• kickstarters for castlevania spiritual succesor is live.
    55 replies, posted
[QUOTE=Fangz;47705097]The fact that Comcept contacted the backers for MN9 yesterday about this going live today should raise a few alarm bells about the project.[/QUOTE] How so?
[QUOTE=Magikoopa24;47705269]Eh, I'm on the fence with this. On one hand, this is the MN9 team, which means a lot of bullshit and the final project probably not looking so good. On the other hand, we have Igarashi producing it- the man was the producer of several castlevanias, such as SOTN and AoS (both of which I've done to completion). If there's anyone who can reign in the team and make them put out a good game, it's gonna be him. For comparison, Inafune (the man behind MN9, aka "let's bring back classic megaman!") was only a character designer up until megaman 8, and while he did produce later on in his career he was never a judge on how the classic megamans should have been played. I dunno, personally I'm gonna back this, but I can understand the hesitation of others who see this.[/QUOTE] Um, Inafune was involved in all the original 8 Megamans (IE the entire "classic Megaman") half of X, most of Zero, and all of Battle Network, he was always a big part of it even though he technically came onto the project after the original MM's own character design was finished.
Maybe I'll throw in $5. It's either a small donation to a possible resurrection of Igavania games or a front-row seat to an impending shitstorm. :v:
Cool art style, but still would have preferred the pixel art with the amazing 400 frames of animation.
i like the main characters design but eh i might wait it out a bit before i get too exited
[QUOTE=Swiket;47705364]How so?[/QUOTE] I really don't think it is appropriate to contact your friends/associate backers to shill your product. Personally, it seems like a huge misuse of personal information.
[QUOTE=Sam Za Nemesis;47705739]Expectations vs reality [img]http://image.noelshack.com/fichiers/2015/20/1431385882-photo419961511817095767.jpg[/img] [thumb]http://image.noelshack.com/fichiers/2015/20/1431385914-photo419961511817095768.jpg[/thumb][/QUOTE] So basically people are blaming the devs for them not understanding how concept art works.
If you're going to make a game with 3D graphics, could you give me an example of 3D graphics? Don't just show me 2D artwork that is essentially in no way representative of how the game may actually look.
I think the "It isn't 2D!" argument for MN9 is dumb, they never at any point promised a 2D game. That being said, the 3D visuals are pretty empty and boring, with very little, if any, improvements over the course of the beta. For those who don't know there is a stream going on on Twitch were Iga is playing a bunch of indie games with various devs and other guests. I'm kind of interested to see the segment with Derrick Acosta of Mega64, as he has expressed his love for SotN quite a lot. Must be cool for him to meet with Iga himself.
I think that so long as they do something similar to what Guilty Gear Xrd did for 3D, then it should be fine. Being in 3D isn't really a drawback and actually makes making games as an indie manageable instead of a nightmare. That said, I would wait until there is more of a gameplay concept thing out before throwing money at it, same as anything.
[QUOTE=A Beaver;47705899]I think the "It isn't 2D!" argument for MN9 is dumb, they never at any point promised a 2D game. That being said, the 3D visuals are pretty empty and boring, with very little, if any, improvements over the course of the beta. For those who don't know there is a stream going on on Twitch were Iga is playing a bunch of indie games with various devs and other guests. I'm kind of interested to see the segment with Derrick Acosta of Mega64, as he has expressed his love for SotN quite a lot. Must be cool for him to meet with Iga himself.[/QUOTE] This is kinda' the feeling I get about it too. I wasn't a backer, I've never played a megaman game, and I've only kinda' lazily watched the project from a distance as time went on. I don't even really care about the weird community things that happened with it. The visuals just seem kinda' bland from a composition standpoint, if that's the right way to describe it, like even in comparison to the old-school games that had to run on limited hardware and the like it looks dull... And I may be wrong, but the gameplay doesn't really look much fun either. I was honestly kinda' surprised when I saw the first videos of it coming out because I had been hyped up with most people's expectations that it was going to be this awesome platformer.
[QUOTE=Rufia;47705849]If you're going to make a game with 3D graphics, could you give me an example of 3D graphics? Don't just show me 2D artwork that is essentially in no way representative of how the game may actually look.[/QUOTE] They showed WiPs of the 3D models in the first kickstarter trailer and all subsequent videos.
