• Modern Warfare 2 - $1 Billion Served and Counting
    136 replies, posted
[QUOTE=rofflewoffles;19616466]mw2 is just charging 60$ for a diminished experience.[/QUOTE] yeah my 100 hours of playtime so far were definitely not worth the $60. what an awful experience!
[QUOTE=rofflewoffles;19616466]mw2 is just charging 60$ for a diminished experience.[/QUOTE]That's a shame because most of the people who have bought it have had a great experience
[QUOTE=SA Spyder;19616447]The amount of bashing that this game receives is quite a lot more than it deserves. That means something: the people bashing it are apparently threatened by it, are worried that it might be a good game after all even without dedicated servers. Because seriously, if a game sucks, people say it sucks and move on. But every fucking thread that I've seen mention anything even close to weaponry or the army or any other game, some dumbass runs in and goes "HURR JUST HOPE IT WILL HAVE DEDICATED SERVERS UNLIKE MW2 WHICH SUCKS." It's like they're trying to convince themselves that it sucks. Reminds me of a certain ignorant circlejerk (read: L4D2 Boycott Group.)[/QUOTE] Just because someone doesn't like a game doesn't mean they're "threatened & worried" (the fuck are you talking about) by it.
Hey guys, let's rage about a game that's mainstream, but an excellent game, just cause it's mainstream. :downs: Seriously. Stop going into every thread that's not in the Call Of Duty subforum just to flame people who like the game. You won't change their opinion on how much they like the game just because someone on the internet doesn't like it.
[QUOTE=benzi2k7;19616467]Also if you dislike the game why talk about it? Why even go in a thread about it?[/QUOTE] What's wrong with talking about something I don't like? I don't like religion but I post in threads about it, lots of people talk about things they don't like.
On the topic of the $1 Billion bucks made, congrats Infinity Ward, for making the video game equivalent to crack. :party:
its funny how defensive all the fans of the game get and how eager to troll everyone else is ill pick it up when its on sale, not paying 60e for such a short campagin
[QUOTE=tankkiller;19616552]Just because someone doesn't like a game doesn't mean they're "threatened & worried" (the fuck are you talking about) by it.[/QUOTE] If you read my post successfully without being all pissed off, you'd know what I mean. Not liking a game means having a negative opinion towards it and moving on. Being negatively obsessed with bringing a game down to the depths of hell is running into any thread that mentions anything barely relevant and bashing MW2 out of nowhere. Not even Halo gets this much attention.
[QUOTE=Owner3;19616262]complaining about the atmosphere? the first modern warfare had a lot of the over the top military stuff too so i don't see where you're coming from. i have no idea what you mean by new "moves", the game largely plays the same and it should. it's a sequel. the scoring system? what's wrong with it? you're whining about icons now, oh god. mw1 had killstreaks too and deathstreaks only help a player that just needs a little boost. how can you even compare this to ddr. also, the engine isn't the same. cod4 used a proprietary engine while mw2 uses the IW 4.0 engine. [/QUOTE] 1. MW1 kept it sane. MW2's approach is "let's see what kinds of ridiculous shit we can get away with". 2. It adds new guns and abilities, but they don't add anything meaningful to gameplay. Even if it's a sequel, it shouldn't be able to be compared to its precursor with a cookie-cutter. Compare Half-Life 2, Episode 1 and Episode 2. They're all pretty similar to each other, but each episode adds something meaningful to the franchise as a whole, whether it's a new and refreshing gameplay dynamic, some relevant plot or expands on some backstory. In my eyes, MW2 is like playing Half-Life 2 again with modified levels and some fun but irrelevant weapons. In the Half-Life franchise, every new gun and toy introduced has a set purpose and use. MW2 (and MW1 to an extent) do little more than through the player some new guns with slightly tweaked attributes. While some things do have a purpose and are fun to use (The Riot Shield, for example), ultimately it doesn't matter what weapon or tool you use because they all have the same purpose. Everything feels the same. That is what I mean by adding something without adding anything at all. 3. Kill +50! Kill +50! Assist +25! 5-kill streak! 10-kill streak! Care package! Dead! Killed by MegaGamer96, a "Ladies Man" with a score of 796! Copycat, you took his kit +25! Dead! Deathstreak enabled +50! Nuclear deviced launched +100! Star power enabled! MW1 had this problem too. Am I the only one who notices all of those stupid numbers? Whatever happened to a simple "3-kills-2-deaths" system? Assigning meaningless numeric values is dumb. 4. It's the same engine with a few tweaks and a proper name. Half-Life 2 and Episode 1 don't use the exact same engine, but it's still Source.
