Gone Home dev is making another first-person exploration game
216 replies, posted
Good, gone home had a really impressive narrative and even better atmosphere, if the team could just work to implement more mechanically focused gameplay then I'm sure they could put together an even better game than gone home.
[QUOTE=Mr cake fingers;45594845]Good, gone home had a really impressive narrative and even better atmosphere, if the team could just work to implement more mechanically focused gameplay then I'm sure they could put together an even better game than gone home.[/QUOTE]
They should have been the ones to do the Amnesia sequel instead of the Dear Esther devs
My issue with Gone Home was the terrible ending.
[sp]I AM RUNNING AWAY WITH THE PERSON I LOVE[/sp]
[sp]P.S. DON'T COME FIND ME[/sp]
I have high hopes for this, it could be like a better version of Shenmue. You could buy from vending machines, order food, and play arcade games. Different people would change location or give different responses depending on the day.
[QUOTE=Zeke129;45594832]Gone Home had choices, but the outcome of those choices was either finding or missing backstory instead of having to restart at a checkpoint or getting a different ending, as is typical in other games. That seems to fit your requirement for infinitesimal choice.[/QUOTE]
Yeah, but the choice didn't really change anything within the game. Sure, it gives you new information, but the game's setting, mechanics, storyline and etc. all stay exactly the same. Your choice effectively means nothing within the game, rendering it moot.
They would receive a lot more praise if they did something that justified the use of the medium.
Gone Home was kind of redundant as a game I mean sure it was visual storytelling but it would have worked better done in a different medium.
You just walked through a very linear sequence of motions and couldn't do anything of impact. If they don't introduce some form of actual gameplay or interaction with impact then they're literally doing this for the money nothing more.
[QUOTE=Reshy;45594821]It's like my speed run of a book where I flip through all the pages without reading them. Because you know, the whole point of the book is to read through it as fast as possible.[/QUOTE]
are you seriously implying this will have any substance, after that disaster called Gone Home?
[QUOTE=TurboSax;45594791]I don't know about anyone else, but the problem I personally had with Gone Home when I played it was the sheer lack of any control, influence or player importance. Telling a linear story that progresses as the script follows it and the audience just watches is fine for a movie, but a game needs more audience involvement. The big difference between a game and movie is that a game gives its audience control, choice and power over the world and story, even if they are all infinitesimal in magnitude.
I can easily play and enjoy a game without guns, violence or physical conflict. But the crucial thing is, it has to be a game of some sort, even vaguely. Games are, at their core, about choice even at the tiniest possible level. No choice, no game.
Stanley Parable is a good example in that it's similar to Gone Home, but it's actually a full game because it gives you the kind of control and choice that's integral to gaming as a whole. You have limited visible options, but you can choose any of them that you want freely, and even find a couple hidden options that you'rere rewarded for finding. The narrator comments on all of your choices or lack thereof, and what you're doing means something, even if only a tiny something.
Gone Home, on the other hand, was basically a short film where you played as the ADD-crippled cameraman. No influence, no control, just roaming around in a linear fashion til you hit the fixed end scene, possibly hitting some or all of the side-info on the way through. Your only choices were "watch a movie", or "watch a slightly longer movie". Dear Esther had the same issues as well.
"Play", "Pause", and "DVD Extras" buttons highlighted on a TV remote do not a game make.[/QUOTE]
so you werent a big fan of the last of us a take it
i still don't get why this game has pissed so many people off for the wrong reasons. they use it to get on their "haha lgbt couples so original... tumblr tumblr tumbLR.." soapbox instead of making actual critique about the game that people would care about. stuff like this is why people don't lend their ears to most gamers when it comes to input. the game itself is as generic as any other indie game (sans the plot and story presentation) yet i almost hear this from no-one when they talk about it
If you're going to have a game where the story is the most important element, it better be a story worth telling. When I first played Gone Home, I thought it was going to be some sort of murder mystery involving the occult and then you find out that there's a torture dungeon in your own house behing bookshelves in the cellar but it turned out to be [sp]I'm gay and I ran away[/sp]
[QUOTE=Eric95;45594732]Spoiler: In the end it turns out she's trans and black[/QUOTE]
They could actually write a compelling and emotional story with a strong message if the explanation for why a character is treated like shit and has such a low self-esteem is because the character is revealed to black, trans, a rape victim, or an albanian
[QUOTE=Shadaez;45594941]so you werent a big fan of the last of us a take it[/QUOTE]
I haven't actually gotten the chance to play either game and even I know the immense ignorance of this statement.
I mean no disrespect intended but come on, the differences are pretty clear.
Will every enviroment be fullbright?
[QUOTE=smurfy;45594563]Can we expect a multiplayer deathmatch mode?
[editline]5th August 2014[/editline]
Ok, but how do I kill them?
