year ago.
The snapmap tool also allows modification of surface game logic, however it cannot let you modify actual gameplay.
[QUOTE=Sepia Gnome;48372832]I was willing to purchase it as long as there was mod support. I was excited to modify the game and get it just how I wanted it.
However now I see no point of getting it if all we're getting is some prefab based map maker. That's not modding.[/QUOTE]
Read. The. Thread.
[QUOTE=RichyZ;48359081]there goes any meaningful mod scene[/QUOTE]
Not necessarily? Many games without any official mod support have a thriving modding scene.
Not sure Doom's gonna have that pull though.
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