• CryENGINE 3 is opening up
    102 replies, posted
[QUOTE=johan_sm;29424991]I did read it, and it says nothing about full source code to the engine lol[/QUOTE] "This will be a complete version of our engine, including C++ code access, our content exporters (including our LiveCreate real-time pipeline), shader code, game sample code from Crysis 2, script samples, new improved Flowgraph and a whole host of great asset examples, which will allow teams to build complete games from scratch for PC." But I'm going to guess that this is at the same level as Crysis (and Wars), but it doesn't explicitly say what level of "C++ access" you're getting
Same level as any other sdk. You won't be able to rewrite the engine or add different physics engine and such.
[QUOTE=johan_sm;29425909]Same level as any other sdk. You won't be able to rewrite the engine or add different physics engine and such.[/QUOTE] More than UDK, where you have to use shitty UnrealScript.
[QUOTE=SteveUK;29426951]More than UDK, where you have to use shitty UnrealScript.[/QUOTE] That's because in ue the game logic is made in usc. In ce it's made like in source, in c++, but ce also has lua for some basics
thats awesome too bad not all companies do this (well then again not all engines are worth making your mod on!)
Hardly the most power engine on the market (I think UT3.5 takes that title) but this is defintely good news. Hopefully more companies start doing this.
[QUOTE=hypno-toad;29428348]Hardly the most power engine on the market (I think UT3.5 takes that title) but this is defintely good news. Hopefully more companies start doing this.[/QUOTE] I'd say ce3 is more powerful, just not nearly as popular as it requires more powerful setup, thus more work. UE3 is industry proven now. CE not so much. But with this sdk more people will be attracted.
[QUOTE=IAMCLOWNMASTER;29361955]Call me what you will, but if they could give us an editor for FarCry 2 on console, does that mean they will give us CRY3 on the xbox 360 and PS3 as well or what? I couldn't undestand the context.[/QUOTE] That was just a simple map maker, you couldn't go as far as an SDK
[QUOTE=johan_sm;29428238]That's because in ue the game logic is made in usc. In ce it's made like in source, in c++, but ce also has lua for some basics[/QUOTE] Lua is used quite extensively - it's used on gamemode logic and entities. It's probably on-par with the amount of power Gmod scripting gives you.
[QUOTE=SteveUK;29432863]Lua is used quite extensively - it's used on gamemode logic and entities. It's probably on-par with the amount of power Gmod scripting gives you.[/QUOTE] the flowgraph editor is the most powerful underrated thing in cryengine to be honest, you could build entire gamemodes and ship them in custom maps, that would be a dream, but of course crytek didn't have good flownode support in crysis 1 so no one gave a shit for multiplayer game design..
[QUOTE=johan_sm;29428503]I'd say ce3 is more powerful, just not nearly as popular as it requires more powerful setup, thus more work. UE3 is industry proven now. CE not so much. But with this sdk more people will be attracted.[/QUOTE] CE3 is powerful no doubt, but it's not really the most versatile of engines. UE3 is very user friendly as well as being extremely powerful, at least from the artistic content standpoint.
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