[editline]5th August 2014[/editline]
Hopefully there will be a good selection of kickass assault rifles and alien blaster guns, Gone Home's range of weapons was a bit of a disappointment to be honest[/QUOTE]
[QUOTE=smurfy;45594701]Maybe they could replace the romantic elements of the storyline with a fictional war, and also tweak the gameplay slightly so that instead of directly manipulating objects yourself you order others to manipulate the environment from above. Instead of collecting clues from books and things around the house you could be collecting money or something similar like a mineral of some kind, and also scrap the house and set it in a much larger environment and add an enemy force to the game. To top it all off, instead of calling the game something like Gone Home, call it Red Alert 2[/QUOTE]
I get the feeling you're trying really hard to be edgy and ironic.
But I'm not sure.
[QUOTE=ntzu;45594979]I haven't actually gotten the chance to play either game and even I know the immense ignorance of this statement.
I mean no disrespect intended but come on, the differences are pretty clear.[/QUOTE]
not with what that person was complaining about. the player themselves has as much impact on the plot in the last of us as they do in gone home. in most games, really, the player has little impact on the story
there's not enough room in the videogame market for games that don't appeal to me personally
I hope it's a sequel to Gone Home where you play as the lesbian little sister that's now forced to work as a prostitute because you and your GF ran out of money and don't have any job skills. You must investigate the Los Angeles whorehouse you and your lover work in to find the contact information for a women's shelter.
I don't get all the circlejerking, Gone Home was a great game. It's not the developers fault that people think a video game needs guns, explosions, and no meaningful story.
[QUOTE=Dr.C;45594977]They could actually write a compelling and emotional story with a strong message if the explanation for why a character is treated like shit and has such a low self-esteem is because the character is revealed to black, trans, a rape victim, or an albanian[/QUOTE]
If the main character turns out to be Albanian they should be shanked by a Serb in the last part of the ending.
[QUOTE=Zeke129;45594849]They should have been the ones to do the Amnesia sequel instead of the Dear Esther devs[/QUOTE]
I've been working on this huge rant video on why AMFP sucks compared to the previous one. I kept redoing it because I wanted to make it a balanced review.
Aint happening, I just talk too long on why it sucks.
Edit: Funny thing is, I liked Dear Esther. That treatment just does not work at all for Amnesia.
[QUOTE=TurboSax;45594877]Yeah, but the choice didn't really change anything within the game. Sure, it gives you new information, but the game's setting, mechanics, storyline and etc. all stay exactly the same. Your choice effectively means nothing within the game, rendering it moot.[/QUOTE]
Yeah, you can't alter the world, but I don't think that disqualifies it from being a game.
[editline]4th August 2014[/editline]
[QUOTE=Brt5470;45595078]I've been working on this huge rant video on why AMFP sucks compared to the previous one. I kept redoing it because I wanted to make it a balanced review.
Aint happening, I just talk too long on why it sucks.
Edit: Funny thing is, I liked Dear Esther. That treatment just does not work at all for Amnesia.[/QUOTE]
Strange, I disliked Dear Esther. I thought Gone Home had a lot more going for it. Of Dear Esther, Proteus, and Gone Home I only really liked the latter. Are there any other "walking simulators" I should check out?
[QUOTE=Lachz0r;45594604]can't wait to get furious at this for being different to 95% of games i could just play if i wanted an action game[/QUOTE]
[QUOTE=Lachz0r;45595037]there's not enough room in the videogame market for games that don't appeal to me personally[/QUOTE]
I get the feeling that you too are trying to say something different from what you type. But once again I'm not sure.
Okay in all seriousness I'm sorry not everyone liked your precious Gone Home. Now stop with the passive-agressive bullshit, you two.
[QUOTE=Shadaez;45594941]so you werent a big fan of the last of us a take it[/QUOTE]
Don't have a PS3, so no I haven't played it, sadly. From what I've seen in videos and descriptions though, it's better in terms of giving the player more control if nothing else. You actually have to make Joel go places and perform actions to progress the story, actions and places which have a significant impact. It's linear from the looks of it, yes, but it does the all-important task of making it feel like what you're doing as the player matters.
A similarly-linear, story-focused game that I [I]have [/I]played is Spec Ops: The Line. For most of the game, your only true options are to move onward despite the consequences or stop playing, but it still gives you some sense of influence and control. You get to make choices, both big and small, which may or may not change the ending but definitely affect you and the characters. Your choices and actions carry weight, and you mean something as an agent in the shaping of the story.
The big difference between these two well-liked games and Gone Home is that GH just lays all of the info in front of you in a line, and forces you to walk along this line and read til you hit the end. Now, telling a linear story isn't bad by any means if you do it right, but part of doing it right is giving the player the means to at least advance the story at their own pace.
