[QUOTE=Sanius;34173824]You're pulling shit out of your ass because you're mad about video games. You don't know how game developers think nor does anybody in this thread.[/QUOTE]
I know, you're right, he really is pulling shit out of his ass. Can't help that though!
[QUOTE=Sobek-;34173920]I know, you're right, he really is pulling shit out of his ass. Can't help that though![/QUOTE]
I was talking about you.
[QUOTE=Sobek-;34173920]I know, you're right, he really is pulling shit out of his ass. Can't help that though![/QUOTE]
You aren't clever and your wall of text was a rambling collection of guesses about game development
Stop trying to act as though developers are just being lazy with their development when you hardly grasp the process they go throug in making a game
I hear Doom 4 it's going to mix Doom 1, 2 and 3's components a bit.
the funny thing about the people saying "aughh fuck id and all those shitheads for ignoring pcs!" is that i dont think it inspires developers to continue working on pc games. i mean christ if i was making games and my releases were being nitpicked to hell and back by humongeous sperglords that consider a game the biggest piece of shit if one thing isn't 100% perfect and optimized for pcs then id say "fuck pcs" and focus more on consoles. more money and a much less whiny and entitled customer base.
bascially the "pc first!' crowd is one of the reasons why ur getting shit ports. when you have "pc gaming crusaders" like rock paper shotgun and the twits here and other places getting weepy because you can't change a game's op-mip texture filtering or whatever dont be surprised if they dont make good parts.
loosen up a bit and realize that pc gaming isn't going to be like the glory days of 1996-2003 or whatever you think the "good old days" were. pc gaming is undergoing a hell of a revival, and you shitheads are taking a huge dump over it's revival because it isn't 100% exactly like the 1996-2003 era of pc gaming.
[QUOTE=Sanius;34170802]Doom 64? Hello?
And besides, Doom games have only been popular on the PC because they have only been capable of running on the on PC (Doom 64 was a console exclusive so it doesn't count, obviously). Not only that but FPS games didn't control as well as they do on modern consoles today.
[/QUOTE]
If you followed Gaming history you'd know that it wasn't because of superior computing power that it ran better on PC than Snes, but superior optimization in rendering technique. The same technique is heavily applied in H.264 encodes. Reuse of pixel data in between frames.
[QUOTE=FlameCow;34168237]God dammit id, why?[/QUOTE]
i think they will give the usual dumb answer "because piracy"
[QUOTE=Loader;34174270]i think they will give the usual dumb answer "because piracy"[/QUOTE]
it doesn't matter if piracy is a real issue or not, the idea that piracy exists itself is enough to change gaming.
it's exactly the reason why you'd see a lot of games going towards multiplayer in the past, though i'd say now it's becoming a bit even again.
[QUOTE=Bomimo;34174261]If you followed Gaming history you'd know that it wasn't because of superior computing power that it ran better on PC than Snes, but superior optimization in rendering technique. [/QUOTE]
Wow who gives a fuck? Either way it ran better on computers so they had no incentive to port them over to consoles.
[QUOTE=Dr.C;34168296]What the hell? Didn't they say that focusing on consoles was a mistake?[/QUOTE]
Id Software is Bethesda's bitch now, and as everyone knows bethesda loves to consolize their games to the max.
So basically they are warning us ahead of time doom 4 will be even shitier than doom 3.
Thanks for the heads up!
[QUOTE=Sanius;34174307]Wow who gives a fuck? Either way it ran better on computers so they had no incentive to port them over to consoles.[/QUOTE]
Wow. At least we just established that pretty much EVERYONE in here are being dumbasses.
Am I seriously the only one that liked Rage? Sure, the texture streaming caused many textures to look like they were from the first half of the 00's and the ending was a gigantic disappointment (because they apparently deleted the ending completely), but overall the graphics were great and combat was fun. Partly because of the different ammunition types and crafting and robots. Technology wise it didn't feel like a port at all. It has been a while since I last played a game which ran so smooth on my PC.
Had I known back then how next gen consoles ended up influencing and manipulating the videogames industry towards what it is now, I would have never bought any of them. I should sell them all. Ps3 has been a pathetic utter failure, Xbox has the worst community of them all and the Wii was fun for a week before it got stale and now the WiiU will be the next casual gamer fishnet threwn out by nintendo.