Jesus Christ, talk about a game that didn't deserve this.
tl;dr It's a good game, sure, but doesn't deserve $1b in sales.
Didn't they hit $.5 Billion in like the first week?
arghhhh
The marketing campaign worked and they got what they wanted, the casual gamers
[QUOTE=tankkiller;19615810]It isn't a good game though, it's just Modern Warfare 1 with better graphics and new weapons, oh and tactic00l nukes.[/QUOTE] It's a lot better than the 1st one. I never played the first once, I hated it to hell. Now I find myself playing multiplayer for about half an hour every day. It's a really fluid shooter.
[QUOTE=Snuffy;19616659]3. Kill +50! Kill +50! Assist +25! 5-kill streak! 10-kill streak! Care package! Dead! Killed by MegaGamer96, a "Ladies Man" with a score of 796! Copycat, you took his kit +25! Dead! Deathstreak enabled +50! Nuclear deviced launched +100! Star power enabled! MW1 had this problem too. Am I the only one who notices all of those stupid numbers? Whatever happened to a simple "3-kills-2-deaths" system? Assigning meaningless numeric values is dumb. [/QUOTE] It's very, very successful online. That means the system works and that means people like it. Just because the numbers are too big for you to add up doesn't mean everyone else still struggles with grade 3 math.
[QUOTE=PieClock;19616724]It's a lot better than the 1st one. I never played the first once, I hated it to hell. Now I find myself playing multiplayer for about half an hour every day. It's a really fluid shooter.[/QUOTE] You *never played* the first one but you "hated it to hell" anyway? Wow, in that case, your opinion must be right and not just formed from your imagination.
[QUOTE=JustExtreme;19616782]You *never played* the first one but you "hated it to hell" anyway? Wow, in that case, your opinion must be right and not just formed from your imagination.[/QUOTE] Meaning he didn't regularly play it.
[QUOTE=SA Spyder;19616814]Meaning he didn't regularly play it.[/QUOTE] That's what I thought until I saw "I never played the first *once*"
[QUOTE=rofflewoffles;19616640]its funny how defensive all the fans of the game get and how eager to troll everyone else is ill pick it up when its on sale, not paying 60e for such a short campagin[/QUOTE] See you in three years then.
[QUOTE=Snuffy;19616659]1. MW1 kept it sane. MW2's approach is "let's see what kinds of ridiculous shit we can get away with". 2. It adds new guns and abilities, but they don't add anything meaningful to gameplay. Even if it's a sequel, it shouldn't be able to be compared to its precursor with a cookie-cutter. Compare Half-Life 2, Episode 1 and Episode 2. They're all pretty similar to each other, but each episode adds something meaningful to the franchise as a whole, whether it's a new and refreshing gameplay dynamic, some relevant plot or expands on some backstory. In my eyes, MW2 is like playing Half-Life 2 again with modified levels and some fun but irrelevant weapons. In the Half-Life franchise, every new gun and toy introduced has a set purpose and use. MW2 (and MW1 to an extent) do little more than through the player some new guns with slightly tweaked attributes. While some things do have a purpose and are fun to use (The Riot Shield, for example), ultimately it doesn't matter what weapon or tool you use because they all have the same purpose. Everything feels the same. That is what I mean by adding something without adding anything at all. 3. Kill +50! Kill +50! Assist +25! 5-kill streak! 10-kill streak! Care package! Dead! Killed by MegaGamer96, a "Ladies Man" with a score of 796! Copycat, you took his kit +25! Dead! Deathstreak enabled +50! Nuclear deviced launched +100! Star power enabled! MW1 had this problem too. Am I the only one who notices all of those stupid numbers? Whatever happened to a simple "3-kills-2-deaths" system? Assigning meaningless numeric values is dumb. 4. It's the same engine with a few tweaks and a proper name. Half-Life 2 and Episode 1 don't use the exact same engine, but it's still Source.[/QUOTE] 1) kept it sane? that's debatable. hell, any mission where you mowed through dozens of enemy soldiers without dying could be considered "crazy". mw2 wasn't any less "sane" than its predecessor. 2) now you're just being ridiculous. "each episode acts something new to the franchise as a whole", and you're basically implying mw2 didn't do that? mw2 really fleshed out price's character and it gave soap a personality. and it of course, expanded modern warfare's timeline. are you seriously saying every gun in hl2 had some sort of in depth purpose that mw2 lacked? i pretty much used the overwatch AR rifle throughout while i constantly found myself swapping weapons in mw2. 3) i like the numbers. unless you have ADD, i don't see how they're annoying. it's satisfying to see i gained 50 xp after a kill 4) a few tweaks? have you compared mw2 on highest settings to mw1 on higher settings? there's quite a difference. you might as well say the goldsource engine is just the quake engine with a few tweaks.