Gone Home just goes along at its own constant pace and forces you to tag along, your actions meaning nothing and the one or two choices you have changing nothing. Your character isn't even an important part of the story, you just wander around and look at someone else's story from multiple views, rarely if ever including your own.
[editline]Gone Homo, hurr hurr hurr[/editline]
Also, I don't hate Gone Home for the story it's telling or the presence of homosexuality, I actually really like that they took these kinds of gambles. It's definitely the most under-told type of story I've seen in years, and it's not a bad story in its own right. However, what I do dislike is that there's nothing to merit the format chosen, and that the story just does not translate well to game format. There's literally no good reason for this to be a game instead of a movie/book/etc., it'd lose nothing and possibly gain some much needed focus in a different format. I hate Gone Home because it's a neat story that makes for an exceptionally-dull and un-game-like game.
[QUOTE=smurfy;45594563]Can we expect a multiplayer deathmatch mode?
[editline]5th August 2014[/editline]
Ok, but how do I kill them?
[editline]5th August 2014[/editline]
Hopefully there will be a good selection of kickass assault rifles and alien blaster guns, Gone Home's range of weapons was a bit of a disappointment to be honest[/QUOTE]
[URL="http://www.pcgamer.com/au/2014/08/05/gone-home-studio-changes-name-announces-work-on-new-title/"]Someone fixed it with a mod[/URL]
[QUOTE=TurboSax;45595110]Don't have a PS3, so no I haven't played it, sadly. From what I've seen in videos and descriptions though, it's better in terms of giving the player more control if nothing else. You actually have to make Joel go places and perform actions to progress the story, actions and places which have a significant impact. It's linear from the looks of it, yes, but it does the all-important task of making it feel like what you're doing as the player matters.
A similarly-linear, story-focused game that I [I]have [/I]played is Spec Ops: The Line. For most of the game, your only true options are to move onward despite the consequences or stop playing, but it still gives you some sense of influence and control. You get to make choices, both big and small, which may or may not change the ending but definitely affect you and the characters. Your choices and actions carry weight, and you mean something as an agent in the shaping of the story.
The big difference between these two well-liked games and Gone Home is that GH just lays all of the info in front of you in a line, and forces you to walk along this line and read til you hit the end. Now, telling a linear story isn't bad by any means if you do it right, but part of doing it right is giving the player the means to at least advance the story at their own pace.
Gone Home just goes along at its own constant pace and forces you to tag along, your actions meaning nothing and the one or two choices you have changing nothing. Your character isn't even an important part of the story, you just wander around and look at someone else's story from multiple views, rarely if ever including your own.[/QUOTE]
As much as I can draw, its like being in a DnD session where the game master walks you through a house giving you long winded descriptions about everything in the house if you walk into it, and if you find the 'ending area' (even if you missed like 90% of the rest of the 'content') then the session just ends and that's it there's nothing else.
It hardly equates to being a game and is more like an extremely short voiced novel that many found to not even be that interesting in the first place.
Combine the above with the fact that its been repeatedly hailed as a masterpiece and etc. and what you have is a bunch of gamers being led into looking for a game experience and instead being presented with what I said before, a short novel.
This is a perfect forumla to make a game basically universally hated by many people.
[QUOTE=SPESSMEHREN;45595055]I don't get all the circlejerking, Gone Home was a great game. It's not the developers fault that people think a video game needs guns, explosions, and no meaningful story.[/QUOTE]
Well Gone Home didn't have any of those
I would love a Blade Runner inspired exploration game, even if it has little to do.
Just the immersive environment would work.
[QUOTE=SPESSMEHREN;45595055]I don't get all the circlejerking, Gone Home was a great game. It's not the developers fault that people think a video game needs guns, explosions, and no meaningful story.[/QUOTE]
But game literally stands for Guns And Many Explosions
[QUOTE=SPESSMEHREN;45595055]I don't get all the circlejerking, Gone Home was a great game. It's not the developers fault that people think a video game needs guns, explosions, and no meaningful story.[/QUOTE]
Gone Home might have been a good piece of art, but it wasn't a good game at all.
I don't mind if you want to take something that would normally just be a literay experience and make it into a more immersive, 3D experience, but putting it on a pedastle with other actual games, saying "yes, this was a fun game, I had fun while playing it" is a load of bull to me.
I'm all for immersive experiences like Dear Esther and Gone Home, using game engines [I]just[/I] to tell a story, but what they do does not a good game made.
Complex level design? Interesting art style? Engaging gameplay? None of those things are features. They're as interactive as books, except instead of turning a page, you hold down W until trigger the next event.
[QUOTE=Shadaez;45594941]so you werent a big fan of the last of us a take it[/QUOTE]
Atleast the last of us has engaging gameplay and isn't just about walking around a house and reading notes.
Sorry, you need to Log In to post a reply to this thread.