Gone Home dev is making another first-person exploration game
216 replies, posted
[QUOTE=chunkymonkey;45597707]Gone on Vacation
It'll be a story about your trip through the airport to leave and when you get on the plane you find out the pilot is a lesbian.[/QUOTE]
Gone Fishing
It'll be a story about your boating trip on a lake your cousin mysteriously disappeared at while fishing. At the end you discover that like kayne west, he too was a gay fish.
[QUOTE=MisterMooth;45597823]It's not like those games are primarily aimed at misogynists. What are you getting at?[/QUOTE]
If you don't like games about, for instance, busty ninjas who fight each other, why are you complaining? They're not meant to appeal to you. I don't play walking simulators or artsy fartsty indie games because I don't like them or find them enjoyable. Apparently that means I shouldn't criticize them because they're not [I]for me[/I].
[QUOTE=PSI Guy;45597845]If you don't like games about, for instance, busty ninjas who fight each other, why are you complaining? They're not meant to appeal to you. I don't play walking simulators or artsy fartsty indie games because I don't like them or find them enjoyable. Apparently that means I shouldn't criticize them because they're not [I]for me[/I].[/QUOTE]
gender stereotypes aren't a gameplay mechanic
[QUOTE=PSI Guy;45597845]If you don't like games about, for instance, busty ninjas who fight each other, why are you complaining? They're not meant to appeal to you. I don't play walking simulators or artsy fartsty indie games because I don't like them or find them enjoyable. Apparently that means I shouldn't criticize them because they're not [I]for me[/I].[/QUOTE]
Again, nobody's saying you shouldn't criticise them. Just actually write some decent level-headed criticism, rather than get mad and childishly bash them like everyone else. Just accept that you don't like it and it's not for you and move on. There's no need to get upset over other people liking a thing you don't like.
[QUOTE=MisterMooth;45597852]Again, nobody's saying you shouldn't criticise them. Just actually write some decent level-headed criticism, rather than get mad and childishly bash them like everyone else.[/QUOTE]
Would you consider there to be any level headed criticisms about the game in this thread at all? Because most criticism just gets deflected under the blanket of 'ITS NOT FOR YOU'/'IT DID WHAT IT SET OUT TO DO'.
[QUOTE=Lachz0r;45597849]gender stereotypes aren't a gameplay mechanic[/QUOTE]
And? Neither is story.
[QUOTE=PSI Guy;45597756]you just completely ignore games you don't like because they're not for you?[/QUOTE]
yeah, why would i waste time paying attention to things i don't like unless it is a legitimate issue
gone home not being game enough isn't a legitimate issue
[QUOTE=Ninja Gnome;45597905]yeah, why would i waste time paying attention to things i don't like unless it is a legitimate issue
gone home not being game enough isn't a legitimate issue[/QUOTE]
i think a game getting so much praise for doing so little like gone home shows did that we have an issue with the medium as a whole, because even recognizing issues is considered enough for critical acclaim and several awards. consider bioshock infinite, which tried to tackle a bunch of issues and failed to look into a single one with any depth, yet still got mountains of praise. if i mentioned that racism was a thing that existed during a speech, i would not get acclaim because not only would what i said be shallow, it would have been done much better by dozens of other orators. if i did the same thing in a game i'd have a hit. i would consider that a legitimate issue that people who like playing games should consider.
[QUOTE=PSI Guy;45597880]Would you consider there to be any level headed criticisms about the game in this thread at all? Because most criticism just gets deflected under the blanket of 'ITS NOT FOR YOU'/'IT DID WHAT IT SET OUT TO DO'.[/QUOTE]
Why are you choosing to ignore the obvious majority of the thread I've clearly been referring to?
Also the closest thing to level-headed criticism I've seen in this thread is just criticising it for being how it was intended to be and for not being something else. That doesn't really strike me as very good criticism.
[QUOTE=MisterMooth;45597950]Also the closest thing to level-headed criticism I've seen in this thread is just criticising it for being how it was intended to be and for not being something else. That doesn't really strike me as very good criticism.[/QUOTE]
Well, by that logic you're gonna have a hard time criticizing (or accepting criticism of) any game.
[QUOTE=PSI Guy;45598011]Well, by that logic you're gonna have a hard time criticizing (or accepting criticism of) any game.[/QUOTE]
We don't criticise point and click adventure games for not having iron sights. Why should we criticise Gone Home for not having features they clearly never intended to have? Or for being under a genre it's obviously not a part of? It's clearly labelled as an interactive story, but people generally aren't criticising it as such.
I've never seen this level of gamer hatred for, say, visual novel games.
So, Interactive Story is a genre where nothing you do actually matters (making it questionable how much the story is actually interactive), because you just look around at things and discern the story from that. And this is also worth 20 dollars. Kind of like an adventure game, except without puzzles. As people have previously brought up there are games that do similar things with the difference that your interaction ACTUALLY MATTERS, such as The Stanley Parable. But the genre of Interactive Story isn't MEANT to reflect player action according to you, so this means Gone Home does everything this new genre sets out to do. Because it's impossible to fail being an 'interactive story', what is quite possibly the most asinine, redundant genre ever created.
Well, I think that takes the cake.
[QUOTE=PSI Guy;45598087]Because it's impossible to fail being an 'interactive story', what is quite possibly the most asinine, redundant genre ever created.[/QUOTE]
I'm not sure where you're getting that. Obviously, an interactive story can fail if it's not a good story. It's just that criticising it for not having all these other mechanics that it obviously wasn't designed to have is bad criticism.
