Gone Home dev is making another first-person exploration game
216 replies, posted
"telling a story and not really focused on the gameplay itself" is way too broad would also pit the game against thousands of visual novels and also heavy rain and no one in their right mind would compare any of those games - gone home isn't even driven by a traditional linear narrative
maybe if proteus had an endgame and also was set in a suburban home
[QUOTE=codemaster85;45596254]No they can be compared especially stanley parable. Those three games all share a purpose of telling a story and not really focused on the gameplay it's self. Stanley has superb writing and choices, while papers has morally questionable actions you can do to set up the dreariness of the setting and story. Gone home is literally just going from point A to point B and clicking/looking at objects with no choice at all. It has a cute story but its not nearly as immersive due to the player not having any real input to the game. You could say Last of us is the same, but there's acting and actual challenging gameplay at times making it still more immersive.[/QUOTE]
In The Stanley Parable, Papers, Please, and The Last of Us your choices matter in the context of the game. In Gone Home they don't.
Your choices in the Stanley Parable affect what happens directly, with entire branching stories depending on where you go.
Your choices in The Last of Us affect whether you succeed in continuing the story and how well you do affects how many resources you have later.
Your choices in Papers, Please affect the narrative of what happens in the country of Arstotzka, what happens to the people who cross (or don't cross) the checkpoint, and what happens to you and your family.
Your choices mean nothing in Gone Home. If you scour the house for every scrap of paper and analyse every character's room for the nuance of their personalities or you run straight to the hidden cubby hole and then to the attic makes no difference.
That's not to say a lack of choice is a bad thing, but when the player of a game is so completely pointless to the game it kind of misses the point of being an interactive medium. Especially when they hyped the game up as a new, revolutionary way of telling stories in games. When you essentially get a load of text and audio logs that were done better as part of larger games many times before, and most notably done far better in System Shock 2, 14 years earlier, people tend to feel somewhat disappointed.
[QUOTE=Cl0cK;45595165]I would love a Blade Runner inspired exploration game, even if it has little to do.
Just the immersive environment would work.[/QUOTE]
Well you're in luck, there's a cyberpunk themed exploration/point and click style game being made for the Oculus rift
[video=youtube;hw1_UbWNxH8]http://www.youtube.com/watch?v=hw1_UbWNxH8[/video]
[QUOTE=Korova;45595278][t]http://thefullbrightcompany.files.wordpress.com/2013/12/vgx_lording.jpg[/t]
I know you can't judge a book by its cover but come on, what's the first thing you think when you look at these people? First impressions alone?[/QUOTE]
They have a shit taste in alcohol?
[QUOTE=Janus Vesta;45596334]In The Stanley Parable, Papers, Please, and The Last of Us your choices matter in the context of the game. In Gone Home they don't.
Your choices in the Stanley Parable affect what happens directly, with entire branching stories depending on where you go.
Your choices in The Last of Us affect whether you succeed in continuing the story and how well you do affects how many resources you have later.
Your choices in Papers, Please affect the narrative of what happens in the country of Arstotzka, what happens to the people who cross (or don't cross) the checkpoint, and what happens to you and your family.
Your choices mean nothing in Gone Home. If you scour the house for every scrap of paper and analyse every character's room for the nuance of their personalities or you run straight to the hidden cubby hole and then to the attic makes no difference.
That's not to say a lack of choice is a bad thing, but when the player of a game is so completely pointless to the game it kind of misses the point of being an interactive medium. Especially when they hyped the game up as a new, revolutionary way of telling stories in games. When you essentially get a load of text and audio logs that were done better as part of larger games many times before, and most notably done far better in System Shock 2, 14 years earlier, people tend to feel somewhat disappointed.[/QUOTE]
that's because you're not the protagonist in gone home, your sister is - you're the observer picking up the pieces. That's why there's little input to the game (because the game's story already happened) and that's why it's poorly compared to other similar games (the close one being proteus, where the difference is that there just isn't a protagonist there)
[QUOTE=Juniez;45596403]that's because you're not the protagonist in gone home, your sister is - you're the observer picking up the pieces. That's why there's little input to the game (because the game's story already happened) and that's why it's poorly compared to other similar games (the close one being proteus, where the difference is that there just isn't a protagonist there)[/QUOTE]
Having a protagonist who is absent for the entire story doesn't make a very good story IMO. Gone Home would have been more interesting as a short film following the sister directly.
