[QUOTE=Desuh;41276971]Maybe it's because I didn't train with it enough but I am a bad Quake 3 player and still manage to beat the AI on even the hardest difficulty anytome. I mean once they are out of ammo they won't even switch to a different weapon.[/QUOTE]
I think your copy of the game might be broken or you're playing with custom bots; in my experience the Q3 bots always change out to a new weapon when they run out of ammo (or obviously they'll go hunting for a new ammo or weapon if weaponstay is disabled)
[QUOTE=Desuh;41276971]Maybe it's because I didn't train with it enough but I am a bad Quake 3 player and still manage to beat the AI on even the hardest difficulty anytome. I mean once they are out of ammo they won't even switch to a different weapon.[/QUOTE]
If you play bot matches for a few hours a day for a month, those bots will be fucking horrifying. I played quake 3 when I was younger, I never knew the AI learned from my and the other bots actions, thus leading me to believe I was getting worse at the game as after a while I was consistently losing by large margins.
[QUOTE=deadoon;41277019]If you play bot matches for a few hours a day for a month, those bots will be fucking horrifying. I played quake 3 when I was younger, I never knew the AI learned from my and the other bots actions, thus leading me to believe I was getting worse at the game as after a while I was consistently losing by large margins.[/QUOTE]
Wow wait up; do the Q3 bots actually learn and apply their developing skills in each new match? No wonder my bots are so ruthless - I inherited my copy when my friend gave me his old computer, and he was the most skilled player I've ever had the pleasure of meeting
This sounds like a bad creepypasta.
interesting, the only winning move is not to play
[QUOTE=Maloof?;41277035]Wow wait up; do the Q3 bots actually learn and apply their developing skills in each new match? No wonder my bots are so ruthless - I inherited my copy when my friend gave me his old computer, and he was the most skilled player I've ever had the pleasure of meeting[/QUOTE]
Yeah, look it up.
They mimic and test tactics they view players and other bots using and attempt to implement them into their own "style" and patterns, thus making bots on server have techniques that were not programmed in.
If I remember correctly, they don't even know how to rocket jump initially.
I've heard of this before with Counter Strike, I think a real experiment needs to take place to see it is true
4 years without a power cut or any maintenance? The server machine would have been clogged up with dust after running non stop for that long.
Come on.
Quake 3 is old enough to be able to run the game at something like 50x speed on modern machines, someone could turn up the simulation rate and try out this theory.
I'm pretty sure this was confirmed fake
[QUOTE=Roll_Program;41277103]4 years without a power cut or any maintenance? The server machine would have been clogged up with dust after running non stop for that long.
Come on.
Quake 3 is old enough to be able to run the game at something like 50x speed on modern machines, someone could turn up the simulation rate and try out this theory.[/QUOTE]
Or maybe he rented the server.
[QUOTE=SGTNAPALM;41277125]Or maybe he rented the server.[/QUOTE]
Rented a server with 100% uptime for 3 years, paid, and just forgot about it?
[QUOTE=deadoon;41277063]Yeah, look it up.
They mimic and test tactics they view players and other bots using and attempt to implement them into their own "style" and patterns, thus making bots on server have techniques that were not programmed in.
If I remember correctly, they don't even know how to rocket jump initially.[/QUOTE]
I've never seen them intentionally rocket jump, but our group of friends don't tend to rocket jump unless we're playing Rocket Arena
Our bots do score a hell of a lot of mid-air rockets though
[QUOTE=Desuh;41276971]Maybe it's because I didn't train with it enough but I am a bad Quake 3 player and still manage to beat the AI on even the hardest difficulty anytome. I mean once they are out of ammo they won't even switch to a different weapon.[/QUOTE]
yeah because you are a bad player
im a good quake 3 player and the bots i play against are absolutely ruthless on nightmare
they all rush to the railguns and get me instantly the cunts, i cant compete with that
[editline]2nd July 2013[/editline]
[QUOTE=TheHydra;41276793]kind of have the feeling this is fake. can anyone familiar with the inner workings of quake 3 confirm if this is possible? the whole "they all went for me instead of each other" ending sounds too good to be true[/QUOTE]
q3's bots have puzzle solving capabilities because theyre programmed with goals, theyre really smart
mr. elusive's thesis:
[url]http://www.kbs.twi.tudelft.nl/docs/MSc/2001/Waveren_Jean-Paul_van/thesis.pdf[/url]
id software was full of really brilliant people
[QUOTE=thisispain;41277138]yeah because you are a bad player
im a good quake 3 player and the bots i play against are absolutely ruthless on nightmare
they all rush to the railguns and get me instantly the cunts, i cant compete with that
[editline]2nd July 2013[/editline]
q3's bots have puzzle solving capabilities because theyre programmed with goals, theyre really smart
mr. elusive's thesis:
[url]http://www.kbs.twi.tudelft.nl/docs/MSc/2001/Waveren_Jean-Paul_van/thesis.pdf[/url]
id software was full of really brilliant people[/QUOTE]
Reading that a bit, I guess I was wrong about rocket jumping, it is just that bots give such a low priority to it that it is usually ignored.