All these gaming companies lost their way on the path to glory for profit.
Mr. CEO, we can spend millions trying to develop a nuanced gameplay experience with an unknown prospect of return on invest... or we could make a console game.
[QUOTE=John Carmack]you can't have 30 guys crawling all over you at 60 frames per second at this graphics technology level because it's painful. -- So [in single player] we can have 30 demons crawling all over you on there.[/QUOTE]
Have your hopes up. A cover based shooter is unlikely if there's going to be hordes of enemies.
[QUOTE=J!NX;34168243]honestly D3 was kinda cool, but I didn't like it too much.
Hopefully it has some Doom1/2 style gameplay. if it's just cheap ass horror, no damn way will I pay for it.[/QUOTE]
I liked the reload and shooting animations though.
It made things feel edgy.
I dont get why everyone hates RAGE, I thought it was an enjoyable game, i picked it up for £13 and I can say I got my fun out of it.
[QUOTE=evilweazel;34171873]Money is why. There is so much more money to be made on the consoles.[/QUOTE]
Which is why Rage was such a success.
Oh wait their fanbase is on PC.
[QUOTE=Robber;34174593]Am I seriously the only one that liked Rage? Sure, the texture streaming caused many textures to look like they were from the first half of the 00's and the ending was a gigantic disappointment (because they apparently deleted the ending completely), but overall the graphics were great and combat was fun. Partly because of the different ammunition types and crafting and robots. Technology wise it didn't feel like a port at all. It has been a while since I last played a game which ran so smooth on my PC.[/QUOTE]
Probably because it was a bit boring. Everyone was expecting one hell of a non-stop ultra fast paced action fps and they got some sort of borderlands without the fucktons of weapons and with a bit less traveling around.
If the game was made by another company it would have probably been better received because people wouldn't have expected another game.
Going to buy Doom 4 and enjoy it and you can't stop me!
[QUOTE=Sanius;34174307]Wow who gives a fuck? Either way it ran better on computers so they had no incentive to port them over to consoles.[/QUOTE]
Wow you're such a pleasant human being.
I don't get how you and Pain so heavily judge "nerds" and their culture on a site dedicated to PC gaming and then turn around and display the same ugly behavior you guys acuse FP of having.
[QUOTE=Dantai;34176987]Going to buy Doom 4 and enjoy it and you can't stop me![/QUOTE]
As long as they don't make it a very slow-paced QTE infected script fest I'm cool with it
[QUOTE=Sanius;34168709]Again, "hardcore gamers" want everything go to their way because they have insanely high expectations.[/QUOTE]
Depends on your definition of high expectations. Yours seems to encompass expecting basic features promised from the very beginning to work as advertised. That's like calling all the people upset with Spore butthurt faggots when the advertised game and the game they got were so clearly different.
[QUOTE=n0cturni;34168734]Because like it or not, consoles generate more revenue.[/QUOTE]
Tell that to the indie devs. Many of them are pulling away from the console/iOS platforms and moving to PC and Android.
[QUOTE=thisispain;34173819]plus skyrim is still loads better than anything ever so i don't know what you are complaining about.
maybe you should spend more time playing games and less time saying shit about them.[/QUOTE]
First you say you "quite liked" Doom 3 and Rage was "pretty good", and now you're saying Skyrim is the best game ever? Skyrim was entertaining and all but... wow.
[QUOTE=The Baconator;34177095]Wow you're such a pleasant human being.
I don't get how you and Pain so heavily judge "nerds" and their culture on a site dedicated to PC gaming and then turn around and display the same ugly behavior you guys acuse FP of having.[/QUOTE]
I didn't even catch that. Well played.
Did any of you pay attention to the launch of Sword of the Stars II? Rage on PC? Empire: Total War? Red Orchestra 2? These games released with huge bugs, and PC gamers complained. Then console gamers here on FP came into these discussions shouting the same "OMG PC USERS HAVE HIGH EXPECTATIONS". The games either barely worked or were no where near their promised state at release. In fact, they had to change Red Orchestra 2's steam page to reflect the missing features. Some of the features that were originally on the page are still not in the game. Point is, when you asshats start talking about high expectations, remember the kind of shit we're dealing with here: these games don't work or are missing content at release. Now, when a game releases relatively bug free, we're expected to praise that? What the fuck. I don't praise coca-cola for selling me full cans that don't leak and are actually finished, I fucking expect it that way.
