Battlefield 3 'Ultimate Shortcut' DLC costs £27.50 on Xbox Live (All 119 weapons, gadgets, and vehic
129 replies, posted
EA has a habit of charging for outright ridiculous things. Like day-one DLC for example.
I'd buy it if it was like half the price and on pc
[QUOTE=scout1;35598567]Like has been said: DLC (especially $40 DLC) should not exist to fix what is a problem with the game itself[/QUOTE]
Do elaborate on what exactly this DLC "fixes"...
[QUOTE=legolover122;35599033]Do elaborate on what exactly this DLC "fixes"...[/QUOTE]
Uh, the fact that even avid BF3 fans in this thread refer to unlocking new weapons as grinding. It's a terrible system, and shouldn't exist.
[QUOTE=scout1;35599199]Uh, the fact that even avid BF3 fans in this thread refer to unlocking new weapons as grinding. It's a terrible system, and shouldn't exist.[/QUOTE]
Thats how just about every game does unlocks.
Just GIVING you all the guns is no fun. You start out with one and amass your collection with different guns with different uses.
This is not a problem. Its just the way the game is. As are a bunch of other games.
[QUOTE=scout1;35599199]Uh, the fact that even avid BF3 fans in this thread refer to unlocking new weapons as grinding. It's a terrible system, and shouldn't exist.[/QUOTE]
Its boring having all the weapons at the beginning. Shit in bf2 & 2142 the weapons/gadgets were MUCH harder to unlock compared to 3.
[QUOTE=legolover122;35599232]Thats how just about every game does unlocks.
Just GIVING you all the guns is no fun. You start out with one and amass your collection with different guns with different uses.
This is not a problem. Its just the way the game is. As are a bunch of other games.[/QUOTE]
The game is flawed. No, it is not fun to have to spend many hours playing just to use a gun you want. It is fun to use a gun you want. It's not fun using a gun you don't want to get a gun you do want. Unlocks are a bad thing in general, except in single player scenarios where there's a logical progression and you're not going to be playing against 40 other people who will ruthlessly use their better unlocks to outmatch you.
[QUOTE=scout1;35599680]The game is flawed. No, it is not fun to have to spend many hours playing just to use a gun you want. It is fun to use a gun you want. It's not fun using a gun you don't want to get a gun you do want. Unlocks are a bad thing in general, except in single player scenarios where there's a logical progression and you're not going to be playing against 40 other people [B]who will ruthlessly use their better unlocks to outmatch you[/B].[/QUOTE]
Will you jump off the goddamned idea that the later unlocks are obviously superiour to the starter weapons?
This game is supposed to be balanced. Which it is 90% of the time (with some issues with certain guns (See USAS-12 (Which has been nerfed))).
You can kick ass with starter weapons and have your ass kicked while using later unlock weapons.
I wouldn't have gotten to where I was in battlefield if I was constantly getting killed by later unlocks.
[QUOTE=legolover122;35599232]Thats how just about every game does unlocks.
Just GIVING you all the guns is no fun. You start out with one and amass your collection with different guns with different uses.[/QUOTE]It is to me. That's why I enjoy games like Gotham City impostors so much. You can get the weapons at your own rate and not have to wait until you've spent 40 hours before you finally get the one weapon you actually want. I wouldn't mind an unlock system based upon that idea, where you're not restricted based on what your rank is, but instead by what you pick.
[QUOTE=scout1;35599680]The game is flawed. No, it is not fun to have to spend many hours playing just to use a gun you want. It is fun to use a gun you want. It's not fun using a gun you don't want to get a gun you do want. Unlocks are a bad thing in general, except in single player scenarios where there's a logical progression and you're not going to be playing against 40 other people who will ruthlessly use their better unlocks to outmatch you.[/QUOTE]
The later unlocks are not that great. Prime example is the starter guns for the engineers are the best guns for that class imo. Infact the only weapon i see that is better towards the end of the class is the final sniper rifle you unlock. I hate to tell you but even dice said that the beginning weapons are the base balanced weapons. The rest are modified by power, accuracy, ammo count, and fire rates.