[QUOTE=Zeke129;45596116]Well they make a better first impression than Gabe Newell does and he's gaming jesus.[/QUOTE]
[img_thumb]http://www.screwattack.com/sites/default/files/image/images/News/2012/0114/halflife3%20knives.jpg[/img_thumb]
Maybe its just me, but at first glance I'd pick this guy over those two any day of the week.
I mean shit just look at them, everything about them says 'obnoxious cunts'
[QUOTE=Janus Vesta;45596418]Having a protagonist who is absent for the entire story doesn't make a very good story IMO. Gone Home would have been more interesting as a short film following the sister directly.[/QUOTE]
your opinion aside (i disagree) Gone Home does do what it sets out to do and does it differently than most, if not all other games
gone home deserves all the hate it gets
[QUOTE=Juniez;45596432]your opinion aside (i disagree) Gone Home does do what it sets out to do and does it differently than most, if not all other games[/QUOTE]
Not really. It just tells it's main story using methods many games have used to tell side stories or expand on environmental details. People praise Gone Home for telling it's story differently while at the same time complaining that Bioshock, Fallout, and every other action game have been using audio logs and text logs for years.
The locations of the notes don't even make sense, they're just randomly strewn throughout the house, hidden in drawers, or laying in plain sight. The developers put a lot of effort into creating a believable environment and then just threw their core story-telling element all over the place.
The problem with people talking about Gone Home is that it's either shit because it's different, or 10/10 a+ because it's different and if you don't like it GO BACK TO PLAYING CALL OF DUTY YOU PLEBIAN WITH AN IQ OF 96
It's something different with execution that fell a little flat and an awkward story where the environment leads you to believe it'll be something more different than it actually is. That's it.
It's such an average game I honestly don't know why everyone is either conducting hex rituals for it or jerking it off like a horny 13 year old with unlimited internet access
[QUOTE=Janus Vesta;45596493]Not really. It just tells it's main story using methods many games have used to tell side stories or expand on environmental details. People praise Gone Home for telling it's story differently while at the same time complaining that Bioshock, Fallout, and every other action game have been using audio logs and text logs for years.
The locations of the notes don't even make sense, they're just randomly strewn throughout the house, hidden in drawers, or laying in plain sight. The developers put a lot of effort into creating a believable environment and then just threw their core story-telling element all over the place.[/QUOTE]
the complaints in system shock / fallout are probably rooted in that audiologs and texts don't mesh in very well with its primary method of narration. gone home's solution is to make those audiologs and texts the primary method and so,
it'd be like if, in the middle of gone home, a random person burst in and started shouting narrative. it'd be a pretty annoying disconnect from the primary method of storytelling
Facepunch, you're desperate for attention
Yet barely worth a mention
Except to take attention with your desperate grab for hits
You gave Gone Home a 7
I wanted an 11 on our site
Our scale doesn't go that high but I had to try
And who are you to say Gone Home is a good game
It's not
It's a perfect video game
[editline]5th August 2014[/editline]
Wait dammit, I keep confusing Reemo with Gaynor
[QUOTE=Juniez;45596403]that's because you're not the protagonist in gone home, your sister is - you're the observer picking up the pieces. That's why there's little input to the game (because the game's story already happened) and that's why it's poorly compared to other similar games (the close one being proteus, where the difference is that there just isn't a protagonist there)[/QUOTE]
"it's meant to not have anything happen" is fine and dandy from an artistic viewpoint or whatever but it sure makes for a shitty game.
[QUOTE=Juniez;45596432]your opinion aside (i disagree) Gone Home does do what it sets out to do and does it differently than most, if not all other games[/QUOTE]
'it sets out what it sets to do' is also very nice rhetoric but again, that doesn't make gone home a good game.
gone home doesn't do anything new, and what it does do it doesn't do well. there's been years worth of games based on exploration and atmosphere (consider the entire genre of adventure games, for instance) and the only thing gone home has compared to them is what the plot deals with, which could've been expressed much more intelligently in another way.