Also jesus, you should really calm down. There's no need to be so bitter.
[QUOTE=PSI Guy;45597944]i think a game getting so much praise for doing so little like gone home shows did that we have an issue with the medium as a whole, because even recognizing issues is considered enough for critical acclaim and several awards. consider bioshock infinite, which tried to tackle a bunch of issues and failed to look into a single one with any depth, yet still got mountains of praise. if i mentioned that racism was a thing that existed during a speech, i would not get acclaim because not only would what i said be shallow, it would have been done much better by dozens of other orators. if i did the same thing in a game i'd have a hit. i would consider that a legitimate issue that people who like playing games should consider.[/QUOTE]
you're criticizing the wrong thing here. if your beef is with it receiving too much praise then [I]blame the people praising it.[/I]
[editline]5th August 2014[/editline]
[QUOTE=PSI Guy;45598087]So, Interactive Story is a genre where nothing you do actually matters (making it questionable how much the story is actually interactive), because you just look around at things and discern the story from that. And this is also worth 20 dollars. Kind of like an adventure game, except without puzzles. As people have previously brought up there are games that do similar things with the difference that your interaction ACTUALLY MATTERS, such as The Stanley Parable. But the genre of Interactive Story isn't MEANT to reflect player action according to you, so this means Gone Home does everything this new genre sets out to do. Because it's impossible to fail being an 'interactive story', what is quite possibly the most asinine, redundant genre ever created.
Well, I think that takes the cake.[/QUOTE]
dude [URL="http://i.imgur.com/Rbhob5t.gif"]it's just a video game[/URL] you don't need to pay attention to in a genre you don't need to pay attention to
[editline]5th August 2014[/editline]
like, i don't even get that upset over video games that i play, let alone ones that shouldn't even be on my mind
[QUOTE=TurboSax;45595110] I hate Gone Home because it's a neat story that makes for an exceptionally-dull and un-game-like game.[/QUOTE]
[video=youtube;dgu76ql6FSo]http://www.youtube.com/watch?v=dgu76ql6FSo[/video]
people shit all over gone home because "oh no, gay people" but im sure if it didnt have any lesbians in it you guys would be praising it for its storytelling
[QUOTE=dvc;45598699]people shit all over gone home because "oh no, gay people" but im sure if it didnt have any lesbians in it you guys would be praising it for its storytelling[/QUOTE]
Nope; not at all. All I've heard associated with this game is walking simulator. This is the first time I even learned that it had a story that involved homosexuality.
[QUOTE=dvc;45598699]people shit all over gone home because "oh no, gay people" but im sure if it didnt have any lesbians in it you guys would be praising it for its storytelling[/QUOTE]
wow here it finally is, all the way on the sixth page
i'm actually disappointed
I posted this a long time ago but my biggest problem with these types of games that they simply aren't worth the price they are asking - and this one, it's a okay-ish story I guess but it's not a very interesting story, the exploration is lackluster and there isn't a lot to discover, furthermore, there's no sense of reward from doing anything (Unless you call a predictable ending "rewarding.") It lasts an hour if you go really slowly and find everything.
I really think you would get more from a point and click adventure game and get basically the same experience if not more. That's just my opinion, though.
[QUOTE=dvc;45598699]people shit all over gone home because "oh no, gay people" but im sure if it didnt have any lesbians in it you guys would be praising it for its storytelling[/QUOTE]
It's probably the other way around. If Gone Home didn't have lesbians to be "progressive", there wouldn't be a crowd to defend the game and it would at best be an okay game with okay reviews.
the biggest strawman, false dichotomy and joke of the gone home stuff is how people seem to believe that if you don't like gone home, you immediately like games with guns and explosions in, and that this is the only alternative
note, that whenever this claim is made about people who didn't like gone home, it says nothing about them, but says an absolute ton about the person making the claim (that you're seemingly incapable of defending a game through means other than belittling people)
I thought the game sucked and I feel like didn't deserve any awards. The story was creative, but poorly executed. The art and environment had no emotion, and the "gameplay" was seriously lacking.
That's my opinion on it.
[QUOTE=MisterMooth;45597465]I'll never understand how quick gamers are to froth at the mouth over things that don't affect them and games they don't have to play
[editline]5th August 2014[/editline]
Gamers will so passionately defend video games as some incredible art form that should be taken seriously, but as soon as something steps outside the little box they've defined as a video game they go off in the most immature and irrational fit of rage imaginable. I just don't get it[/QUOTE]
I'll never understand why you're getting so confused and to froth at the mouth over posts that don't affect you and posts you don't have to read.
[editline]5th August 2014[/editline]
[QUOTE=MisterMooth;45598035]We don't criticise point and click adventure games for not having iron sights. Why should we criticise Gone Home for not having features they clearly never intended to have? Or for being under a genre it's obviously not a part of? It's clearly labelled as an interactive story, but people generally aren't criticising it as such.
I've never seen this level of gamer hatred for, say, visual novel games.[/QUOTE]
Point-and-click adventure games are actually engaging and invoke the player to participate in the story, and figure out the puzzles within it.
And visual novel "games" are left there, people acknowledging their lack of depth, while still being appreciated for being a simple form of a medium. What you're calling "hatred" is response to people saying Gone Home is a high quality piece with complexity, depth, etc.
I might be damaged, but I thought the title said first-person twitch shooter first and I was surprised
why do you guys all get so fucking autistic about gone home so much
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