[editline]16th April 2012[/editline]
[QUOTE=Doctor Zedacon;35599947]It is to me. That's why I enjoy games like Gotham City impostors so much. You can get the weapons at your own rate and not have to wait until you've spent 40 hours before you finally get the one weapon you actually want. I wouldn't mind an unlock system based upon that idea, where you're not restricted based on what your rank is, but instead by what you pick.[/QUOTE]
I like it when there is an ingame currency that works like that. Like in blops.
And, as a point, if all of the weapons are basically just as capable as their counter-parts, what is the point of having numerous different weapons to begin with? If the differences are so miniscule as to be almost nonexistent, why not just have one gun for each class and be done with it? No issues about people thinking later weapons are better, no complaints about people grinding or paying for weapons, its all equal, fair, and balanced.
[QUOTE=Doctor Zedacon;35600024]And, as a point, if all of the weapons are basically just as capable as their counter-parts, what is the point of having numerous different weapons to begin with? If the differences are so miniscule as to be almost nonexistent, why not just have one gun for each class and be done with it? No issues about people thinking later weapons are better, no complaints about people grinding or paying for weapons, its all equal, fair, and balanced.[/QUOTE]
Some weapons are meant for different uses. Some vary in damage, rate of fire, magazine count, things like that.
[QUOTE=legolover122;35600063]Some weapons are meant for different uses. Some vary in damage, rate of fire, magazine count, things like that.[/QUOTE]But ultimately they are just as effective as any other weapon in their category, correct? Otherwise, they are not balanced.
[QUOTE=Doctor Zedacon;35600075]But ultimately they are just as effective as any other weapon in their category, correct? Otherwise, they are not balanced.[/QUOTE]
It depends. Having one weapon better at range but not close up and having a weapon that is close up and sucks at range is still considered balanced.
[editline]16th April 2012[/editline]
(see assault rifles and shotguns)
In the case of sniper rifles. You can trade off long distance accuracy (M98b), for higher fire rates (any semi-auto). Per bullet damage (any bolt action) for magazine size. The changes between rifles drastically change them.
For a lot of the other guns, it's largely damage for magazine size, accuracy for fire rate, etc. but almost all the guns feel different and most have unique sights, meaning you should gravitate towards a gun that fits your play style, handles how you like and has sights you like. But that assumes perfect balance between the weapons.
There's plenty of reason to have lots of weapons if they all perform differently enough.
[QUOTE=legolover122;35600145]It depends. Having one weapon better at range but not close up and having a weapon that is close up and sucks at range is still considered balanced.
[editline]16th April 2012[/editline]
(see assault rifles and shotguns)[/QUOTE]Those are different categories.
The only reason I would play that game anymore is the fact that leveling up is fun. Seems like a waste of money to me
[QUOTE=Doctor Zedacon;35600186]Those are different categories.[/QUOTE]
But still play in the same playground.
As for weapons of same types, some have minor differences. One can have higher accuracy but lower rate of fire and it would still be balanced.
Overall, guns in the same catagories and pretty much guns of different catagories are pretty much balanced out overall.
I dont get how people are dissing TF2 in this thread. Like common, look at the game, its still super populated, its free, you dont have to buy anything if you dont want and will eventually randomly be given to you through a drop, plus you can just trade. Im not saying TF2 is the greatest game ever but it definetly isnt some rip off or bullshit thing. Instead of just having the same weapons and same secondaries ad TF1 they actaully tried new things and such.
Now this bf3 thing i really dont care about, honestly half the time i just use the AK with nothing on it and still do pretty damn well. All of you people screaming that the weapons they get are overpowered seriously are just complaining for complaining's sake.