[QUOTE=PSI Guy;45596560]"it's meant to not have anything happen" is fine and dandy from an artistic viewpoint or whatever but it sure makes for a shitty game.
'it sets out what it sets to do' is also very nice rhetoric but again, that doesn't make gone home a good game.[/QUOTE]
says you - plenty of people have enjoyed it. sorry if you didn't enjoy it yourself, but don't go around painting it as "sure makes for a shitty game"
that'd be like if i strolled in a dark souls thread and went like "'It's meant to be difficult' is fine and dandy from an artistic perspective or whatever but it sure makes for a shitty game." I wouldn't say that. because i'm not an idiot and if i took the time to look at dark souls for what it was i'm sure i'd appreciate it
just play what you like and spread happiness instead of argument
[QUOTE=Juniez;45596608]says you - plenty of people have enjoyed it. sorry if you didn't enjoy it yourself, but don't go around painting it as "sure makes for a shitty game"
that'd be like if i strolled in a dark souls thread and went like "'It's meant to be difficult' is fine and dandy from an artistic perspective or whatever but it sure makes for a shitty game." I wouldn't say that. because i'm not an idiot and if i took the time to look at dark souls for what it was i'm sure i'd appreciate it[/QUOTE]
so 'nothing happening' is to gone home what 'difficulty' is to dark souls? uh huh. difficulty has nothing to do with artistic choices, it's a design choice that changes how the game is played, whereas you're defending the game not having a lot in it as an artistic choice. it's a pretty terrible analogy, you're mixing up functionality with messages.
[QUOTE=PSI Guy;45596732]so 'nothing happening' is to gone home what 'difficulty' is to dark souls? uh huh. difficulty has nothing to do with artistic choices, it's a design choice that changes how the game is played, whereas you're defending the game not having a lot in it as an artistic choice. it's a pretty terrible analogy, you're mixing up functionality with messages.[/QUOTE]
design and artistic choices are pretty much intertwined and it'd be pretty petty (if not impossible) to cleanly separate them
the message isn't "look at how much nothing is happening", it's also a design choice to showcase how a game's narrative might function purely through nonlinear pieces, without even playable protagonist to speak of, and how a game makes relatable multiple characters that never appear in the game itself. And apparently it was well received - going by the words of critics over internet posters, the game fulfilled its design goals pretty well.
[QUOTE=Alan Ninja!;45596425][img_thumb]http://www.screwattack.com/sites/default/files/image/images/News/2012/0114/halflife3%20knives.jpg[/img_thumb]
Maybe its just me, but at first glance I'd pick this guy over those two any day of the week.
I mean shit just look at them, everything about them says 'obnoxious cunts'[/QUOTE]
That's old Gabe
New Gabe doesn't shower anymore
[QUOTE=Juniez;45596756]design and artistic choices are pretty much intertwined and it'd be pretty petty (if not impossible) to cleanly separate them[/QUOTE]
except when they're, you know, game design choices vs artistic choices? it's like the difference between changing the engine on a car and giving it a paintjob, one is a lot more integral to the game then the other. you can have a game without a message but you can't have a message without a game (well you can, but it's kind of not a game anymore and therefore not relevant to the discussion)
[QUOTE]
the message isn't "look at how much nothing is happening", it's also a design choice to showcase how a game's narrative might function purely through nonlinear pieces, without even playable protagonist to speak of. [/QUOTE]
alright then
[QUOTE]And apparently it was well received - [b]going by the words of critics over internet posters[/b], the game fulfilled its design goals pretty well.[/QUOTE]
and we all know how much integrity there is in gaming journalism, their words carry a lot of weight.
[QUOTE=PSI Guy;45596806]except when they're, you know, game design choices vs artistic choices? it's like the difference between changing the engine on a car and giving it a paintjob, one is a lot more integral to the game then the other.[/QUOTE]
the particular narrative method is essential to the function of this game and is therefore a functional design choice
[QUOTE=PSI Guy;45596806]you can have a game without a message but you can't have a message without a game (well you can, but it's kind of not a game anymore and therefore not relevant to the discussion)[/QUOTE]
if it requires player interaction to deliver a message then it is a game. Probably a game that -you- won't like, but still a game.