Bugs happen, and when they get fixed quickly people stay quiet. It's annoying but we get it. Don't jump down the throats of PC gamers for getting mad for all the right reasons. Now if you want to call the guys insulting id stupid for chasing the console gold trail, fine. It's their opinion versus yours. But get off your high horses, you're not superior to the rest of us.
Did no one see this coming? John Carmack said this shortly after Rage was released:[quote]"We do not see the PC as the leading platform for games," Carmack added. "That statement will enrage some people, but it is hard to characterize it otherwise; both console versions will have larger audiences than the PC version. A high end PC is nearly 10 times as powerful as a console, and we could unquestionably provide a better experience if we chose that as our design point and we were able to expend the same amount of resources on it. Nowadays most of the quality of a game comes from the development effort put into it, not the technology it runs on. A game built with a tenth the resources on a platform 10 times as powerful would be an inferior product in almost all cases."[/quote][url]http://kotaku.com/5847761/why-was-the-pc-launch-of-rage-such-a-cluster[/url]
From a development standpoint, it's a lot more productive to focus on good game design that it is to focus on getting a game to work on the huge variety of hardware configurations. Doom 4 will probably still be mediocre, but they'll have a chance to redeem themselves afterwards.
[QUOTE=Ganerumo;34176963]Probably because it was a bit boring. Everyone was expecting one hell of a non-stop ultra fast paced action fps and they got some sort of borderlands without the fucktons of weapons and with a bit less traveling around.
If the game was made by another company it would have probably been better received because people wouldn't have expected another game.[/QUOTE]
Rage is only as fun as your playstyle. I spent the entire game hopping around while spraying down every enemy in sight and had an insanely good time. If you play it slowly and strategically you'll end up with easier combat and a much less worthwhile economy (gotta buy loads of bandages etc if you aren't hiding behind cover 24/7). In fact for a really unique experience I'd recommend skipping vehicles entirely aside from the one or two times you're forced into them, instead just learning to strafejump properly and use explosives to take down the vehicles. Suddenly you're playing the best SP game (from a gameplay perspective) since quake 1.
[QUOTE=install gentoo;34177654]Rage is only as fun as your playstyle. I spent the entire game hopping around while spraying down every enemy in sight and had an insanely good time. If you play it slowly and strategically you'll end up with easier combat and a much less worthwhile economy (gotta buy loads of bandages etc if you aren't hiding behind cover 24/7). In fact for a really unique experience I'd recommend skipping vehicles entirely aside from the one or two times you're forced into them, instead just learning to strafejump properly and use explosives to take down the vehicles. Suddenly you're playing the best SP game (from a gameplay perspective) since quake 1.[/QUOTE]
Well yeah but you have to fiddle around with the game in order to do that, it's not how the game is presented to you nor how it was intended to be played by the developers.
I hope doom 4 will come back to ID's roots and will allow and encourage the kind of gameplay you described as the actual, first way to play, instead of some sort of added challenge.
[QUOTE=Ganerumo;34177749]Well yeah but you have to fiddle around with the game in order to do that, it's not how the game is presented to you nor how it was intended to be played by the developers.
I hope doom 4 will come back to ID's roots and will allow and encourage the kind of gameplay you described as the actual, first way to play, instead of some sort of added challenge.[/QUOTE]
Fiddle around with the game? All you have to do is play as aggressive as possible and use the built-in engine feature of strafejumping. Why pay attention to how it was intended to be played if there's another way that's a million times more fun?
[QUOTE=install gentoo;34177784]Fiddle around with the game? All you have to do is play as aggressive as possible and use the built-in engine feature of strafejumping. Why pay attention to how it was intended to be played if there's another way that's a million times more fun?[/QUOTE]
I just find it deranging that ID Soft didn't make the "millions time more fun" way to play the game the actual intended way to play the game. If I want to play a game the way I want to, of course I'll play it the way I want to, it I still find it alarming that these developers, well known for making brutally fast games (except for doom 3, and even that one was quite fast paced), completely shifted their approach of gaming right after Bethesda bought them.
I hope Doom 4 really won't be a game where your character is forced to walk slowly and where everything is done via QTE, because if they keep going in the direction of Rage, the next step is taking out entirely the fast part and force the player to play the boring, slow part.
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