Honestly I wish games now aday's would just have everything unlocked standard. I think it's dumb you have to have false bullshit incentives to keep people playing, if the game is good and people like the gameplay you dont need stupid shit like that. Rank should purely be based off time played and points ingame earned. Nothing else should attach itself to a rank up. Unless you were playing my dream game where each rank up gave you more battlefield awareness and ability to command more things and player along with your own squad of AI soldiers. As in once you reach x rank you get an AI buddy you can control. Then Y is 2 and etc... So the more youve played the game the more your allowed to have a bigger impact on the outcome of the battle. Plus Id have an option to choose which animations you want for your player hah.... i dream to much :(
I really dont think this is such a big problem because people who like to use certain weapons wil just get the unlocks while having fun and people who hate to "grind" the unlocks for guns can just go ahead and purcahse every unluck but 40usd is a bit over the top
[QUOTE=scout1;35598661]I shouldn't need to have 40+ hours in the game just so I can have basic things like smoke launchers of flares, or better guns in a [B] competitive[/B] game[/QUOTE]
Cry me a river, those are literally the first unlocks. To unlock the flares in an airplane you literally have to shoot down like ~3 planes. If you attack a loaded huey you could probably go from zero to unlocking flares in a single strafing run. In fact, I think they changed it so that you instantly start with flares now.
And the Smoke Grenade launcher is the 2nd unlock for assault, you have to play ~3 rounds as assault to get it. So what if you don't get smoke right away, it's not like you even need it. The game gives you a little at a time, use those first 3 games as assault to get used to how the guns handle, how to play as part of the team, and soon enough you'll be using the smoke launcher.
Have you even actually played the game, or are you just bitching about it because you have nothing else to do? Literally not a single person I've ever seen that's played the game has complained that the guns take too long to unlock.
[QUOTE=mac338;35593269]Next up: 1$ to reload.
[video=youtube;ZR6-u8OIJTE]http://www.youtube.com/watch?v=ZR6-u8OIJTE[/video][/QUOTE]
Something that he doesn't realize: Who will buy a game, let alone begin playing, a game that charges money to do basic necessary actions like that?
I remember the days where cheatcodes gave you all the cool shit.
Now the cheatcodes cost $1.99 each.
Future of gaming right there, folks. By the time your kids are in high school the only thing you'll get for $80 is the title screen and the DLC Menu. Either that or people will finally get sick of this nickel and diming bullshit and the industry will crash again.
Unfortunately, that can only happen when consumers make informed decisions, and the chances of that happening anytime in the next century is abysmally low.
[editline]16th April 2012[/editline]
[QUOTE=ManningQB18;35601853]Something that he doesn't realize: Who will buy a game, let alone begin playing, a game that charges money to do basic necessary actions like that?[/QUOTE]
People were saying "Who the hell would pay for something that should already be in the game?" before DLC was a thing. Look where that got us.
Pay 2 Win is bad mkay.
[QUOTE=ManningQB18;35601853]Something that he doesn't realize: Who will buy a game, let alone begin playing, a game that charges money to do basic necessary actions like that?[/QUOTE]
Nobody will buy it and it will be the fault of pirates. :downs:
[editline]17th April 2012[/editline]
[QUOTE=taipan;35603524]Pay 2 Win is bad mkay.[/QUOTE]
It's not pay2win. It's pay2getalltheshityouwouldunlockotherwiseafterfewdays.
*snip*
Wait I actually like this, I have the money to spend. And I want to enjoy BF3. I don't have the time around to unlock everything. I want to play the game to enjoy it, Not rushing to get the unlocks required to make it enjoyable.
Shame about the price tag though. Maybe 20 or 25 dollars would be a bit better.
This is one of those DLC's I would never buy. I find unlocking everything fun.
[QUOTE=pawelte1;35606490]This is one of those DLC's I would never buy. I find unlocking everything fun.[/QUOTE]
I dislike how the game actively disadvantages you at the start, jets and helis with no flares, tanks without smoke...
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