• A use for kinect? Kinect weighs astronauts just by looking at them
    50 replies, posted
[QUOTE=Zezibesh;33850166]And the graphite dust from a pencil would fuck seriously with equipment I think that's a myth anyway[/QUOTE] I read it in multiple books so I assumed that it was true, I guess I may be wrong, and even if it is a myth my point still stands
[QUOTE=FalconKrunch;33848484]Yeah going outside to exercise is a really good idea in space.[/QUOTE] I hear re-entry is pretty slimming! It's considered the most fat burning method available.
[QUOTE=CakeMaster7;33852405]I read it in multiple books so I assumed that it was true, I guess I may be wrong, and even if it is a myth my point still stands[/QUOTE] I thought the internet knew about snopes by now [url]http://www.snopes.com/business/genius/spacepen.asp[/url] tl;dr a company made the pen of their own accord, NASA never funded it.
[QUOTE=rinoaff33;33848684]You say the glass is half-full, I say the glass is half-empty. You say high altitude, I say low earth orbit.[/QUOTE] No, the glass is twice the size necessary for the amount of liquid in it. Also, why don't we just have a giant spinning circle that's fast enough to simulate artificial gravity? Or would this not work?(you live/work in that spinning circle(like cowboy bebop))
[QUOTE=The Jackal;33853183]Also, why don't we just have a giant spinning circle that's fast enough to simulate artificial gravity? Or would this not work?(you live/work in that spinning circle(like cowboy bebop))[/QUOTE] It would work. It would need to be fairly large though.
This is pretty cool, the only other way I can think of to weight them would be shooting a ball at them or something while they are floating, have them catch it, and then calculate their mass based on inertia and how fast it takes them to move a certain distance :/ Even that would be pretty inaccurate though.
[QUOTE=rinoaff33;33848998]They're the same in non-SI (casual conversation) units for the most part until you enter a non-normal environment.[/QUOTE] Aren't the imperial units for weight "dynes" or something stupid like that Can't really say it's the same if people are just using the word wrong
[QUOTE=Zeke129;33853988]Aren't the imperial units for weight "dynes" or something stupid like that Can't really say it's the same if people are just using the word wrong[/QUOTE] Pounds... [url]http://en.wikipedia.org/wiki/Dyne[/url]
[QUOTE=BloodFox1222;33848367]The problem with the kinect is that if you wanted to get exercise, It would be better to go outside.[/QUOTE] [QUOTE=BloodFox1222;33848527]Why would you use the kinect to exercise in space? And when did i say in space?[/QUOTE] Can we get a last minute entry for dumbest post of 2011? Maybe it will qualify for dumbest post of 2012.
[QUOTE=rinoaff33;33854060]Pounds... [url]http://en.wikipedia.org/wiki/Dyne[/url][/QUOTE] A pound is a measurement of mass, not weight
[QUOTE=Zeke129;33854166]A pound is a measurement of mass, not weight[/QUOTE] You're both wrong! It's the currency of Egypt. ... Pounds are a measurement of both mass and weight
[QUOTE=ReligiousNutjob;33854214]You're both wrong! It's the currency of Egypt. ... Pounds are a measurement of both mass and weight[/QUOTE] only because gravity on earth is fairly uniform, it's still misusing the word weight
[QUOTE=Zeke129;33854166]A pound is a measurement of mass, not weight[/QUOTE] You measure pounds with a scale, so I'm pretty sure it's weight.
[QUOTE=Zeke129;33848715]Your weight is always 0 in zero-gravity Sell the kinect, send me money instead[/QUOTE] Good thing that astronauts in the space station aren't in a zero gravity environment, then! [editline]23rd December 2011[/editline] [QUOTE=Sam 01 1;33854735]You measure pounds with a scale, so I'm pretty sure it's weight.[/QUOTE] It's mass. All scales are built in such a way that they effectively account for Earth's gravitational pull. Scales are built to show you a number that's a factor of 1/9.8 s^2/m 'higher' (or 9.8 m/s^2 lower) than normal (well, depending on the units you're using that changes).
[QUOTE=sltungle;33855348]Good thing that astronauts in the space station aren't in a zero gravity environment, then![/QUOTE] I don't think there's anywhere in space without even a tiny bit of gravity Gravity on the ISS is more or less the same as on the surface of Earth right
[QUOTE=Zeke129;33855412]I don't think there's anywhere in space without even a tiny bit of gravity Gravity on the ISS is more or less the same as on the surface of Earth right[/QUOTE] If I'm remembering correctly it's either 8.8 m/s^2 or 8.9 m/s^2 (compared to 'regular' Earth gravity of roughly 9.8m/s^2). It's effectively 90% the strength of regular gravity. I'm pretty sure it's 8.9m/s^2 because I remember seeing that number a lot and remembering it because it's basically regular gravity except 'backwards'. Despite there being gravity they ARE weightless though (within their own reference frame) because if you're in orbit you're also by definition in free fall.
[QUOTE=latin_geek;33851695]Biggest invention of the decade: Two cameras placed at the same distance eyes are placed apart on a plastic stick, and a shitton of software.[/QUOTE] You're an idiot. That's like saying money is just paper. Money is a very valuable thing but it's almost nothing.
[QUOTE=The First 11'er;33855650]You're an idiot. That's like saying money is just paper. Money is a very valuable thing but it's almost nothing.[/QUOTE] It IS just paper, its backed by NOTHING, now when it was the gold standard, that was a different story.
[QUOTE=The Jackal;33856067]It IS just paper, its backed by NOTHING, now when it was the gold standard, that was a different story.[/QUOTE] [del]It's backed by a promise from the governmen-[/del] wow it really is worth nothing
[QUOTE=minilandstan;33848306]It's good for everything except for the things it was built specifically to do[/QUOTE] So is this game console a success or a failure.
Interesting. Wouldn't this actually be more useful than just knowing their weight alone? The measurements it takes could probably be used to approximate body composition as well.
Sorry, you need to Log In to post a reply to this thread.