• Microsoft buys Havok physics engine from Intel
    36 replies, posted
That's cool, over the years MS researchers have done some interesting work in physics simulation IIRC
Maybe it's just the games themselves, but every game I've played that uses PhysX (with the exception of UE4 games mostly :v:) had really wonky physics, often buggy, sometimes really strange feeling. Again, might just be each engine's implementation or whatever. And the PhysX hardware accelerated effects (cloth, smoke, 'liquids', particles) were just dumb gimmicks that could easily be done on any other platform, probably even on the CPU if optimised properly.
[QUOTE=Lyokanthrope;49061001]Maybe it's just the games themselves, but every game I've played that uses PhysX (with the exception of UE4 games mostly :v:) had really wonky physics, often buggy, sometimes really strange feeling. Again, might just be each engine's implementation or whatever. And the PhysX hardware accelerated effects (cloth, smoke, 'liquids', particles) were just dumb gimmicks that could easily be done on any other platform, probably even on the CPU if optimised properly.[/QUOTE] 1 - Engine implementation. The engine itself is rock solid. 2 - Hardware accelerated physics isn't a gimmick, it's [url=https://www.youtube.com/watch?v=1o0Nuq71gI4]much faster than CPU simulations.[/url]
[QUOTE=spectator1;49057698]Microsoft bought it, Intel already knows Havok is dying.[/QUOTE] Halo 5, Blops 3, and the new Assassin's Creeds' came use Havok...dying?
[QUOTE=Lyokanthrope;49061001]Maybe it's just the games themselves, but every game I've played that uses PhysX (with the exception of UE4 games mostly :v:) had really wonky physics, often buggy, sometimes really strange feeling. Again, might just be each engine's implementation or whatever. And the PhysX hardware accelerated effects (cloth, smoke, 'liquids', particles) were just dumb gimmicks that could easily be done on any other platform, probably even on the CPU if optimised properly.[/QUOTE] What you just said was just as dumb as "hardware accelerated graphics were just dumb gimmicks that could easily be done on a CPU instead of a GPU". For real, what are you smoking :v: and AFAIK no part of PhysX requires you to have GPU acceleration on to use it, it's the game developers that make that decision because they don't reasonably thing that your CPU will be able to handle the extra load.
[QUOTE=InvaderNouga;49061270]Halo 5, Blops 3, and the new Assassin's Creeds' came use Havok...dying?[/QUOTE] Yes, dying. You'll find the implementation on said games is virtually identical to previous versions. Not spending money on a part of an API means more money for hookers and blow for your marketing team.
[QUOTE=Elspin;49062339]and AFAIK no part of PhysX requires you to have GPU acceleration on to use it, it's the game developers that make that decision because they don't reasonably thing that your CPU will be able to handle the extra load.[/QUOTE] Yeah, a number of PhysX games (such as Metro: LL) let you enable it, but it'll warn if you don't have the proper GPU to accelerate. It'll also lag to hell, since GPGPU is really good for physics and the CPU just can't do it as well.
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