[QUOTE=thisispain;41277138]
q3's bots have puzzle solving capabilities because theyre programmed with goals, theyre really smart
mr. elusive's thesis:
[url]http://www.kbs.twi.tudelft.nl/docs/MSc/2001/Waveren_Jean-Paul_van/thesis.pdf[/url]
id software was full of really brilliant people[/QUOTE]
Weren't the Q3 bots the first to be virtually indistinguishable from human behaviour? They're an absolutely fenomenal example of a learning AI and just how incredibly advanced it can get even with something as basic as an FPS Bot.
I'd love to see a defrag-based bot that can plasma climb
[QUOTE=BuffaloBill;41277313]Weren't the Q3 bots the first to be virtually indistinguishable from human behaviour? They're an absolutely fenomenal example of a learning AI and just how incredibly advanced it can get even with something as basic as an FPS Bot.[/QUOTE]
you can even ask them questions in team games like "where are you?" or "what are you doing?" or even "what should i do?"
[QUOTE=Psycho9182;41276738]Then - sadly - he fired a gun, and the peace collapsed. The poster said that as soon as the first shot was fired "they all ran for the nearest weapons, took me down and the server crashed".[/QUOTE]
This happens in Jedi Academy on the Quake 3 engine aswell, on JA+ servers where they actually build that function of the bots into the mod. If you stand by a bot trying to murder you violently you can actually just turn off your lightsaber and you'll just stand there staring eachother down until someone else interrupts or you switch your weapons again
[QUOTE=Maloof?;41276912]There's a guy out there (I can't remember the exact article sorry) who's been running a Civilisations 1 game for something like 10 years (obviously on and off - he wouldn't play it every day). It's at the point where there are nuclear wastelands and just a solid stalemate or some such[/QUOTE]
The only reason the stalemate is there, is because the guy refused to switch to fundamentalism really.
I remember in the Jailbreak mod I typed in "I'm hit!" for no reason, and one of the bots responded "We're ALL hit!"
Thinking about it Another explanation for the bot behavior is that they got their logs and reactions so bloated that they couldn't respond to anything but gun fire so when a round started nothing would happen until something fired their gun, and then they would become active again.
[QUOTE=wraithcat;41277385]The only reason the stalemate is there, is because the guy refused to switch to fundamentalism really.[/QUOTE]
What's so special about fundamentalism in that context?
I could have sworn i saw that thread a week or two ago
Like, not even just a repost, but with all the same replies and everything
Also couldn't he just start the game again after the server crashed?
Its more likely that the bots just broke after killing each other for four years.
[QUOTE=Roll_Program;41277103]4 years without a power cut or any maintenance? The server machine would have been clogged up with dust after running non stop for that long.
Come on.
Quake 3 is old enough to be able to run the game at something like 50x speed on modern machines, someone could turn up the simulation rate and try out this theory.[/QUOTE]
are you fucking retarded
servers and computers do not clog up with dust so much that they stop working unless you live in a house with like 1000000 cats and dogs
ive seen a server that had an uptime of 15 fucking years, never once restarted or crashed
this is very possible
[highlight](User was banned for this post ("Flaming" - Gran PC))[/highlight]
[QUOTE=LegndNikko;41276754]How does a server stay constantly running for four years?[/QUOTE]
By having a good engine.
[QUOTE=MasterFen006;41276822]I think there's a moral message to be found in all this.[/QUOTE]
Videogames don't promote violence?
[QUOTE=Turing;41277588]are you fucking retarded
servers and computers do not clog up with dust so much that they stop working unless you live in a house with like 1000000 cats and dogs
ive seen a server that had an uptime of 15 fucking years, never once restarted or crashed
this is very possible[/QUOTE]
If the uptime was 15 years it would have had to have been pretty old tech anyway, probably a lot more robust than our current stuff - capacitors used in current hardware would have failed long before that 15 years was up
It's very, very possible that capacitors would be failing after 4 years of uptime in the case of the server discussed in the article (as far as I can tell, I mean I'm not an IT major). And hell, if he was keeping it even in a moderately clean house or workplace, 4 years of uptime [I]could[/I] very well have started to cause some problems, either heat related or simply a buildup on the motherboard and potential pin jumping
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