[QUOTE=tankkiller;19616206]. [editline]07:03PM[/editline] Nice flame there, get out, and don't come back until you can have a discussion without flaming someone.[/QUOTE] Okay I will respond to your "arguments". Killstreaks are not unbalanced. The Stinger launcher is a Secondary weapon designed with the only purpose to shoot down airborne killstreaks. If someone wants to blow up a Chopper Gunner, they can do it easily. Wallhack device? I assume you mean the Heartbeat sensor, the attachment that updates the position of people on a 2D representation every few seconds with a very short range. Also the Ninja perk makes you invisible to the sensor. No one even uses Heartbeat sensor unless its Search and Destroy. I wouldn't call that a wallhack. Oh and congrats on singleing out one attachment as if that makes them all redundant. He wasn't arguing whether new maps made the game better, he was saying what made it new. IE, new maps. The engine point makes sense, but doesn't make the game look bad. They improved the engine, thats a new feature, just like Valve does with all their games. They improve upon the Source engine, none of you bitch about that. The campaign is 7 hours and none of you bitched about Portals 1 and a half our campaign. I thought you would like quality of quantity? Have you actually played MW2?
[QUOTE=buffalo bill;19616865]See you in three years then.[/QUOTE] Knowing IW and Activision, we'll have to wait 15 years for a price drop. And it will only be a price drop of $3. Man, what a deal! [editline]04:42PM[/editline] [QUOTE=combine487;19616880]The campaign is 7 hours and none of you bitched about Portals 1 and a half our campaign. I thought you would like quality of quantity?[/QUOTE] 7 hours?! Sure, if you prone the entire way through. I cleared it my first try in barely 4, on normal. And Portal wasn't $60, which is already higher than the average PC game price.
[QUOTE=JustExtreme;19616830]That's what I thought until I saw "I never played the first *once*"[/QUOTE] Typo for "one." Seriously, is it that difficult to read?
[QUOTE=SA Spyder;19616740]It's very, very successful online. That means the system works and that means people like it. Just because the numbers are too big for you to add up doesn't mean everyone else still struggles with grade 3 math.[/QUOTE] Personal attacks don't prove a point. I'm saying the system is unnecessary. Smaller numbers are much simpler to understand at a glance and are better at quantifying someone's skill online. It's a tried-and-true system that's been used since online games first gained popularity. I suppose you [i]could[/i] argue the inflated score and point system makes users feel more successful and encourages their return to the game, but when the only objective is "kill shit", what's the point in having an elaborate point distribution system? It's flashy and it's distracting, pretending to add substance where there is none.
[QUOTE=Diet Kane;19616892]Knowing IW and Activision, we'll have to wait 15 years for a price drop. And it will only be a price drop of $3. Man, what a deal! [editline]04:42PM[/editline] 7 hours?! Sure, if you prone the entire way through. I cleared it my first try in barely 4, on normal. And Portal wasn't $60, which is already higher than the average PC game price.[/QUOTE] i'd rather have a quality 4 hour campaign than some repetitive 10-hour shooting gallery.
[QUOTE=Diet Kane;19616892]Knowing IW and Activision, we'll have to wait 15 years for a price drop. And it will only be a price drop of $3. Man, what a deal![/QUOTE] Wow! With a deal like that I'll have to pick up 4 copies of it.
ITT: War of the Fanboys. I personally think they should atleast make a sale.
[QUOTE=Owner3;19616944]i'd rather have a quality 4 hour campaign than some repetitive 10-hour shooting gallery.[/QUOTE] Do you even know what Portal is?
[QUOTE=Snuffy;19616938]Personal attacks don't prove a point. I'm saying the system is unnecessary. Smaller numbers are much simpler to understand at a glance and are better at quantifying someone's skill online. It's a tried-and-true system that's been used since online games first gained popularity. I suppose you [i]could[/i] argue the inflated score and point system makes users feel more successful and encourages their return to the game, but when the only objective is "kill shit", what's the point in having an elaborate point distribution system? It's flashy and it's distracting, pretending to add substance where there is none.[/QUOTE] are you really whining about numbers that flash on screen for like 2 seconds? the numbers allow you to know how much xp you've gained. you know, the whole "leveling" system. i have no idea what you're ranting about.
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