[QUOTE=PSI Guy;45596806]alright then[/QUOTE]
yes
[QUOTE=PSI Guy;45596806]and we all know how much integrity there is in gaming journalism, their words carry a lot of weight.[/QUOTE]
more than internet posters, i imagine - i'd parade neither as a truth but one is clearly more weighted than the other
[QUOTE=Juniez;45596816]more than internet posters, i imagine - i'd parade neither as a truth but one is clearly more weighted than the other[/QUOTE]
the one that isn't in bed with publishers seems like it'd be more honest to me honestly
[QUOTE=PSI Guy;45596844]the one that isn't in bed with publishers seems like it'd be more honest to me honestly[/QUOTE]
well scandalous relations with publishers don't matter in this case because gone home doesn't have a funding publisher and if metacritic is something to go by, even user reviews aren't overly negative - they're kind of split right down the middle
even the ratings of the ratings are split down the middle. it's bizarre.
[QUOTE=Alan Ninja!;45596425][img_thumb]http://www.screwattack.com/sites/default/files/image/images/News/2012/0114/halflife3%20knives.jpg[/img_thumb]
Maybe its just me, but at first glance I'd pick this guy over those two any day of the week.
I mean shit just look at them, everything about them says 'obnoxious cunts'[/QUOTE]
People who judge others based purely on their appearance, fashion or otherwise, 9 out of 10 times are "obnoxious cunts".
[QUOTE=Korova;45595278][t]http://thefullbrightcompany.files.wordpress.com/2013/12/vgx_lording.jpg[/t]
I know you can't judge a book by its cover but come on, what's the first thing you think when you look at these people? First impressions alone?[/QUOTE]
are you seriously making your justification for disliking the devs because the way they dress
holy shit
[QUOTE=mchapra;45597218]are you seriously making your justification for disliking the devs because the way they dress
holy shit[/QUOTE]
A book cover has some useful information you should take note of, but basing your entire judgement based off of it is awful.
[QUOTE=Maladroit;45596497]The problem with people talking about Gone Home is that it's either shit because it's different, or 10/10 a+ because it's different and if you don't like it GO BACK TO PLAYING CALL OF DUTY YOU PLEBIAN WITH AN IQ OF 96
It's something different with execution that fell a little flat and an awkward story where the environment leads you to believe it'll be something more different than it actually is. That's it.
It's such an average game I honestly don't know why everyone is either conducting hex rituals for it or jerking it off like a horny 13 year old with unlimited internet access[/QUOTE]
I think people hate it because it's an average/mediocre game that got praised by the press and hailed as a masterpiece. Kinda the same reason why people started hating Bioshock Infinite I guess.
[QUOTE=Kljunas;45597353]I think people hate it because it's an average/mediocre game that got praised by the press and hailed as a masterpiece. Kinda the same reason why people started hating Bioshock Infinite I guess.[/QUOTE]
Can people post in threads like this without acting like their personal opinions are fact and if they didn't personally like a game then it's objectively bad?
[QUOTE=sirdownloadsalot;45597365]Can people post in threads like this without acting like their personal opinions are fact and if they didn't personally like a game then it's objectively bad?[/QUOTE]
What part of that was him stating his opinion as fact?
[QUOTE][B]I think[/B] people hate it because it's an average/mediocre game that got praised by the press and hailed as a masterpiece. [B]Kinda[/B] the same reason why people started hating Bioshock Infinite [B]I guess[/B].[/QUOTE]
You must be SERIOUSLY butthurt about something, christ
[QUOTE=Maladroit;45597400]What part of that was him stating his opinion as fact?
You must be SERIOUSLY butthurt about something, christ[/QUOTE]
[QUOTE=Kljunas;45597353]I think [B]people hate it[/B] because [B]it's an average/mediocre game[/B] that got praised by the press and hailed as a masterpiece. Kinda the same reason why [B]people started hating[/B] Bioshock Infinite I guess.[/QUOTE]
I can do that too :v:
He didn't say "It's my opinion that these 2 games are bad" but instead "People think these games suck, only the press likes it."
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