[QUOTE=Sam Za Nemesis;47705989]"It isn't 2D" is a completely different argument than "It looks, sounds and plays like shit"[/QUOTE] Well yeah, that was what I meant by that.
[QUOTE=asteroidrules;47705965]They showed WiPs of the 3D models in the first kickstarter trailer and all subsequent videos.[/QUOTE] That post wasn't directed at MN9, I was talking about the Kickstarter at hand.
[QUOTE=Gunner th;47704751]I just imagine David Hayter would be their only actor. Everyone is David Hayter, even the women. Especially the women.[/QUOTE] Even the snakes.
I'd still wish they used 2D sprites on 3D background they'd get the best out the Castlevania-ish artstyle that way
It's really hard to hold any optimism for this.
[QUOTE=T-hunter;47706600]I'd still wish they used 2D sprites on 3D background they'd get the best out the Castlevania-ish artstyle that way[/QUOTE] At the bottom of the Kickstarter page and FAQ says they're hoping to use custom shaders to emulate stuff like Guilty Gear Xrd, so I'd stay optimistic until the actual models and shaders are shown.
Eh. I dunno about all these 'spiritual sucessors' Like, dont get me wrong, Yooka looks great. Defiantly going to sink some cash into it when I can. But like.. are these kinda games going to do as well as they did in the 80s and 90s? Certainly the demand for these kind of games has gone down, right?
[QUOTE=Jesus Crits;47707315]Eh. I dunno about all these 'spiritual sucessors' Like, dont get me wrong, Yooka looks great. Defiantly going to sink some cash into it when I can. But like.. are these kinda games going to do as well as they did in the 80s and 90s? Certainly the demand for these kind of games has gone down, right?[/QUOTE] Well that's really the point of the kickstarter, if people want it people get it. I'm sure if AAA publishers tried it they probably wouldn't sell well since they'd want to appeal to a whole market that wouldn't care but A games for a smaller niche? Kickstarter is perfect since there's no chance of making a loss for developers and the customers get what they want. It's a (theoretically)risk free business model which has advertisement completely free due to it being word of mouth. Obviously then there come up problems ala games not looking like concept art(MN9) and going over-budget(Broken Age) but as it's been used more Devs and customers are getting smarter about it (Yooka-Laylee). Obviously the one big hole for this game is that there's no actual gameplay and your relying on reputation as opposed to proven gameplay which is one reason I'm wary and wont be donating.
It's kinda depressing just how hard MN9 burned people for a variety of reasons. The community disaster, the "what the fuck are you doing" of the TV show and DLC stuff, the actual game being mediocre... I'm surprised it's that one out of everything to suddenly make people cautious. But I think there's a good amount of faith that can be put into this. Inafune might have been the face of Megaman but he wasn't exactly the heart and his big name was all the game had propping itself up while this has the actual director and a team of good credentials behind him. In this case you've got multiple reliable names, but the Kickstarter could have been better. It reads like it's trying a little too hard and people have only just now after the "but muh concept art!" stuff realised how important having gameplay footage is. MN9 never would have looked as good as the concept art if it had been in 2d, you know. While I wish the game was in a hand-drawn 2d style, the examples they've listed mean that they're on the right track to land close to the mark for the style of the concept art. Inti-Creates isn't a bad developer either, they've made plenty of perfectly good games. Even Gunvolt just recently was good. Flawed, but good. Ironically Gunvolt was probably closer to what people wanted than MN9.
[QUOTE=Tetsmega;47706823]At the bottom of the Kickstarter page and FAQ says they're hoping to use custom shaders to emulate stuff like Guilty Gear Xrd, so I'd stay optimistic until the actual models and shaders are shown.[/QUOTE] If they were able to pull off something remotely as impressive as GGXrd I would be astounded. I highly doubt it will look that good though. I remember looking at some articles about how the team achieved that look and it was like fucking sorcery.
I wanna have blind faith and think this will be the best thing ever, but god I hope it doesn't become like Castlevania: Harmony of Despair. If it's better than that one, everything will be fine. Atleast for me.
[QUOTE=Tetsmega;47706823]At the bottom of the Kickstarter page and FAQ says they're hoping to use custom shaders to emulate stuff like Guilty Gear Xrd, so I'd stay optimistic until the actual models and shaders are shown.[/QUOTE] Well they'll have my money if they do it right
Sorry, you need to Log In to post a reply to this thread.